On-line 3D Wallpaper Maker

[Thursday, 30. January]

2020.01.30 21:00 DangerDylan [Thursday, 30. January]

World News

Scottish parliament votes to hold new independence referendum
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You Can Now Go to Jail in China for Criticizing Beijing’s Coronavirus Response: The Chinese government is ramping up its propaganda, and cracking down on criticism, as the virus spreads.
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Make ban on Chinese wildlife markets permanent, says environment expert
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All news, US and international.

Fourteen U.S. states sue EPA for 'gutting' chemical plant safety protections
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A postal worker rented a storage unit to hide mail because he felt 'pressured' to deliver it
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Santa Cruz decriminalizes psychedelic mushrooms
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Reddit Science

Quitting smoking does not just slow the accumulation of further damage, but can also reawaken cells that have not been damaged. Quitting promotes replenishment of the bronchial lining with cells that avoided tobacco-related damage.
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An analysis of four ancient skulls found in Mexico suggests that the first humans to settle in North America were more biologically diverse than scientists had previously believed. These findings complicate the story, accepted until now, that the first settlers in the Americas were similar.
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Coronavirus mortality rate is that less than five percent, but far more contagious than SARS. British scientist estimates that each Coronavirus patient infects on avarage 2.6 others - making It roughly as infectious as annual influenza outbreaks.
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/Technology

Electronic patient records systems used by thousands of doctors were programmed to automatically suggest opioids at treatment, thanks to a secret deal between the software maker and a drug company
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Elizabeth Warren proposes criminal penalties for spreading voting disinformation online
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Apple and its wifi chip company Broadcom ordered to pay $1.1bn to university over iPhone patents Caltech claims Apple and Broadcom infringed four of its patents by using wifi chips in hundreds of millions of iPhones.
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Sadly, this is not the Onion.

Conservative pastor says Jesus would have "beat the crap" out of John Bolton
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Iranian factory makes U.S. and Israeli flags to burn
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A postal worker rented a storage unit to hide mail because he felt 'pressured' to deliver it
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Ask Reddit...

It has now been 6969 days since the year 2000. How will you celebrate this monumental day?
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Siblings of Pornstars, Have you ever watched Porn of your siblings and what was it like?
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Bankers/Lenders of Reddit, what is the most bizarre loan you have seen people apply for?
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Sysadmin

The 5 types of documentation you encounter.
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Google Search Getting Worse Or?
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Just unplugged the wrong 10g from the wrong host. How’s your day going?
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Microsoft SQL Server

MS SQL server 2017, failed to install R. Help.
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weird problem using SSMS to log into a remote server
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How to backup table with data & keys/reltionships
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PowerShell

Script to update your wallpaper to match what is on the Lockscreen Windows Spotlight
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How far should we take the "no aliases" rule in scripts?
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Schedule task with powershell that runs as currently logged in user
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Functional 3D Printing

Probably one of my favorite functional prints of all time. Works better than any I've bought!
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Fancy phone and tablet holder (gallery in comments)
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Vacuum cleaner part broke, so I modeled and printed an exact replica
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Data Is Beautiful

[OC] How fast is the Wuhan Virus spreading?
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Per capita CO2 emissions by country [OC]
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[OC] update on timelapse of Wuhan coronavirus infections in Mainland China and its adaption to exponential fit
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Today I Learned (TIL)

TIL the first person to register for the first comics con, held in New York in 1964, was George R.R. Martin.
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TIL Nepalese farmers create a honey called 'mad honey' which is produced by bees pollinating rhododendron plants. The honey is psychoactive and its effects can range from euphoria and lightheadedness to being similar to a full-blown acid trip.
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TIL that the reason as to why we view Neanderthals as primitive and hunched over, is because the first Neanderthal skeleton to be found showed signs of arthritis.
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So many books, so little time

How do you guys manage to read large paperbacks and still have them look brand new with no creasing on the spine?
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Children who own books six times more likely to read above expected level
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'American Dirt' Publisher Cancels Author Tour After Threats
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OldSchoolCool: History's cool kids, looking fantastic

Perseverance [1985]
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A teacher explains the new Polio vaccine to students, 1955
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Schwarzenegger with his son Patrick and Eastwood with his daughter Francesca, 1993
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aviation

Big bird, small bird...
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Passed my private pilot check ride today!
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Here’s a view that few people get to see! I’m halfway thru deicing N7881A at DEN this morning.
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Reddit Pics

This is how much food you can get for the cost of a pack of cigarettes in Australia.
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61 Year old Michelle Pfeiffer posting a make up free selfie.
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I wake up with the pilot saying something I don't understand, when I look at the window I have a wonderful surprise
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.gifs - funny, animated gifs for your viewing pleasure

American vet learns the Rolex he bought in the '70s is now worth $500,000 - $700,000
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The courtroom joint guy...
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Rihanna coping a feel with Shakira.
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A subreddit for cute and cuddly pictures

TIL that a nest full of Squirrels is EXTREMELY adorable
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Legs tho
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Sharing is caring
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submitted by DangerDylan to DangerDylanTLDR [link] [comments]


2019.12.23 00:02 Capgunkilla My 2019 First Year of Patient Gaming- Games I Beat With Short Reviews

Hi everyone!

I subbed to this channel and started being a patient gamer at the very beginning of this year. Needless to say, its been great and saved me a ton of money and disappointment. I love reading everyone else's year in reviews and the games they beat so I thought I would make my own contribution to this sub. When I was a lurker before, I always loved stumbling across list like this to confirm games I wanted to play or give me ideas for other games I may want to try. This post is long, because I beat many games this year, but you'll see my slow in progression come in the summer when my pc bit the dust (and I waited until Zen 2 released to build a new one) and I had my first born daughter. Other than that I am married and work full time, my gaming mostly comes when my wife is at work, or after she goes to bed.
One last note, I had a sizable backlog before this year, as most of you do, but I started using howlongtobeat.com to manage my progression on said backlog as well as give me information as to how long games would be so I could play shorter games in between longer games to not get burnt out on anything. I also try and mix up the genre after most games I beat. I highly recommend it as it keeps things fresh and I never feel the burnout described on gaming subs because of it.
Lets get this thing started.
Dates are listed as the day each game was completed! This is not some weird number review scale.
1/12- Prey (2017)
Right off the bat I'm going to say this is one of my top games that I've played this year and I've played some really great ones in 2019 as you'll soon see. Everything about this game is incredible and I absolutely love the atmosphere that this game creates as things seem to unravel more and more as the game progresses. The sense of isolation, paranoia, and emptiness of space are recipes many games have tried to copy before, but prey does this with masterclass. This sub raves about this game all the time and its for good reason. Only a few games meet the expectation of drop what you're doing and go play this game now like Doom (2016) did, but I think this game could certainly be added to that list.
1/14- Prey: Mooncrash
I know this is not a separate game, but it might as well should be. Prey: Mooncrash has the same look and feel as Prey, but has completely different content, weapons, powers, and its own unique story lines seen through the eyes of several different characters trying to escape the Moon. The unique thing about Prey: Mooncrash is they say you'll never play the same scenario twice, and I find this to be mostly accurate. Different enemy types fill out different locations with each run, and with each ending completed in succession the game gets progressively more difficult to pretty much insanity if you manage to get everyone to escape. Its nail-biting, strategic, and a little bit of luck that makes for a masterpiece of a DLC. Another note, I've seen several people mention that they have played Prey (2017) but skipped Mooncrash. Hey you, go do yourself a favor and play Mooncrash now and thank me later.
1/14- A Story About My Uncle
If I remember right this was given out as a free game. That being said, it was a surprisingly fun game that masters the technique of how to implement grappling in a video game. The game gets a little harder over its short story but at no point does it feel overwhelmingly difficult. It rides the line of making you feel like you're a God at grappling throughout the game and then ends before it gets boring. Some of the atmospheres are very pretty as well. If you can get it for free or a few bucks, I recommend giving it a go.
1/17- Undertale
Ah Undertale, I'm not sure if I set my expectations too high from reading all the rave on this sub or if the game just wasn't really for me. I loved the humor, the characters, and the thoughtfulness of including a ton of endings that all make for interesting runs if you complete the game however many times in however many different ways. I don't know, the game just never seemed to "click" with me all that much and I kind of found myself going through the motions beating the game hoping to find that moment. I appreciate the game for everything it is, I guess I could just say I didn't super enjoy it like many have expressed they did.
1/19- Call of Juarez: Bound in Blood
I think I picked this up to scratch the Red Dead Redemption 2 itch I was having but unable to yet fulfill. That being said these Call of Juarez games actually have a pretty good story and satisfying shooting mechanics, although they are quite limited in scope as there are only a few weapons. That being said there's not a whole lot of Western games out there so this one gets graded on a curve, but I say its not half bad at all.
1/23- Celeste
Man this game was pretty tough. I love platformers and always have and with that, I'm thinking this is the hardest platformer I've ever played. The base game isn't so difficult and I was able to complete the side B's of the story, but those side C's would put me in a mental hospital if I tried to complete them all. The hit boxes in this game are pristine (as they should be in a platformer) but regardless its amazing how fair this game is. Every death feels like its your fault and you know immediately what you did wrong, then you want to go try it again. Its an addicting setup that makes for an exciting game with adorable characters you can't help but root for as you race to the top of Celeste Mountain. If you like platformers and have some patience to "get good" then this game is a must play.
2/1- Watch Dogs 2 (and all DLC)
Watch Dogs isn't the most popular franchise and I found myself in the minority for enjoying the first game for the most part despite its flaws. I waited for this game to go ultra on sale and it was worth every penny. The world is huge, beautiful, and fun to explore every inch of. I also think this game helped lead to the downfall of my graphics card because man that 4k high resolution texture pack had my 1080 roasting. The characters are much more likable this time (although still cheesy sometimes) and I really enjoyed the many missions that were spoofs of real time events that have happened over the past couple of years. The gunplay is also fun, although a little out of place for a little hacker group. Just don't take it too seriously and go have some fun with your grenade launcher. The online community tie in can also be fun, but annoying other times if you're in the middle of doing things.
2/17- Super Metroid
This way back throwback seems to be out of place in this list of games, but I happened to be on vacation in New York when the Super Nintendo Classic came out so I managed to grab one of them. The Metroidvania genre is one of my favorites so of course I knew this was a must play since I never had the chance to play it in the past. This game blew me away and I had a freaking blast discovering every nook and cranny this game had to offer. The soundtrack alone is legendary and its like everything else about this game is bonus on bonus on bonus. Definitely worth the price of the classic super nintendo by itself.
3/2- The Legend of Zelda: A Link to the Past
Also another throwback I played on the SNC. I love zelda and always have since I played OoT as a kid. This was another game I never got the chance to play and I can absolutely see why people say its their favorite zelda game. 2D zelda is a blast to play and the dungeons in this game are clever, fun, and numerous. Going back and forth in time is such a unique mechanic for the time it was released and it still holds up very well today. This game will have you wanting to collect everything and explore until there's nothing left to it. Don't live your life without beating it once.
3/15- Red Dead Redemption 2
I broke my patient gamer streak for this one and bought it close to release. Don't hate me. I could write a novel about this game going back and forth on the good and the bad but you've probably heard it all before. I loved the characters, voice acting, and environment. The story itself was good, but felt really dragged out to me and come to find out that was before I even got to the part 2 of the game (to avoid spoilers). The hyper-realism in this game is like nothing that has ever been done before and it was incredible at first, but sadly it breaks its own rules time and time again at an inconvenience to the player most of the time. Movement is clunky as hell in this game too for some reason, I haven't played Red Dead in awhile but I know it wasn't this bad. Anyways, its a great game that I often found boring at times but it had enough great moments to keep me going until the end. I have no interest in 100% this one as I did the previous though, but I did do all the side quests.
3/21- Spyro Reignited Trilogy
I loved this trilogy as a kid so I knew I would want to pick this one up to see if that nostalgia has held up over the many years. Turns out, it did! The games were just as fun as I remember them being 20 years ago and the remastered work on the games looks great for the most part. The gameplay is simple and fun for a whole family to enjoy, as nothing is overly difficult in this game.
4/4- Assassins Creed: Origins (and all DLC)
I picked this one up on an ultra sale and waited awhile to play it because I knew it would be lengthy. I had not played a AC games since Black Flag and I was a big fan of the franchise up until that point. I felt that Black Flag was the high point and then they started releasing AC games every year like Madden so I lost interest. However, I had read that Origins was different and had a little RPG mechanic with some looter shooter styles in it so I thought I would give it a try. Although I didn't overly care for the central character Bayek, the world of Egypt was beautiful and kept my interest. The story was not anything special for me either, but I felt the combat was good enough to complete the game through as well as the DLC, which was quite fun as well with its many boss battles.
4/11- Alien: Isolation (and all DLC)
This game was incredible and I'm so glad to be done with it and never play it again. 20+ hours of constant paranoia is freaking exhausting but this game makes it worth every nail-biting encounter you face throughout. Its challenging, resources are very limited, and that alien is just as unfair as he was in the movies. It makes finally getting the flamethrower just as satisfying as it was to watch in the movies. The DLC is also great and makes if feel like you're playing the first movie, which is a very unique experience to say the least. Play this game in the dark with headphones on and get pissed at whoever decides to come from behind you to talk like my wife did countless times. She was glad when I beat this one.
4/23- Kingdom Hearts 3
Another game I decided to buy near release, and this was another game I was disappointed with. I loved Kingdom Hearts 1 and 2 and have played them countless times throughout the years since their release. They've always held up over time (minus that voice acting, yikes) so I knew I wanted to pick this one up when it dropped. Again, this game just never clicked with me. KH3 was never challenging at all like the previous and the worlds were uninspired and dull to me with the exception of one or two. The Kingdom Hearts games in the past just looked like you were button mashing to win, but any challenge would destroy you doing that. With Kingdom Hearts 3, button mashing reigns supreme to anything you can do with skill.
4/23- Gone Home
What Remains of Edith Finch was my introduction to the walking simulator genre and as you can see further down the list once I played that one I wanted to explore the genre more. I had read that Gone Home was good and to to go in blind with it so I did. Overall, Gone Home was a good game that has a story and ending that was unexpected from the direction I thought it was going, which was a pleasant surprise in its own right. Pick it up and play it for a chill afternoon.
5/3- The Evil Within (and all DLC)
The Evil Within was weird, but that's entirely what I expected. I read about many comparisons to Resident Evil 4, a game I loved, so I thought I would pick it up. Although some may disagree, the great thing about this game is its not trying to be RE4 at all, but find its own niche in the survival horror genre and I think it has done so successfully. The game is a unique take to survival horror that is more twisted than most and I enjoyed its level up structure as well as the replayability that is linked to it. The DLC's (especially the executor) are also pretty unique and bring about a new perspective and varied content to the game that would not be realized without it. I have the Evil Within 2 sitting in my backlog now, and can't wait to play it here soon.
5/12- Subnautica
Subnautica is another contender for game of the year for me. I had read this game was good, but I did not expect to be freaking blown away by it. I hadn't played a game so addicting in a long time where I literally couldn't set it down. There was always just one more thing I wanted to do and the more you do the more you realize you can now do. However, the completion lists of things to do never feels overwhelmingly out of reach. I also had no idea how terrifying this game would be and the strategic survival mechanics that would be linked to exploring every inch of the ocean floor. This game can go from beautiful to downright terrifying pretty quick. I could have payed $60 for this game and came away super satisfied.
5/13- The Vanishing of Ethan Carter
Another walking simulator I thought I would give a go on a weekend afternoon. That's what I like about his walking simulator genre, the stories are interesting and short so there's no burden of time commitment with them. This game had an interesting story and I enjoyed it okay as I did care enough to get all the achievements, but I can't say its very memorable. However, I do remember it being worth the $5 I paid for it at the time if that means anything.
5/16- Soma
Soma was another great walking simulator that I expected would be good from what I read on this subreddit and it also held up very nicely. I did not find Soma as scary or jumpy as some others did, but that was probably from crapping myself playing Alien: Isolation a month prior. Regardless, a compelling story throughout made for a ending that was a far greater payoff than I felt like I deserved.
5/23- Shovel Knight (and all DLC minus King of Cards)
As mentioned earlier, I love platformers and Shovel Knight is a masterclass of platformers. I enjoyed every minute of this excellent game and each unique boss fight that went with it. The difficulty in this game feels just right and fair throughout, although some bosses are definitely harder than others. The DLC is a must buy and I possibly enjoyed it even more so than the base game, as playing as those villains adds so much more depth and content to an already great game that I just couldn't get enough of it. I own King of Cards through the Treasure Trove pack, but haven't had the chance to play it yet.
5/26- Metro 2033 Redux
Metro 2033 Redux was a game I had interest in for some time, but I wanted to catch it on a deep sale and that took awhile. Metro 2033 has great gameplay and claustrophobic corridors that makes for an interesting approach to the shooter genre I hadn't yet experienced. I appreciated the shorter length of the game, as some games nowadays are so overly drawn out. The game is dark, sometimes funny, and those weapons sound really freaking good in those echoing tunnels.
5/29- Metro: Last Light Redux
See above^ but really, these games look and feel identical. If you like one you'll like the other. If I remember right, Last Light is above ground more that Metro 2033, so there's once difference if you were looking for one.
5/31- Firewatch
Firewatch is one of the more beautiful art directions I've ever witnessed in a game. I think that's the general appeal to this game, as its one of the most used wallpapers you see on the battlestation subreddit. What I didn't expect was to be blown away with some of the best and authentic voice acting I've ever witnessed in video gaming. Seriously, it was so natural you would think the character actors are best friends in real life. The dialogue is often very fun and enjoyable. Minor spoilers* The games story takes some turns to keep you wanting more from it the more you play it, but ultimately ends in an anti-climatic ending, but oddly enough I appreciated it in its own weird way. It brought about a weird perspective like "huh, maybe not all games need to have a Micheal Bay ending." Play this game, just don't let them set you up for the big ending that's not there like they did me.
6/7- Deadcells
Deadcells made me feel like I'm playing Celeste again. Like, is it okay to die this much? Deadcells is hard, but you "get good" the more and more you play it which makes for an addicting style of gameplay. Level design is different every single playthrough which makes replayability through the roof and you'll want to discover all the different level stages and boss fights you can obtain by pushing further through the campaign. Only thing I didn't like about this game was the progression system which seemed to hurt the player over time rather than help it. Take it from me, look up guides and don't unlock the bad weapons for completion purposes unless you want your playthroughs to be significantly harder down the road.
6/9- Shadow Complex: Remastered
Shadow Complex is a game I wanted to play ten years ago and it was the very first time I had heard of an "indie" game with all the praise it recieved at the time on the xbox 360 arcade. It had been in the back of my mind for that long and I finally saw they remastered it and I could get in on pc so I picked it up for sale that came up. The praise is justified as this game is really fun in its own little unique way, just don't expect much from the terrible dialogue. The story is pretty crap too, but its the gameplay that you play this one for. Skip taco bell for a day and pick it up for less than $5 on sale.
6/15- Hellblade: Senua's Sacrifice
Anddd this is where my computer broke. That sucked. Hellblade was entertaining and looked beautiful on my barely used xbox one x. The combat was very shallow, but I didn't mind too much for an obviously story driven game. I enjoyed the puzzles in this game as some were clever and the voice acting was also top notch. This was one of the few games that I watched the behind the game scenes on that was like 45 minutes long. A ton of work went into this game and it makes you appreciate it all the more once you beat it. Looking forward to playing the new one when it comes out eventually.
6/20- Mario + Rabbids Kingdom Battle
Mario Rabbids was surprisingly fun, but a little difficult for me to get into originally. I think I had so many other games I really wanted to play at the time when I bought it on sale so now that my backlog was quickly draining with my computer being dead it was the perfect time to give this game another go. And I'm glad I did. This game is very fun, clever, and much more broad than it originally demonstrates. The boss fights are all unique and challenging and one must be strategic when going about completing them. Some of the end game content is pretty ridiculous hard. Nevertheless, I enjoyed completing everything this game had.
6/22- Mario + Rabbids Kingom Battle-Donkey Kong Adventure
Another one of those situations where I know this is considered DLC, but its basically its own game. The DLC has all new characters, completely different world maps, and a story that is all new. This DLC was a little pricey, but it was well worth is as I enjoyed this DLC probably more than the base game. Don't play the base game without adding the Donkey Kong Adventure to it, I promise you won't regret it.
6/25- Life Is Strange
Here begins my review of the Xbox game pass. Life is strange is a game I was interested in for quite awhile but had not got around to playing. The story is slow, as can be expected, but enjoyable nonetheless. The game isn't predictable at all which is always appreciated and I love the mechanic of being able to immediately reverse any decision you make. This mechanic would drastically shorten the playthrough of any Fallout game for me. It has a pretty killer soundtrack too.
6/30- Before the Storm
Before the Storm was much of the same as Life as Strange, as can be expected. However, it was a different take on the story which helps piece together all the questions that remained from the base game. If you play Life is Strange, don't skip out on Before the Storm as it really helps develop the overall story.
7/1- The Adventures of Captain Spirit
The Adventures of Captain Spirit is a side spinoff from the makers of Life is Strange that is again much of same as its all the same developers. Remember when I said I like to mix up genres after I play a game or two to prevent getting burnt? Well all I had was gamepass, which was in its early stages and I was desperate to game. I didn't enjoy this game near as much as I possibly could have which leads me to my next game review.
7/5- Life is Strange 2- Episodes 1 and 2
More Life is Strange. God help me. Why did I do this to myself? Never before had I fallen asleep playing games before and I was passing out on the couch every freaking night with this game. Was I extra tired for some reason? Sick? What the heck was going on? Nothing, that was the answer, I was just so bored up to this point after playing nothing but Life is Strange games for over two weeks that I couldn't take anymore. Regardless, Life is Strange 2 isn't a bad game, I enjoyed the new take on a different story and the 2 main characters grew on me a lot in those two episodes I played. Gamepass only had the first two episodes available at the time and I wasn't trying to buy something they would release later so that is my end with Life is Strange 2, maybe forever. I need a couple year break at least I think.
7/5- ABZÛ
I read about Abzu on this subreddit and thought I would give it a go. Its very short and basically a walking (swimming?) simulator but a beautiful one to say the least. All this needs is Morgan Freemans voice to feel like you're playing an Plant Earth game. This game is all about art direction and it does that substantially well and has a cute little unspoken story that goes along with it. Worth playing through once.
7/6- SteamWorld Dig 2
SteamWorld Dig 2 was a game I did not think I would like near as much as I did. Although the game seems shallow at first with digging of course being the primary concept, it soon opens itself up into a world much more large than I anticipated. Boss fights are fun, level design has a lot of range to keep appeal, and there are challenging concepts near the end that kept me wanting more.
9/25- The Legend of Zelda: Link's Awakening (2019)
By far the cutest zelda ever made. Link's Awakening was one that I missed on the gameboy was I was siked when it was announced as a remake for the Switch. This game is all around excellent and its dungeons are very fun and memorable. My wife doesn't play a whole lot of games minus Mario Kart and Mario Party, but she even played this one through because she loved the friendly art style and dungeon puzzles so much.
10/22- The Legend of Zelda: Ocarina of Time 3D
I bought a Nintendo 3ds this year because I had never had one in the past, so of course this was the first game I picked up and played through. I hadn't touch OoT since I was a child so running through it again was like playing it through the first time all over again. Nostalgia holds up pretty well for this one, and the remastered 3D textures are done very well. The controls are also much improved and makes me wish this was the original game I played when I was a kid, but as the movie Step Brothers says when referencing night vision goggles "even better, we got them when we're 40"...except I'm 27.
11/2- Monster Hunter World
Monster Hunter World is my Game of the Year and it is the only multiplayer game on this long list of games and I must say I played the hell out of this game all year long. I nearly forgot to add it to my log, as I never listed it on howlongtobeat since at the time it seemed like a game that was "unbeatable" similar to Destiny or something of that sorts. However, after fully researching all the monsters in the game, soloing all the monsters minus the Behemoth and Kulve Taroth, and getting all meta bow sets and armor I'm going to go ahead and mark this one complete until Iceborne comes around. This game is unbelievable and one of the best games I have ever played. Entering this game I was completely new and unaware of the Monster Hunter series, I just heard it was good. This game has ridiculous replayability and I've enjoyed all the hours I put into it. Probably the most beautiful game I've ever played and it pushes my 2080ti for all its worth. Find a friend or community to play this game with and it'll be hard to set down for a long long time.
11/18- DARQ
This game caught my eye from a fellow redditor who posted about it several times through the development cycle and based on the Tim Burton art direction alone I knew I wanted to give it a go. Turns out its much better than I expected because it has some very clever and sometimes challenging puzzles that make you think how the heck did he design this? As mentioned, the Tim Burton art style makes the game gloomy and beautiful throughout. DARQ is also on the shorter side, which I appreciate because it doesn't ever feel like the game is repeating itself or getting boring by the time you're done with it.
11/23- Visage
Man this game is a jumpy one. Visage is a game that knows exactly what it specializes in and that is when and how to make you shit your pants. Similarly to but probably more so than Alien: Isolation, a constant state of paranoia surrounds this game as you slowly uncover all the secrets of the mansion you're trapped in. You never feel safe in this game, seriously. The most well lit room in the mansion, a bathroom, you can just sit idle in and the freaking lights will turn out making it pitch black in there, then you have to shuffle to find the light switch just like you would in real life. Its terrifying. This game is still in early access, but has been for a very long time. I still put 12 hours into this game in its incomplete state, and I look forward to/dread having to go back into this house to do it all over again.
11/25- The Room Three
I played The Room 1 and 2 last year because they caught my interest and The Room Three is a great game. This is a series that has expanded itself with each succeeding game and each game has been significantly better than the previous. However, The Room Three I didn't find as challenging as the first two games, but that's probably because the game is more fair and just makes a little more sense than a few of the puzzles in the first two games that would leave you thinking you would have never figured that out without a hint or two. I also really like the world setup of this game and how every room is connected and you have to go back and forth to figure out puzzles previously unsolvable. Makes you really feel like Sherlock Holmes and who doesn't like that feeling every now and again?
12/8- Furi
Going into Furi I had read it was hard. I like hard games, but I also kind of dread playing them at the same time. Once I got into Furi, I knew this would be a game I would enjoy start to finish. First and foremost, that soundtrack is bumping and one of the best I can think of in current age gaming. Each track sets the tone for each fight and I never got sick of hearing the music even after repeating difficult boss fights time and time again. Each boss fight is unique, must be taken down in very specific ways, and each can surprise you in a moments notice. This game is very fair with precise hitboxes and parrys so every mistake is your own. The art direction is also pristine as all the colors pop with laser lights and neon throughout. This one is one of my top games this year, go try it!
12/9- The Stanley Parable (2013)
The Stanley Parable is freaking hilarious. If any of you crap on walking simulators, go play this one first and tell me you don't enjoy it. The narrating in the game is unlike anything I've ever seen besides maybe Portal and it will keep you laughing throughout whether you choose to follow the narrator's directions, or carve your own path. Speaking of which, this game has a TON of endings. Some are more satisfying than others, but its really impressive how doing the smallest things can open doors to new areas and endings. If you're looking for a game that doesn't take itself seriously and need need some laughter in your life then give this game a shot.
12/16- Resident Evil 2 (2019)
I went ahead and added Resident Evil 2 remake to this list because I have beaten it, twice, but I still am playing through and I'm 2/4 campaigns complete. I had very high expectations for this game and it even surpassed them in the end. RE2 is remade from top to bottom with little to no flaws whatsoever. Seriously, I really can't think of one complaint about this game, as the combat is very fun and the pacing of the game is so well done you'l have no idea how long you've spent playing it. Additionally, the way the campaigns are set up provide replayability that is very rare to find in a single player game. I can't remember the last time I wanted to beat the same game (sort of) 4 times, and can't wait to do so. If I had to pick between all of these excellent games I've played, I think Resident Evil 2 would be my choice for best single player game of the year.

If you made it this far in this very long post thank you so much for reading my short reviews! I hope you enjoyed them and feel free to agree or argue with me in the comments! Everyone have a Merry Christmas and a Happy New Year!
submitted by Capgunkilla to patientgamers [link] [comments]


2019.09.08 23:12 flabbymice Here’s some google search stuff

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YouTube From $1.99 Watch
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Vudu $1.99 Watch 2 more providers Episodes S12 E10 · SpongeBob in RandomLand; SpongeBob's Bad Habit Sep 21, 2019 • Season 12 New SpongeBob and Squidward take a delivery to a dreaded town where the laws of logic no longer apply; SpongeBob can't stop biting his nails, but he also can't figure out why. S12 E09 · Mind the Gap; Dirty Bubble Returns Sep 14, 2019 • Season 12 New S12 E08 · Broken Alarm; Karen's Baby Aug 10, 2019 • Season 12 SpongeBob breaks his precious alarm clock, but nothing else is loud enough to wake him up on time; Karen quickly learns that kids grow up too fast after her new child arrives in the mail. More episodes and seasons Characters
Patrick Star Bill Fagerbakke
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Gary Tom Kenny View all Top results Wikipedia › wiki › SpongeBob_Squ... Web results SpongeBob SquarePants - Wikipedia SpongeBob SquarePants is an American animated television series created by marine science educator and animator Stephen Hillenburg for Nickelodeon. The series chronicles the adventures and endeavors of the title character and his friends in the fictional underwater city of Bikini Bottom. Original release: May 1, 1999 –; present Original network: Nickelodeon Ending theme: "SpongeBob Closing Theme", composed by Steve Belfer No. of episodes: 247 (list of episodes) List of SpongeBob ... Character Season 1 Category:SpongeBob ... Season 12 SpongeBob SquarePants (film ... SpongeBob SquarePants Movie Nick.com › shows › spongebob-squ... SpongeBob SquarePants - Official TV Series Nickelodeon spongebob from www.nick.com Are ya ready, kids? AYE AYE CAPTAIN! Don't miss the jellyfishing, bubble-blowing, Squidward-irking adventures of SpongeBob and Patrick! Top stories Sports Illustrated
Clemson's Band Celebrates Win Over Texas A&M by Playing SpongeBob's 'Sweet Victory' 21 hours ago PopBuzz
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Rocko's Modern Life 1992 – 1996
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Search Modes ALLVIDEOSNEWSIMAGESMAPSSHOPPINGBOOKSFLIGHTSPERSONALSEARCH TOOLS Did you mean: how to dropout of college Search Results Featured snippet from the web Image result for how to drop out of college Image result for how to drop out of college Image result for how to drop out of college View all How to Drop Out of College the Smart Way Consider studying part-time or taking a leave of absence. In some situations, changing from full-time to part-time can be a good solution. ... Take care of your transcript. ... Notify the school authorities. ... Settle your financial obligations. Feb 11, 2019 Trade-Schools.net › articles › dropp... Dropping Out of College? Here's What to Do and Consider - Trade ... Feedback About Featured Snippets PEOPLE ALSO ASK How can I dropout of college and still be successful? How do you drop out? What happens if you don't withdraw from college? Why do people drop out of college? Feedback Trade-Schools.net › articles › dropp... Web results Dropping Out of College? Here's What to Do and Consider - Trade-Schools.net Jump to How to drop out of college the smart way · How to Drop Out of College the Smart Way. Consider studying part-time or taking a leave of absence. In some situations, changing from full-time to part-time can be a good solution. Take care of your transcript. Notify the school authorities. Settle your financial obligations. College dropout statistics Why do college students ... Pros and cons of dropping ... Interesting finds
Dropping Out of College? Here's What to Do and Consider
Trade-Schools.net · Feb '19
5 Reasons Students Drop Out of College and How to Prepare Yourself for Them
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How to Drop Out of College: 12 Steps (with Pictures)
wikiHow · Jun '19 10+ more stories Nat Eliason › blog › drop-out Web results How to Drop Out of College (With No Risk) - Nat Eliason Spring of my junior year, I effectively dropped out of college. I'd started working on a startup, raised some money, wanted to be able to pursue it ... wikiHow › Drop-Out-of-College How to Drop Out of College: 12 Steps (with Pictures) - wikiHow Jun 20, 2019 · How to Drop Out of College. Let's face it: college isn't for everyone. Whether you're taking care of a sick family ...
  1. Talk to your professors about your decision. A trusted profe...
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2019.05.09 22:33 GoldTVcast [H] 1000+ Steam Keys Expencive&Cheep, CoD:BO4, AC Origins etc., Project Zomboid [W] Offers/PayPal

I have...

Updated 09.05.19

P.s. It's not full list of my steam keys.

Non-Steam games:

Minecraft Windows 10 Premium Key

My steam gifts list:

🂡 Shark Attack

UPDATED LIST

Assasing Creed Origins HB Call of Duty Black Ops 4 Battle Edition HB PIGMENTUM Space Guard Battle vs Chess ShipLord Dungeon Puzzle VR - Solve it or die Asteroid Bounty Hunter Fly and Destroy Survive in Space Hungry Flame Duke of Alpha Centauri Neon Space 2 Neon Space Spin Rush Upside Down Cube Runner Slash It 2 Slash It Warhammer 40,000: Space Marine Battle Simulator Voxel Race Escape Game Kings Cortex My Car MineSweep Christmas Race 2 Geometry Rush SurvivalZ Battlegrounds SurvivalZ Obscurity Bitcoin Operation Desert Road OldGrad Running Man 3D part 2 Endless Maneuver Love is Blind: Mutants Elements II: Hearts of Light World War II: Panzer Claws World War III: Black Gold Jack Orlando: Director's Cut Earth 2140 HD The I of the Dragon KnightShift Septerra Core Earth 2160 Gorky 17 DEFECTIVE Degrees Kinaman vs Gray Elephant Royal Heroes OutSplit NeoBoom WIN THE GAME: WTF! Unrest Labirinto Hummingz AcChen The Forgotten Void Roulette Simulator 2 Falnarion Tactics Wheelchair Simulator Estellium Legends Last Will Disturbed: Beyond Aramor ISLAND 404 A Story About My Uncle Slay.one Fallingcers The Last Hero Archangel Paddle Battle Flow:The Sliding Dead Bits Tumblestone Deponia: The Complete Journey Running Man 3D Neoncers PixZomb Bouncers PixBit FPS - Fun Puzzle Shooter G-DINO'S JUNGLE ADVENTURE Ranger in Spider's den It`s Chicken! The Strangers Mountain Troll Battle Runner Lock Parsing FLYVALNY 20!8 WAR_WAR_WAR: Smiles vs Ghosts Debtor Cunning Fox Archibald Bio Soup Deadly Sky Air Tactical When They Arrived (STEAM Key) MineStickman Oil Baron Ecchi 2: compile 2D chan Cemetery Warrior 2 Fast Rolling FYD Grav Grav Gravity Hard Place MoonDigger Paint Skills RGB RUN ROAD OF DANGER Ropelike SEXUAL PUZZLE Space Hero Line Unite Cell Accurate Segmentation 3 Army Craft Case #9 City Escaper Hexus Taken Souls: Blood Ritual Collector's Edition Kingdom of Aurelia: Mystery of the Poisoned Dagger Witch's Pranks: Frog's Fortune Collector's Edition Sea Legends: Phantasmal Light Collector's Edition Dreamscapes: Nightmare's Heir - Premium Edition Dreamscapes: The Sandman - Premium Edition Color Cingdom Cubic Color Dark Snow Genius Calculator Hooligan Vasja: Christmas Hooligan Vasja: Halloween Plane War Viking's drakkars Empire of the Dead Souls Shin Samurai Jazz Psychoballs Target speed LEGO® The Hobbit™ Space Drift Squad Deadly Traps Achievement Clicker 2019 NeoSticks Planet jump The Scarecrow NeoBalls2 Achievement Clicker NeoBalls SINISTRY SILINIUM Insincere Radical Spectrum: Volume 1 O! Nalchik is my favourite Outrunner 2 Seek Love All Weapons Seek Love All Jetpacks The Lost Soul Burning Instinct Razerwire:Nanowars Repentant Full Metal Renegade Boobserman Flappy Galaxy Redactem MEGALONIA Colorless Life Grey Cubes Lab 03 Yrinth Five Keys to Exit Bundle 21 game Girlfriend Cards HUNTER BRICK BALL Jellyfish the Ghost Monster MIX Range Ball THE E BALL Boat Adventure SHARK The Last Vampire Cute Cats PuZZles The Searcher Wild West Adventure Paper Shakespeare: Loves Labor(s) Lost Rampage Online Castle of Venia The Mummy Pharaoh Edge Hunter of antiques Sins of a Solar Empire: Rebellion NanoScape Cowboy Revenge Butterfly Moment Rocks and Rockets Verzaken! The Theodore Adventures Two Worlds II Castle Defense Iron Sky Invasion Cab Driver Commander In The Fighting Fjong Space Thinger Sarab: Duji Tower Oh, you touch my balls ( ͡° ͜ʖ ͡°) Playing History: Vikings Theorem Bounty Hunter: Space Detective Bounty Hunter: Stampede Precision Archery: Competitive Shark Attack Deathmatch 2 Story of a Cube Soundtrack Grandpa Daddy Beyond the Invisible: Darkness Came Dead Dust FlatFatCat Gallows choice: Soundtrack Gallows Choice Kaleido Chaos Void Cube Runner Survivor in Summer Tempo Wizard Pilferer Evil Come Labyrinth Escape 21: Soundtrack Marimba VR Berry couple The Putinland: Divide & Conquer Horror Fish Simulator 梦本无忧 The Haunting of Billy PUGNite - Soundtrack Sufoco Enclave The Risers Fruit couple Robots Attack On Vapeland Gold key Lucky Shot Forgotten Adventure Gaze At Maze Captain The Runner The Legend of Protey Which Way Out Vinylove Silent space VR Not Without My Poop Circle pong Fish for gold Bob The Cube Goblins Keep Coming - Tower Defense Fruit Sudoku 3 FreeFly Burning Ashley: The Story Of Survival OST Ashley: The Story Of Survival Magic Chess Recursive Dragon SUPER ASTEROIDS Kitten and food: adventure park Labyrinths of Atlantis Battle Of Worldviews Putinoids VS Navalnyats - OST Caramba! The Orphan Dreams Soundtrack Thick Light Retro Dungeons [steam ke Joy Pony Need For Gowna Fairyland: Power Dice The Village: Soundtrack Mighty Gemstones - Skins Ochkarik Slayer Of Traitors Rainbow Rage Squad Thirsty Bubble Mighty Gemstones - Hardest Levels Mighty Gemstones Zomby Soldier SCREW-NUT BAE 2 Colony On Mars Retro Space Shooter Random 70 games with cards Knights of Hearts PIDO1 Beast Mode: Night of the Werewolf Megatronic Void Crappy Day Enhanced Edition HEXOPODS Sapper BOOM! Tank Rush Winner Winner Chicken Dinner! Demon robot runner Flying Bacon - Soundtrack Jump to the circle Gravity puzzles Mission: Wolf Robo-orders Noise Mechatroniks Attack Unearthing Colossal - Soundtrack Abstract Arena - Original Soundtrack V nekotorom tsarstve Guess who ? Lost jumping frog Dogcoin Toy Seeker Falling Blocks: Soundtrack ROGALIK Galactic Lords OST Kamikaze Cube The Secrets of The Forest SPACE ASTEROID SHOOTER Hamster Daily SLICE Pink Rage Otome Supermagical Ants! Mission of the salvation Merry Glade ArcBall 3: Infinity ArcBall 2 Super Robolom S.T.R.E.T.C.H. Soundtrack Bear Football Torture Chamber Planet Unknown Runner Fantasyland - All Heroes Cyborg Invasion Shooter 2 The Warrior Of Treasures Burst Into Soundtrack Rampage Ragdoll Clash of Castle Real Drift Coin Pusher Hot Pool PlatONIR DLC Achievement Clicker 2020 OST World of Feudal The Castle Disaster Small person FACE CHEXS Underwater hunting Wisdom of War Shattered God Captain Backwater Bad Day - Extra Content Mr Rabbit's Alphabet Forest Adventure Dodge Save the Halloween ROMBY Disposable Heroes Soundtrack Haters, kill them all! - Ost Hitori Fairy of the treasures - Soundtrack Fairy of the treasures Nice Way Squares Santa's vacation Teria Rapid SALVATOR Amazon Rush Chaos and the White Robot Nathuz Soundtrack SqueakyWafflez Soundtrack Solenars Edge Rebirth Police Patrol Evil Spirits Walhall Thundering Skies Twine3D Origin Of Destiny - Donation #1 Moving Day Сборник 100 игр без карт Dokkaebi Hentai Adventures - OST Mustache Politics Shooter Abstract Golfing The Binding Of YOU Store Simulator 2018 Zombie Murder Petrichor M1 Soundtrack Bitcoin Or Bomb? - OST Russian AYE Race - OST Christmas Race Brick Breaker Ultimate Gravity Ball Space Way Golf 2D Solar System Race Bitcoin Farm Archery Blast Space Rocket Stickman Jetpack dead_file.mp3 XBall Champion Block Competition Knife Flipping Lost [Can be used keys] SQR 2 Drill Arena Pixel Gladiator OST Aviation Hurricane Storm Your Ball Exploded Learn to Drive on Moto Wars Сборник 50 игр без карт Dad's co-worker Slabo? Mover Potatoe Inaccessible world rOt Ice Cream Factory Sunny Smiles Planum Soundtrack Food From The Sky World Inside Out Crazy Alien Crazy Pirate Adventures of Heroes Combat Raccoon Dots Golden Fever Stickman - Killer of Apples Loot Box Simulator 20!8 - OST Golf Extreme Simulator gas station Dragon Perception SaveHer! NeonGalaxy Wars O! STRELALKA!!! Pixel War Douche Bag

**

*UPDATED NICE GAMES LIST:**

**

GooCubelets 2 + GooCubelets + GooCubelets: OCD Absconding Zatwor + Break Into Zatwor + Fiends of Imprisonment Torch Cave 2 + Torch Cave + Sleengster + Sleengster 2 + Rage Parking Simulator 2016 + Barclay: The Marrowdale Murder Why So Evil 2: Dystopia + Why So Evil + Brilliant Bob Guns of Icarus Online + Guns of Icarus Alliance

P.s. 🂡 - Game with Cards; ☠ - Dead game

Amnesia Collection The Ship: Complete Pack 🂡 ︎ 12 is Better Than 6 🂡 3SwitcheD 🂡 ︎ A Story About My Uncle 🂡 ︎ AI War: Fleet Command 🂡 ︎ All Guns On Deck ︎ Ampu-Tea 🂡 ︎ AX:EL - Air XenoDawn 🂡 ︎ Battle vs Chess 🂡 ︎ Battleplan: American Civil War 🂡 ︎ Between Me and The Night 🂡 ︎ Bloop ︎ Bloop Reloaded 🂡 ︎ Breach Broadsword : Age of Chivalry ☠ ︎ Brutal Legend 🂡 ︎ Car Mechanic Simulator 2014 ︎ Cavern Escape 🂡 ︎ Chaos Domain ︎ Chernobyl Commando ︎ Commander: Conquest of the Americas ︎ Dead Ground ︎ Defend The Highlands 🂡 ︎ Deponia: The Complete Journey 🂡 ︎ DiRT 3 Complete Edition ☠ 🂡 ︎ PayPal/MasterCard/VISA/QIWI Only DiRT Showdown ☠ ︎ PayPal/MasterCard/VISA/QIWI Only Dungeons 2 🂡 ︎ East India Company Gold ︎ Enclave 🂡 ︎ Enforcer: Police Crime Action 🂡 ︎ PayPal/MasterCard/VISA/QIWI Only F1 2015 🂡 ︎ Fallout 3 PayPal/MasterCard/VISA/QIWI Only Fortified 🂡 Galactic Civilizations II: Ultimate Edition ︎ Glacier 3: The Meltdown ︎ Glitchrunners ︎ Goat Simulator 🂡 ︎ PayPal/MasterCard/VISA/QIWI Only GRID ☠ ︎ PayPal/MasterCard/VISA/QIWI Only GRID 2 🂡 ︎ GRID 2 - Bathurst Track Pack ︎ GRID 2 - Spa-Francorchamps Track Pack ︎ Guardians of Ember ☠ 🂡 ︎ Guns of Icarus Alliance Guns of Icarus Online 🂡 ︎ Gunspell - Steam Edition ︎ Hacknet - Deluxe Edition 🂡 ︎ Heavy Gear Assault 🂡 PayPal/MasterCard/VISA/QIWI Only Homefront ︎ Human: Fall Flat 🂡 ︎ PayPal/MasterCard/VISA/QIWI Only Iesabel ︎ Iron Sky: Invasion 🂡 ︎ Killer is Dead - Nightmare Edition 🂡 ︎ Killing Floor 🂡 ︎ PayPal/MasterCard/VISA/QIWI Only Killing Floor 2 🂡 ︎ PayPal/MasterCard/VISA/QIWI Only Knights and Merchants 🂡 ︎ Layers of Fear 🂡 ︎ Layers of Fear - Soundtrack Lead and Gold: Gangs of the Wild West ︎ LEGO The Hobbit ☠ ︎ LEGO The Lord of the Rings ☠ ︎ Lethal Brutal Racing 🂡 ︎ Love is Blind: Mutants ☠ 🂡 ︎ Measurement Problem 🂡 ︎ Melissa K. and the Heart of Gold Collector's Edition 🂡 ︎ Merchants of Kaidan 🂡 ︎ Mysterium: A Psychic Clue Game ︎ Nux 🂡 ︎ 6 Orwell 🂡 ︎ Outlast 🂡 ︎ PayPal/MasterCard/VISA/QIWI Only Outlast: Whistleblower DLC Pain Train 🂡 ︎ PERFECT ANGLE - The puzzle game based on optical illusions 🂡 ︎ Perfect Angle VR - Zen edition ☠ ︎ Phantom Soldier 🂡 ︎ Pirates of Black Cove Gold Pixel Puzzles 2: Anime 🂡 ︎ Planets Under Attack 🂡 ︎ Psychonauts 🂡 ︎ Red Orchestra 2: Heroes of Stalingrad with Rising Storm 🂡 ︎ PayPal/MasterCard/VISA/QIWI Only Robowars 🂡 ︎ S.T.A.L.K.E.R.: Clear Sky ︎ PayPal/MasterCard/VISA/QIWI Only Sanctum 2 🂡 ︎ Satellite Reign 🂡 ︎ Scribblenauts Unlimited 🂡 ︎ PayPal/MasterCard/VISA/QIWI Only Shadow Warrior: Special Edition 🂡 ︎ Shadowrun Returns Deluxe 🂡 ︎ ShipLord 🂡 ︎ Sid Meier's Civilization III Complete ︎ Slash It 🂡 ︎ Sleeping Valley 🂡 ︎ Solarix 🂡 ︎ PayPal/MasterCard/VISA/QIWI Only Space Farmers 🂡 ︎ SPACECOM 🂡 ︎ Sparkle 2 Evo 🂡 ︎ Spec Ops: The Line ︎ Speed Kills 🂡 ︎ Star Phoenix 🂡 ︎ Street Racing Syndicate 🂡 ︎ The 39 Steps 🂡 ︎ The Bureau: XCOM Declassified 🂡 ︎ The Darkness II ︎ The Flame in the Flood 🂡 ︎ The I of The Dragon 🂡 ︎ The Red Solstice 🂡 ︎ The Walking Dead ☠ 🂡 ︎ PayPal/MasterCard/VISA/QIWI Only Tropico 4 🂡 ︎ PayPal/MasterCard/VISA/QIWI Only Two Worlds II Castle Defense 🂡 ︎ Two Worlds: Epic Edition 🂡 ︎ Vapour 🂡 ︎ Vertical Drop Heroes HD ︎ Violett - Soundtrack Edition 🂡 ︎ Warhammer 40,000: Space Marine 🂡 Whispering Willows 🂡 ︎ X-COM: UFO Defense Yelaxot ☠ 🂡

!!!!!!!!!!!!!!!!VERY CHEAP PRICES FOR STUFF WITH - PayPal/MasterCard/VISA/QIWI Only!!!!!!!!!!!!!!!!!!

POPULAR:

🂡 The I of the Dragon 🂡Taimumari 🂡Obscure Realm

Unsorted games expencive and cheep

P.s. Ask about some games, like GRID. Here's GRID 2, not GRID. Removed numbers from txt document, so...
🂡 Arcane Double Pack Deluxe 🂡 Topware RTS Collection 🂡 Topware RPG Collection 🂡 Topware Action Collection Guns of Icarus Online + Guns of Icarus Alliance 🂡 Epic Mayhem 🂡 The fall of gods 🂡 GRID 🂡 The Troma Project 🂡 D ParticleGen Visual FX 🂡 Warhammer ,: Space Marine 🂡 Air Threat 🂡 A Story About My Uncle 🂡 Silence in Space - Season One 🂡 Chicken Shoot 🂡 Lost Crew 🂡 Vapour 🂡 Demon Horde Master 🂡 Mosaics Galore 🂡 Orwell: Keeping an Eye On You 🂡 Magma Chamber 🂡 TWIN BROS 🂡 Sometimes: Success Requires Sacrifice 🂡 Danny's War 🂡 Inverted 🂡 Repulsanoid 🂡 Gum Guy 🂡 Lepofrenia Kontrakt 🂡 ConflictCraft 🂡 Perfect Fit - Totemland 🂡 The Ship: Murder Party 🂡 Final Bravely 🂡 Measurement Problem 🂡 Vendetta - Curse of Raven's Cry 🂡 Trianguluv 🂡 Millennium - A New Hope 🂡 Two Worlds II HD - Call of the Tenebrae 🂡 Aircraft War X 🂡 Deponia: The Complete Journey Little elf 🂡 False Shelter 🂡 Magma Tsunami Lonely shooter 🂡 HOURS 🂡 Phantom Soldier 🂡 Zombie Zoeds 🂡 The Last Hope 🂡 Two Worlds II HD 🂡 Dungeon Creepster 🂡 Hacknet 🂡 Layers of Fear 🂡 Project First Contact 🂡 Taimumari 🂡 Story of a Cube 🂡 Clickdraw Clicker 🂡 Nash Racing 🂡 Battle for Enlor 🂡 ANIMALITY 🂡 Pain Train 🂡 MY FIGHT 🂡 Satellite Reign ☠ 🂡 Raven’s Cry (Historical Version) 🂡 Obscure Realm Bacterium / 生命之旅 🂡 Heavy Gear Assault 🂡 The Crypts of Anak Shaba - VR 🂡 Mission: Escape from Island 🂡 ReignMaker 🂡 Zpeciation: Tough Days (TD) Breach 🂡 Shadowrun Returns 🂡 Aftercharge 🂡 Enola 🂡 KnightShift 🂡 Chicken Shoot Gold 🂡 RoBoRumble 🂡 World War II: Panzer Claws 🂡 Battle vs Chess 🂡 Soldiers Lost Forever (-) 🂡 Dream Pinball D 🂡 PIGMENTUM 🂡 Heli Heroes 🂡 X-Blades ☠ 🂡 Nebula Online 🂡 World War III: Black Gold 🂡 Knights and Merchants 🂡 Star Phoenix Dead Ground 🂡 Earth 🂡 Planets Under Attack 🂡 Two Worlds Epic Edition 🂡 Septerra Core 🂡 Picross Fairytale - nonogram: Red Riding Hood secret 🂡 Earth 🂡 Gorky 🂡 Enclave 🂡 SwitcheD 🂡 Earth Trilogy 🂡 Two Worlds II Castle Defense 🂡 SAMOLIOTIK 🂡 Are You Ready? 🂡 Other Tanks 🂡 Zzzz-Zzzz-Zzzz 🂡 Katy and Bob: Safari Cafe 🂡 Jagged Alliance - Wildfire 🂡 Dispatcher 🂡 SINISTRY SILINIUM 🂡 Galactic Fighter 🂡 Jack Orlando: Director's Cut 🂡 Iron Sky: Invasion 🂡 Love in the Glen 🂡 AI War: Fleet Command 🂡 One Last Chance 🂡 The Maze : Endless nightmare 🂡 Darconika: The Cube of Soul 🂡 is Better Than 🂡 My Name is You 🂡 Red Death 🂡 Invasion: Brain Craving 🂡 Last Days of Spring Visual Novel 🂡 Anykey Simulator 🂡 Iron Impact 🂡 Experience 🂡 Under Zero 🂡 True Lover's Knot 🂡 Inexistence 🂡 Cubium Dreams 🂡 Pixel Russia Streets 🂡 Legion Tale 🂡 Let's Draw 🂡 Tribal Pass 🂡 Little Kite 🂡 Detective Noir 🂡 Stickmageddon 🂡 The Flame in the Flood 🂡 Take Thy Throne 🂡 Heaven Island Life 🂡 Sleight 🂡 Desolate Wastes: Vendor Chronicles 🂡 Castle Werewolf D 🂡 Tourists Kidnapped a Little Bear 🂡 Journey To The Center Of The Earth 🂡 The Spirit Underneath 🂡 Germination 🂡 Masha Rescues Grandma 🂡 Head Shot 🂡 Invasion 🂡 Escape The Past 🂡 Big Journey to Home 🂡 Bloody Boobs 🂡 Existence speed 🂡 Purgatory 🂡 Super GunWorld 🂡 Dreaming Sarah 🂡 Mosaics Galore 🂡 SQR 🂡 Dungeon of Elements 🂡 WALLSLIDE 🂡 What's under your blanket !? 🂡 NeverEnd 🂡 Alter World 🂡 Star Project 🂡 Deadly 🂡 Swipecart 🂡 Roomscale Coaster 🂡 Crazy Oafish Ultra Blocks Big Sale 🂡 Marble Duel 🂡 The Sun Never Sets ☠ 🂡 Pressure ☠ 🂡 Landfill Earth : The Moon Project Earth : Escape from the Blue Planet ☠ 🂡 Marwin and The Evolution Stone ☠ Epic PVP Castles ☠ Don't Fall ☠ Lock Parsing ☠ 🂡 Showtime! ☠ 🂡 Adventures of Hooi Check vs Mate - Dark Dessert DLC Check vs Mate - Floating Island DLC Little Kite - Original Soundtrack Story of a Cube Soundtrack Black Hole Hazard Soundtrack Gorky - Soundtrack Gorky – Digital Deluxe Content Enclave - Digital Deluxe Content Reflection of Mine - Soundtrack Battle vs Chess - Dark Desert DLC Two Worlds II - Pirates of the Flying Fortress Battle vs Chess - Floating Island DLC Reflection of Mine - Wallpapers Two Worlds II - Call of the Tenebrae Raven's Cry - Digital Deluxe Edition (Historical Version) ☠ Pirates of Black Cove Gold Cold Blooded Cube The Art Of Knuckle Sandwich Morendar: Goblin Slayer my dream Destroy_the_devil Cludbugz's Twisted Magic Save the village chief Experience ☠ Commander: Conquest of the Americas Gold ☠ East India Company Gold Check vs Mate Gunspell - Steam Edition Yatsumitsu Fists of Wrath Sid Meier's Civilization® III Complete The God Paradox Space Leprechaun Trackless Outline Solar Battle Glargaz Kicking Kittens: Putin Saves The World Depth Siege Atlantis MATH SPEED CHALLENGE MATH PROBLEM CHALLENGE Bit-Boom QLORB QLORB Poultry Panic Destination Dungeon: Crypts of Warthallow XORPLE STRETCH Big Day Stefanos Sizzling Pizza Pie Digit Daze 🂡 Hyperdrive Massacre Bathroom Chef FPS - Fun Puzzle Shooter Fitzzle Mighty Bears Genetic Disaster ☠ BLED NAVALNY 🂡 What The Heck, Dude? 🂡 Starship Annihilator ☠ 🂡 Road Madness 🂡 RiotZ 🂡 AXYOS 🂡 RYAN BLACK 🂡 MY FIGHT 🂡 QUBIC 🂡 Outrunner 🂡 Neon Arena 🂡 Alice's Patchwork 🂡 Operation Breakout 🂡 JASEM: Just Another Shooter with Electronic Music 🂡 JiPS 🂡 Revenge of Roger Rouge 🂡 Oracle 🂡 Radioactive Puzzle 🂡 Drop The Bomb 🂡 Tumblestone [TRIAL] 🂡 Crispy Chicken 🂡 One Wish 🂡 Tribloos 🂡 Shoot Paint 🂡 Village Story 🂡 Other Tanks Through Blocks 🂡 The Rake: Red Forest 🂡 PixBit 🂡 Experience 🂡 The Note 🂡 My Super Tower 🂡 Hell`s Little Story 🂡 NUKED KNIGHT 🂡 Star Project 🂡 Streng Check 🂡 Dark Project Chicken Shoot Gold (+) Arcane preRaise+Arcane RERaise New Reality Studio Pack ☠ 🂡 North Side ☠ 🂡 To the home ☠ 🂡 Trashville ☠ 🂡 Turn Around ☠ 🂡 Piximalism ☠ 🂡 Nicolay's Adventure ☠ 🂡 Catacomb Explorers ☠ 🂡 Western Adventure ☠ 🂡 Cube Master ☠ 🂡 Pressure ☠ 🂡 Uncrowded ☠ 🂡 Nebula Online ☠ 🂡 Reed 🂡 Jack Orlando: Director's Cut 🂡 Enclave 🂡 Earth HD 🂡 Earth Trilogy 🂡 Two Worlds: Epic Edition 🂡 SwitcheD 🂡 Two Worlds II Castle Defense 🂡 Dream Pinball D 🂡 Planets Under Attack 🂡 Heli Heroes 🂡 X-Blades 🂡 Chicken Shoot Gold 🂡 World War III: Black Gold 🂡 Jagged Alliance - Wildfire 🂡 World War II: Panzer Claws 🂡 Chicken Shoot 🂡 Gorky 🂡 Iron Sky: Invasion 🂡 Battle vs Chess 🂡 Knights and Merchants 🂡 Earth 🂡 KnightShift 🂡 RoBoRumble 🂡 Septerra Core 🂡 The I of the Dragon 🂡 Purgatory II 🂡 Warfront Defenders: Westerplatte 🂡 Rabiez: Epidemic 🂡 So Many Cubes 🂡 Data Hacker: Corruption 🂡 Data Hacker: Initiation 🂡 The Dreamlord 🂡 AI: Rampage 🂡 POLYWAR 🂡 Drift (Over) Drive 🂡 Deadly Animal Duel 🂡 Atonement: Scourge of Time 🂡 Atonement : Ruptured by Despair 🂡 Broken Dreams 🂡 City of Chains ☠ 🂡 Elements: Soul of Fire 🂡 Guardians of Victoria 🂡 Hero Quest: Tower Conflict 🂡 Incitement 🂡 Invasion: Brain Craving ☠ 🂡 Love is Blind: Mutants 🂡 rooMaze 🂡 SweatShop 🂡 Vindictive Drive 🂡 Hyposphere 🂡 Langoth 🂡 Merger D 🂡 NeverEnd 🂡 Adventures On The Polluted Islands 🂡 BitMaster 🂡 Crab Dub 🂡 Cyber City : The Visual Novel 🂡 Bacteria 🂡 Liveza Death of the Earth 🂡 Citalis 🂡 Madrobot X 🂡 Black Sand Drift 🂡 Cranium Conundrum 🂡 The Pasture 🂡 Save the Ninja Clan 🂡 Energy Cycle 🂡 Machine Made: Rebirth 🂡 Russian SuperHero Dead Ivan 🂡 Make it indie! 🂡 NORTH 🂡 Retention 🂡 Just Hero 🂡 Gone In November 🂡 Energy Cycle Collector's Edition 🂡 Energy Balance 🂡 Dear RED - Extended 🂡 Puzzle Galaxies 🂡 Heaven Forest - VR MMO 🂡 Heaven Forest NIGHTS 🂡 Heaven Island - VR MMO 🂡 The Deer 🂡 Catch a Falling Star 🂡 Lup ☠ 🂡 Unalive ☠ 🂡 Forbidden planet 🂡 Dead Bits (GAME + SOUNDTRACK) 🂡 Overcast - Walden and the Werewolf ☠ 🂡 Fergus The Fly 🂡 Jumping Tank 🂡 aMAZE 🂡 aMAZE 🂡 A Detective's Novel 🂡 The Orb Chambers II 🂡 Dungetris[ЕСТЬ ДУБЛИ В ТОВАРЕ] 🂡 Finnish Roller 🂡 Alchemyland 🂡 Alien Hostage 🂡 BitRay 🂡 ORBITAL 🂡 The Astral Hero 🂡 Trouble In The Manor 🂡 Fluffy 🂡 SAMOLIOTIK 🂡 Lost Moon 🂡 Time Ramesside (A New Reckoning) 🂡 Tomato Way 🂡 Despair 🂡 CRACKHEAD 🂡 Slingshot people Soldier of Failure Breakout Invaders Tompi Jones Protect your planet Space Googy ☠ Space Ranger vs Reptiloids Mover Pixel Car Hell in Paradise Sky Dodge[ЕСТЬ ДУБЛИ В ТОВАРЕ] Airbo The Slug ☠ O! STRELALKA!!! The Duller ROS Light Cube Froggy BOI ORIX! ☠ Pixel War Save The Villy Super B-Dino's adventures RaKoval~Nya: Escape Edition ☠ Simulator gas station ☠ AOK Adventures Of Kok Kim Jong-Boom No Lights FreeFly Burning Cyber Utopia Numberline ☠ NeonGalaxy Wars Happy Santa Lucky Panda Soldier of Failure: Operation Zombie Soldier of Failure ☠ Psi Project Little Dog Forest Guardian Iron Knight Crazy Scientist Eared Hero Caveman Alive Dark Maze Flow:The Sliding ☠ OHOTA KREPKOE illie Stone Flower Battle of Frigates CRYLINE ☠ HardBall ☠ Adventure Rage Cuco Old School FOTD ☠ Circle Ball ☠ Make Border Great Again! Prison Chainball Massacre Yashik DAMN! Plane War DeFaster Gun-Running War Dogs Super Mr Kake Travildorn ClickOFast The Brave Mouse Project Druid - D Labyrinth Explorer- aMAZE D ☠ AppleSnake Kama Bullet Heritage Deadly Sky Botology - Map "Zerex" for Survival Mode Botology - Map "Targul" for Survival Mode Botology - Map "Sartilus" for Survival Mode Botology - Map "Barazin" for Survival Mode Darkness Assault - New Costumes Darkness Assault - Extra guns Darkness Assault - Soundtrack Black Sand Drift Collector's Edition Content Heaven Island VR MMO - Paradisac Soundtrack Bacteria Soundtrack Bequest Bacteria Collector's Edition Content Office Battle - Brutal Mode Crab Dub Soundtrack Energy Balance Soundtrack Energy Cycle Collector's Edition Content Energy Cycle Soundtrack Farnham Fables Tape Episode Gone In November Collector's Edition Content Hexoscope Collector's Edition Content Hexoscope OST Hiiro - Collector's Edition Content It's Spring Again Collector's Edition Content Just Hero Soundtrack Turn Around DLC - Additional Campaign # - Slaughterhouse Turn Around DLC - Additional Campaign # - The village of grandfather SAMOLIOTIK - SOUNDTRACK Sophia (for Athopiu) Disastr_Blastr - Soundtrack_to_Disastr Stones of Sorrow - Soundtrack by Neoandertals Genius Greedy Mouse: Greedy of XOR Wordlase - Soundtrack HardBall Soundtracks NGHTMN Soundtrecks Cyber Utopia - Artworks 🂡 Story of a Cube One Manga Day - Bonus Content Tower Mode Kabitis in Bibou's Game PHAT PHROG UNCAGED Project Pulsation - Soundtracks Creature Clicker - Starter Pack Creature Clicker - Supporter Pack Creature Clicker - Deluxe Pack Infinitum - Soundtracks ZION - Soundtracks
submitted by GoldTVcast to SteamGameSwap [link] [comments]


2019.04.28 12:50 GoldTVcast [H] 700+ Games, Gifts, Keys, PayPal/Card [W] Offers

##Updated 28.04.19

P.s. 🂡 - Game with Cards; ☠ - Dead game P.s. It's not full list of my steam keys. 

My steam gifts list:


🂡 Shark Attack
PayDay 2

GAME PACKS:

GooCubelets 2 + GooCubelets + GooCubelets: OCD
Absconding Zatwor + Break Into Zatwor + Fiends of Imprisonment
Torch Cave 2 + Torch Cave + Sleengster + Sleengster 2 + Rage Parking Simulator 2016 + Barclay: The Marrowdale Murder
Why So Evil 2: Dystopia + Why So Evil + Brilliant Bob
Guns of Icarus Online + Guns of Icarus Alliance

UPDATED GAME LIST 28.04.2019:

PIGMENTUM
Space Guard
Battle vs Chess
ShipLord
Dungeon Puzzle VR - Solve it or die
Asteroid Bounty Hunter
Fly and Destroy
Survive in Space
Hungry Flame
Duke of Alpha Centauri
Neon Space 2
Neon Space
Spin Rush
Upside Down
Cube Runner
Slash It 2
Slash It
Warhammer 40,000: Space Marine
Battle Simulator
Voxel Race
Escape Game
Kings
Cortex
My Car
MineSweep
Christmas Race 2
Geometry Rush
SurvivalZ Battlegrounds
SurvivalZ
Obscurity
Bitcoin
Operation Desert Road
OldGrad
Running Man 3D part 2
Endless Maneuver
Love is Blind: Mutants
Elements II: Hearts of Light
World War II: Panzer Claws
World War III: Black Gold
Jack Orlando: Director's Cut
Earth 2140 HD
The I of the Dragon
KnightShift
Septerra Core
Earth 2160
Gorky 17
DEFECTIVE
Degrees
Kinaman vs Gray Elephant
Royal Heroes
OutSplit
NeoBoom
WIN THE GAME: WTF!
Unrest
Labirinto
Hummingz
AcChen
The Forgotten Void
Roulette Simulator 2
Falnarion Tactics
Wheelchair Simulator
Estellium Legends
Last Will
Disturbed: Beyond Aramor
ISLAND 404
A Story About My Uncle
Slay.one
Fallingcers
The Last Hero
Archangel
Paddle Battle
Flow:The Sliding
Dead Bits
Tumblestone
Deponia: The Complete Journey
Running Man 3D
Neoncers
PixZomb
Bouncers
PixBit
FPS - Fun Puzzle Shooter
G-DINO'S JUNGLE ADVENTURE
Ranger in Spider's den
It`s Chicken!
The Strangers
Mountain Troll
Battle Runner
Lock Parsing
FLYVALNY 20!8
WAR_WAR_WAR: Smiles vs Ghosts
Debtor
Cunning Fox
Archibald
Bio Soup
Deadly Sky
Air Tactical
When They Arrived (STEAM Key)
MineStickman
Oil Baron
Ecchi 2: compile 2D chan
Cemetery Warrior 2
Fast Rolling
FYD
Grav Grav Gravity
Hard Place
MoonDigger
Paint Skills
RGB RUN
ROAD OF DANGER
Ropelike
SEXUAL PUZZLE
Space Hero Line
Unite Cell
Accurate Segmentation 3
Army Craft
Case #9
City Escaper
Hexus
Taken Souls: Blood Ritual Collector's Edition
Kingdom of Aurelia: Mystery of the Poisoned Dagger
Witch's Pranks: Frog's Fortune Collector's Edition
Sea Legends: Phantasmal Light Collector's Edition
Dreamscapes: Nightmare's Heir - Premium Edition
Dreamscapes: The Sandman - Premium Edition
Color Cingdom
Cubic Color
Dark Snow
Genius Calculator
Hooligan Vasja: Christmas
Hooligan Vasja: Halloween
Plane War
Viking's drakkars
Empire of the Dead Souls
Shin Samurai Jazz
Psychoballs
Target speed
LEGO® The Hobbit™
Space Drift Squad
Deadly Traps
Achievement Clicker 2019
NeoSticks
Planet jump
The Scarecrow
NeoBalls2
Achievement Clicker
NeoBalls
SINISTRY SILINIUM
Insincere
Radical Spectrum: Volume 1
O! Nalchik is my favourite
Outrunner 2
Seek Love All Weapons
Seek Love All Jetpacks
The Lost Soul
Burning Instinct
Razerwire:Nanowars
Repentant
Full Metal Renegade
Boobserman
Flappy Galaxy
Redactem
MEGALONIA
Colorless Life
Grey Cubes
Lab 03 Yrinth
Five Keys to Exit
Bundle 21 game
Girlfriend Cards
HUNTER BRICK BALL
Jellyfish the Ghost
Monster MIX
Range Ball
THE E BALL
Boat Adventure
SHARK
The Last Vampire
Cute Cats PuZZles
The Searcher Wild West Adventure
Paper Shakespeare: Loves Labor(s) Lost
Rampage Online
Castle of Venia
The Mummy Pharaoh
Edge
Hunter of antiques
Sins of a Solar Empire: Rebellion
NanoScape
Cowboy Revenge
Butterfly Moment
Rocks and Rockets
Verzaken!
The Theodore Adventures
Two Worlds II Castle Defense
Iron Sky Invasion
Cab Driver Commander
In The Fighting
Fjong
Space Thinger
Sarab: Duji Tower
Oh, you touch my balls ( ͡° ͜ʖ ͡°)
Playing History: Vikings
Theorem
Bounty Hunter: Space Detective
Bounty Hunter: Stampede
Precision Archery: Competitive
Shark Attack Deathmatch 2
Story of a Cube Soundtrack
Grandpa
Daddy
Beyond the Invisible: Darkness Came
Dead Dust
FlatFatCat
Gallows choice: Soundtrack
Gallows Choice
Kaleido Chaos
Void Cube Runner
Survivor in Summer
Tempo Wizard
Pilferer
Evil Come
Labyrinth Escape
21: Soundtrack
Marimba VR
Berry couple
The Putinland: Divide & Conquer
Horror Fish Simulator
梦本无忧
The Haunting of Billy
PUGNite - Soundtrack
Sufoco
Enclave
The Risers
Fruit couple
Robots Attack On Vapeland
Gold key
Lucky Shot
Forgotten Adventure
Gaze At Maze
Captain The Runner
The Legend of Protey
Which Way Out
Vinylove
Silent space VR
Not Without My Poop
Circle pong
Fish for gold
Bob The Cube
Goblins Keep Coming - Tower Defense
Fruit Sudoku 3
FreeFly Burning
Ashley: The Story Of Survival OST
Ashley: The Story Of Survival
Magic Chess
Recursive Dragon
SUPER ASTEROIDS
Kitten and food: adventure park
Labyrinths of Atlantis
Battle Of Worldviews
Putinoids VS Navalnyats - OST
Caramba!
The Orphan Dreams Soundtrack
Thick Light
Retro Dungeons [steam ke
Joy Pony
Need For Gowna
Fairyland: Power Dice
The Village: Soundtrack
Mighty Gemstones - Skins
Ochkarik
Slayer Of Traitors
Rainbow Rage Squad
Thirsty Bubble
Mighty Gemstones - Hardest Levels
Mighty Gemstones
Zomby Soldier
SCREW-NUT
BAE 2
Colony On Mars
Retro Space Shooter
Random 70 games with cards
Knights of Hearts
PIDO1
Beast Mode: Night of the Werewolf
Megatronic Void
Crappy Day Enhanced Edition
HEXOPODS
Sapper BOOM!
Tank Rush
Winner Winner Chicken Dinner!
Demon robot runner
Flying Bacon - Soundtrack
Jump to the circle
Gravity puzzles
Mission: Wolf
Robo-orders
Noise
Mechatroniks Attack
Unearthing Colossal - Soundtrack
Abstract Arena - Original Soundtrack
V nekotorom tsarstve
Guess who ?
Lost jumping frog
Dogcoin
Toy Seeker
Falling Blocks: Soundtrack
ROGALIK
Galactic Lords OST
Kamikaze Cube
The Secrets of The Forest
SPACE ASTEROID SHOOTER
Hamster Daily
SLICE
Pink Rage Otome
Supermagical
Ants! Mission of the salvation
Merry Glade
ArcBall 3: Infinity
ArcBall 2
Super Robolom
S.T.R.E.T.C.H. Soundtrack
Bear Football
Torture Chamber
Planet Unknown Runner
Fantasyland - All Heroes
Cyborg Invasion Shooter 2
The Warrior Of Treasures
Burst Into Soundtrack
Rampage Ragdoll
Clash of Castle
Real Drift
Coin Pusher
Hot Pool
PlatONIR DLC
Achievement Clicker 2020 OST
World of Feudal
The Castle Disaster
Small person
FACE
CHEXS
Underwater hunting
Wisdom of War
Shattered God
Captain Backwater
Bad Day - Extra Content
Mr Rabbit's Alphabet Forest Adventure
Dodge
Save the Halloween
ROMBY
Disposable Heroes Soundtrack
Haters, kill them all! - Ost
Hitori
Fairy of the treasures - Soundtrack
Fairy of the treasures
Nice Way
Squares
Santa's vacation
Teria
Rapid
SALVATOR
Amazon Rush
Chaos and the White Robot
Nathuz Soundtrack
SqueakyWafflez Soundtrack
Solenars Edge Rebirth
Police Patrol
Evil Spirits
Walhall
Thundering Skies
Twine3D
Origin Of Destiny - Donation #1
Moving Day
Сборник 100 игр без карт
Dokkaebi Hentai Adventures - OST
Mustache Politics Shooter
Abstract Golfing
The Binding Of YOU
Store Simulator 2018
Zombie Murder
Petrichor
M1 Soundtrack
Bitcoin Or Bomb? - OST
Russian AYE Race - OST
Christmas Race
Brick Breaker Ultimate
Gravity Ball
Space Way
Golf 2D
Solar System
Race
Bitcoin Farm
Archery Blast
Space Rocket
Stickman Jetpack
dead_file.mp3
XBall Champion
Block Competition
Knife Flipping
Lost [Can be used keys]
SQR 2
Drill Arena
Pixel Gladiator OST
Aviation Hurricane Storm
Your Ball Exploded
Learn to Drive on Moto Wars
Сборник 50 игр без карт
Dad's co-worker
Slabo?
Mover
Potatoe
Inaccessible world
rOt
Ice Cream Factory
Sunny Smiles
Planum Soundtrack
Food From The Sky
World Inside Out
Crazy Alien
Crazy Pirate
Adventures of Heroes
Combat Raccoon
Dots
Golden Fever
Stickman - Killer of Apples
Loot Box Simulator 20!8 - OST
Golf Extreme
Simulator gas station
Dragon Perception
SaveHer!
NeonGalaxy Wars
O! STRELALKA!!!
Pixel War
Douche Bag

UPDATED GAME LIST:


Project Zomboid
Amnesia Collection
The Ship: Complete Pack 🂡 ︎
12 is Better Than 6 🂡
3SwitcheD 🂡 ︎
A Story About My Uncle 🂡 ︎
AI War: Fleet Command 🂡 ︎
All Guns On Deck ︎
Ampu-Tea 🂡 ︎
AX:EL - Air XenoDawn 🂡 ︎
Battle vs Chess 🂡 ︎
Battleplan: American Civil War 🂡 ︎
Between Me and The Night 🂡 ︎
Bloop ︎
Bloop Reloaded 🂡 ︎
Breach
Broadsword : Age of Chivalry ☠ ︎
Brutal Legend 🂡 ︎
Car Mechanic Simulator 2014 ︎
Cavern Escape 🂡 ︎
Chaos Domain ︎
Chernobyl Commando ︎
Commander: Conquest of the Americas ︎
Dead Ground ︎
Defend The Highlands 🂡 ︎
Deponia: The Complete Journey 🂡 ︎
DiRT 3 Complete Edition ☠ 🂡 ︎ *PayPal/MasterCard/VISA/QIWI Only*
DiRT Showdown ☠ ︎ *PayPal/MasterCard/VISA/QIWI Only*
Dungeons 2 🂡 ︎
East India Company Gold ︎
Enclave 🂡 ︎
Enforcer: Police Crime Action 🂡 ︎ *PayPal/MasterCard/VISA/QIWI Only*
F1 2015 🂡 ︎
Fallout 3 *PayPal/MasterCard/VISA/QIWI Only*
Fortified 🂡
Galactic Civilizations II: Ultimate Edition ︎
Glacier 3: The Meltdown ︎
Glitchrunners ︎
Goat Simulator 🂡 ︎ *PayPal/MasterCard/VISA/QIWI Only*
GRID ☠ ︎ *PayPal/MasterCard/VISA/QIWI Only*
GRID 2 🂡 ︎
GRID 2 - Bathurst Track Pack ︎
GRID 2 - Spa-Francorchamps Track Pack ︎
Guardians of Ember ☠ 🂡 ︎
Guns of Icarus Alliance
Guns of Icarus Online 🂡 ︎
Gunspell - Steam Edition ︎
Hacknet - Deluxe Edition 🂡 ︎
Heavy Gear Assault 🂡 *PayPal/MasterCard/VISA/QIWI Only*
Homefront ︎
Human: Fall Flat 🂡 ︎ *PayPal/MasterCard/VISA/QIWI Only*
Iesabel ︎
Iron Sky: Invasion 🂡 ︎
Killer is Dead - Nightmare Edition 🂡 ︎
Killing Floor 🂡 ︎ *PayPal/MasterCard/VISA/QIWI Only*
Killing Floor 2 🂡 ︎ *PayPal/MasterCard/VISA/QIWI Only*
Knights and Merchants 🂡 ︎
Layers of Fear 🂡 ︎
Layers of Fear - Soundtrack
Lead and Gold: Gangs of the Wild West ︎
LEGO The Hobbit ☠ ︎
LEGO The Lord of the Rings ☠ ︎
Lethal Brutal Racing 🂡 ︎
Love is Blind: Mutants ☠ 🂡 ︎
Measurement Problem 🂡 ︎
Melissa K. and the Heart of Gold Collector's Edition 🂡 ︎
Merchants of Kaidan 🂡 ︎
Mysterium: A Psychic Clue Game ︎
Nux 🂡 ︎ 6
Orwell 🂡 ︎
Outlast 🂡 ︎ *PayPal/MasterCard/VISA/QIWI Only*
Outlast: Whistleblower DLC
Pain Train 🂡 ︎
PERFECT ANGLE - The puzzle game based on optical illusions 🂡 ︎
Perfect Angle VR - Zen edition ☠ ︎
Phantom Soldier 🂡 ︎
Pirates of Black Cove Gold
Pixel Puzzles 2: Anime 🂡 ︎
Planets Under Attack 🂡 ︎
Psychonauts 🂡 ︎
Red Orchestra 2: Heroes of Stalingrad with Rising Storm 🂡 ︎ *PayPal/MasterCard/VISA/QIWI Only*
Robowars 🂡 ︎
S.T.A.L.K.E.R.: Clear Sky ︎ *PayPal/MasterCard/VISA/QIWI Only*
Sanctum 2 🂡 ︎
Satellite Reign 🂡 ︎
Scribblenauts Unlimited 🂡 ︎ *PayPal/MasterCard/VISA/QIWI Only*
Shadow Warrior: Special Edition 🂡 ︎
Shadowrun Returns Deluxe 🂡 ︎
ShipLord 🂡 ︎
Sid Meier's Civilization III Complete ︎
Slash It 🂡 ︎
Sleeping Valley 🂡 ︎
Solarix 🂡 ︎ *PayPal/MasterCard/VISA/QIWI Only*
Space Farmers 🂡 ︎
SPACECOM 🂡 ︎
Sparkle 2 Evo 🂡 ︎
Spec Ops: The Line ︎
Speed Kills 🂡 ︎
Star Phoenix 🂡 ︎
Street Racing Syndicate 🂡 ︎
The 39 Steps 🂡 ︎
The Bureau: XCOM Declassified 🂡 ︎
The Darkness II ︎
The Flame in the Flood 🂡 ︎
The I of The Dragon 🂡 ︎
The Red Solstice 🂡 ︎
The Walking Dead ☠ 🂡 ︎ *PayPal/MasterCard/VISA/QIWI Only*
Tropico 4 🂡 ︎ *PayPal/MasterCard/VISA/QIWI Only*
Two Worlds II Castle Defense 🂡 ︎
Two Worlds: Epic Edition 🂡 ︎
Vapour 🂡 ︎
Vertical Drop Heroes HD ︎
Violett - Soundtrack Edition 🂡 ︎
Warhammer 40,000: Space Marine 🂡
Whispering Willows 🂡 ︎
X-COM: UFO Defense
Yelaxot ☠ 🂡

!!!!!!!!!!!!!!!!VERY CHEAP PRICES FOR STUFF WITH - *PayPal/MasterCard/VISA/QIWI Only*!!!!!!!!!!!!!!!!!! 

POPULAR:

🂡 The I of the Dragon
🂡Taimumari
🂡Obscure Realm

Unsorted games expencive and cheep

P.s. Ask about some games, like GRID. Here's GRID 2, not GRID. Removed numbers from txt document, so...

🂡 Arcane Double Pack Deluxe
🂡 Topware RTS Collection
🂡 Topware RPG Collection
🂡 Topware Action Collection
Guns of Icarus Online + Guns of Icarus Alliance
🂡 Epic Mayhem
🂡 The fall of gods
🂡 GRID
🂡 The Troma Project
🂡 D ParticleGen Visual FX
🂡 Warhammer ,: Space Marine
🂡 Air Threat
🂡 A Story About My Uncle
🂡 Silence in Space - Season One
🂡 Chicken Shoot
🂡 Lost Crew
🂡 Vapour
🂡 Demon Horde Master
🂡 Mosaics Galore
🂡 Orwell: Keeping an Eye On You
🂡 Magma Chamber
🂡 TWIN BROS
🂡 Sometimes: Success Requires Sacrifice
🂡 Danny's War
🂡 Inverted
🂡 Repulsanoid
🂡 Gum Guy
🂡 Lepofrenia
Kontrakt
🂡 ConflictCraft
🂡 Perfect Fit - Totemland
🂡 The Ship: Murder Party
🂡 Final Bravely
🂡 Measurement Problem
🂡 Vendetta - Curse of Raven's Cry
🂡 Trianguluv
🂡 Millennium - A New Hope
🂡 Two Worlds II HD - Call of the Tenebrae
🂡 Aircraft War X
🂡 Deponia: The Complete Journey
Little elf
🂡 False Shelter
🂡 Magma Tsunami
Lonely shooter
🂡 HOURS
🂡 Phantom Soldier
🂡 Zombie Zoeds
🂡 The Last Hope
🂡 Two Worlds II HD
🂡 Dungeon Creepster
🂡 Hacknet
🂡 Layers of Fear
🂡 Project First Contact
🂡 Taimumari
🂡 Story of a Cube
🂡 Clickdraw Clicker
🂡 Nash Racing
🂡 Battle for Enlor
🂡 ANIMALITY
🂡 Pain Train
🂡 MY FIGHT
🂡 Satellite Reign
☠ 🂡 Raven’s Cry (Historical Version)
🂡 Obscure Realm
Bacterium / 生命之旅
🂡 Heavy Gear Assault
🂡 The Crypts of Anak Shaba - VR
🂡 Mission: Escape from Island
🂡 ReignMaker
🂡 Zpeciation: Tough Days (TD)
Breach
🂡 Shadowrun Returns
🂡 Aftercharge
🂡 Enola
🂡 KnightShift
🂡 Chicken Shoot Gold
🂡 RoBoRumble
🂡 World War II: Panzer Claws
🂡 Battle vs Chess
🂡 Soldiers Lost Forever (-)
🂡 Dream Pinball D
🂡 PIGMENTUM
🂡 Heli Heroes
🂡 X-Blades
☠ 🂡 Nebula Online
🂡 World War III: Black Gold
🂡 Knights and Merchants
🂡 Star Phoenix
Dead Ground
🂡 Earth
🂡 Planets Under Attack
🂡 Two Worlds Epic Edition
🂡 Septerra Core
🂡 Picross Fairytale - nonogram: Red Riding Hood secret
🂡 Earth
🂡 Gorky
🂡 Enclave
🂡 SwitcheD
🂡 Earth Trilogy
🂡 Two Worlds II Castle Defense
🂡 SAMOLIOTIK
🂡 Are You Ready?
🂡 Other Tanks
🂡 Zzzz-Zzzz-Zzzz
🂡 Katy and Bob: Safari Cafe
🂡 Jagged Alliance - Wildfire
🂡 Dispatcher
🂡 SINISTRY SILINIUM
🂡 Galactic Fighter
🂡 Jack Orlando: Director's Cut
🂡 Iron Sky: Invasion
🂡 Love in the Glen
🂡 AI War: Fleet Command
🂡 One Last Chance
🂡 The Maze : Endless nightmare
🂡 Darconika: The Cube of Soul
🂡 is Better Than
🂡 My Name is You
🂡 Red Death
🂡 Invasion: Brain Craving
🂡 Last Days of Spring Visual Novel
🂡 Anykey Simulator
🂡 Iron Impact
🂡 Experience
🂡 Under Zero
🂡 True Lover's Knot
🂡 Inexistence
🂡 Cubium Dreams
🂡 Pixel Russia Streets
🂡 Legion Tale
🂡 Let's Draw
🂡 Tribal Pass
🂡 Little Kite
🂡 Detective Noir
🂡 Stickmageddon
🂡 The Flame in the Flood
🂡 Take Thy Throne
🂡 Heaven Island Life
🂡 Sleight
🂡 Desolate Wastes: Vendor Chronicles
🂡 Castle Werewolf D
🂡 Tourists Kidnapped a Little Bear
🂡 Journey To The Center Of The Earth
🂡 The Spirit Underneath
🂡 Germination
🂡 Masha Rescues Grandma
🂡 Head Shot
🂡 Invasion
🂡 Escape The Past
🂡 Big Journey to Home
🂡 Bloody Boobs
🂡 Existence speed
🂡 Purgatory
🂡 Super GunWorld
🂡 Dreaming Sarah
🂡 Mosaics Galore
🂡 SQR
🂡 Dungeon of Elements
🂡 WALLSLIDE
🂡 What's under your blanket !?
🂡 NeverEnd
🂡 Alter World
🂡 Star Project
🂡 Deadly
🂡 Swipecart
🂡 Roomscale Coaster
🂡 Crazy Oafish Ultra Blocks Big Sale
🂡 Marble Duel
🂡 The Sun Never Sets
☠ 🂡 Pressure
☠ 🂡 Landfill
Earth : The Moon Project
Earth : Escape from the Blue Planet
☠ 🂡 Marwin and The Evolution Stone
☠ Epic PVP Castles
☠ Don't Fall
☠ Lock Parsing
☠ 🂡 Showtime!
☠ 🂡 Adventures of Hooi
Check vs Mate - Dark Dessert DLC
Check vs Mate - Floating Island DLC
Little Kite - Original Soundtrack
Story of a Cube Soundtrack
Black Hole Hazard Soundtrack
Gorky - Soundtrack
Gorky – Digital Deluxe Content
Enclave - Digital Deluxe Content
Reflection of Mine - Soundtrack
Battle vs Chess - Dark Desert DLC
Two Worlds II - Pirates of the Flying Fortress
Battle vs Chess - Floating Island DLC
Reflection of Mine - Wallpapers
Two Worlds II - Call of the Tenebrae
Raven's Cry - Digital Deluxe Edition (Historical Version)
☠ Pirates of Black Cove Gold
Cold Blooded Cube
The Art Of Knuckle Sandwich
Morendar: Goblin Slayer
my dream
Destroy_the_devil
Cludbugz's Twisted Magic
Save the village chief
Experience
☠ Commander: Conquest of the Americas Gold
☠ East India Company Gold
Check vs Mate
Gunspell - Steam Edition
Yatsumitsu Fists of Wrath
Sid Meier's Civilization® III Complete
The God Paradox
Space Leprechaun
Trackless
Outline
Solar Battle Glargaz
Kicking Kittens: Putin Saves The World
Depth Siege Atlantis
MATH SPEED CHALLENGE
MATH PROBLEM CHALLENGE
Bit-Boom
QLORB
QLORB
Poultry Panic
Destination Dungeon: Crypts of Warthallow
XORPLE
STRETCH
Big Day
Stefanos Sizzling Pizza Pie
Digit Daze
🂡 Hyperdrive Massacre
Bathroom Chef
FPS - Fun Puzzle Shooter
Fitzzle Mighty Bears
Genetic Disaster
☠ BLED NAVALNY
🂡 What The Heck, Dude?
🂡 Starship Annihilator
☠ 🂡 Road Madness
🂡 RiotZ
🂡 AXYOS
🂡 RYAN BLACK
🂡 MY FIGHT
🂡 QUBIC
🂡 Outrunner
🂡 Neon Arena
🂡 Alice's Patchwork
🂡 Operation Breakout
🂡 JASEM: Just Another Shooter with Electronic Music
🂡 JiPS
🂡 Revenge of Roger Rouge
🂡 Oracle
🂡 Radioactive Puzzle
🂡 Drop The Bomb
🂡 Tumblestone [TRIAL]
🂡 Crispy Chicken
🂡 One Wish
🂡 Tribloos
🂡 Shoot Paint
🂡 Village Story
🂡 Other Tanks
Through Blocks
🂡 The Rake: Red Forest
🂡 PixBit
🂡 Experience
🂡 The Note
🂡 My Super Tower
🂡 Hell`s Little Story
🂡 NUKED KNIGHT
🂡 Star Project
🂡 Streng Check
🂡 Dark Project
Chicken Shoot Gold (+)
Arcane preRaise+Arcane RERaise
New Reality Studio Pack
☠ 🂡 North Side
☠ 🂡 To the home
☠ 🂡 Trashville
☠ 🂡 Turn Around
☠ 🂡 Piximalism
☠ 🂡 Nicolay's Adventure
☠ 🂡 Catacomb Explorers
☠ 🂡 Western Adventure
☠ 🂡 Cube Master
☠ 🂡 Pressure
☠ 🂡 Uncrowded
☠ 🂡 Nebula Online
☠ 🂡 Reed
🂡 Jack Orlando: Director's Cut
🂡 Enclave
🂡 Earth HD
🂡 Earth Trilogy
🂡 Two Worlds: Epic Edition
🂡 SwitcheD
🂡 Two Worlds II Castle Defense
🂡 Dream Pinball D
🂡 Planets Under Attack
🂡 Heli Heroes
🂡 X-Blades
🂡 Chicken Shoot Gold
🂡 World War III: Black Gold
🂡 Jagged Alliance - Wildfire
🂡 World War II: Panzer Claws
🂡 Chicken Shoot
🂡 Gorky
🂡 Iron Sky: Invasion
🂡 Battle vs Chess
🂡 Knights and Merchants
🂡 Earth
🂡 KnightShift
🂡 RoBoRumble
🂡 Septerra Core
🂡 The I of the Dragon
🂡 Purgatory II
🂡 Warfront Defenders: Westerplatte
🂡 Rabiez: Epidemic
🂡 So Many Cubes
🂡 Data Hacker: Corruption
🂡 Data Hacker: Initiation
🂡 The Dreamlord
🂡 AI: Rampage
🂡 POLYWAR
🂡 Drift (Over) Drive
🂡 Deadly Animal Duel
🂡 Atonement: Scourge of Time
🂡 Atonement : Ruptured by Despair
🂡 Broken Dreams
🂡 City of Chains
☠ 🂡 Elements: Soul of Fire
🂡 Guardians of Victoria
🂡 Hero Quest: Tower Conflict
🂡 Incitement
🂡 Invasion: Brain Craving
☠ 🂡 Love is Blind: Mutants
🂡 rooMaze
🂡 SweatShop
🂡 Vindictive Drive
🂡 Hyposphere
🂡 Langoth
🂡 Merger D
🂡 NeverEnd
🂡 Adventures On The Polluted Islands
🂡 BitMaster
🂡 Crab Dub
🂡 Cyber City : The Visual Novel
🂡 Bacteria
🂡 Liveza Death of the Earth
🂡 Citalis
🂡 Madrobot X
🂡 Black Sand Drift
🂡 Cranium Conundrum
🂡 The Pasture
🂡 Save the Ninja Clan
🂡 Energy Cycle
🂡 Machine Made: Rebirth
🂡 Russian SuperHero Dead Ivan
🂡 Make it indie!
🂡 NORTH
🂡 Retention
🂡 Just Hero
🂡 Gone In November
🂡 Energy Cycle Collector's Edition
🂡 Energy Balance
🂡 Dear RED - Extended
🂡 Puzzle Galaxies
🂡 Heaven Forest - VR MMO
🂡 Heaven Forest NIGHTS
🂡 Heaven Island - VR MMO
🂡 The Deer
🂡 Catch a Falling Star
🂡 Lup
☠ 🂡 Unalive
☠ 🂡 Forbidden planet
🂡 Dead Bits (GAME + SOUNDTRACK)
🂡 Overcast - Walden and the Werewolf
☠ 🂡 Fergus The Fly
🂡 Jumping Tank
🂡 aMAZE
🂡 aMAZE
🂡 A Detective's Novel
🂡 The Orb Chambers II
🂡 Dungetris[ЕСТЬ ДУБЛИ В ТОВАРЕ]
🂡 Finnish Roller
🂡 Alchemyland
🂡 Alien Hostage
🂡 BitRay
🂡 ORBITAL
🂡 The Astral Hero
🂡 Trouble In The Manor
🂡 Fluffy
🂡 SAMOLIOTIK
🂡 Lost Moon
🂡 Time Ramesside (A New Reckoning)
🂡 Tomato Way
🂡 Despair
🂡 CRACKHEAD
🂡 Slingshot people
Soldier of Failure
Breakout Invaders
Tompi Jones
Protect your planet
Space Googy
☠ Space Ranger vs Reptiloids
Mover
Pixel Car
Hell in Paradise
Sky Dodge[ЕСТЬ ДУБЛИ В ТОВАРЕ]
Airbo
The Slug
☠ O! STRELALKA!!!
The Duller
ROS
Light Cube
Froggy BOI
ORIX!
☠ Pixel War
Save The Villy
Super B-Dino's adventures
RaKoval~Nya: Escape Edition
☠ Simulator gas station
☠ AOK Adventures Of Kok
Kim Jong-Boom
No Lights
FreeFly Burning
Cyber Utopia
Numberline
☠ NeonGalaxy Wars
Happy Santa
Lucky Panda
Soldier of Failure: Operation Zombie
Soldier of Failure
☠ Psi Project
Little Dog
Forest Guardian
Iron Knight
Crazy Scientist
Eared Hero
Caveman Alive
Dark Maze
Flow:The Sliding
☠ OHOTA KREPKOE
illie
Stone Flower
Battle of Frigates
CRYLINE
☠ HardBall
☠ Adventure Rage
Cuco
Old School FOTD
☠ Circle Ball
☠ Make Border Great Again!
Prison Chainball Massacre
Yashik
DAMN!
Plane War
DeFaster
Gun-Running War Dogs
Super Mr Kake
Travildorn
ClickOFast
The Brave Mouse
Project Druid - D Labyrinth Explorer-
aMAZE D
☠ AppleSnake
Kama Bullet Heritage
Deadly Sky
Botology - Map "Zerex" for Survival Mode
Botology - Map "Targul" for Survival Mode
Botology - Map "Sartilus" for Survival Mode
Botology - Map "Barazin" for Survival Mode
Darkness Assault - New Costumes
Darkness Assault - Extra guns
Darkness Assault - Soundtrack
Black Sand Drift Collector's Edition Content
Heaven Island VR MMO - Paradisac Soundtrack
Bacteria Soundtrack
Bequest
Bacteria Collector's Edition Content
Office Battle - Brutal Mode
Crab Dub Soundtrack
Energy Balance Soundtrack
Energy Cycle Collector's Edition Content
Energy Cycle Soundtrack
Farnham Fables Tape Episode
Gone In November Collector's Edition Content
Hexoscope Collector's Edition Content
Hexoscope OST
Hiiro - Collector's Edition Content
It's Spring Again Collector's Edition Content
Just Hero Soundtrack
Turn Around DLC - Additional Campaign # - Slaughterhouse
Turn Around DLC - Additional Campaign # - The village of grandfather
SAMOLIOTIK - SOUNDTRACK
Sophia (for Athopiu)
Disastr_Blastr - Soundtrack_to_Disastr
Stones of Sorrow - Soundtrack by Neoandertals
Genius Greedy Mouse: Greedy of XOR
Wordlase - Soundtrack
HardBall Soundtracks
NGHTMN Soundtrecks
Cyber Utopia - Artworks
🂡 Story of a Cube
One Manga Day - Bonus Content
Tower Mode
Kabitis in Bibou's Game
PHAT PHROG UNCAGED
Project Pulsation - Soundtracks
Creature Clicker - Starter Pack
Creature Clicker - Supporter Pack
Creature Clicker - Deluxe Pack
Infinitum - Soundtracks
ZION - Soundtracks
submitted by GoldTVcast to SteamGameSwap [link] [comments]


2019.04.24 18:15 GoldTVcast [H] 500+ Games, Gifts, Keys, PayPal/Card [W] Offers

##Updated 27.04.19

P.s. 🂡 - Game with Cards; ☠ - Dead game P.s. It's not full list of my steam keys. 

My steam gifts list:


🂡 Shark Attack
PayDay 2

GAME PACKS:

GooCubelets 2 + GooCubelets + GooCubelets: OCD
Absconding Zatwor + Break Into Zatwor + Fiends of Imprisonment
Torch Cave 2 + Torch Cave + Sleengster + Sleengster 2 + Rage Parking Simulator 2016 + Barclay: The Marrowdale Murder
Why So Evil 2: Dystopia + Why So Evil + Brilliant Bob
Guns of Icarus Online + Guns of Icarus Alliance

UPDATED GAME LIST 27.04.2019:

PIGMENTUM
Space Guard
Battle vs Chess
ShipLord
Dungeon Puzzle VR - Solve it or die
Asteroid Bounty Hunter
Fly and Destroy
Survive in Space
Hungry Flame
Duke of Alpha Centauri
Neon Space 2
Neon Space
Spin Rush
Upside Down
Cube Runner
Slash It 2
Slash It
Warhammer 40,000: Space Marine
Battle Simulator
Voxel Race
Escape Game
Kings
Cortex
My Car
MineSweep
Christmas Race 2
Geometry Rush
SurvivalZ Battlegrounds
SurvivalZ
Obscurity
Bitcoin
Operation Desert Road
OldGrad
Running Man 3D part 2
Endless Maneuver
Love is Blind: Mutants
Elements II: Hearts of Light
World War II: Panzer Claws
World War III: Black Gold
Jack Orlando: Director's Cut
Earth 2140 HD
The I of the Dragon
KnightShift
Septerra Core
Earth 2160
Gorky 17
DEFECTIVE
Degrees
Kinaman vs Gray Elephant
Royal Heroes
OutSplit
NeoBoom
WIN THE GAME: WTF!
Unrest
Labirinto
Hummingz
AcChen
The Forgotten Void
Roulette Simulator 2
Falnarion Tactics
Wheelchair Simulator
Estellium Legends
Last Will
Disturbed: Beyond Aramor
ISLAND 404
A Story About My Uncle
Slay.one
Fallingcers
The Last Hero
Archangel
Paddle Battle
Flow:The Sliding
Dead Bits
Tumblestone
Deponia: The Complete Journey
Running Man 3D
Neoncers
PixZomb
Bouncers
PixBit
FPS - Fun Puzzle Shooter
G-DINO'S JUNGLE ADVENTURE
Ranger in Spider's den
It`s Chicken!
The Strangers
Mountain Troll
Battle Runner
Lock Parsing
FLYVALNY 20!8
WAR_WAR_WAR: Smiles vs Ghosts
Debtor
Cunning Fox
Archibald
Bio Soup
Deadly Sky
Air Tactical
When They Arrived (STEAM Key)
MineStickman
Oil Baron
Ecchi 2: compile 2D chan
Cemetery Warrior 2
Fast Rolling
FYD
Grav Grav Gravity
Hard Place
MoonDigger
Paint Skills
RGB RUN
ROAD OF DANGER
Ropelike
SEXUAL PUZZLE
Space Hero Line
Unite Cell
Accurate Segmentation 3
Army Craft
Case #9
City Escaper
Hexus
Taken Souls: Blood Ritual Collector's Edition
Kingdom of Aurelia: Mystery of the Poisoned Dagger
Witch's Pranks: Frog's Fortune Collector's Edition
Sea Legends: Phantasmal Light Collector's Edition
Dreamscapes: Nightmare's Heir - Premium Edition
Dreamscapes: The Sandman - Premium Edition
Color Cingdom
Cubic Color
Dark Snow
Genius Calculator
Hooligan Vasja: Christmas
Hooligan Vasja: Halloween
Plane War
Viking's drakkars
Empire of the Dead Souls
Shin Samurai Jazz
Psychoballs
Target speed
LEGO® The Hobbit™
Space Drift Squad
Deadly Traps
Achievement Clicker 2019
NeoSticks
Planet jump
The Scarecrow
NeoBalls2
Achievement Clicker
NeoBalls
SINISTRY SILINIUM
Insincere
Radical Spectrum: Volume 1
O! Nalchik is my favourite
Outrunner 2
Seek Love All Weapons
Seek Love All Jetpacks
The Lost Soul
Burning Instinct
Razerwire:Nanowars
Repentant
Full Metal Renegade
Boobserman
Flappy Galaxy
Redactem
MEGALONIA
Colorless Life
Grey Cubes
Lab 03 Yrinth
Five Keys to Exit
Bundle 21 game
Girlfriend Cards
HUNTER BRICK BALL
Jellyfish the Ghost
Monster MIX
Range Ball
THE E BALL
Boat Adventure
SHARK
The Last Vampire
Cute Cats PuZZles
The Searcher Wild West Adventure
Paper Shakespeare: Loves Labor(s) Lost
Rampage Online
Castle of Venia
The Mummy Pharaoh
Edge
Hunter of antiques
Sins of a Solar Empire: Rebellion
NanoScape
Cowboy Revenge
Butterfly Moment
Rocks and Rockets
Verzaken!
The Theodore Adventures
Two Worlds II Castle Defense
Iron Sky Invasion
Cab Driver Commander
In The Fighting
Fjong
Space Thinger
Sarab: Duji Tower
Oh, you touch my balls ( ͡° ͜ʖ ͡°)
Playing History: Vikings
Theorem
Bounty Hunter: Space Detective
Bounty Hunter: Stampede
Precision Archery: Competitive
Shark Attack Deathmatch 2
Story of a Cube Soundtrack
Grandpa
Daddy
Beyond the Invisible: Darkness Came
Dead Dust
FlatFatCat
Gallows choice: Soundtrack
Gallows Choice
Kaleido Chaos
Void Cube Runner
Survivor in Summer
Tempo Wizard
Pilferer
Evil Come
Labyrinth Escape
21: Soundtrack
Marimba VR
Berry couple
The Putinland: Divide & Conquer
Horror Fish Simulator
梦本无忧
The Haunting of Billy
PUGNite - Soundtrack
Sufoco
Enclave
The Risers
Fruit couple
Robots Attack On Vapeland
Gold key
Lucky Shot
Forgotten Adventure
Gaze At Maze
Captain The Runner
The Legend of Protey
Which Way Out
Vinylove
Silent space VR
Not Without My Poop
Circle pong
Fish for gold
Bob The Cube
Goblins Keep Coming - Tower Defense
Fruit Sudoku 3
FreeFly Burning
Ashley: The Story Of Survival OST
Ashley: The Story Of Survival
Magic Chess
Recursive Dragon
SUPER ASTEROIDS
Kitten and food: adventure park
Labyrinths of Atlantis
Battle Of Worldviews
Putinoids VS Navalnyats - OST
Caramba!
The Orphan Dreams Soundtrack
Thick Light
Retro Dungeons [steam ke
Joy Pony
Need For Gowna
Fairyland: Power Dice
The Village: Soundtrack
Mighty Gemstones - Skins
Ochkarik
Slayer Of Traitors
Rainbow Rage Squad
Thirsty Bubble
Mighty Gemstones - Hardest Levels
Mighty Gemstones
Zomby Soldier
SCREW-NUT
BAE 2
Colony On Mars
Retro Space Shooter
Random 70 games with cards
Knights of Hearts
PIDO1
Beast Mode: Night of the Werewolf
Megatronic Void
Crappy Day Enhanced Edition
HEXOPODS
Sapper BOOM!
Tank Rush
Winner Winner Chicken Dinner!
Demon robot runner
Flying Bacon - Soundtrack
Jump to the circle
Gravity puzzles
Mission: Wolf
Robo-orders
Noise
Mechatroniks Attack
Unearthing Colossal - Soundtrack
Abstract Arena - Original Soundtrack
V nekotorom tsarstve
Guess who ?
Lost jumping frog
Dogcoin
Toy Seeker
Falling Blocks: Soundtrack
ROGALIK
Galactic Lords OST
Kamikaze Cube
The Secrets of The Forest
SPACE ASTEROID SHOOTER
Hamster Daily
SLICE
Pink Rage Otome
Supermagical
Ants! Mission of the salvation
Merry Glade
ArcBall 3: Infinity
ArcBall 2
Super Robolom
S.T.R.E.T.C.H. Soundtrack
Bear Football
Torture Chamber
Planet Unknown Runner
Fantasyland - All Heroes
Cyborg Invasion Shooter 2
The Warrior Of Treasures
Burst Into Soundtrack
Rampage Ragdoll
Clash of Castle
Real Drift
Coin Pusher
Hot Pool
PlatONIR DLC
Achievement Clicker 2020 OST
World of Feudal
The Castle Disaster
Small person
FACE
CHEXS
Underwater hunting
Wisdom of War
Shattered God
Captain Backwater
Bad Day - Extra Content
Mr Rabbit's Alphabet Forest Adventure
Dodge
Save the Halloween
ROMBY
Disposable Heroes Soundtrack
Haters, kill them all! - Ost
Hitori
Fairy of the treasures - Soundtrack
Fairy of the treasures
Nice Way
Squares
Santa's vacation
Teria
Rapid
SALVATOR
Amazon Rush
Chaos and the White Robot
Nathuz Soundtrack
SqueakyWafflez Soundtrack
Solenars Edge Rebirth
Police Patrol
Evil Spirits
Walhall
Thundering Skies
Twine3D
Origin Of Destiny - Donation #1
Moving Day
Сборник 100 игр без карт
Dokkaebi Hentai Adventures - OST
Mustache Politics Shooter
Abstract Golfing
The Binding Of YOU
Store Simulator 2018
Zombie Murder
Petrichor
M1 Soundtrack
Bitcoin Or Bomb? - OST
Russian AYE Race - OST
Christmas Race
Brick Breaker Ultimate
Gravity Ball
Space Way
Golf 2D
Solar System
Race
Bitcoin Farm
Archery Blast
Space Rocket
Stickman Jetpack
dead_file.mp3
XBall Champion
Block Competition
Knife Flipping
Lost [Can be used keys]
SQR 2
Drill Arena
Pixel Gladiator OST
Aviation Hurricane Storm
Your Ball Exploded
Learn to Drive on Moto Wars
Сборник 50 игр без карт
Dad's co-worker
Slabo?
Mover
Potatoe
Inaccessible world
rOt
Ice Cream Factory
Sunny Smiles
Planum Soundtrack
Food From The Sky
World Inside Out
Crazy Alien
Crazy Pirate
Adventures of Heroes
Combat Raccoon
Dots
Golden Fever
Stickman - Killer of Apples
Loot Box Simulator 20!8 - OST
Golf Extreme
Simulator gas station
Dragon Perception
SaveHer!
NeonGalaxy Wars
O! STRELALKA!!!
Pixel War
Douche Bag

UPDATED GAME LIST:


Project Zomboid
Amnesia Collection
The Ship: Complete Pack 🂡 ︎
12 is Better Than 6 🂡
3SwitcheD 🂡 ︎
A Story About My Uncle 🂡 ︎
AI War: Fleet Command 🂡 ︎
All Guns On Deck ︎
Ampu-Tea 🂡 ︎
AX:EL - Air XenoDawn 🂡 ︎
Battle vs Chess 🂡 ︎
Battleplan: American Civil War 🂡 ︎
Between Me and The Night 🂡 ︎
Bloop ︎
Bloop Reloaded 🂡 ︎
Breach
Broadsword : Age of Chivalry ☠ ︎
Brutal Legend 🂡 ︎
Car Mechanic Simulator 2014 ︎
Cavern Escape 🂡 ︎
Chaos Domain ︎
Chernobyl Commando ︎
Commander: Conquest of the Americas ︎
Dead Ground ︎
Defend The Highlands 🂡 ︎
Deponia: The Complete Journey 🂡 ︎
DiRT 3 Complete Edition ☠ 🂡 ︎ *PayPal/MasterCard/VISA/QIWI Only*
DiRT Showdown ☠ ︎ *PayPal/MasterCard/VISA/QIWI Only*
Dungeons 2 🂡 ︎
East India Company Gold ︎
Enclave 🂡 ︎
Enforcer: Police Crime Action 🂡 ︎ *PayPal/MasterCard/VISA/QIWI Only*
F1 2015 🂡 ︎
Fallout 3 *PayPal/MasterCard/VISA/QIWI Only*
Fortified 🂡
Galactic Civilizations II: Ultimate Edition ︎
Glacier 3: The Meltdown ︎
Glitchrunners ︎
Goat Simulator 🂡 ︎ *PayPal/MasterCard/VISA/QIWI Only*
GRID ☠ ︎ *PayPal/MasterCard/VISA/QIWI Only*
GRID 2 🂡 ︎
GRID 2 - Bathurst Track Pack ︎
GRID 2 - Spa-Francorchamps Track Pack ︎
Guardians of Ember ☠ 🂡 ︎
Guns of Icarus Alliance
Guns of Icarus Online 🂡 ︎
Gunspell - Steam Edition ︎
Hacknet - Deluxe Edition 🂡 ︎
Heavy Gear Assault 🂡 *PayPal/MasterCard/VISA/QIWI Only*
Homefront ︎
Human: Fall Flat 🂡 ︎ *PayPal/MasterCard/VISA/QIWI Only*
Iesabel ︎
Iron Sky: Invasion 🂡 ︎
Killer is Dead - Nightmare Edition 🂡 ︎
Killing Floor 🂡 ︎ *PayPal/MasterCard/VISA/QIWI Only*
Killing Floor 2 🂡 ︎ *PayPal/MasterCard/VISA/QIWI Only*
Knights and Merchants 🂡 ︎
Layers of Fear 🂡 ︎
Layers of Fear - Soundtrack
Lead and Gold: Gangs of the Wild West ︎
LEGO The Hobbit ☠ ︎
LEGO The Lord of the Rings ☠ ︎
Lethal Brutal Racing 🂡 ︎
Love is Blind: Mutants ☠ 🂡 ︎
Measurement Problem 🂡 ︎
Melissa K. and the Heart of Gold Collector's Edition 🂡 ︎
Merchants of Kaidan 🂡 ︎
Mysterium: A Psychic Clue Game ︎
Nux 🂡 ︎ 6
Orwell 🂡 ︎
Outlast 🂡 ︎ *PayPal/MasterCard/VISA/QIWI Only*
Outlast: Whistleblower DLC
Pain Train 🂡 ︎
PERFECT ANGLE - The puzzle game based on optical illusions 🂡 ︎
Perfect Angle VR - Zen edition ☠ ︎
Phantom Soldier 🂡 ︎
Pirates of Black Cove Gold
Pixel Puzzles 2: Anime 🂡 ︎
Planets Under Attack 🂡 ︎
Psychonauts 🂡 ︎
Red Orchestra 2: Heroes of Stalingrad with Rising Storm 🂡 ︎ *PayPal/MasterCard/VISA/QIWI Only*
Robowars 🂡 ︎
S.T.A.L.K.E.R.: Clear Sky ︎ *PayPal/MasterCard/VISA/QIWI Only*
Sanctum 2 🂡 ︎
Satellite Reign 🂡 ︎
Scribblenauts Unlimited 🂡 ︎ *PayPal/MasterCard/VISA/QIWI Only*
Shadow Warrior: Special Edition 🂡 ︎
Shadowrun Returns Deluxe 🂡 ︎
ShipLord 🂡 ︎
Sid Meier's Civilization III Complete ︎
Slash It 🂡 ︎
Sleeping Valley 🂡 ︎
Solarix 🂡 ︎ *PayPal/MasterCard/VISA/QIWI Only*
Space Farmers 🂡 ︎
SPACECOM 🂡 ︎
Sparkle 2 Evo 🂡 ︎
Spec Ops: The Line ︎
Speed Kills 🂡 ︎
Star Phoenix 🂡 ︎
Street Racing Syndicate 🂡 ︎
The 39 Steps 🂡 ︎
The Bureau: XCOM Declassified 🂡 ︎
The Darkness II ︎
The Flame in the Flood 🂡 ︎
The I of The Dragon 🂡 ︎
The Red Solstice 🂡 ︎
The Walking Dead ☠ 🂡 ︎ *PayPal/MasterCard/VISA/QIWI Only*
Tropico 4 🂡 ︎ *PayPal/MasterCard/VISA/QIWI Only*
Two Worlds II Castle Defense 🂡 ︎
Two Worlds: Epic Edition 🂡 ︎
Vapour 🂡 ︎
Vertical Drop Heroes HD ︎
Violett - Soundtrack Edition 🂡 ︎
Warhammer 40,000: Space Marine 🂡
Whispering Willows 🂡 ︎
X-COM: UFO Defense
Yelaxot ☠ 🂡

!!!!!!!!!!!!!!!!VERY CHEAP PRICES FOR STUFF WITH - *PayPal/MasterCard/VISA/QIWI Only*!!!!!!!!!!!!!!!!!! 

POPULAR:

🂡 The I of the Dragon
🂡Taimumari
🂡Obscure Realm

Unsorted games expencive and cheep

P.s. Ask about some games, like GRID. Here's GRID 2, not GRID. Removed numbers from txt document, so...

🂡 Arcane Double Pack Deluxe
🂡 Topware RTS Collection
🂡 Topware RPG Collection
🂡 Topware Action Collection
Guns of Icarus Online + Guns of Icarus Alliance
🂡 Epic Mayhem
🂡 The fall of gods
🂡 GRID
🂡 The Troma Project
🂡 D ParticleGen Visual FX
🂡 Warhammer ,: Space Marine
🂡 Air Threat
🂡 A Story About My Uncle
🂡 Silence in Space - Season One
🂡 Chicken Shoot
🂡 Lost Crew
🂡 Vapour
🂡 Demon Horde Master
🂡 Mosaics Galore
🂡 Orwell: Keeping an Eye On You
🂡 Magma Chamber
🂡 TWIN BROS
🂡 Sometimes: Success Requires Sacrifice
🂡 Danny's War
🂡 Inverted
🂡 Repulsanoid
🂡 Gum Guy
🂡 Lepofrenia
Kontrakt
🂡 ConflictCraft
🂡 Perfect Fit - Totemland
🂡 The Ship: Murder Party
🂡 Final Bravely
🂡 Measurement Problem
🂡 Vendetta - Curse of Raven's Cry
🂡 Trianguluv
🂡 Millennium - A New Hope
🂡 Two Worlds II HD - Call of the Tenebrae
🂡 Aircraft War X
🂡 Deponia: The Complete Journey
Little elf
🂡 False Shelter
🂡 Magma Tsunami
Lonely shooter
🂡 HOURS
🂡 Phantom Soldier
🂡 Zombie Zoeds
🂡 The Last Hope
🂡 Two Worlds II HD
🂡 Dungeon Creepster
🂡 Hacknet
🂡 Layers of Fear
🂡 Project First Contact
🂡 Taimumari
🂡 Story of a Cube
🂡 Clickdraw Clicker
🂡 Nash Racing
🂡 Battle for Enlor
🂡 ANIMALITY
🂡 Pain Train
🂡 MY FIGHT
🂡 Satellite Reign
☠ 🂡 Raven’s Cry (Historical Version)
🂡 Obscure Realm
Bacterium / 生命之旅
🂡 Heavy Gear Assault
🂡 The Crypts of Anak Shaba - VR
🂡 Mission: Escape from Island
🂡 ReignMaker
🂡 Zpeciation: Tough Days (TD)
Breach
🂡 Shadowrun Returns
🂡 Aftercharge
🂡 Enola
🂡 KnightShift
🂡 Chicken Shoot Gold
🂡 RoBoRumble
🂡 World War II: Panzer Claws
🂡 Battle vs Chess
🂡 Soldiers Lost Forever (-)
🂡 Dream Pinball D
🂡 PIGMENTUM
🂡 Heli Heroes
🂡 X-Blades
☠ 🂡 Nebula Online
🂡 World War III: Black Gold
🂡 Knights and Merchants
🂡 Star Phoenix
Dead Ground
🂡 Earth
🂡 Planets Under Attack
🂡 Two Worlds Epic Edition
🂡 Septerra Core
🂡 Picross Fairytale - nonogram: Red Riding Hood secret
🂡 Earth
🂡 Gorky
🂡 Enclave
🂡 SwitcheD
🂡 Earth Trilogy
🂡 Two Worlds II Castle Defense
🂡 SAMOLIOTIK
🂡 Are You Ready?
🂡 Other Tanks
🂡 Zzzz-Zzzz-Zzzz
🂡 Katy and Bob: Safari Cafe
🂡 Jagged Alliance - Wildfire
🂡 Dispatcher
🂡 SINISTRY SILINIUM
🂡 Galactic Fighter
🂡 Jack Orlando: Director's Cut
🂡 Iron Sky: Invasion
🂡 Love in the Glen
🂡 AI War: Fleet Command
🂡 One Last Chance
🂡 The Maze : Endless nightmare
🂡 Darconika: The Cube of Soul
🂡 is Better Than
🂡 My Name is You
🂡 Red Death
🂡 Invasion: Brain Craving
🂡 Last Days of Spring Visual Novel
🂡 Anykey Simulator
🂡 Iron Impact
🂡 Experience
🂡 Under Zero
🂡 True Lover's Knot
🂡 Inexistence
🂡 Cubium Dreams
🂡 Pixel Russia Streets
🂡 Legion Tale
🂡 Let's Draw
🂡 Tribal Pass
🂡 Little Kite
🂡 Detective Noir
🂡 Stickmageddon
🂡 The Flame in the Flood
🂡 Take Thy Throne
🂡 Heaven Island Life
🂡 Sleight
🂡 Desolate Wastes: Vendor Chronicles
🂡 Castle Werewolf D
🂡 Tourists Kidnapped a Little Bear
🂡 Journey To The Center Of The Earth
🂡 The Spirit Underneath
🂡 Germination
🂡 Masha Rescues Grandma
🂡 Head Shot
🂡 Invasion
🂡 Escape The Past
🂡 Big Journey to Home
🂡 Bloody Boobs
🂡 Existence speed
🂡 Purgatory
🂡 Super GunWorld
🂡 Dreaming Sarah
🂡 Mosaics Galore
🂡 SQR
🂡 Dungeon of Elements
🂡 WALLSLIDE
🂡 What's under your blanket !?
🂡 NeverEnd
🂡 Alter World
🂡 Star Project
🂡 Deadly
🂡 Swipecart
🂡 Roomscale Coaster
🂡 Crazy Oafish Ultra Blocks Big Sale
🂡 Marble Duel
🂡 The Sun Never Sets
☠ 🂡 Pressure
☠ 🂡 Landfill
Earth : The Moon Project
Earth : Escape from the Blue Planet
☠ 🂡 Marwin and The Evolution Stone
☠ Epic PVP Castles
☠ Don't Fall
☠ Lock Parsing
☠ 🂡 Showtime!
☠ 🂡 Adventures of Hooi
Check vs Mate - Dark Dessert DLC
Check vs Mate - Floating Island DLC
Little Kite - Original Soundtrack
Story of a Cube Soundtrack
Black Hole Hazard Soundtrack
Gorky - Soundtrack
Gorky – Digital Deluxe Content
Enclave - Digital Deluxe Content
Reflection of Mine - Soundtrack
Battle vs Chess - Dark Desert DLC
Two Worlds II - Pirates of the Flying Fortress
Battle vs Chess - Floating Island DLC
Reflection of Mine - Wallpapers
Two Worlds II - Call of the Tenebrae
Raven's Cry - Digital Deluxe Edition (Historical Version)
☠ Pirates of Black Cove Gold
Cold Blooded Cube
The Art Of Knuckle Sandwich
Morendar: Goblin Slayer
my dream
Destroy_the_devil
Cludbugz's Twisted Magic
Save the village chief
Experience
☠ Commander: Conquest of the Americas Gold
☠ East India Company Gold
Check vs Mate
Gunspell - Steam Edition
Yatsumitsu Fists of Wrath
Sid Meier's Civilization® III Complete
The God Paradox
Space Leprechaun
Trackless
Outline
Solar Battle Glargaz
Kicking Kittens: Putin Saves The World
Depth Siege Atlantis
MATH SPEED CHALLENGE
MATH PROBLEM CHALLENGE
Bit-Boom
QLORB
QLORB
Poultry Panic
Destination Dungeon: Crypts of Warthallow
XORPLE
STRETCH
Big Day
Stefanos Sizzling Pizza Pie
Digit Daze
🂡 Hyperdrive Massacre
Bathroom Chef
FPS - Fun Puzzle Shooter
Fitzzle Mighty Bears
Genetic Disaster
☠ BLED NAVALNY
🂡 What The Heck, Dude?
🂡 Starship Annihilator
☠ 🂡 Road Madness
🂡 RiotZ
🂡 AXYOS
🂡 RYAN BLACK
🂡 MY FIGHT
🂡 QUBIC
🂡 Outrunner
🂡 Neon Arena
🂡 Alice's Patchwork
🂡 Operation Breakout
🂡 JASEM: Just Another Shooter with Electronic Music
🂡 JiPS
🂡 Revenge of Roger Rouge
🂡 Oracle
🂡 Radioactive Puzzle
🂡 Drop The Bomb
🂡 Tumblestone [TRIAL]
🂡 Crispy Chicken
🂡 One Wish
🂡 Tribloos
🂡 Shoot Paint
🂡 Village Story
🂡 Other Tanks
Through Blocks
🂡 The Rake: Red Forest
🂡 PixBit
🂡 Experience
🂡 The Note
🂡 My Super Tower
🂡 Hell`s Little Story
🂡 NUKED KNIGHT
🂡 Star Project
🂡 Streng Check
🂡 Dark Project
Chicken Shoot Gold (+)
Arcane preRaise+Arcane RERaise
New Reality Studio Pack
☠ 🂡 North Side
☠ 🂡 To the home
☠ 🂡 Trashville
☠ 🂡 Turn Around
☠ 🂡 Piximalism
☠ 🂡 Nicolay's Adventure
☠ 🂡 Catacomb Explorers
☠ 🂡 Western Adventure
☠ 🂡 Cube Master
☠ 🂡 Pressure
☠ 🂡 Uncrowded
☠ 🂡 Nebula Online
☠ 🂡 Reed
🂡 Jack Orlando: Director's Cut
🂡 Enclave
🂡 Earth HD
🂡 Earth Trilogy
🂡 Two Worlds: Epic Edition
🂡 SwitcheD
🂡 Two Worlds II Castle Defense
🂡 Dream Pinball D
🂡 Planets Under Attack
🂡 Heli Heroes
🂡 X-Blades
🂡 Chicken Shoot Gold
🂡 World War III: Black Gold
🂡 Jagged Alliance - Wildfire
🂡 World War II: Panzer Claws
🂡 Chicken Shoot
🂡 Gorky
🂡 Iron Sky: Invasion
🂡 Battle vs Chess
🂡 Knights and Merchants
🂡 Earth
🂡 KnightShift
🂡 RoBoRumble
🂡 Septerra Core
🂡 The I of the Dragon
🂡 Purgatory II
🂡 Warfront Defenders: Westerplatte
🂡 Rabiez: Epidemic
🂡 So Many Cubes
🂡 Data Hacker: Corruption
🂡 Data Hacker: Initiation
🂡 The Dreamlord
🂡 AI: Rampage
🂡 POLYWAR
🂡 Drift (Over) Drive
🂡 Deadly Animal Duel
🂡 Atonement: Scourge of Time
🂡 Atonement : Ruptured by Despair
🂡 Broken Dreams
🂡 City of Chains
☠ 🂡 Elements: Soul of Fire
🂡 Guardians of Victoria
🂡 Hero Quest: Tower Conflict
🂡 Incitement
🂡 Invasion: Brain Craving
☠ 🂡 Love is Blind: Mutants
🂡 rooMaze
🂡 SweatShop
🂡 Vindictive Drive
🂡 Hyposphere
🂡 Langoth
🂡 Merger D
🂡 NeverEnd
🂡 Adventures On The Polluted Islands
🂡 BitMaster
🂡 Crab Dub
🂡 Cyber City : The Visual Novel
🂡 Bacteria
🂡 Liveza Death of the Earth
🂡 Citalis
🂡 Madrobot X
🂡 Black Sand Drift
🂡 Cranium Conundrum
🂡 The Pasture
🂡 Save the Ninja Clan
🂡 Energy Cycle
🂡 Machine Made: Rebirth
🂡 Russian SuperHero Dead Ivan
🂡 Make it indie!
🂡 NORTH
🂡 Retention
🂡 Just Hero
🂡 Gone In November
🂡 Energy Cycle Collector's Edition
🂡 Energy Balance
🂡 Dear RED - Extended
🂡 Puzzle Galaxies
🂡 Heaven Forest - VR MMO
🂡 Heaven Forest NIGHTS
🂡 Heaven Island - VR MMO
🂡 The Deer
🂡 Catch a Falling Star
🂡 Lup
☠ 🂡 Unalive
☠ 🂡 Forbidden planet
🂡 Dead Bits (GAME + SOUNDTRACK)
🂡 Overcast - Walden and the Werewolf
☠ 🂡 Fergus The Fly
🂡 Jumping Tank
🂡 aMAZE
🂡 aMAZE
🂡 A Detective's Novel
🂡 The Orb Chambers II
🂡 Dungetris[ЕСТЬ ДУБЛИ В ТОВАРЕ]
🂡 Finnish Roller
🂡 Alchemyland
🂡 Alien Hostage
🂡 BitRay
🂡 ORBITAL
🂡 The Astral Hero
🂡 Trouble In The Manor
🂡 Fluffy
🂡 SAMOLIOTIK
🂡 Lost Moon
🂡 Time Ramesside (A New Reckoning)
🂡 Tomato Way
🂡 Despair
🂡 CRACKHEAD
🂡 Slingshot people
Soldier of Failure
Breakout Invaders
Tompi Jones
Protect your planet
Space Googy
☠ Space Ranger vs Reptiloids
Mover
Pixel Car
Hell in Paradise
Sky Dodge[ЕСТЬ ДУБЛИ В ТОВАРЕ]
Airbo
The Slug
☠ O! STRELALKA!!!
The Duller
ROS
Light Cube
Froggy BOI
ORIX!
☠ Pixel War
Save The Villy
Super B-Dino's adventures
RaKoval~Nya: Escape Edition
☠ Simulator gas station
☠ AOK Adventures Of Kok
Kim Jong-Boom
No Lights
FreeFly Burning
Cyber Utopia
Numberline
☠ NeonGalaxy Wars
Happy Santa
Lucky Panda
Soldier of Failure: Operation Zombie
Soldier of Failure
☠ Psi Project
Little Dog
Forest Guardian
Iron Knight
Crazy Scientist
Eared Hero
Caveman Alive
Dark Maze
Flow:The Sliding
☠ OHOTA KREPKOE
illie
Stone Flower
Battle of Frigates
CRYLINE
☠ HardBall
☠ Adventure Rage
Cuco
Old School FOTD
☠ Circle Ball
☠ Make Border Great Again!
Prison Chainball Massacre
Yashik
DAMN!
Plane War
DeFaster
Gun-Running War Dogs
Super Mr Kake
Travildorn
ClickOFast
The Brave Mouse
Project Druid - D Labyrinth Explorer-
aMAZE D
☠ AppleSnake
Kama Bullet Heritage
Deadly Sky
Botology - Map "Zerex" for Survival Mode
Botology - Map "Targul" for Survival Mode
Botology - Map "Sartilus" for Survival Mode
Botology - Map "Barazin" for Survival Mode
Darkness Assault - New Costumes
Darkness Assault - Extra guns
Darkness Assault - Soundtrack
Black Sand Drift Collector's Edition Content
Heaven Island VR MMO - Paradisac Soundtrack
Bacteria Soundtrack
Bequest
Bacteria Collector's Edition Content
Office Battle - Brutal Mode
Crab Dub Soundtrack
Energy Balance Soundtrack
Energy Cycle Collector's Edition Content
Energy Cycle Soundtrack
Farnham Fables Tape Episode
Gone In November Collector's Edition Content
Hexoscope Collector's Edition Content
Hexoscope OST
Hiiro - Collector's Edition Content
It's Spring Again Collector's Edition Content
Just Hero Soundtrack
Turn Around DLC - Additional Campaign # - Slaughterhouse
Turn Around DLC - Additional Campaign # - The village of grandfather
SAMOLIOTIK - SOUNDTRACK
Sophia (for Athopiu)
Disastr_Blastr - Soundtrack_to_Disastr
Stones of Sorrow - Soundtrack by Neoandertals
Genius Greedy Mouse: Greedy of XOR
Wordlase - Soundtrack
HardBall Soundtracks
NGHTMN Soundtrecks
Cyber Utopia - Artworks
🂡 Story of a Cube
One Manga Day - Bonus Content
Tower Mode
Kabitis in Bibou's Game
PHAT PHROG UNCAGED
Project Pulsation - Soundtracks
Creature Clicker - Starter Pack
Creature Clicker - Supporter Pack
Creature Clicker - Deluxe Pack
Infinitum - Soundtracks
ZION - Soundtracks
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2019.03.14 18:47 SocraTetres The "Open World" Mistake

The
Video games as a medium have a unique problem of facing an inability to define genres in a satisfactory way. While some games have found a level of comfort with using the same genres as books and movies, such as horror and action adventure, most others struggle. There is the issue of gameplay. A person who loved the scares of Outlast is not necessarily going to enjoy playing the RPG-Maker darling Corpse Party. In that same vein a Call of Duty player will not necessarily enjoy BioShock, despite both being First-Person Shooters. Books, shows, and movies are passive entertainment and the basic structure of storytelling in such mediums have existed for thousands of years. It makes sense to define their genres by the kind of story being told. The uniquely interactive medium of videogames have not existed for even a single century yet. Thus it is entirely reasonable that we simply do not know how to define game genres in the best way.
In the industry’s youth, a number of genre-naming conventions developed. Game genres are usually based on Player-Character movement, Camera Placement, Map Design, or the size of the Development Studio. There is also Narrative Structure Genres: Role-Playing Game, Point and Click, Visual Novels. Usually it is the case that no single genre tag is sufficient to describing the feel that a developer wants to sell. As a result, we typically mix and match the common tags, or even invent new ones when we think we have made something unique. The terms “Hero Shooter,” “Souls-Like,” and “Rogue-Like” come to mind. Because of this problem of specificity, the frequent result in people is simply not getting the kind of game that they want to experience. Instead people pursue a gameplay experience mainly on visuals, popularity, lucky circumstance, or reliance on an algorithm that track player’s full library of games.
I fall into a camp that thinks we should find a way to classify games not just by the indefinitely varied number of mechanics and means to design games, but by something more fundamental. The closest thing I have encountered that matches this is the idea of Core Engagement, the thing that games focus on that causes a player to feel rewarded and entertained. Bartel’s Taxonomy of Socializers, Killers, Achievers, and Explorers provided this sort of approach for multiplayer games that became instrument to how Massive Multiplayer Online Games are made, and in turn moved on to affect the industry as a whole using common features like achievement trophies and leaderboards.
Bartel’s Taxnomy and the idea of core engagement have been remarkably functional in helping to think about games, and advance creating gaming experiences with more depth. But why should we give priority to something like core engagement? Why not just use both the naming conventions we are accustomed to and also use core engagement as a side note? Well this is because not giving preference to core engagement can and has caused the loss of entire genres of games. Some of which have luckily come back in different forms recently, but not all. The main way I will discuss this is to talk about how problematic the genre called “Open-World” has been over time.
Perhaps the very first open-world game was The Legend of Zelda; 2D sprites with an angled top-down perspective created the illusion of moving through an open field to explore caves, find tools, and experience more of the world in the game. The first version of open-world games that we would recognize today are the open-map 3D Platformer and Collect-athon games. Games like Spryo and Mario 64. These games had multiple open maps with items to collect as players ran vaguely toward some larger goals. But the separation of loading screens and the language of more familiar 2D platformers prevented these games from being called open-world. Then Grand Theft Auto came out and the idea of an open-world without hard and fast goals became the ideal.
We eventually developed the term “Sandbox” for such games, juxtaposed against open worlds with isolated set-pieces termed “Amusement Parks.” Thanks to GTA, the setting of an open map became the way to make a big game. Racing games like Need for Speed, superhero games like Spider-Man and Infamous, Western role-playing games started adopting it style wholesale. As a result, people began to loss interest in turn-based and tactics role-playing games, as well as 3D Collect-athons like Jak & Daxter and Ratchet & Clank. If not from the fans, at least games media began talking about those older genres as if they were played out and obsolete compared to new standards.
The Ubisoft open-world games came to define what this genres meant on console as people began resisting clones of GTA in other games. Assassin’s Creed, as a series, was for a time the epitome of this genre on consoles with its yearly release. While World of Warcraft redefined what a Massive Multiplayer Online game was on PC. And there were still games, like Saint’s Row, that attempted to double-down on the aimless fun aspect of GTA.
Whenever publishers came out claiming that their next release was the largest map they have ever made, even up through games as recent as Fallout 4, the point of promotion was countered with the common wisdom developed through years of Assassin’s Creed-esque games, “It does not matter how big the map is if there is nothing to do in it.” As though they forgot all the self-made fun people created while playing GTA, a game that did not prioritize dense map-markers for events as part of the design. Nor did that wisdom truly apply to the vast exploration of The Elder Scrolls: Skyrim, which took the mantle of “best open world game” back in 2011.
Then came The Witcher 3, the 2015 open-world game masterpiece that was hailed as the new standard bearer for open-world games in the future. And, for a time, this remained the case. Fallout 4, as the next pedigree open-world game, was compared to The Witcher thoroughly, and was highly criticized not just for the debacle between Sony and the modding community that developed around Skyrim, but for the repetitive fetch quests and over-simplified dialogue system. The variety of quests and sophisticated dialogue systems of The Witcher being just two of the most important, laudable factors of the game.
The Witcher’s maps were large and varied, easily traversed, and yet fully populated with a variety of interest points that could be stumbled upon or led-to by questlines and message boards. Combat had multiple trees of skillsets for a variety of playstyles, and switched between quickly once players found the item that allowed for reallocation of player-statistics. Gradually perfecting the Witcher-set items created long-lasting rewards for the different playstyles. While less effective compared to other rewards in the game, The Witcher also had a variety of interesting and comical items for collection, like a sword used for Cheese-based fortune telling. There was a degree of repetitiveness to The Witcher for sure, but it offered enough variety and narrative connections alongside scale of vastness that kept the experience fresh.
But now we have The Legend of Zelda: Breath of the Wild. The new open world game flag bearer. The standard by which all open-world games are to be judged. And yet, most games media has not taken to comparing Breath of the Wild to The Witcher 3. When lauding The Legend of Zelda Breath of the Wild, why did we not hold it to a standard that we supposedly set for a genre of game that we have, for decades, treated as a coherent whole?
We are not at the point where I should reintroduce why core engagement concepts are also important for this discussion. The direction and focus of these two games are vastly different, despite both being nearly perfect open-world experiences. Let us just take a moment to appreciate the role the term “Open-World Game” contributed to the fall of the 3D Platformer Collect-athons and Turn-Based RPGs, which have recently made a resurgence with games like Ratchet & Clank 4 and Ukelele, and RPGs like Persona 5. The boom of the nostalgia-market has caused many of us to remember a kind of enjoyment not being delivered on by our modern game developers with larger profiles.
I recently saw a video on Youtube that talked about how important the amount of empty space was in The Legend of Zelda: Breath of the Wild to create the sense of scale, and the feeling of enjoyment in the game. The argument was that the scale makes the grandeur and the enjoyment of exploring Breath of the Wild’s game world even greater, with which I agree. But notice how that very idea directly contradicts the common wisdom of open-world games we had before during the golden years of Assassin’s Creed, that size did not matter if there was not enough variety and density of things to do. This same youtubber took a line of argument that I had to disagree with entirely. They began to portray Ubisoft games, and open-world games like it, as unnecessary cluttering of activity and map-markers. Another game, however, created that style of open-world in a remarkable way, Guerilla Games’ Horizon: Zero Dawn.
Horizon: Zero Dawn was an amazing game. Having a unique world of living machines, all of which are visibly acting in concert, achieving smaller goals, and working toward some larger goal as though the player did not even exist makes the world itself a living character and a mystery to be uncovered. I struggle to think of a game that took a Force of Nature Antagonist and made it a real actor in such a sophisticated way. All these map-markers for Horizon: Zero Dawn are integral to seeing that bigger picture of the world and its goals. Going to those markers always creates multiple, lasting benefits in the form of story, equipment, and convenience.
In contrast, the ultimate benefit for finding the 120 shrines in Breath of the Wild are items that will inevitably be consumed and lost and fast-travel points. The utility of collecting all 900 Korok seeds is literally a pile of golden poop. This is not an exaggeration, but an actual description of the in-game reward. That degree of repetitiveness and inconvenience of distance and time, without a lasting payoff, is usually a death knell for open-world games. Yet it did not detract from the enjoyment of Zelda at all. The existence of densely populated map-points also did not really detract from Horizon: Zero Dawn. While The Witcher 3 was somewhere right in the middle, and had hardly any repetitiveness for its map points. This is because all three of these games have different core engagements as their main focus.
The Legend of Zelda: Breath of the Wild has a primary core engagement of Exploration, just as the original did, and most of its game mechanics and design are aimed to encourage that exploration. From my perspective, a core engagement is best understood as the activity in the game that makes the player feel rewarded for their play. As a result, core engagement is highly subjective to the player. For Exploration, the enjoyment comes from merely being in and experiencing the world. The act of just moving forward is the joy. Seeing the beautiful, whimsical world of Zelda is like moving through an artbook of desktop wallpapers. Taking pictures with the Sheika Slate lets you capture that moment of, “I was there!” The physics and chemistry of how fire, metal, wood, electricity, and water made the game world alive and interactive. The constant breaking of every single item in the game pushes the player to move forward, to collect items that act as safety blanket, to empower moving forward again and collecting more. Everything from starting the game from a high vantage point looking out at the world to making each point of interest a vantage point on two other points of interest reinforces the desire to move forward.
And yet, that same lack of permanence, and the repetitiveness of shrines and Korok seeds is directly discouraging to a different kind of care engagement often used in open-world games: Discovery.
Discovery is the other half of Bartel’s Taxonomy archetype called the Explorers. The feeling of reward in discovery games comes from uncovering secrets and finding hidden lore. It is the feeling that you have something unique, something new, and something permanent enough to stand the test of time. In The Witcher 3 you find diagrams for Witcher gear for these different, nearly dead schools of this particular profession. Not just getting the ability to make these items, but the stories of who had to die and the magic or sabotage that brought these diagrams to that part of the world where I found them, is an experience that defines the player’s life in the world. Yes, there is a lot of hunting monsters, but every bounty has a unique story behind figuring out which monster was the cause and how to prepare for that monster. Thus, every unique sword or potion becomes a badge that says, “This is the truth that I revealed!”
The problem with discovery is that it has massive diminishing returns. A player who feels rewarded by discovery will explore for hours to find that secret but will have zero patience for that exploration if what they discover is just more of the same. For an example of a game whose main focus is discovery see NieR:Automata. Finding and upgrading weapons never really changes how that game feels, or make it easier, but each step of upgrading reveals a new portion of a short story that informs players to the history of the world of which not even the characters in the game are aware. The ultimate prize for unlocking all these stories is a new possible ending to the game that reveals even more story. Every bit is a new experience toward the ultimate mystery of what the world is trying to teach you. For fans of open world games that focus on Discovery, Exploration type game mechanics can feel obtrusive and infuriating. Horizon: Zero Dawn, on the other hand, puts its main focus on a different core engagement from the other two: Achievement.
Achievement, as a core engagement, creates a feeling of reward from the act of completion. Moving past a boss that marks the end of a zone, filling map markers until none are left, finding every kind of monster, having every kind of armor, and of course getting all the trophies the game offers for your out-of-game account. Anything that brings a bar up to 100% finished. Yes, Horizon: Zero Dawn has discovery and exploration, but the map markers, the feeling of “go there and get that done” fuels that function. This Achievement engagement is also the core focus of the recently acclaimed Marvel’s Spider-Man on PS4.
This highlights the problem of using the words “Open World” as a genre tag, because using this method of bundling vastly different experiences together as though they all point to the same end both misunderstands the different ways games can form. More worrisome is that games media attention for one game that delivers on one kind of engagement can convince developers that one kind of engagement is superior to others, and thus destroy those kinds of games’ ability to get made.
Much of games media has said that The Legend of Zelda: Breath of the Wild is the new standard for open world games. Ask yourself, “What did Breath of the Wild do that a game like Fallout 4 or New Vegas could benefit from?” Ho would Breath of the Wild make Metal Gear Solid 5: The Phantom Pain a better game? Also ask, what can Breath of the Wild bring to these games for people who are not fans of The Legend of Zelda? I’m willing to bet that your answers will not be terribly remarkable innovations, and, if they are, would probably rewrite the foundations of what makes those games uniquely enjoyable experiences. I think the Breath of the Wild is an amazing game, and the focus on Exploration enabled Zelda to be fun and satisfying for a 15 minutes session to a six-hour marathon. That also made it the perfect game to embody the vision of what the Switch console aims to be. But do we really want to sacrifice what came before, and where those games could go, because of Zelda?
Imagine The Witcher 3 limited to the concentric circle corridors that comprise the open world of Bloodborne. Imagine Bloodborne allowing you to climb any wall in the way Breath of the Wild does. Imagine Marvel’s Spider-Man putting a stamina meter on how much you could climb on walls or swing from webs before falling. Designs that serve one open world’s core engagement could be ruinous to another open world.
Now let us take some time to outline a taxonomy of the kinds of core engagement I have observed, and what causes entertainment and feelings of reward in each. Of course, games can and will overlap their core engagements, but I believe this system would be a little more clear than the hodge-podge of genre mixing that has us comparing games like Warframe and Mass Effect for both being third-person, over the shoulder shooters.
I have already gone into Exploration, Discovery, and Achievement in regards to open world games, so I will not rehash those in too much detail. However, I do want to outline some examples of games that fall into those engagements. For Exploration take a look at The Witness, Subnautica, and No Man’s Sky. For Discovery trying playing NieR:Automata and The Talos Principle. For examples of isolated engagements of achievement most mobile games will be focusing on this, but for the most pat achievement has been subsumed into the trophy system. Try playing Bloodborne, and focus on how it feels to get past the first area of the game, and each subsequent boss.
A form of core engagement that is very frequent in games is what I call Victory. Victory is straight forward enough. This is the feeling that you have been proven to have a skill or mastery that is greater than someone else’s. Tis would fall in line with Bartel’s Taxonomy in the category of “Killers.” I take issue with this title, however, because when we remove that core engagement from a multiplayer game that also contains other engagements which could be spoiled, the negative denotation of the word “Killer” stops being appropriate. I would agree that when the loser of these games become particularly angered, it can add to the enjoyment of victory. It has a certain degree of schadenfreude. However I think that it feeds into the superiority feelings at the heart of victory being extended to social or emotional superiority. Games like Street Fighter, Overwatch, and Call of Duty mainly fall into this group, and the mission results screen provides this despite playing cooperative missions. A game type I have heard called “co-opetition,” combining the words cooperation with competition.
One of the early core engagements that was prominent in 3D platformers is Collection. This is the sense of reward gained from shiny items waiting to be picked up. It is almost an addictive, compulsive reaction, like picking up pennies from the sidewalk. It differs from discovery, because the items to pick up are readily available, visually appealing, and often have a worth of currency that suggest some further gain down the road. It also differs from Achievement, because the impulse to collect the object need not be established by being limited resource. For this experience, try Ukelele, Banjo Kazooie, or even the original Super Mario.
A core engagement that has truly benefitted from the recent changes in PC gaming is Creation. This si the joy of looking at the rules of how a world works and making something new and unique in it. This is the settlement builder in Fallout 4, and the continued thriving of the creative mode in Minecraft. This can also be discovering a unique way to shift or execute the Metagame in Hearthstone, or any collectable card game. This engagement comes when the player feels empowered to exercise their own artistry.
Socialization is a core engagement most commonly associated with massive multiplayer online games. Game-like social media websites like Gaia Online and Neopets maximized on this, and Second Life made it the sole focus. Most people who play massive multiplayer role-playing games who stay for long periods of time actively maintain social groups to continue enjoying the game. This sort of engagement most frequently forms outside of games in fan communities and other social media sites, while not actively given consideration in-game.
Another core engagement in games is Story. When I say story, I do not mean the unique forms of environmental storytelling, player-driven emergent story, and the other such narrative structures available to games. I mean the passive enjoyment of seeing someone else’s story being told to you. These are the books you find scattered around Skyrim, or the long cutscenes that play in Uncharted. The reason why this is so controversial is because not everyone is in agreement about whether this engagement can rightly be called a game at all. Games are often defined by interactivity, rules, and conditions for failure. When expanded to game narratives, the expectation is that your decisions and actions as a player-character can impact the story, and feel like it does so in a substantial, potentially destructive way. If that is not there, how would games be able to claim to be different from books, radio, movies, or television? A story may play from an executable file on PC, or from a disc or cartridge, but does that really make that story also a game? It is definitely a question that needs to be struggled with. For an example, try playing a few of the Telltale series of games, and pay attention to the formula of how Telltale makes its stories. These games really straddle the line, and can help you make your own decision f whether they should be called games. Regardless, story plays a large role in gaming, and is often the main reason for playing games in the first place.
There is another core engagement that I call Number-Control, and this one is a personal favorite of mine. This is the sense of reward that comes from really digging in to the systems of a game, and what strategies can be devised to maximize efficiency on the way to the game’s goals, but also in how to turn unique or entertaining options into working strategies. This kind of engagement is frequently found in turn-based role-playing games, real time strategy like StarCraft, and tactics games like Fire Emblem and XCOM. If you are a Dark Souls player and ever tried to find a way to make a Luck-based build work, then you know this feeling. Number Control is all about making something specific and advantageous within extremely deep or complex systems. Number Control embraces tedium, because the time investment has immediate payout, and endless experimentation.
I struggle with this category of Number Control however, because I am tempted to put the engagement that occurs simply from watching numbers grow into this category. But such is fundamentally different in that such an engagement need not have any control at all. If you enjoy simply watching numbers go up, the word “Growth” may better serve to describe your satisfaction. Clicker games, such as Cookie Clicker, isolate this enjoyment.
The last core engagement I want to highlight is simply “Play.” Play is also used to distinguish certain activities of fun away from being games. Like Children on a playground, rules are either non-existent or fluidly come and go as the players please. Play can allow for making your own game in the mix of other systems, but not being held to it when something more fun comes along, nor losing or being stopped when you refuse to cooperate with it. Grand Theft Auto and other sandbox games maximize on just letting players do as they please without pushing for consequences. IF you ever play the game Prop Hunt and just stop to look at something stupid that accidentally happened with how a player tried to hide, and then let them go fix their hiding spot even though the clock was already counting down, then you know what it means to prioritize play in a game.
This ends the list of the SocraTetris’s taxonomy of core engagements but let me emphasize that I do not believe this list is exhaustive to any extent. Since I made this list myself, without really hashing it out with others, I do not even expect it to be entirely accurate or precise. For example, something this list lacks is isolating the core engagement that comes from different approaches to the horror genre in videogames: jump-scares, thrill, gore, dread, and psychological. These being words I have heard used to describe different kinds of horror, but I have no personal insight into their design.
Perhaps I did not truly get at the root of the enjoyment for some of the core engagements I proposed or conflated different core engagements that ought to be separate. At the same time, I think I have been able to highlight what makes a wide variety of games rewarding for different people, and why a criticism of a game might not be an inherent problem in its design, but a mechanic pointed toward a core engagement in which we are simply not personally interested.
Imagine what kind of games can be made when the first question is, “What kind of fun do we want to make?” rater than, “Where should the camera be placed?” or, “How big should we make the map?” When reviewing games, we can more directly talk about why it is enjoyable, and how well it delivered on that experienced, while also connecting that experience to games that are fundamentally different in its gameplay. Imagine an open world game where numbers-control is the core engagement, or a first-person shooter focused on empowering player creation (which may in fact just be MineCraft). If we shift our thinking in this way, think of how much wider and limitless the old genres can become? I think it would help us reach what I think we all can agree is the ultimate goal: play more game.

Thank you for taking the time to read this, I hope you got something to take away from it.
If you did and would like to talk to me directly you get find me on twitter @Socratetres
And if you would like to see more of my writing you can find me on youtube by searching SocraTetris

https://preview.redd.it/6issbjxsg4m21.png?width=240&format=png&auto=webp&s=9dc15955c15e81e1fd0bf95b8ce3c8d773a3e814
submitted by SocraTetres to gaming [link] [comments]


2019.03.13 15:10 SocraTetres The "Open World" Mistake

Video games as a medium have a unique problem of facing an inability to define genres in a satisfactory way. While some games have found a level of comfort with using the same genres as books and movies, such as horror and action adventure, most others struggle. There is the issue of gameplay. A person who loved the scares of Outlast is not necessarily going to enjoy playing the RPG-Maker darling Corpse Party. In that same vein a Call of Duty player will not necessarily enjoy BioShock, despite both being First-Person Shooters. Books, shows, and movies are passive entertainment and the basic structure of storytelling in such mediums have existed for thousands of years. It makes sense to define their genres by the kind of story being told. The uniquely interactive medium of videogames have not existed for even a single century yet. Thus it is entirely reasonable that we simply do not know how to define game genres in the best way.
In the industry’s youth, a number of genre-naming conventions developed. Game genres are usually based on Player-Character movement, Camera Placement, Map Design, or the size of the Development Studio. There is also Narrative Structure Genres: Role-Playing Game, Point and Click, Visual Novels. Usually it is the case that no single genre tag is sufficient to describing the feel that a developer wants to sell. As a result, we typically mix and match the common tags, or even invent new ones when we think we have made something unique. The terms “Hero Shooter,” “Souls-Like,” and “Rogue-Like” come to mind. Because of this problem of specificity, the frequent result in people is simply not getting the kind of game that they want to experience. Instead people pursue a gameplay experience mainly on visuals, popularity, lucky circumstance, or reliance on an algorithm that track player’s full library of games.
I fall into a camp that thinks we should find a way to classify games not just by the indefinitely varied number of mechanics and means to design games, but by something more fundamental. The closest thing I have encountered that matches this is the idea of Core Engagement, the thing that games focus on that causes a player to feel rewarded and entertained. Bartel’s Taxonomy of Socializers, Killers, Achievers, and Explorers provided this sort of approach for multiplayer games that became instrument to how Massive Multiplayer Online Games are made, and in turn moved on to affect the industry as a whole using common features like achievement trophies and leaderboards.
Bartel’s Taxnomy and the idea of core engagement have been remarkably functional in helping to think about games, and advance creating gaming experiences with more depth. But why should we give priority to something like core engagement? Why not just use both the naming conventions we are accustomed to and also use core engagement as a side note? Well this is because not giving preference to core engagement can and has caused the loss of entire genres of games. Some of which have luckily come back in different forms recently, but not all. The main way I will discuss this is to talk about how problematic the genre called “Open-World” has been over time.
Perhaps the very first open-world game was The Legend of Zelda; 2D sprites with an angled top-down perspective created the illusion of moving through an open field to explore caves, find tools, and experience more of the world in the game. The first version of open-world games that we would recognize today are the open-map 3D Platformer and Collect-athon games. Games like Spryo and Mario 64. These games had multiple open maps with items to collect as players ran vaguely toward some larger goals. But the separation of loading screens and the language of more familiar 2D platformers prevented these games from being called open-world. Then Grand Theft Auto came out and the idea of an open-world without hard and fast goals became the ideal.
We eventually developed the term “Sandbox” for such games, juxtaposed against open worlds with isolated set-pieces termed “Amusement Parks.” Thanks to GTA, the setting of an open map became the way to make a big game. Racing games like Need for Speed, superhero games like Spider-Man and Infamous, Western role-playing games started adopting it style wholesale. As a result, people began to loss interest in turn-based and tactics role-playing games, as well as 3D Collect-athons like Jak & Daxter and Ratchet & Clank. If not from the fans, at least games media began talking about those older genres as if they were played out and obsolete compared to new standards.
The Ubisoft open-world games came to define what this genres meant on console as people began resisting clones of GTA in other games. Assassin’s Creed, as a series, was for a time the epitome of this genre on consoles with its yearly release. While World of Warcraft redefined what a Massive Multiplayer Online game was on PC. And there were still games, like Saint’s Row, that attempted to double-down on the aimless fun aspect of GTA.
Whenever publishers came out claiming that their next release was the largest map they have ever made, even up through games as recent as Fallout 4, the point of promotion was countered with the common wisdom developed through years of Assassin’s Creed-esque games, “It does not matter how big the map is if there is nothing to do in it.” As though they forgot all the self-made fun people created while playing GTA, a game that did not prioritize dense map-markers for events as part of the design. Nor did that wisdom truly apply to the vast exploration of The Elder Scrolls: Skyrim, which took the mantle of “best open world game” back in 2011.
Then came The Witcher 3, the 2015 open-world game masterpiece that was hailed as the new standard bearer for open-world games in the future. And, for a time, this remained the case. Fallout 4, as the next pedigree open-world game, was compared to The Witcher thoroughly, and was highly criticized not just for the debacle between Sony and the modding community that developed around Skyrim, but for the repetitive fetch quests and over-simplified dialogue system. The variety of quests and sophisticated dialogue systems of The Witcher being just two of the most important, laudable factors of the game.
The Witcher’s maps were large and varied, easily traversed, and yet fully populated with a variety of interest points that could be stumbled upon or led-to by questlines and message boards. Combat had multiple trees of skillsets for a variety of playstyles, and switched between quickly once players found the item that allowed for reallocation of player-statistics. Gradually perfecting the Witcher-set items created long-lasting rewards for the different playstyles. While less effective compared to other rewards in the game, The Witcher also had a variety of interesting and comical items for collection, like a sword used for Cheese-based fortune telling. There was a degree of repetitiveness to The Witcher for sure, but it offered enough variety and narrative connections alongside scale of vastness that kept the experience fresh.
But now we have The Legend of Zelda: Breath of the Wild. The new open world game flag bearer. The standard by which all open-world games are to be judged. And yet, most games media has not taken to comparing Breath of the Wild to The Witcher 3. When lauding The Legend of Zelda Breath of the Wild, why did we not hold it to a standard that we supposedly set for a genre of game that we have, for decades, treated as a coherent whole?
We are not at the point where I should reintroduce why core engagement concepts are also important for this discussion. The direction and focus of these two games are vastly different, despite both being nearly perfect open-world experiences. Let us just take a moment to appreciate the role the term “Open-World Game” contributed to the fall of the 3D Platformer Collect-athons and Turn-Based RPGs, which have recently made a resurgence with games like Ratchet & Clank 4 and Ukelele, and RPGs like Persona 5. The boom of the nostalgia-market has caused many of us to remember a kind of enjoyment not being delivered on by our modern game developers with larger profiles.
I recently saw a video on Youtube that talked about how important the amount of empty space was in The Legend of Zelda: Breath of the Wild to create the sense of scale, and the feeling of enjoyment in the game. The argument was that the scale makes the grandeur and the enjoyment of exploring Breath of the Wild’s game world even greater, with which I agree. But notice how that very idea directly contradicts the common wisdom of open-world games we had before during the golden years of Assassin’s Creed, that size did not matter if there was not enough variety and density of things to do. This same youtubber took a line of argument that I had to disagree with entirely. They began to portray Ubisoft games, and open-world games like it, as unnecessary cluttering of activity and map-markers. Another game, however, created that style of open-world in a remarkable way, Guerilla Games’ Horizon: Zero Dawn.
Horizon: Zero Dawn was an amazing game. Having a unique world of living machines, all of which are visibly acting in concert, achieving smaller goals, and working toward some larger goal as though the player did not even exist makes the world itself a living character and a mystery to be uncovered. I struggle to think of a game that took a Force of Nature Antagonist and made it a real actor in such a sophisticated way. All these map-markers for Horizon: Zero Dawn are integral to seeing that bigger picture of the world and its goals. Going to those markers always creates multiple, lasting benefits in the form of story, equipment, and convenience.
In contrast, the ultimate benefit for finding the 120 shrines in Breath of the Wild are items that will inevitably be consumed and lost and fast-travel points. The utility of collecting all 900 Korok seeds is literally a pile of golden poop. This is not an exaggeration, but an actual description of the in-game reward. That degree of repetitiveness and inconvenience of distance and time, without a lasting payoff, is usually a death knell for open-world games. Yet it did not detract from the enjoyment of Zelda at all. The existence of densely populated map-points also did not really detract from Horizon: Zero Dawn. While The Witcher 3 was somewhere right in the middle, and had hardly any repetitiveness for its map points. This is because all three of these games have different core engagements as their main focus.
The Legend of Zelda: Breath of the Wild has a primary core engagement of Exploration, just as the original did, and most of its game mechanics and design are aimed to encourage that exploration. From my perspective, a core engagement is best understood as the activity in the game that makes the player feel rewarded for their play. As a result, core engagement is highly subjective to the player. For Exploration, the enjoyment comes from merely being in and experiencing the world. The act of just moving forward is the joy. Seeing the beautiful, whimsical world of Zelda is like moving through an artbook of desktop wallpapers. Taking pictures with the Sheika Slate lets you capture that moment of, “I was there!” The physics and chemistry of how fire, metal, wood, electricity, and water made the game world alive and interactive. The constant breaking of every single item in the game pushes the player to move forward, to collect items that act as safety blanket, to empower moving forward again and collecting more. Everything from starting the game from a high vantage point looking out at the world to making each point of interest a vantage point on two other points of interest reinforces the desire to move forward.
And yet, that same lack of permanence, and the repetitiveness of shrines and Korok seeds is directly discouraging to a different kind of care engagement often used in open-world games: Discovery.
Discovery is the other half of Bartel’s Taxonomy archetype called the Explorers. The feeling of reward in discovery games comes from uncovering secrets and finding hidden lore. It is the feeling that you have something unique, something new, and something permanent enough to stand the test of time. In The Witcher 3 you find diagrams for Witcher gear for these different, nearly dead schools of this particular profession. Not just getting the ability to make these items, but the stories of who had to die and the magic or sabotage that brought these diagrams to that part of the world where I found them, is an experience that defines the player’s life in the world. Yes, there is a lot of hunting monsters, but every bounty has a unique story behind figuring out which monster was the cause and how to prepare for that monster. Thus, every unique sword or potion becomes a badge that says, “This is the truth that I revealed!”
The problem with discovery is that it has massive diminishing returns. A player who feels rewarded by discovery will explore for hours to find that secret but will have zero patience for that exploration if what they discover is just more of the same. For an example of a game whose main focus is discovery see NieR:Automata. Finding and upgrading weapons never really changes how that game feels, or make it easier, but each step of upgrading reveals a new portion of a short story that informs players to the history of the world of which not even the characters in the game are aware. The ultimate prize for unlocking all these stories is a new possible ending to the game that reveals even more story. Every bit is a new experience toward the ultimate mystery of what the world is trying to teach you. For fans of open world games that focus on Discovery, Exploration type game mechanics can feel obtrusive and infuriating. Horizon: Zero Dawn, on the other hand, puts its main focus on a different core engagement from the other two: Achievement.
Achievement, as a core engagement, creates a feeling of reward from the act of completion. Moving past a boss that marks the end of a zone, filling map markers until none are left, finding every kind of monster, having every kind of armor, and of course getting all the trophies the game offers for your out-of-game account. Anything that brings a bar up to 100% finished. Yes, Horizon: Zero Dawn has discovery and exploration, but the map markers, the feeling of “go there and get that done” fuels that function. This Achievement engagement is also the core focus of the recently acclaimed Marvel’s Spider-Man on PS4.
This highlights the problem of using the words “Open World” as a genre tag, because using this method of bundling vastly different experiences together as though they all point to the same end both misunderstands the different ways games can form. More worrisome is that games media attention for one game that delivers on one kind of engagement can convince developers that one kind of engagement is superior to others, and thus destroy those kinds of games’ ability to get made.
Much of games media has said that The Legend of Zelda: Breath of the Wild is the new standard for open world games. Ask yourself, “What did Breath of the Wild do that a game like Fallout 4 or New Vegas could benefit from?” Ho would Breath of the Wild make Metal Gear Solid 5: The Phantom Pain a better game? Also ask, what can Breath of the Wild bring to these games for people who are not fans of The Legend of Zelda? I’m willing to bet that your answers will not be terribly remarkable innovations, and, if they are, would probably rewrite the foundations of what makes those games uniquely enjoyable experiences. I think the Breath of the Wild is an amazing game, and the focus on Exploration enabled Zelda to be fun and satisfying for a 15 minutes session to a six-hour marathon. That also made it the perfect game to embody the vision of what the Switch console aims to be. But do we really want to sacrifice what came before, and where those games could go, because of Zelda?
Imagine The Witcher 3 limited to the concentric circle corridors that comprise the open world of Bloodborne. Imagine Bloodborne allowing you to climb any wall in the way Breath of the Wild does. Imagine Marvel’s Spider-Man putting a stamina meter on how much you could climb on walls or swing from webs before falling. Designs that serve one open world’s core engagement could be ruinous to another open world.
Now let us take some time to outline a taxonomy of the kinds of core engagement I have observed, and what causes entertainment and feelings of reward in each. Of course, games can and will overlap their core engagements, but I believe this system would be a little more clear than the hodge-podge of genre mixing that has us comparing games like Warframe and Mass Effect for both being third-person, over the shoulder shooters.
I have already gone into Exploration, Discovery, and Achievement in regards to open world games, so I will not rehash those in too much detail. However, I do want to outline some examples of games that fall into those engagements. For Exploration take a look at The Witness, Subnautica, and No Man’s Sky. For Discovery trying playing NieR:Automata and The Talos Principle. For examples of isolated engagements of achievement most mobile games will be focusing on this, but for the most pat achievement has been subsumed into the trophy system. Try playing Bloodborne, and focus on how it feels to get past the first area of the game, and each subsequent boss.
A form of core engagement that is very frequent in games is what I call Victory. Victory is straight forward enough. This is the feeling that you have been proven to have a skill or mastery that is greater than someone else’s. Tis would fall in line with Bartel’s Taxonomy in the category of “Killers.” I take issue with this title, however, because when we remove that core engagement from a multiplayer game that also contains other engagements which could be spoiled, the negative denotation of the word “Killer” stops being appropriate. I would agree that when the loser of these games become particularly angered, it can add to the enjoyment of victory. It has a certain degree of schadenfreude. However I think that it feeds into the superiority feelings at the heart of victory being extended to social or emotional superiority. Games like Street Fighter, Overwatch, and Call of Duty mainly fall into this group, and the mission results screen provides this despite playing cooperative missions. A game type I have heard called “co-opetition,” combining the words cooperation with competition.
One of the early core engagements that was prominent in 3D platformers is Collection. This is the sense of reward gained from shiny items waiting to be picked up. It is almost an addictive, compulsive reaction, like picking up pennies from the sidewalk. It differs from discovery, because the items to pick up are readily available, visually appealing, and often have a worth of currency that suggest some further gain down the road. It also differs from Achievement, because the impulse to collect the object need not be established by being limited resource. For this experience, try Ukelele, Banjo Kazooie, or even the original Super Mario.
A core engagement that has truly benefitted from the recent changes in PC gaming is Creation. This si the joy of looking at the rules of how a world works and making something new and unique in it. This is the settlement builder in Fallout 4, and the continued thriving of the creative mode in Minecraft. This can also be discovering a unique way to shift or execute the Metagame in Hearthstone, or any collectable card game. This engagement comes when the player feels empowered to exercise their own artistry.
Socialization is a core engagement most commonly associated with massive multiplayer online games. Game-like social media websites like Gaia Online and Neopets maximized on this, and Second Life made it the sole focus. Most people who play massive multiplayer role-playing games who stay for long periods of time actively maintain social groups to continue enjoying the game. This sort of engagement most frequently forms outside of games in fan communities and other social media sites, while not actively given consideration in-game.
Another core engagement in games is Story. When I say story, I do not mean the unique forms of environmental storytelling, player-driven emergent story, and the other such narrative structures available to games. I mean the passive enjoyment of seeing someone else’s story being told to you. These are the books you find scattered around Skyrim, or the long cutscenes that play in Uncharted. The reason why this is so controversial is because not everyone is in agreement about whether this engagement can rightly be called a game at all. Games are often defined by interactivity, rules, and conditions for failure. When expanded to game narratives, the expectation is that your decisions and actions as a player-character can impact the story, and feel like it does so in a substantial, potentially destructive way. If that is not there, how would games be able to claim to be different from books, radio, movies, or television? A story may play from an executable file on PC, or from a disc or cartridge, but does that really make that story also a game? It is definitely a question that needs to be struggled with. For an example, try playing a few of the Telltale series of games, and pay attention to the formula of how Telltale makes its stories. These games really straddle the line, and can help you make your own decision f whether they should be called games. Regardless, story plays a large role in gaming, and is often the main reason for playing games in the first place.
There is another core engagement that I call Number-Control, and this one is a personal favorite of mine. This is the sense of reward that comes from really digging in to the systems of a game, and what strategies can be devised to maximize efficiency on the way to the game’s goals, but also in how to turn unique or entertaining options into working strategies. This kind of engagement is frequently found in turn-based role-playing games, real time strategy like StarCraft, and tactics games like Fire Emblem and XCOM. If you are a Dark Souls player and ever tried to find a way to make a Luck-based build work, then you know this feeling. Number Control is all about making something specific and advantageous within extremely deep or complex systems. Number Control embraces tedium, because the time investment has immediate payout, and endless experimentation.
I struggle with this category of Number Control however, because I am tempted to put the engagement that occurs simply from watching numbers grow into this category. But such is fundamentally different in that such an engagement need not have any control at all. If you enjoy simply watching numbers go up, the word “Growth” may better serve to describe your satisfaction. Clicker games, such as Cookie Clicker, isolate this enjoyment.
The last core engagement I want to highlight is simply “Play.” Play is also used to distinguish certain activities of fun away from being games. Like Children on a playground, rules are either non-existent or fluidly come and go as the players please. Play can allow for making your own game in the mix of other systems, but not being held to it when something more fun comes along, nor losing or being stopped when you refuse to cooperate with it. Grand Theft Auto and other sandbox games maximize on just letting players do as they please without pushing for consequences. IF you ever play the game Prop Hunt and just stop to look at something stupid that accidentally happened with how a player tried to hide, and then let them go fix their hiding spot even though the clock was already counting down, then you know what it means to prioritize play in a game.
This ends the list of the SocraTetris’s taxonomy of core engagements but let me emphasize that I do not believe this list is exhaustive to any extent. Since I made this list myself, without really hashing it out with others, I do not even expect it to be entirely accurate or precise. For example, something this list lacks is isolating the core engagement that comes from different approaches to the horror genre in videogames: jump-scares, thrill, gore, dread, and psychological. These being words I have heard used to describe different kinds of horror, but I have no personal insight into their design.
Perhaps I did not truly get at the root of the enjoyment for some of the core engagements I proposed or conflated different core engagements that ought to be separate. At the same time, I think I have been able to highlight what makes a wide variety of games rewarding for different people, and why a criticism of a game might not be an inherent problem in its design, but a mechanic pointed toward a core engagement in which we are simply not personally interested.
Imagine what kind of games can be made when the first question is, “What kind of fun do we want to make?” rater than, “Where should the camera be placed?” or, “How big should we make the map?” When reviewing games, we can more directly talk about why it is enjoyable, and how well it delivered on that experienced, while also connecting that experience to games that are fundamentally different in its gameplay. Imagine an open world game where numbers-control is the core engagement, or a first person shooter focused on empowering player creation (which may in fact just be MineCraft). If we shift our thinking in this way, think of how much wider and limitless the old genres can become? I think it would help us reach what I think we all can agree is the ultimate goal: play more game.
If you did and want to talk to me directly you can find me on twitter @SocraTetres
If you would like to see more of my writing, you can find me on youtube by searching: SocraTetris
I also stream on Twitch at 6 PM Eastern Time .tv/socratetris

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2019.03.12 22:50 SocraTetres The "Open World" Mistake

The
Video games as a medium have a unique problem of facing an inability to define genres in a satisfactory way. While some games have found a level of comfort with using the same genres as books and movies, such as horror and action adventure, most others struggle. There is the issue of gameplay. A person who loved the scares of Outlast is not necessarily going to enjoy playing the RPG-Maker darling Corpse Party. In that same vein a Call of Duty player will not necessarily enjoy BioShock, despite both being First-Person Shooters. Books, shows, and movies are passive entertainment and the basic structure of storytelling in such mediums have existed for thousands of years. It makes sense to define their genres by the kind of story being told. The uniquely interactive medium of videogames have not existed for even a single century yet. Thus it is entirely reasonable that we simply do not know how to define game genres in the best way.
In the industry’s youth, a number of genre-naming conventions developed. Game genres are usually based on Player-Character movement, Camera Placement, Map Design, or the size of the Development Studio. There is also Narrative Structure Genres: Role-Playing Game, Point and Click, Visual Novels. Usually it is the case that no single genre tag is sufficient to describing the feel that a developer wants to sell. As a result, we typically mix and match the common tags, or even invent new ones when we think we have made something unique. The terms “Hero Shooter,” “Souls-Like,” and “Rogue-Like” come to mind. Because of this problem of specificity, the frequent result in people is simply not getting the kind of game that they want to experience. Instead people pursue a gameplay experience mainly on visuals, popularity, lucky circumstance, or reliance on an algorithm that track player’s full library of games.
I fall into a camp that thinks we should find a way to classify games not just by the indefinitely varied number of mechanics and means to design games, but by something more fundamental. The closest thing I have encountered that matches this is the idea of Core Engagement, the thing that games focus on that causes a player to feel rewarded and entertained. Bartel’s Taxonomy of Socializers, Killers, Achievers, and Explorers provided this sort of approach for multiplayer games that became instrument to how Massive Multiplayer Online Games are made, and in turn moved on to affect the industry as a whole using common features like achievement trophies and leaderboards.
Bartel’s Taxnomy and the idea of core engagement have been remarkably functional in helping to think about games, and advance creating gaming experiences with more depth. But why should we give priority to something like core engagement? Why not just use both the naming conventions we are accustomed to and also use core engagement as a side note? Well this is because not giving preference to core engagement can and has caused the loss of entire genres of games. Some of which have luckily come back in different forms recently, but not all. The main way I will discuss this is to talk about how problematic the genre called “Open-World” has been over time.
Perhaps the very first open-world game was The Legend of Zelda; 2D sprites with an angled top-down perspective created the illusion of moving through an open field to explore caves, find tools, and experience more of the world in the game. The first version of open-world games that we would recognize today are the open-map 3D Platformer and Collect-athon games. Games like Spryo and Mario 64. These games had multiple open maps with items to collect as players ran vaguely toward some larger goals. But the separation of loading screens and the language of more familiar 2D platformers prevented these games from being called open-world. Then Grand Theft Auto came out and the idea of an open-world without hard and fast goals became the ideal.
We eventually developed the term “Sandbox” for such games, juxtaposed against open worlds with isolated set-pieces termed “Amusement Parks.” Thanks to GTA, the setting of an open map became the way to make a big game. Racing games like Need for Speed, superhero games like Spider-Man and Infamous, Western role-playing games started adopting it style wholesale. As a result, people began to loss interest in turn-based and tactics role-playing games, as well as 3D Collect-athons like Jak & Daxter and Ratchet & Clank. If not from the fans, at least games media began talking about those older genres as if they were played out and obsolete compared to new standards.
The Ubisoft open-world games came to define what this genres meant on console as people began resisting clones of GTA in other games. Assassin’s Creed, as a series, was for a time the epitome of this genre on consoles with its yearly release. While World of Warcraft redefined what a Massive Multiplayer Online game was on PC. And there were still games, like Saint’s Row, that attempted to double-down on the aimless fun aspect of GTA.
Whenever publishers came out claiming that their next release was the largest map they have ever made, even up through games as recent as Fallout 4, the point of promotion was countered with the common wisdom developed through years of Assassin’s Creed-esque games, “It does not matter how big the map is if there is nothing to do in it.” As though they forgot all the self-made fun people created while playing GTA, a game that did not prioritize dense map-markers for events as part of the design. Nor did that wisdom truly apply to the vast exploration of The Elder Scrolls: Skyrim, which took the mantle of “best open world game” back in 2011.
Then came The Witcher 3, the 2015 open-world game masterpiece that was hailed as the new standard bearer for open-world games in the future. And, for a time, this remained the case. Fallout 4, as the next pedigree open-world game, was compared to The Witcher thoroughly, and was highly criticized not just for the debacle between Sony and the modding community that developed around Skyrim, but for the repetitive fetch quests and over-simplified dialogue system. The variety of quests and sophisticated dialogue systems of The Witcher being just two of the most important, laudable factors of the game.
The Witcher’s maps were large and varied, easily traversed, and yet fully populated with a variety of interest points that could be stumbled upon or led-to by questlines and message boards. Combat had multiple trees of skillsets for a variety of playstyles, and switched between quickly once players found the item that allowed for reallocation of player-statistics. Gradually perfecting the Witcher-set items created long-lasting rewards for the different playstyles. While less effective compared to other rewards in the game, The Witcher also had a variety of interesting and comical items for collection, like a sword used for Cheese-based fortune telling. There was a degree of repetitiveness to The Witcher for sure, but it offered enough variety and narrative connections alongside scale of vastness that kept the experience fresh.
But now we have The Legend of Zelda: Breath of the Wild. The new open world game flag bearer. The standard by which all open-world games are to be judged. And yet, most games media has not taken to comparing Breath of the Wild to The Witcher 3. When lauding The Legend of Zelda Breath of the Wild, why did we not hold it to a standard that we supposedly set for a genre of game that we have, for decades, treated as a coherent whole?
We are not at the point where I should reintroduce why core engagement concepts are also important for this discussion. The direction and focus of these two games are vastly different, despite both being nearly perfect open-world experiences. Let us just take a moment to appreciate the role the term “Open-World Game” contributed to the fall of the 3D Platformer Collect-athons and Turn-Based RPGs, which have recently made a resurgence with games like Ratchet & Clank 4 and Ukelele, and RPGs like Persona 5. The boom of the nostalgia-market has caused many of us to remember a kind of enjoyment not being delivered on by our modern game developers with larger profiles.
I recently saw a video on Youtube that talked about how important the amount of empty space was in The Legend of Zelda: Breath of the Wild to create the sense of scale, and the feeling of enjoyment in the game. The argument was that the scale makes the grandeur and the enjoyment of exploring Breath of the Wild’s game world even greater, with which I agree. But notice how that very idea directly contradicts the common wisdom of open-world games we had before during the golden years of Assassin’s Creed, that size did not matter if there was not enough variety and density of things to do. This same youtubber took a line of argument that I had to disagree with entirely. They began to portray Ubisoft games, and open-world games like it, as unnecessary cluttering of activity and map-markers. Another game, however, created that style of open-world in a remarkable way, Guerilla Games’ Horizon: Zero Dawn.
Horizon: Zero Dawn was an amazing game. Having a unique world of living machines, all of which are visibly acting in concert, achieving smaller goals, and working toward some larger goal as though the player did not even exist makes the world itself a living character and a mystery to be uncovered. I struggle to think of a game that took a Force of Nature Antagonist and made it a real actor in such a sophisticated way. All these map-markers for Horizon: Zero Dawn are integral to seeing that bigger picture of the world and its goals. Going to those markers always creates multiple, lasting benefits in the form of story, equipment, and convenience.
In contrast, the ultimate benefit for finding the 120 shrines in Breath of the Wild are items that will inevitably be consumed and lost and fast-travel points. The utility of collecting all 900 Korok seeds is literally a pile of golden poop. This is not an exaggeration, but an actual description of the in-game reward. That degree of repetitiveness and inconvenience of distance and time, without a lasting payoff, is usually a death knell for open-world games. Yet it did not detract from the enjoyment of Zelda at all. The existence of densely populated map-points also did not really detract from Horizon: Zero Dawn. While The Witcher 3 was somewhere right in the middle, and had hardly any repetitiveness for its map points. This is because all three of these games have different core engagements as their main focus.
The Legend of Zelda: Breath of the Wild has a primary core engagement of Exploration, just as the original did, and most of its game mechanics and design are aimed to encourage that exploration. From my perspective, a core engagement is best understood as the activity in the game that makes the player feel rewarded for their play. As a result, core engagement is highly subjective to the player. For Exploration, the enjoyment comes from merely being in and experiencing the world. The act of just moving forward is the joy. Seeing the beautiful, whimsical world of Zelda is like moving through an artbook of desktop wallpapers. Taking pictures with the Sheika Slate lets you capture that moment of, “I was there!” The physics and chemistry of how fire, metal, wood, electricity, and water made the game world alive and interactive. The constant breaking of every single item in the game pushes the player to move forward, to collect items that act as safety blanket, to empower moving forward again and collecting more. Everything from starting the game from a high vantage point looking out at the world to making each point of interest a vantage point on two other points of interest reinforces the desire to move forward.
And yet, that same lack of permanence, and the repetitiveness of shrines and Korok seeds is directly discouraging to a different kind of care engagement often used in open-world games: Discovery.
Discovery is the other half of Bartel’s Taxonomy archetype called the Explorers. The feeling of reward in discovery games comes from uncovering secrets and finding hidden lore. It is the feeling that you have something unique, something new, and something permanent enough to stand the test of time. In The Witcher 3 you find diagrams for Witcher gear for these different, nearly dead schools of this particular profession. Not just getting the ability to make these items, but the stories of who had to die and the magic or sabotage that brought these diagrams to that part of the world where I found them, is an experience that defines the player’s life in the world. Yes, there is a lot of hunting monsters, but every bounty has a unique story behind figuring out which monster was the cause and how to prepare for that monster. Thus, every unique sword or potion becomes a badge that says, “This is the truth that I revealed!”
The problem with discovery is that it has massive diminishing returns. A player who feels rewarded by discovery will explore for hours to find that secret but will have zero patience for that exploration if what they discover is just more of the same. For an example of a game whose main focus is discovery see NieR:Automata. Finding and upgrading weapons never really changes how that game feels, or make it easier, but each step of upgrading reveals a new portion of a short story that informs players to the history of the world of which not even the characters in the game are aware. The ultimate prize for unlocking all these stories is a new possible ending to the game that reveals even more story. Every bit is a new experience toward the ultimate mystery of what the world is trying to teach you. For fans of open world games that focus on Discovery, Exploration type game mechanics can feel obtrusive and infuriating. Horizon: Zero Dawn, on the other hand, puts its main focus on a different core engagement from the other two: Achievement.
Achievement, as a core engagement, creates a feeling of reward from the act of completion. Moving past a boss that marks the end of a zone, filling map markers until none are left, finding every kind of monster, having every kind of armor, and of course getting all the trophies the game offers for your out-of-game account. Anything that brings a bar up to 100% finished. Yes, Horizon: Zero Dawn has discovery and exploration, but the map markers, the feeling of “go there and get that done” fuels that function. This Achievement engagement is also the core focus of the recently acclaimed Marvel’s Spider-Man on PS4.
This highlights the problem of using the words “Open World” as a genre tag, because using this method of bundling vastly different experiences together as though they all point to the same end both misunderstands the different ways games can form. More worrisome is that games media attention for one game that delivers on one kind of engagement can convince developers that one kind of engagement is superior to others, and thus destroy those kinds of games’ ability to get made.
Much of games media has said that The Legend of Zelda: Breath of the Wild is the new standard for open world games. Ask yourself, “What did Breath of the Wild do that a game like Fallout 4 or New Vegas could benefit from?” Ho would Breath of the Wild make Metal Gear Solid 5: The Phantom Pain a better game? Also ask, what can Breath of the Wild bring to these games for people who are not fans of The Legend of Zelda? I’m willing to bet that your answers will not be terribly remarkable innovations, and, if they are, would probably rewrite the foundations of what makes those games uniquely enjoyable experiences. I think the Breath of the Wild is an amazing game, and the focus on Exploration enabled Zelda to be fun and satisfying for a 15 minutes session to a six-hour marathon. That also made it the perfect game to embody the vision of what the Switch console aims to be. But do we really want to sacrifice what came before, and where those games could go, because of Zelda?
Imagine The Witcher 3 limited to the concentric circle corridors that comprise the open world of Bloodborne. Imagine Bloodborne allowing you to climb any wall in the way Breath of the Wild does. Imagine Marvel’s Spider-Man putting a stamina meter on how much you could climb on walls or swing from webs before falling. Designs that serve one open world’s core engagement could be ruinous to another open world.
Now let us take some time to outline a taxonomy of the kinds of core engagement I have observed, and what causes entertainment and feelings of reward in each. Of course, games can and will overlap their core engagements, but I believe this system would be a little more clear than the hodge-podge of genre mixing that has us comparing games like Warframe and Mass Effect for both being third-person, over the shoulder shooters.
I have already gone into Exploration, Discovery, and Achievement in regards to open world games, so I will not rehash those in too much detail. However, I do want to outline some examples of games that fall into those engagements. For Exploration take a look at The Witness, Subnautica, and No Man’s Sky. For Discovery trying playing NieR:Automata and The Talos Principle. For examples of isolated engagements of achievement most mobile games will be focusing on this, but for the most pat achievement has been subsumed into the trophy system. Try playing Bloodborne, and focus on how it feels to get past the first area of the game, and each subsequent boss.
A form of core engagement that is very frequent in games is what I call Victory. Victory is straight forward enough. This is the feeling that you have been proven to have a skill or mastery that is greater than someone else’s. Tis would fall in line with Bartel’s Taxonomy in the category of “Killers.” I take issue with this title, however, because when we remove that core engagement from a multiplayer game that also contains other engagements which could be spoiled, the negative denotation of the word “Killer” stops being appropriate. I would agree that when the loser of these games become particularly angered, it can add to the enjoyment of victory. It has a certain degree of schadenfreude. However I think that it feeds into the superiority feelings at the heart of victory being extended to social or emotional superiority. Games like Street Fighter, Overwatch, and Call of Duty mainly fall into this group, and the mission results screen provides this despite playing cooperative missions. A game type I have heard called “co-opetition,” combining the words cooperation with competition.
One of the early core engagements that was prominent in 3D platformers is Collection. This is the sense of reward gained from shiny items waiting to be picked up. It is almost an addictive, compulsive reaction, like picking up pennies from the sidewalk. It differs from discovery, because the items to pick up are readily available, visually appealing, and often have a worth of currency that suggest some further gain down the road. It also differs from Achievement, because the impulse to collect the object need not be established by being limited resource. For this experience, try Ukelele, Banjo Kazooie, or even the original Super Mario.
A core engagement that has truly benefitted from the recent changes in PC gaming is Creation. This si the joy of looking at the rules of how a world works and making something new and unique in it. This is the settlement builder in Fallout 4, and the continued thriving of the creative mode in Minecraft. This can also be discovering a unique way to shift or execute the Metagame in Hearthstone, or any collectable card game. This engagement comes when the player feels empowered to exercise their own artistry.
Socialization is a core engagement most commonly associated with massive multiplayer online games. Game-like social media websites like Gaia Online and Neopets maximized on this, and Second Life made it the sole focus. Most people who play massive multiplayer role-playing games who stay for long periods of time actively maintain social groups to continue enjoying the game. This sort of engagement most frequently forms outside of games in fan communities and other social media sites, while not actively given consideration in-game.
Another core engagement in games is Story. When I say story, I do not mean the unique forms of environmental storytelling, player-driven emergent story, and the other such narrative structures available to games. I mean the passive enjoyment of seeing someone else’s story being told to you. These are the books you find scattered around Skyrim, or the long cutscenes that play in Uncharted. The reason why this is so controversial is because not everyone is in agreement about whether this engagement can rightly be called a game at all. Games are often defined by interactivity, rules, and conditions for failure. When expanded to game narratives, the expectation is that your decisions and actions as a player-character can impact the story, and feel like it does so in a substantial, potentially destructive way. If that is not there, how would games be able to claim to be different from books, radio, movies, or television? A story may play from an executable file on PC, or from a disc or cartridge, but does that really make that story also a game? It is definitely a question that needs to be struggled with. For an example, try playing a few of the Telltale series of games, and pay attention to the formula of how Telltale makes its stories. These games really straddle the line, and can help you make your own decision f whether they should be called games. Regardless, story plays a large role in gaming, and is often the main reason for playing games in the first place.
There is another core engagement that I call Number-Control, and this one is a personal favorite of mine. This is the sense of reward that comes from really digging in to the systems of a game, and what strategies can be devised to maximize efficiency on the way to the game’s goals, but also in how to turn unique or entertaining options into working strategies. This kind of engagement is frequently found in turn-based role-playing games, real time strategy like StarCraft, and tactics games like Fire Emblem and XCOM. If you are a Dark Souls player and ever tried to find a way to make a Luck-based build work, then you know this feeling. Number Control is all about making something specific and advantageous within extremely deep or complex systems. Number Control embraces tedium, because the time investment has immediate payout, and endless experimentation.
I struggle with this category of Number Control however, because I am tempted to put the engagement that occurs simply from watching numbers grow into this category. But such is fundamentally different in that such an engagement need not have any control at all. If you enjoy simply watching numbers go up, the word “Growth” may better serve to describe your satisfaction. Clicker games, such as Cookie Clicker, isolate this enjoyment.
The last core engagement I want to highlight is simply “Play.” Play is also used to distinguish certain activities of fun away from being games. Like Children on a playground, rules are either non-existent or fluidly come and go as the players please. Play can allow for making your own game in the mix of other systems, but not being held to it when something more fun comes along, nor losing or being stopped when you refuse to cooperate with it. Grand Theft Auto and other sandbox games maximize on just letting players do as they please without pushing for consequences. IF you ever play the game Prop Hunt and just stop to look at something stupid that accidentally happened with how a player tried to hide, and then let them go fix their hiding spot even though the clock was already counting down, then you know what it means to prioritize play in a game.
This ends the list of the SocraTetris’s taxonomy of core engagements but let me emphasize that I do not believe this list is exhaustive to any extent. Since I made this list myself, without really hashing it out with others, I do not even expect it to be entirely accurate or precise. For example, something this list lacks is isolating the core engagement that comes from different approaches to the horror genre in videogames: jump-scares, thrill, gore, dread, and psychological. These being words I have heard used to describe different kinds of horror, but I have no personal insight into their design.
Perhaps I did not truly get at the root of the enjoyment for some of the core engagements I proposed or conflated different core engagements that ought to be separate. At the same time, I think I have been able to highlight what makes a wide variety of games rewarding for different people, and why a criticism of a game might not be an inherent problem in its design, but a mechanic pointed toward a core engagement in which we are simply not personally interested.
Imagine what kind of games can be made when the first question is, “What kind of fun do we want to make?” rater than, “Where should the camera be placed?” or, “How big should we make the map?” When reviewing games, we can more directly talk about why it is enjoyable, and how well it delivered on that experienced, while also connecting that experience to games that are fundamentally different in its gameplay. Imagine an open world game where numbers-control is the core engagement, or a first person shooter focused on empowering player creation (which may in fact just be MineCraft). If we shift our thinking in this way, think of how much wider and limitless the old genres can become? I think it would help us reach what I think we all can agree is the ultimate goal: play more game.
If you did and want to talk to me directly you can find me on twitter @SocraTetres
If you would like to see more of my writing, you can find me on youtube by searching: SocraTetris

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2019.03.11 22:06 SocraTetres The "Open World" Mistake

Video games as a medium have a unique problem of facing an inability to define genres in a satisfactory way. While some games have found a level of comfort with using the same genres as books and movies, such as horror and action adventure, most others struggle. There is the issue of gameplay. A person who loved the scares of Outlast is not necessarily going to enjoy playing the RPG-Maker darling Corpse Party. In that same vein a Call of Duty player will not necessarily enjoy BioShock, despite both being First-Person Shooters. Books, shows, and movies are passive entertainment and the basic structure of storytelling in such mediums have existed for thousands of years. It makes sense to define their genres by the kind of story being told. The uniquely interactive medium of videogames have not existed for even a single century yet. Thus it is entirely reasonable that we simply do not know how to define game genres in the best way.
In the industry’s youth, a number of genre-naming conventions developed. Game genres are usually based on Player-Character movement, Camera Placement, Map Design, or the size of the Development Studio. There is also Narrative Structure Genres: Role-Playing Game, Point and Click, Visual Novels. Usually it is the case that no single genre tag is sufficient to describing the feel that a developer wants to sell. As a result, we typically mix and match the common tags, or even invent new ones when we think we have made something unique. The terms “Hero Shooter,” “Souls-Like,” and “Rogue-Like” come to mind. Because of this problem of specificity, the frequent result in people is simply not getting the kind of game that they want to experience. Instead people pursue a gameplay experience mainly on visuals, popularity, lucky circumstance, or reliance on an algorithm that track player’s full library of games.
I fall into a camp that thinks we should find a way to classify games not just by the indefinitely varied number of mechanics and means to design games, but by something more fundamental. The closest thing I have encountered that matches this is the idea of Core Engagement, the thing that games focus on that causes a player to feel rewarded and entertained. Bartel’s Taxonomy of Socializers, Killers, Achievers, and Explorers provided this sort of approach for multiplayer games that became instrument to how Massive Multiplayer Online Games are made, and in turn moved on to affect the industry as a whole using common features like achievement trophies and leaderboards.
Bartel’s Taxnomy and the idea of core engagement have been remarkably functional in helping to think about games, and advance creating gaming experiences with more depth. But why should we give priority to something like core engagement? Why not just use both the naming conventions we are accustomed to and also use core engagement as a side note? Well this is because not giving preference to core engagement can and has caused the loss of entire genres of games. Some of which have luckily come back in different forms recently, but not all. The main way I will discuss this is to talk about how problematic the genre called “Open-World” has been over time.
Perhaps the very first open-world game was The Legend of Zelda; 2D sprites with an angled top-down perspective created the illusion of moving through an open field to explore caves, find tools, and experience more of the world in the game. The first version of open-world games that we would recognize today are the open-map 3D Platformer and Collect-athon games. Games like Spryo and Mario 64. These games had multiple open maps with items to collect as players ran vaguely toward some larger goals. But the separation of loading screens and the language of more familiar 2D platformers prevented these games from being called open-world. Then Grand Theft Auto came out and the idea of an open-world without hard and fast goals became the ideal.
We eventually developed the term “Sandbox” for such games, juxtaposed against open worlds with isolated set-pieces termed “Amusement Parks.” Thanks to GTA, the setting of an open map became the way to make a big game. Racing games like Need for Speed, superhero games like Spider-Man and Infamous, Western role-playing games started adopting it style wholesale. As a result, people began to loss interest in turn-based and tactics role-playing games, as well as 3D Collect-athons like Jak & Daxter and Ratchet & Clank. If not from the fans, at least games media began talking about those older genres as if they were played out and obsolete compared to new standards.
The Ubisoft open-world games came to define what this genres meant on console as people began resisting clones of GTA in other games. Assassin’s Creed, as a series, was for a time the epitome of this genre on consoles with its yearly release. While World of Warcraft redefined what a Massive Multiplayer Online game was on PC. And there were still games, like Saint’s Row, that attempted to double-down on the aimless fun aspect of GTA.
Whenever publishers came out claiming that their next release was the largest map they have ever made, even up through games as recent as Fallout 4, the point of promotion was countered with the common wisdom developed through years of Assassin’s Creed-esque games, “It does not matter how big the map is if there is nothing to do in it.” As though they forgot all the self-made fun people created while playing GTA, a game that did not prioritize dense map-markers for events as part of the design. Nor did that wisdom truly apply to the vast exploration of The Elder Scrolls: Skyrim, which took the mantle of “best open world game” back in 2011.
Then came The Witcher 3, the 2015 open-world game masterpiece that was hailed as the new standard bearer for open-world games in the future. And, for a time, this remained the case. Fallout 4, as the next pedigree open-world game, was compared to The Witcher thoroughly, and was highly criticized not just for the debacle between Sony and the modding community that developed around Skyrim, but for the repetitive fetch quests and over-simplified dialogue system. The variety of quests and sophisticated dialogue systems of The Witcher being just two of the most important, laudable factors of the game.
The Witcher’s maps were large and varied, easily traversed, and yet fully populated with a variety of interest points that could be stumbled upon or led-to by questlines and message boards. Combat had multiple trees of skillsets for a variety of playstyles, and switched between quickly once players found the item that allowed for reallocation of player-statistics. Gradually perfecting the Witcher-set items created long-lasting rewards for the different playstyles. While less effective compared to other rewards in the game, The Witcher also had a variety of interesting and comical items for collection, like a sword used for Cheese-based fortune telling. There was a degree of repetitiveness to The Witcher for sure, but it offered enough variety and narrative connections alongside scale of vastness that kept the experience fresh.
But now we have The Legend of Zelda: Breath of the Wild. The new open world game flag bearer. The standard by which all open-world games are to be judged. And yet, most games media has not taken to comparing Breath of the Wild to The Witcher 3. When lauding The Legend of Zelda Breath of the Wild, why did we not hold it to a standard that we supposedly set for a genre of game that we have, for decades, treated as a coherent whole?
We are not at the point where I should reintroduce why core engagement concepts are also important for this discussion. The direction and focus of these two games are vastly different, despite both being nearly perfect open-world experiences. Let us just take a moment to appreciate the role the term “Open-World Game” contributed to the fall of the 3D Platformer Collect-athons and Turn-Based RPGs, which have recently made a resurgence with games like Ratchet & Clank 4 and Ukelele, and RPGs like Persona 5. The boom of the nostalgia-market has caused many of us to remember a kind of enjoyment not being delivered on by our modern game developers with larger profiles.
I recently saw a video on Youtube that talked about how important the amount of empty space was in The Legend of Zelda: Breath of the Wild to create the sense of scale, and the feeling of enjoyment in the game. The argument was that the scale makes the grandeur and the enjoyment of exploring Breath of the Wild’s game world even greater, with which I agree. But notice how that very idea directly contradicts the common wisdom of open-world games we had before during the golden years of Assassin’s Creed, that size did not matter if there was not enough variety and density of things to do. This same youtubber took a line of argument that I had to disagree with entirely. They began to portray Ubisoft games, and open-world games like it, as unnecessary cluttering of activity and map-markers. Another game, however, created that style of open-world in a remarkable way, Guerilla Games’ Horizon: Zero Dawn.
Horizon: Zero Dawn was an amazing game. Having a unique world of living machines, all of which are visibly acting in concert, achieving smaller goals, and working toward some larger goal as though the player did not even exist makes the world itself a living character and a mystery to be uncovered. I struggle to think of a game that took a Force of Nature Antagonist and made it a real actor in such a sophisticated way. All these map-markers for Horizon: Zero Dawn are integral to seeing that bigger picture of the world and its goals. Going to those markers always creates multiple, lasting benefits in the form of story, equipment, and convenience.
In contrast, the ultimate benefit for finding the 120 shrines in Breath of the Wild are items that will inevitably be consumed and lost and fast-travel points. The utility of collecting all 900 Korok seeds is literally a pile of golden poop. This is not an exaggeration, but an actual description of the in-game reward. That degree of repetitiveness and inconvenience of distance and time, without a lasting payoff, is usually a death knell for open-world games. Yet it did not detract from the enjoyment of Zelda at all. The existence of densely populated map-points also did not really detract from Horizon: Zero Dawn. While The Witcher 3 was somewhere right in the middle, and had hardly any repetitiveness for its map points. This is because all three of these games have different core engagements as their main focus.
The Legend of Zelda: Breath of the Wild has a primary core engagement of Exploration, just as the original did, and most of its game mechanics and design are aimed to encourage that exploration. From my perspective, a core engagement is best understood as the activity in the game that makes the player feel rewarded for their play. As a result, core engagement is highly subjective to the player. For Exploration, the enjoyment comes from merely being in and experiencing the world. The act of just moving forward is the joy. Seeing the beautiful, whimsical world of Zelda is like moving through an artbook of desktop wallpapers. Taking pictures with the Sheika Slate lets you capture that moment of, “I was there!” The physics and chemistry of how fire, metal, wood, electricity, and water made the game world alive and interactive. The constant breaking of every single item in the game pushes the player to move forward, to collect items that act as safety blanket, to empower moving forward again and collecting more. Everything from starting the game from a high vantage point looking out at the world to making each point of interest a vantage point on two other points of interest reinforces the desire to move forward.
And yet, that same lack of permanence, and the repetitiveness of shrines and Korok seeds is directly discouraging to a different kind of care engagement often used in open-world games: Discovery.
Discovery is the other half of Bartel’s Taxonomy archetype called the Explorers. The feeling of reward in discovery games comes from uncovering secrets and finding hidden lore. It is the feeling that you have something unique, something new, and something permanent enough to stand the test of time. In The Witcher 3 you find diagrams for Witcher gear for these different, nearly dead schools of this particular profession. Not just getting the ability to make these items, but the stories of who had to die and the magic or sabotage that brought these diagrams to that part of the world where I found them, is an experience that defines the player’s life in the world. Yes, there is a lot of hunting monsters, but every bounty has a unique story behind figuring out which monster was the cause and how to prepare for that monster. Thus, every unique sword or potion becomes a badge that says, “This is the truth that I revealed!”
The problem with discovery is that it has massive diminishing returns. A player who feels rewarded by discovery will explore for hours to find that secret but will have zero patience for that exploration if what they discover is just more of the same. For an example of a game whose main focus is discovery see NieR:Automata. Finding and upgrading weapons never really changes how that game feels, or make it easier, but each step of upgrading reveals a new portion of a short story that informs players to the history of the world of which not even the characters in the game are aware. The ultimate prize for unlocking all these stories is a new possible ending to the game that reveals even more story. Every bit is a new experience toward the ultimate mystery of what the world is trying to teach you. For fans of open world games that focus on Discovery, Exploration type game mechanics can feel obtrusive and infuriating. Horizon: Zero Dawn, on the other hand, puts its main focus on a different core engagement from the other two: Achievement.
Achievement, as a core engagement, creates a feeling of reward from the act of completion. Moving past a boss that marks the end of a zone, filling map markers until none are left, finding every kind of monster, having every kind of armor, and of course getting all the trophies the game offers for your out-of-game account. Anything that brings a bar up to 100% finished. Yes, Horizon: Zero Dawn has discovery and exploration, but the map markers, the feeling of “go there and get that done” fuels that function. This Achievement engagement is also the core focus of the recently acclaimed Marvel’s Spider-Man on PS4.
This highlights the problem of using the words “Open World” as a genre tag, because using this method of bundling vastly different experiences together as though they all point to the same end both misunderstands the different ways games can form. More worrisome is that games media attention for one game that delivers on one kind of engagement can convince developers that one kind of engagement is superior to others, and thus destroy those kinds of games’ ability to get made.
Much of games media has said that The Legend of Zelda: Breath of the Wild is the new standard for open world games. Ask yourself, “What did Breath of the Wild do that a game like Fallout 4 or New Vegas could benefit from?” Ho would Breath of the Wild make Metal Gear Solid 5: The Phantom Pain a better game? Also ask, what can Breath of the Wild bring to these games for people who are not fans of The Legend of Zelda? I’m willing to bet that your answers will not be terribly remarkable innovations, and, if they are, would probably rewrite the foundations of what makes those games uniquely enjoyable experiences. I think the Breath of the Wild is an amazing game, and the focus on Exploration enabled Zelda to be fun and satisfying for a 15 minutes session to a six-hour marathon. That also made it the perfect game to embody the vision of what the Switch console aims to be. But do we really want to sacrifice what came before, and where those games could go, because of Zelda?
Imagine The Witcher 3 limited to the concentric circle corridors that comprise the open world of Bloodborne. Imagine Bloodborne allowing you to climb any wall in the way Breath of the Wild does. Imagine Marvel’s Spider-Man putting a stamina meter on how much you could climb on walls or swing from webs before falling. Designs that serve one open world’s core engagement could be ruinous to another open world.
Now let us take some time to outline a taxonomy of the kinds of core engagement I have observed, and what causes entertainment and feelings of reward in each. Of course, games can and will overlap their core engagements, but I believe this system would be a little more clear than the hodge-podge of genre mixing that has us comparing games like Warframe and Mass Effect for both being third-person, over the shoulder shooters.
I have already gone into Exploration, Discovery, and Achievement in regards to open world games, so I will not rehash those in too much detail. However, I do want to outline some examples of games that fall into those engagements. For Exploration take a look at The Witness, Subnautica, and No Man’s Sky. For Discovery trying playing NieR:Automata and The Talos Principle. For examples of isolated engagements of achievement most mobile games will be focusing on this, but for the most pat achievement has been subsumed into the trophy system. Try playing Bloodborne, and focus on how it feels to get past the first area of the game, and each subsequent boss.
A form of core engagement that is very frequent in games is what I call Victory. Victory is straight forward enough. This is the feeling that you have been proven to have a skill or mastery that is greater than someone else’s. Tis would fall in line with Bartel’s Taxonomy in the category of “Killers.” I take issue with this title, however, because when we remove that core engagement from a multiplayer game that also contains other engagements which could be spoiled, the negative denotation of the word “Killer” stops being appropriate. I would agree that when the loser of these games become particularly angered, it can add to the enjoyment of victory. It has a certain degree of schadenfreude. However I think that it feeds into the superiority feelings at the heart of victory being extended to social or emotional superiority. Games like Street Fighter, Overwatch, and Call of Duty mainly fall into this group, and the mission results screen provides this despite playing cooperative missions. A game type I have heard called “co-opetition,” combining the words cooperation with competition.
One of the early core engagements that was prominent in 3D platformers is Collection. This is the sense of reward gained from shiny items waiting to be picked up. It is almost an addictive, compulsive reaction, like picking up pennies from the sidewalk. It differs from discovery, because the items to pick up are readily available, visually appealing, and often have a worth of currency that suggest some further gain down the road. It also differs from Achievement, because the impulse to collect the object need not be established by being limited resource. For this experience, try Ukelele, Banjo Kazooie, or even the original Super Mario.
A core engagement that has truly benefitted from the recent changes in PC gaming is Creation. This si the joy of looking at the rules of how a world works and making something new and unique in it. This is the settlement builder in Fallout 4, and the continued thriving of the creative mode in Minecraft. This can also be discovering a unique way to shift or execute the Metagame in Hearthstone, or any collectable card game. This engagement comes when the player feels empowered to exercise their own artistry.
Socialization is a core engagement most commonly associated with massive multiplayer online games. Game-like social media websites like Gaia Online and Neopets maximized on this, and Second Life made it the sole focus. Most people who play massive multiplayer role-playing games who stay for long periods of time actively maintain social groups to continue enjoying the game. This sort of engagement most frequently forms outside of games in fan communities and other social media sites, while not actively given consideration in-game.
Another core engagement in games is Story. When I say story, I do not mean the unique forms of environmental storytelling, player-driven emergent story, and the other such narrative structures available to games. I mean the passive enjoyment of seeing someone else’s story being told to you. These are the books you find scattered around Skyrim, or the long cutscenes that play in Uncharted. The reason why this is so controversial is because not everyone is in agreement about whether this engagement can rightly be called a game at all. Games are often defined by interactivity, rules, and conditions for failure. When expanded to game narratives, the expectation is that your decisions and actions as a player-character can impact the story, and feel like it does so in a substantial, potentially destructive way. If that is not there, how would games be able to claim to be different from books, radio, movies, or television? A story may play from an executable file on PC, or from a disc or cartridge, but does that really make that story also a game? It is definitely a question that needs to be struggled with. For an example, try playing a few of the Telltale series of games, and pay attention to the formula of how Telltale makes its stories. These games really straddle the line, and can help you make your own decision f whether they should be called games. Regardless, story plays a large role in gaming, and is often the main reason for playing games in the first place.
There is another core engagement that I call Number-Control, and this one is a personal favorite of mine. This is the sense of reward that comes from really digging in to the systems of a game, and what strategies can be devised to maximize efficiency on the way to the game’s goals, but also in how to turn unique or entertaining options into working strategies. This kind of engagement is frequently found in turn-based role-playing games, real time strategy like StarCraft, and tactics games like Fire Emblem and XCOM. If you are a Dark Souls player and ever tried to find a way to make a Luck-based build work, then you know this feeling. Number Control is all about making something specific and advantageous within extremely deep or complex systems. Number Control embraces tedium, because the time investment has immediate payout, and endless experimentation.
I struggle with this category of Number Control however, because I am tempted to put the engagement that occurs simply from watching numbers grow into this category. But such is fundamentally different in that such an engagement need not have any control at all. If you enjoy simply watching numbers go up, the word “Growth” may better serve to describe your satisfaction. Clicker games, such as Cookie Clicker, isolate this enjoyment.
The last core engagement I want to highlight is simply “Play.” Play is also used to distinguish certain activities of fun away from being games. Like Children on a playground, rules are either non-existent or fluidly come and go as the players please. Play can allow for making your own game in the mix of other systems, but not being held to it when something more fun comes along, nor losing or being stopped when you refuse to cooperate with it. Grand Theft Auto and other sandbox games maximize on just letting players do as they please without pushing for consequences. IF you ever play the game Prop Hunt and just stop to look at something stupid that accidentally happened with how a player tried to hide, and then let them go fix their hiding spot even though the clock was already counting down, then you know what it means to prioritize play in a game.
This ends the list of the SocraTetris’s taxonomy of core engagements but let me emphasize that I do not believe this list is exhaustive to any extent. Since I made this list myself, without really hashing it out with others, I do not even expect it to be entirely accurate or precise. For example, something this list lacks is isolating the core engagement that comes from different approaches to the horror genre in videogames: jump-scares, thrill, gore, dread, and psychological. These being words I have heard used to describe different kinds of horror, but I have no personal insight into their design.
Perhaps I did not truly get at the root of the enjoyment for some of the core engagements I proposed or conflated different core engagements that ought to be separate. At the same time, I think I have been able to highlight what makes a wide variety of games rewarding for different people, and why a criticism of a game might not be an inherent problem in its design, but a mechanic pointed toward a core engagement in which we are simply not personally interested.
Imagine what kind of games can be made when the first question is, “What kind of fun do we want to make?” rater than, “Where should the camera be placed?” or, “How big should we make the map?” When reviewing games, we can more directly talk about why it is enjoyable, and how well it delivered on that experienced, while also connecting that experience to games that are fundamentally different in its gameplay. Imagine an open world game where numbers-control is the core engagement, or a first person shooter focused on empowering player creation (which may in fact just be MineCraft). If we shift our thinking in this way, think of how much wider and limitless the old genres can become? I think it would help us reach what I think we all can agree is the ultimate goal: play more game.

If you did and want to talk to me directly you can find me on twitter @SocraTetres
If you would like to see more of my writing, you can find me on youtube by searching: SocraTetris

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2019.03.11 15:34 SocraTetres The "Open World" Mistake

The
Video games as a medium have a unique problem of facing an inability to define genres in a satisfactory way. While some games have found a level of comfort with using the same genres as books and movies, such as horror and action adventure, most others struggle. There is the issue of gameplay. A person who loved the scares of Outlast is not necessarily going to enjoy playing the RPG-Maker darling Corpse Party. In that same vein a Call of Duty player will not necessarily enjoy BioShock, despite both being First-Person Shooters. Books, shows, and movies are passive entertainment and the basic structure of storytelling in such mediums have existed for thousands of years. It makes sense to define their genres by the kind of story being told. The uniquely interactive medium of videogames have not existed for even a single century yet. Thus it is entirely reasonable that we simply do not know how to define game genres in the best way.
In the industry’s youth, a number of genre-naming conventions developed. Game genres are usually based on Player-Character movement, Camera Placement, Map Design, or the size of the Development Studio. There is also Narrative Structure Genres: Role-Playing Game, Point and Click, Visual Novels. Usually it is the case that no single genre tag is sufficient to describing the feel that a developer wants to sell. As a result, we typically mix and match the common tags, or even invent new ones when we think we have made something unique. The terms “Hero Shooter,” “Souls-Like,” and “Rogue-Like” come to mind. Because of this problem of specificity, the frequent result in people is simply not getting the kind of game that they want to experience. Instead people pursue a gameplay experience mainly on visuals, popularity, lucky circumstance, or reliance on an algorithm that track player’s full library of games.
I fall into a camp that thinks we should find a way to classify games not just by the indefinitely varied number of mechanics and means to design games, but by something more fundamental. The closest thing I have encountered that matches this is the idea of Core Engagement, the thing that games focus on that causes a player to feel rewarded and entertained. Bartel’s Taxonomy of Socializers, Killers, Achievers, and Explorers provided this sort of approach for multiplayer games that became instrument to how Massive Multiplayer Online Games are made, and in turn moved on to affect the industry as a whole using common features like achievement trophies and leaderboards.
Bartel’s Taxnomy and the idea of core engagement have been remarkably functional in helping to think about games, and advance creating gaming experiences with more depth. But why should we give priority to something like core engagement? Why not just use both the naming conventions we are accustomed to and also use core engagement as a side note? Well this is because not giving preference to core engagement can and has caused the loss of entire genres of games. Some of which have luckily come back in different forms recently, but not all. The main way I will discuss this is to talk about how problematic the genre called “Open-World” has been over time.
Perhaps the very first open-world game was The Legend of Zelda; 2D sprites with an angled top-down perspective created the illusion of moving through an open field to explore caves, find tools, and experience more of the world in the game. The first version of open-world games that we would recognize today are the open-map 3D Platformer and Collect-athon games. Games like Spryo and Mario 64. These games had multiple open maps with items to collect as players ran vaguely toward some larger goals. But the separation of loading screens and the language of more familiar 2D platformers prevented these games from being called open-world. Then Grand Theft Auto came out and the idea of an open-world without hard and fast goals became the ideal.
We eventually developed the term “Sandbox” for such games, juxtaposed against open worlds with isolated set-pieces termed “Amusement Parks.” Thanks to GTA, the setting of an open map became the way to make a big game. Racing games like Need for Speed, superhero games like Spider-Man and Infamous, Western role-playing games started adopting it style wholesale. As a result, people began to loss interest in turn-based and tactics role-playing games, as well as 3D Collect-athons like Jak & Daxter and Ratchet & Clank. If not from the fans, at least games media began talking about those older genres as if they were played out and obsolete compared to new standards.
The Ubisoft open-world games came to define what this genres meant on console as people began resisting clones of GTA in other games. Assassin’s Creed, as a series, was for a time the epitome of this genre on consoles with its yearly release. While World of Warcraft redefined what a Massive Multiplayer Online game was on PC. And there were still games, like Saint’s Row, that attempted to double-down on the aimless fun aspect of GTA.
Whenever publishers came out claiming that their next release was the largest map they have ever made, even up through games as recent as Fallout 4, the point of promotion was countered with the common wisdom developed through years of Assassin’s Creed-esque games, “It does not matter how big the map is if there is nothing to do in it.” As though they forgot all the self-made fun people created while playing GTA, a game that did not prioritize dense map-markers for events as part of the design. Nor did that wisdom truly apply to the vast exploration of The Elder Scrolls: Skyrim, which took the mantle of “best open world game” back in 2011.
Then came The Witcher 3, the 2015 open-world game masterpiece that was hailed as the new standard bearer for open-world games in the future. And, for a time, this remained the case. Fallout 4, as the next pedigree open-world game, was compared to The Witcher thoroughly, and was highly criticized not just for the debacle between Sony and the modding community that developed around Skyrim, but for the repetitive fetch quests and over-simplified dialogue system. The variety of quests and sophisticated dialogue systems of The Witcher being just two of the most important, laudable factors of the game.
The Witcher’s maps were large and varied, easily traversed, and yet fully populated with a variety of interest points that could be stumbled upon or led-to by questlines and message boards. Combat had multiple trees of skillsets for a variety of playstyles, and switched between quickly once players found the item that allowed for reallocation of player-statistics. Gradually perfecting the Witcher-set items created long-lasting rewards for the different playstyles. While less effective compared to other rewards in the game, The Witcher also had a variety of interesting and comical items for collection, like a sword used for Cheese-based fortune telling. There was a degree of repetitiveness to The Witcher for sure, but it offered enough variety and narrative connections alongside scale of vastness that kept the experience fresh.
But now we have The Legend of Zelda: Breath of the Wild. The new open world game flag bearer. The standard by which all open-world games are to be judged. And yet, most games media has not taken to comparing Breath of the Wild to The Witcher 3. When lauding The Legend of Zelda Breath of the Wild, why did we not hold it to a standard that we supposedly set for a genre of game that we have, for decades, treated as a coherent whole?
We are not at the point where I should reintroduce why core engagement concepts are also important for this discussion. The direction and focus of these two games are vastly different, despite both being nearly perfect open-world experiences. Let us just take a moment to appreciate the role the term “Open-World Game” contributed to the fall of the 3D Platformer Collect-athons and Turn-Based RPGs, which have recently made a resurgence with games like Ratchet & Clank 4 and Ukelele, and RPGs like Persona 5. The boom of the nostalgia-market has caused many of us to remember a kind of enjoyment not being delivered on by our modern game developers with larger profiles.
I recently saw a video on Youtube that talked about how important the amount of empty space was in The Legend of Zelda: Breath of the Wild to create the sense of scale, and the feeling of enjoyment in the game. The argument was that the scale makes the grandeur and the enjoyment of exploring Breath of the Wild’s game world even greater, with which I agree. But notice how that very idea directly contradicts the common wisdom of open-world games we had before during the golden years of Assassin’s Creed, that size did not matter if there was not enough variety and density of things to do. This same youtubber took a line of argument that I had to disagree with entirely. They began to portray Ubisoft games, and open-world games like it, as unnecessary cluttering of activity and map-markers. Another game, however, created that style of open-world in a remarkable way, Guerilla Games’ Horizon: Zero Dawn.
Horizon: Zero Dawn was an amazing game. Having a unique world of living machines, all of which are visibly acting in concert, achieving smaller goals, and working toward some larger goal as though the player did not even exist makes the world itself a living character and a mystery to be uncovered. I struggle to think of a game that took a Force of Nature Antagonist and made it a real actor in such a sophisticated way. All these map-markers for Horizon: Zero Dawn are integral to seeing that bigger picture of the world and its goals. Going to those markers always creates multiple, lasting benefits in the form of story, equipment, and convenience.
In contrast, the ultimate benefit for finding the 120 shrines in Breath of the Wild are items that will inevitably be consumed and lost and fast-travel points. The utility of collecting all 900 Korok seeds is literally a pile of golden poop. This is not an exaggeration, but an actual description of the in-game reward. That degree of repetitiveness and inconvenience of distance and time, without a lasting payoff, is usually a death knell for open-world games. Yet it did not detract from the enjoyment of Zelda at all. The existence of densely populated map-points also did not really detract from Horizon: Zero Dawn. While The Witcher 3 was somewhere right in the middle, and had hardly any repetitiveness for its map points. This is because all three of these games have different core engagements as their main focus.
The Legend of Zelda: Breath of the Wild has a primary core engagement of Exploration, just as the original did, and most of its game mechanics and design are aimed to encourage that exploration. From my perspective, a core engagement is best understood as the activity in the game that makes the player feel rewarded for their play. As a result, core engagement is highly subjective to the player. For Exploration, the enjoyment comes from merely being in and experiencing the world. The act of just moving forward is the joy. Seeing the beautiful, whimsical world of Zelda is like moving through an artbook of desktop wallpapers. Taking pictures with the Sheika Slate lets you capture that moment of, “I was there!” The physics and chemistry of how fire, metal, wood, electricity, and water made the game world alive and interactive. The constant breaking of every single item in the game pushes the player to move forward, to collect items that act as safety blanket, to empower moving forward again and collecting more. Everything from starting the game from a high vantage point looking out at the world to making each point of interest a vantage point on two other points of interest reinforces the desire to move forward.
And yet, that same lack of permanence, and the repetitiveness of shrines and Korok seeds is directly discouraging to a different kind of care engagement often used in open-world games: Discovery.
Discovery is the other half of Bartel’s Taxonomy architype called the Explorers. The feeling of reward in discovery games comes from uncovering secrets and finding hidden lore. It is the feeling that you have something unique, something new, and something permanent enough to stand the test of time. In The Witcher 3 you find diagrams for Witcher gear for these different, nearly dead schools of this particular profession. Not just getting the ability to make these items, but the stories of who had to die and the magic or sabotage that brought these diagrams to that part of the world where I found them, is an experience that defines the player’s life in the world. Yes, there is a lot of hunting monsters, but every bounty has a unique story behind figuring out which monster was the cause and how to prepare for that monster. Thus, every unique sword or potion becomes a badge that says, “This is the truth that I revealed!”
The problem with discovery is that it has massive diminishing returns. A player who feels rewarded by discovery will explore for hours to find that secret but will have zero patience for that exploration if what they discover is just more of the same. For an example of a game whose main focus is discovery see NieR:Automata. Finding and upgrading weapons never really changes how that game feels, or make it easier, but each step of upgrading reveals a new portion of a short story that informs players to the history of the world of which not even the characters in the game are aware. The ultimate prize for unlocking all these stories is a new possible ending to the game that reveals even more story. Every bit is a new experience toward the ultimate mystery of what the world is trying to teach you. For fans of open world games that focus on Discovery, Exploration type game mechanics can feel obtrusive and infuriating. Horizon: Zero Dawn, on the other hand, puts its main focus on a different core engagement from the other two: Achievement.
Achievement, as a core engagement, creates a feeling of reward from the act of completion. Moving past a boss that marks the end of a zone, filling map markers until none are left, finding every kind of monster, having every kind of armor, and of course getting all the trophies the game offers for your out-of-game account. Anything that brings a bar up to 100% finished. Yes, Horizon: Zero Dawn has discovery and exploration, but the map markers, the feeling of “go there and get that done” fuels that function. This Achievement engagement is also the core focus of the recently acclaimed Marvel’s Spider-Man on PS4.
This highlights the problem of using the words “Open World” as a genre tag, because using this method of bundling vastly different experiences together as though they all point to the same end both misunderstands the different ways games can form. More worrisome is that games media attention for one game that delivers on one kind of engagement can convince developers that one kind of engagement is superior to others, and thus destroy those kinds of games’ ability to get made.
Much of games media has said that The Legend of Zelda: Breath of the Wild is the new standard for open world games. Ask yourself, “What did Breath of the Wild do that a game like Fallout 4 or New Vegas could benefit from?” Ho would Breath of the Wild make Metal Gear Solid 5: The Phantom Pain a better game? Also ask, what can Breath of the Wild bring to these games for people who are not fans of The Legend of Zelda? I’m willing to bet that your answers will not be terribly remarkable innovations, and, if they are, would probably rewrite the foundations of what makes those games uniquely enjoyable experiences. I think the Breath of the Wild is an amazing game, and the focus on Exploration enabled Zelda to be fun and satisfying for a 15 minutes session to a six-hour marathon. That also made it the perfect game to embody the vision of what the Switch console aims to be. But do we really want to sacrifice what came before, and where those games could go, because of Zelda?
Imagine The Witcher 3 limited to the concentric circle corridors that comprise the open world of Bloodborne. Imagine Bloodborne allowing you to climb any wall in the way Breath of the Wild does. Imagine Marvel’s Spider-Man putting a stamina meter on how much you could climb on walls or swing from webs before falling. Designs that serve one open world’s core engagement could be ruinous to another open world.
Now let us take some time to outline a taxonomy of the kinds of core engagement I have observed, and what causes entertainment and feelings of reward in each. Of course, games can and will overlap their core engagements, but I believe this system would be a little more clear than the hodge-podge of genre mixing that has us comparing games like Warframe and Mass Effect for both being third-person, over the shoulder shooters.
I have already gone into Exploration, Discovery, and Achievement in regards to open world games, so I will not rehash those in too much detail. However, I do want to outline some examples of games that fall into those engagements. For Exploration take a look at The Witness, Subnautica, and No Man’s Sky. For Discovery trying playing NieR:Automata and The Talos Principle. For examples of isolated engagements of achievement most mobile games will be focusing on this, but for the most pat achievement has been subsumed into the trophy system. Try playing Bloodborne, and focus on how it feels to get past the first area of the game, and each subsequent boss.
A form of core engagement that is very frequent in games is what I call Victory. Victory is straight forward enough. This is the feeling that you have been proven to have a skill or mastery that is greater than someone else’s. Tis would fall in line with Bartel’s Taxonomy in the category of “Killers.” I take issue with this title, however, because when we remove that core engagement from a multiplayer game that also contains other engagements which could be spoiled, the negative denotation of the word “Killer” stops being appropriate. I would agree that when the loser of these games become particularly angered, it can add to the enjoyment of victory. It has a certain degree of schadenfreude. However I think that it feeds into the superiority feelings at the heart of victory being extended to social or emotional superiority. Games like Street Fighter, Overwatch, and Call of Duty mainly fall into this group, and the mission results screen provides this despite playing cooperative missions. A game type I have heard called “co-opetition,” combining the words cooperation with competition.
One of the early core engagements that was prominent in 3D platformers is Collection. This is the sense of reward gained from shiny items waiting to be picked up. It is almost an addictive, compulsive reaction, like picking up pennies from the sidewalk. It differs from discovery, because the items to pick up are readily available, visually appealing, and often have a worth of currency that suggest some further gain down the road. It also differs from Achievement, because the impulse to collect the object need not be established by being limited resource. For this experience, try Ukelele, Banjo Kazooie, or even the original Super Mario.
A core engagement that has truly benefitted from the recent changes in PC gaming is Creation. This si the joy of looking at the rules of how a world works and making something new and unique in it. This is the settlement builder in Fallout 4, and the continued thriving of the creative mode in Minecraft. This can also be discovering a unique way to shift or execute the Metagame in Hearthstone, or any collectable card game. This engagement comes when the player feels empowered to exercise their own artistry.
Socialization is a core engagement most commonly associated with massive multiplayer online games. Game-like social media websites like Gaia Online and Neopets maximized on this, and Second Life made it the sole focus. Most people who play massive multiplayer role-playing games who stay for long periods of time actively maintain social groups to continue enjoying the game. This sort of engagement most frequently forms outside of games in fan communities and other social media sites, while not actively given consideration in-game.
Another core engagement in games is Story. When I say story, I do not mean the unique forms of environmental storytelling, player-driven emergent story, and the other such narrative structures available to games. I mean the passive enjoyment of seeing someone else’s story being told to you. These are the books you find scattered around Skyrim, or the long cutscenes that play in Uncharted. The reason why this is so controversial is because not everyone is in agreement about whether this engagement can rightly be called a game at all. Games are often defined by interactivity, rules, and conditions for failure. When expanded to game narratives, the expectation is that your decisions and actions as a player-character can impact the story, and feel like it does so in a substantial, potentially destructive way. If that is not there, how would games be able to claim to be different from books, radio, movies, or television? A story may play from an executable file on PC, or from a disc or cartridge, but does that really make that story also a game? It is definitely a question that needs to be struggled with. For an example, try playing a few of the Telltale series of games, and pay attention to the formula of how Telltale makes its stories. These games really straddle the line, and can help you make your own decision f whether they should be called games. Regardless, story plays a large role in gaming, and is often the main reason for playing games in the first place.
There is another core engagement that I call Number-Control, and this one is a personal favorite of mine. This is the sense of reward that comes from really digging in to the systems of a game, and what strategies can be devised to maximize efficiency on the way to the game’s goals, but also in how to turn unique or entertaining options into working strategies. This kind of engagement is frequently found in turn-based role-playing games, real time strategy like StarCraft, and tactics games like Fire Emblem and XCOM. If you are a Dark Souls player and ever tried to find a way to make a Luck-based build work, then you know this feeling. Number Control is all about making something specific and advantageous within extremely deep or complex systems. Number Control embraces tedium, because the time investment ahs immediate payout, and endless experimentation.
I struggle with this category of Number Control however, because I am tempted to put the engagement that occurs simply from watching numbers grow into this category. But such is fundamentally different in that such an engagement need not have any control at all. If you enjoy simply watching numbers go up, the word “Growth” may better serve to describe your satisfaction. Clicker games, such as Cookie Clicker, isolate this enjoyment.
The last core engagement I want to highlight is simply “Play.” Play is also used to distinguish certain activities of fun away from being games. Like Children on a playground, rules are either non-existent or fluidly come and go as the players please. Play can allow for making your own game in the mix of other systems, but not being held to it when something more fun comes along, nor losing or being stopped when you refuse to cooperate with it. Grand Theft Auto and other sandbox games maximize on just letting players do as they please without pushing for consequences. IF you ever play the game Prop Hunt and just stop to look at something stupid that accidentally happened with how a player tried to hide, and then let them go fix their hiding spot even though the clock was already counting down, then you know what it means to prioritize play in a game.
This ends the list of the SocraTetris’s taxonomy of core engagements but let me emphasize that I do not believe this list is exhaustive to any extent. Since I made this list myself, without really hashing it out with others, I do not even expect it to be entirely accurate or precise. For example, something this list lacks is isolating the core engagement that comes from different approaches to the horror genre in videogames: jump-scares, thrill, gore, dread, and psychological. These being words I have heard used to describe different kinds of horror, but I have no personal insight into their design.
Perhaps I did not truly get at the root of the enjoyment for some of the core engagements I proposed or conflated different core engagements that ought to be separate. At the same time, I think I have been able to highlight what makes a wide variety of games rewarding for different people, and why a criticism of a game might not be an inherent problem in its design, but a mechanic pointed toward a core engagement in which we are simply not personally interested.
Imagine what kind of games can be made when the first question is, “What kind of fun do we want to make?” rater than, “Where should the camera be placed?” or, “How big should we make the map?” When reviewing games, we can more directly talk about why it is enjoyable, and how well it delivered on that experienced, while also connecting that experience to games that are fundamentally different in its gameplay. Imagine an open world game where numbers-control is the core engagement, or a first person shooter focused on empowering player creation (which may in fact just be MineCraft). If we shift our thinking in this way, think of how much wider and limitless the old genres can become? I think it would help us reach what I think we all can agree is the ultimate goal: play more game.
Thanks for taking the time to read this! I hope you found it interesting in some way.
If you did and want to talk to me directly you can find me on twitter @SocraTetres
If you would like to see more of my writing, you can find me on youtube by searching: SocraTetris

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2019.01.27 03:12 kaunis [Saturday, January 26 2019] Maduro Denied Attempt to Pull $1.2 Billion in Gold from England; Brain researchers warn that lack of sleep is a public-health crisis; Thinking about genetic risk could trigger placebo and nocebo effects; FCC accused of colluding with Big Cable to game 5G legal challenge

/worldnews

/news

/science

  • mvea
    [Title Post] Thinking about genetic risk could trigger placebo and nocebo effects: A new study suggests that learning about genetic risk may influence your physiology, even if what you’re told isn’t entirely accurate. Thinking one had a genotype may have a more powerful physiological effect than having it.
    Comments Link
  • mvea
    Children who have more conflict with their mothers during early years of school may find it more difficult to find a sense of purpose in life as adults, suggests new research. This negative impact on a sense of purpose was not as strong for conflict with fathers.
    Comments Link

/technology

/business

  • MarkAALERa
    Brands Invent New Lines for Only Amazon to Sell. Amazon gets exclusive products, while brands receive faster customer feedback, marketing support and increased sales
    Comments Link

/AskReddit

  • sammyjamez
    What is something that is considered as "normal" but is actually unhealthy, toxic, unfair or unethical?
    Comments
  • Furious1988
    What was very popular in the 90s and almost extinct now ?
    Comments
  • sour_patch_kid__
    Lawyers who put together wills, what is the craziest/oddest thing someone wanted to put in theirs?
    Comments

/todayilearned

  • ItzToxicHazer
    TIL that after fyre festival failing miserably and facing a class action lawsuit of $100 million, the company actually threatened legal action against attendees for tweeting negative comments about it.
    Comments Link
  • CurryMustard
    TIL Florida repealed its helmet law in 2000. In the 30-months after, helmet use in Florida dropped from 99% to 53%. The number of riders under 21 who were killed (despite still being legally required to wear a helmet) nearly tripled, from 35 to 101. Hospitalizations increased by 40%.
    Comments Link
  • illegalqueer
    TIL “Jaywalking” was invented by car companies in the early 1900’s to shift blame for accidents from motorists to pedestrians
    Comments Link

/explainlikeimfive

  • supaflydaguy
    ELI5: why is 3G and lesser cellular reception often completely unusable, when it used to be a perfectly functional signal strength for using data?
    Comments

/food

/movies

  • Zachyice21
    Next Christopher Nolan film to open in July 2020
    Comments Link
  • BunyipPouch
    Tom Hanks' Mr. Rogers Biopic 'A Beautiful Day in the Neighborhood' Receives New Release Date of November 22, 2019, Setting Up A Prime Awards-Season Release
    Comments Link

/books

  • clearedtoland22
    A collection of 800 free ebooks including works by Asimov, Jane Austen, Philip K. Dick, F. Scott Fitzgerald, Neil Gaiman, Tolstoy, Dostoevsky, Shakespeare, Ernest Hemingway, Virginia Woolf & James Joyce
    Comments Link

/Art

/OldSchoolCool

/pics

  • SnakeFaceMcGavin
    Was awoken by a strange bird song this morning. Peeked through the blinds and saw this beast.
    Comments Link
  • AlexBiagi
    I don't have use of my hands so I paint with my mouth. This was my first oil painting and animal painting
    Comments Link

/gifs

/oddlysatisfying

/educationalgifs

  • Mass1m01973
    This gif visualizes the graphical concept of sine and cosine with the generation of the function through the circle
    Comments Link

/mildlyinteresting

/MostBeautiful

/aww

Something New

Everyday we’ll feature a selected small subreddit and its top content. It's a fun way to include and celebrate smaller subreddits.

Today's subreddit is...

/wallpapers

Its top 3 all time posts
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2019.01.12 18:09 SocraTetres The Open-World Mistake: Different Cores in One Genre

Video games as a medium have a very unique problem of facing an inability to define genres in a satisfactory way. While some games have found a level of comfort with using the same genres as books and movies, such as horror and action adventure, most others struggle. There is the issue of gameplay. A person who loved the scares of Outlast is not necessarily going to enjoy playing the RPG-Maker darling Corpse Party. In that same vein a Call of Duty player will not necessarily enjoy BioShock, despite both being First-Person Shooters. Books, shows, and movies are passive entertainment and the basic structure of storytelling in such mediums have existed for thousands of years. It makes sense to define their genres by the kind of story being told. The uniquely interactive medium of videogames have not existed for even a single century yet. Thus it is entirely reasonable that we simply do not know how to define game genres in the best way.
In the industry’s youth, a number of genre-naming conventions developed. Game genres are usually based on Player-Character movement, Camera Placement, Map Design, or the size of the Development Studio. There is also Narrative Structure Genres: Role-Playing Game, Point and Click, Visual Novels. Usually it is the case that no single genre tag is sufficient to describing the feel that a developer wants to sell. As a result we typically mix and match the common tags, or even invent new ones when we think we have made something unique. The terms “Hero Shooter,” “Souls-Like,” and “Rogue-Like” come to mind. Because of this problem of specificity, the frequent result in people is simply not getting the kind of game that they want to experience. Instead people pursue a gameplay experience mainly on visuals, popularity, lucky circumstance, or reliance on a algorithms that track player’s full library of games.
I fall into a camp that thinks we should find a way to classify games not just by the indefinitely varied number of mechanics and means to design games, but by something more fundamental. The closest thing I have encountered that matches this is the idea of Core Engagement, the thing that games focus on that causes a player to feel rewarded and entertained. Bartel’s Taxonomy of Socializers, Killers, Achievers, and Explorers provided this sort of approach for multiplayer games that became instrument to how Massive Multiplayer Online Games are made, and in turn moved on to effect the industry as a whole using common features like achievement trophies and leaderboards.
Bartel’s Taxnomy and the idea of core engagement have been remarkably functional in helping to think about games, and advance creating gaming experiences with more depth. But why should we give priority to something like core engagement? Why not just use both the naming conventions we are accustomed to and also use core engagement as a side note? Well this is because not giving preference to core engagement can and has caused the loss of entire genres of games. Some of which have luckily come back in different forms recently, but not all. The main way I will discuss this is to talk about how problematic the genre called “Open-World” has been over time.
Perhaps the very first open-world game was The Legend of Zelda; 2D sprites with an angled top-down perspective created the illusion of moving through an open field to explore caves, find tools, and experience more of the world in the game. The first version of open-world games that we would recognize today are the open-map 3D Platformer and Collect-athon games. Games like Spryo and Mario 64. These games had multiple open maps with items to collect as players ran vaguely toward some larger goals. But the separation of loading screens and the language of more familiar 2D platformers prevented these games from being called open-world. Then Grand Theft Auto came out and the idea of an open-world without hard and fast goals became the ideal.
We eventually developed the term “Sandbox” for such games, juxtaposed against open worlds with isolated set-pieces termed “Amusement Parks.” Thanks to GTA, the setting of an open map became the way to make a big game. Racing games like Need for Speed, superhero games like Spider-Man and Infamous, Western role-playing games started adopting it style wholesale. As a result, people began to loss interest in turn-based and tactics role-playing games, as well as 3D Collect-athons like Jak & Daxter and Ratchet & Clank. If not from the fans, at least games media began talking about those older genres as if they were played out and obsolete compared to new standards.
The Ubisoft open-world games came to define what this genres meant on console as people began resisting clones of GTA in other games. Assassin’s Creed, as a series, was for a time the epitome of this genre on consoles with its yearly release. While World of Warcraft redefined what a Massive Multiplayer Online game was on PC. And there were still games, like Saint’s Row, that attempted to double-down on the aimless fun aspect of GTA.
Whenever publishers came out claiming that their next release was the largest map they have ever made, even up through games as recent as Fallout 4, the point of promotion was countered with the common wisdom developed through years of Assassin’s Creed-esque games, “It does not matter how big the map is if there is nothing to do in it.” As though they forgot all the self-made fun people created while playing GTA, a game that did not prioritize dense map-markers for events as part of the design. Nor did that wisdom truly apply to the vast exploration of The Elder Scrolls: Skyrim, which took the mantle of “best open world game” back in 2011.
Then came The Witcher 3, the 2015 open-world game masterpiece that was hailed as the new standard bearer for open-world games in the future. And, for a time, this remained the case. Fallout 4, as the next pedigree open-world game, was compared to The Witcher thoroughly, and was highly criticized not just for the debacle between Sony and the modding community that developed around Skyrim, but for the repetitive fetch quests and over-simplified dialogue system. The variety of quests and sophisticated dialogue systems of The Witcher being just two of the most important, laudable factors of the game.
The Witcher’s maps were large and varied, easily traversed, and yet fully populated with a variety of interest points that could be stumbled upon or led-to by questlines and message boards. Combat had multiple trees of skillsets for a variety of playstyles, and switched between quickly once players found the item that allowed for reallocation of player-statistics. Gradually perfecting the Witcher-set items created long-lasting rewards for the different playstyles. While less effective compared to other rewards in the game, The Witcher also had a variety of interesting and comical items for collection, like a sword used for Cheese-based fortune telling. There was a degree of repetitiveness to The Witcher for sure, but it offered enough variety and narrative connections alongside scale of vastness that kept the experience fresh.
But now we have The Legend of Zelda: Breath of the Wild. The new open world game flag bearer. The standard by which all open-world games are to be judged. And yet, most games media has not taken to comparing Breath of the Wild to The Witcher 3. When lauding The Legend of Zelda Breath of the Wild, why did we not hold it to a standard that we supposedly set for a genre of game that we have, for decades, treated as a coherent whole?
We are not at the point where I should reintroduce why core engagement concepts are also important for this discussion. The direction and focus of these two games are vastly different, despite both being nearly perfect open-world experiences. Let us just take a moment to appreciate the role the term “Open-World Game” contributed to the fall of the 3D Platformer Collect-athons and Turn-Based RPGs, which have recently made a resurgence with games like Ratchet & Clank 4 and Ukelele, and RPGs like Persona 5. The boom of the nostalgia-market has caused many of us to remember a kind of enjoyment not being delivered on by our modern game developers with larger profiles.
I recently saw a video on Youtube that talked about how important the amount of empty space was in The Legend of Zelda: Breath of the Wild to create the sense of scale, and the feeling of enjoyment in the game. The argument was that the scale makes the grandeur and the enjoyment of exploring Breath of the Wild’s game world even greater, with which I agree. But notice how that very idea directly contradicts the common wisdom of open-world games we had before during the golden years of Assassin’s Creed, that size did not matter if there was not enough variety and density of things to do. This same youtubber took a line of argument that I had to disagree with entirely. They began to portray Ubisoft games, and open-world games like it, as unnecessary cluttering of activity and map-markers. Another game, however, created that style of open-world in a remarkable way, Guerilla Games’ Horizon: Zero Dawn.
Horizon: Zero Dawn was an amazing game. Having a unique world of living machines, all of which are visibly acting in concert, achieving smaller goals, and working toward some larger goal as though the player did not even exist makes the world itself a living character and a mystery to be uncovered. I struggle to think of a game that took a Force of Nature Antagonist and made it a real actor in such a sophisticated way. All these map-markers for Horizon: Zero Dawn are integral to seeing that bigger picture of the world and its goals. Going to those markers always creates multiple, lasting benefits in the form of story, equipment, and convenience.
In contrast, the ultimate benefit for finding the 120 shrines in Breath of the Wild are items that will inevitably be consumed and lost and fast-travel points. The utility of collecting all 900 Korok seeds is literally a pile of golden poop. This is not an exaggeration, but an actual description of the in-game reward. That degree of repetitiveness and inconvenience of distance and time, without a lasting payoff, is usually a death knell for open-world games. Yet it did not detract from the enjoyment of Zelda at all. The existence of densely populated map-points also did not really detract from Horizon: Zero Dawn. While The Witcher 3 was somewhere right in the middle, and had hardly any repetitiveness for its map points. This is because all three of these games have different core engagements as their main focus.
The Legend of Zelda: Breath of the Wild has a primary core engagement of Exploration, just as the original did, and most of its game mechanics and design are aimed to encourage that exploration. From my perspective, a core engagement is best understood as the activity in the game that makes the player feel rewarded for their play. As a result, core engagement is highly subjective to the player. For Exploration, the enjoyment comes from merely being in and experiencing the world. The act of just moving forward is the joy. Seeing the beautiful, whimsical world of Zelda is like moving through an artbook of desktop wallpapers. Taking pictures with the Sheika Slate lets you capture that moment of, “I was there!” The physics and chemistry of how fire, metal, wood, electricity, and water made the game world alive and interactive. The constant breaking of every single item in the game pushes the player to move forward, to collect items that act as safety blanket, to empower moving forward again and collecting more. Everything from starting the game from a high vantage point looking out at the world to making each point of interest a vantage point on two other points of interest reinforces the desire to move forward.
And yet, that same lack of permanence, and the repetitiveness of shrines and Korok seeds is directly discouraging to a different kind of care engagement often used in open-world games: Discovery.
Discovery is the other half of Bartel’s Taxonomy architype called the Explorers. They feeling of reward in discovery games comes from uncovering secrets and finding hidden lore. It is the feeling that you have something unique, something new, and something permanent enough to stand the test of time. In The Witcher 3 you find diagrams for Witcher gear for these different, nearly dead schools of this particular profession. Not just getting the ability to make these items, but the stories of who had to die and the magic or sabotage that brought these diagrams to that part of the world where I found them, is an experience that defines the player’s life in the world. Yes there is a lot of hunting monsters, but every bounty has a unique story behind figuring out which monster was the cause and how to prepare for that monster. Thus, every unique sword or potion becomes a badge that says, “This is the truth that I revealed!”
The problem with discovery is that it has massive diminishing returns. A player who feels rewarded by discovery will explore for hours to find that secret, but will have zero patience for that exploration if what they discover is just more of the same. For an example of a game whose main focus is discovery see NieR:Automata. Finding and upgrading weapons never really changes how that game feels, or make it easier, but each step of upgrading reveals a new portion of a short story that informs players to the history of the world of which not even the characters in the game are aware. The ultimate prize for unlocking all of these stories is a new possible ending to the game that reveals even more story. Every bit is a new experience toward the ultimate mystery of what the world is trying to teach you. For fans of open world games that focus on Discovery, Exploration type game mechanics can feel obtrusive and infuriating. Horizon: Zero Dawn, on the other hand, puts its main focus on a different core engagement from the other two: Achievement.
Achievement, as a core engagement, creates a feeling of reward from the act of completion. Moving past a boss that marks the end of a zone, filling map markers until none are left, finding every kind of monster, having every kind of armor, and of course getting all the trophies the game offers for your out-of-game account. Anything that brings a bar up to 100% finished. Yes, Horizon: Zero Dawn has discovery and exploration, but the map markers, the feeling of “go there and get that done” fuels that function. This Achievement engagement is also the core focus of the recently acclaimed Marvel’s Spider-Man on PS4.
This highlights the problem of using the words “Open World” as a genre tag, because using this method of bundling vastly different experiences together as though they all point to the same end both misunderstands the different ways games can form. More worrisome is that games media attention for one game that delivers on one kind of engagement can convince developers that one kind of engagement is superior to others, and thus destroy those kinds of games’ ability to get made.
Much of games media has said that The Legend of Zelda: Breath of the Wild is the new standard for open world games. Ask yourself, “What did Breath of the Wild do that a game like Fallout 4 or New Vegas could benefit from?” Ho would Breath of the Wild make Metal Gear Solid 5: The Phantom Pain a better game? Also ask, what can Breath of the Wild bring to these games for people who are not fans of The Legend of Zelda? I’m willing to bet that your answers will not be terribly remarkable innovations, and, if they are, would probably rewrite the foundations of what makes those games uniquely enjoyable experiences. I think the Breath of the Wild is an amazing game, and the focus on Exploration enabled Zelda to be fun and satisfying for a 15 minutes session to a six-hour marathon. That also made it the perfect game to embody the vision of what the Switch console aims to be. But do we really want to sacrifice what came before, and where those games could go, because of Zelda?
Imagine The Witcher 3 limited to the concentric circle corridors that comprise the open world of Bloodborne. Imagine Bloodborne allowing you to climb any wall in the way Breath of the Wild does. Imagine Marvel’s Spider-Man putting a stamina meter on how much you could climb on walls or swing from webs before falling. Designs that serve one open world’s core engagement could be ruinous to another open world.
Now let us take some time to outline a taxonomy of the kinds of core engagement I have observed, and what causes entertainment and feelings of reward in each. Of course games can and will overlap their core engagements, but I believe this system would be a little more clear than the hodge-podge of genre mixing that has us comparing games like Warframe and Mass Effect for both being third-person, over the shoulder shooters.
I have already gone into Exploration, Discovery, and Achievement in regards to open world games, so I will not rehash those in too much detail. However, I do want to outline some examples of games that fall into those engagements. For Exploration take a look at The Witness, Subnautica, and No Man’s Sky. For Discovery trying playing NieR:Automata and The Talos Principle. For examples of isolated engagements of achievement most mobile games will be focusing on this, but for the most pat achievement has been subsumed into the trophy system. Try playing Bloodborne, and focus on how it feels to get past the first area of the game, and each subsequent boss.
A form of core engagement that is very frequent in games is what I call Victory. Victory is straight forward enough. This is the feeling that you have been proven to have a skill or mastery that is greater than someone else’s. Tis would fall in line with Bartel’s Taxonomy in the category of “Killers.” I take issue with this title, however, because when we remove that core engagement from a multiplayer game that also contains other engagements which could be spoiled, the negative denotation of the word “Killer” stops being appropriate. I would agree that when the loser of these games become particularly angered, it can add to the enjoyment of victory. It has a certain degree of schadenfreude. However I think that it feeds into the superiority feelings at the heart of victory being extended to social or emotional superiority. Games like Street Fighter, Overwatch, and Call of Duty mainly fall into this group, and the mission results screen provides this despite playing cooperative missions. A game type I have heard called “co-opetition,” combining the words cooperation with competition.
One o the early core engagements that was prominent in 3D platformers is Collection. This is the sense of reward gained from shiny items waiting to be picked up. It is almost an addictive, compulsive reaction, like picking up pennies from the sidewalk. It differs from discovery, because the items to pick up are readily available, visually appealing, and often have a worth of currency that suggest some further gain down the road. It also differs from Achievement, because the impulse to collect the object need not be established by being limited resource. For this experience, try Ukelele, Banjo Kazooie, or even the original Super Mario.
A core engagement that has truly benefitted from the recent changes in PC gaming is Creation. This si the joy of looking at the rules of how a world works and making something new and unique in it. This is the settlement builder in Fallout 4, and the continued thriving of the creative mode in Minecraft. This can also be discovering a unique way to shift or execute the Metagame in Hearthstone, or any collectable card game. This engagement comes when the player feels empowered to exercise their own artistry.
Socialization is a core engagement most commonly associated with massive multiplayer online games. Game-like social media websites like Gaia Online and Neopets maximized on this, and Second Life made it the sole focus. Most people who play massive multiplayer role playing games who stay for long periods of time actively maintain social groups to continue enjoying the game. This sort of engagement most frequently forms outside of games in fan communities and other social media sites, while not actively given consideration in-game.
Another core engagement in games is Story. When I say story, I do not mean the unique forms of environmental storytelling, player-driven emergent story, and the other such narrative structures available to games. I mean the passive enjoyment of seeing someone else’s story being told to you. These are the books you find scattered around Skyrim, or the long cutscenes that play in Uncharted. The reason why this is so controversial is because not everyone is in agreement about whether this engagement can rightly be called a game at all. Games are often defined by interactivity, rules, and conditions for failure. When expanded to game narratives, the expectation is that your decisions and actions as a player-character can impact the story, and feel like it does so in a substantial, potentially destructive way. If that is not there, how would games be able to claim to be different from books, radio, movies, or television? A story may play from an executable file on PC, or from a disc or cartridge, but does that really make that story also a game? It is definitely a question that needs to be struggled with. For an example, try playing a few of the Telltale series of games, and pay attention to the formula of how Telltale makes its stories. These games really straddle the line, and can help you make your own decision f whether they should be called games. Regardless, story plays a large role in gaming, and is often the main reason for playing games in the first place.
There is another core engagement that I call Number-Control, and this one is a personal favorite of mine. This si the sense of reward that comes from really digging in to the systems of a game, and what strategies can be devised to maximize efficiency on the way to the game’s goals, but also in how to turn unique or entertaining options into working strategies. This kind of engagement is frequently found in turn-based role playing games, real time strategy like StarCraft, and tactics games like Fire Emblem and XCOM. If you are a Dark Souls player and ever tried to find a way to make a Luck-based build work, then you know this feeling. Number Control is all about making something specific and advantageous within extremely deep or complex systems. Number Control embraces tedium, because the time investment ahs immediate payout, and endless experimentation.
I struggle with this category of Number Control however, because I am tempted to put the engagement that occurs simply from watching numbers grow into this category. But such is fundamentally different in that such an engagement need not have any control at all. If you enjoy simply watching numbers go up, the word “Growth” may better serve to describe your satisfaction. Clicker games, such as Cookie Clicker, isolate this enjoyment.
The last core engagement I want to highlight is simply “Play.” Play is also used to distinguish certain activities of fun away from being games. Like Children on a playground, rules are either non-existent or fluidly come and go as the players please. Play can allow for making your own game in the mix of other systems, but not being held to it when something more fun comes along, nor losing or being stopped when you refuse to cooperate with it. Grand Theft Auto and other sandbox games maximize on just letting players do as they please without pushing for consequences. IF you ever play the game Prop Hunt and just stop to look at something stupid that accidentally happened with how a player tried to hide, and then let them go fix their hiding spot even though the clock was already counting down, then you know what it means to prioritize play in a game.
This ends the list of the SocraTetris’s taxonomy of core engagements, but let me emphasize that I do not believe this list is exhaustive to any extent. Since I made this list myself, without really hashing it out with others, I do not even expect it to be entirely accurate or precise. For example, something this list lacks is isolating the core engagement that comes from different approaches to the horror genre in videogames: jump-scares, thrill, gore, dread, and psychological. These being words I have heard used to describe different kinds of horror, but I have no personal insight into their design.
Perhaps I did not truly get at the root of the enjoyment for some of the core engagements I proposed, or conflated different core engagements that ought to be separate. At the same time, I think I have been able to highlight what makes a wide variety of games rewarding for different people, and why a criticism of a game might not be an inherent problem in its design, but a mechanic pointed toward a core engagement in which we are simply not personally interested.
Imagine what kind of games can be made when the first question is, “What kind of fun do we want to make?” rater than, “Where should the camera be placed?” or, “How big should we make the map?” When reviewing games, we can more directly talk about why it is enjoyable, and how well it delivered on that experienced, while also connecting that experience to games that are fundamentally different in its gameplay. Imagine an open world game where numbers-control is the core engagement, or a first person shooter focused on empowering player creation (which may in fact just be MineCraft). If we shift our thinking in this way, think of how much wider and limitless the old genres can become? I think it would help us reach what I think we all can agree is the ultimate goal: play more game.

If you would like to see more of my writing, say hi to me on twitter as "SocraTetris" or on YouTube by the same name.
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2018.12.05 15:28 HabeEvil Android Only Paid Apps – Week 48 2018 [3 Selective Downloads]

This collection has over 150 paid and premium Android apk files, For your convenience the Apk files have been uploaded into 3 separate ZIP files, enjoy!

Android - Only Paid Apps - Week 48 2018 Part 1:

Android - Only Paid Apps - Week 48 2018 Part 2:

Android - Only Paid Apps - Week 48 2018 Part 3:

Android Only Paid APPs - Week 48 2018 Part 1 (985 MB): Download Link 1 / Download Link 2 / Download link 3
Android Only Paid APPs - Week 48 2018 Part 2 (950 MB): Download Link 1 / Download Link 2 / Download link 3
Android Only Paid APPs - Week 48 2018 Part 3 (893 MB): Download Link 1 / Download Link 2 / Download link 3
Download More Apps Collection!
Originally Uploaded by: AndroGalaxy
https://apkify.com/android-only-paid-apps-week-48-2018-3-selective-downloads/
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2017.11.03 19:59 Hydometer Mr. Fuji

I've been thinking about something and it's bothering me.
What do you think it's like to be a phoenix? After they explode and fall to ashes, what happens? What do they see on the other side? And when they come back, do they retain some sense of self? Is it the same phoenix, with the same memories, or at least the same feelings? Or do they come back as a blank slate, relive their lives from the start and become altogether different?
If you cut one up, fried and battered it maybe, would it come back? Make a bunch of phoenixes? Would they burst out of your stomach like one of those chestbursters in Alien? If you doused it with water before it burned completely, would it cook itself? Do you think they taste good?
What gives birth to it? Can they give birth or impregnate other birds? Does the first one just come from a normal bird and then live forever? Are they intelligent enough to hate seeing everyone they know die?
Can they ever finally die themselves? Hello again everyone. Happy belated Halloween.
Shit, it’s been a while hasn’t it? I posted here a while back, if anyone remembers after this long. If you are one of those few, welcome back! I hope you enjoyed that last story from a safe distance. If I somehow gave enough details away for you to find your way to our neighboring city’s wonderful sewer system, I will not be held liable for any injuries or psychological horrors experienced therein. As far as I’m concerned, the story is your epilepsy warning. "Transdimensional sewers may cause mental breaks in susceptible individuals. Stay the fuck out."
What was I saying. Oh, been a while. Yes. Well, after Mike and I had our little excursion, I spent a little more time than necessary off-work recovering from the bad idea that was bringing Tasers, as well as what turned out to be a broken rib I didn’t notice until Mike decided to chest bump me on a job well done.
Wait, did that break the rib? Am I that weak?
Anyway, about a month ago, I was on the couch lamenting my peanut brittle body, when the universe decided to cut my vacation short. Wait, scratch that. The universe can’t make me do shit. Mike decided to cut my vacation short.
He opened my apartment door with the key I regretted giving him.
“You ready?”
Oh God.
I dared to ask him.
“The cat, dude. Haven’t you seen the posters?”
Oh fuck no. That cat. The oh-so-alluring hot dog cat. I legitimately thought he was joking. No way. No fucking way we were spending three weeks looking for this damn cat again.
“There’s no fucking way we’re spending three weeks looking for this damn cat again.”
Mike handed me a flier with big numbers at the top. “$400.” I didn’t know if he was serious about accepting a reward this time or if this was just a cheap attempt at enticing me. As Mike would later explain, this was actually the fourth time the cat had gone missing. He figured that constituted something weird happening, and the owners thus in need of our services. And by “services” I really just mean the ungodly tenacity he possesses, and the ungodly stupidity to follow him that I possess.
That’s not to say he was wrong, but that doesn’t make it any less of a lucky guess.
I looked over the flier on the way to the owner's place. I didn't really pay attention to it last time, but the fur pattern really does look like a hot dog. The cat, Mr. Fuji, is a calico (males are a rarity, and also sterile, as his owners were enthused to point out) and has the odd pattern on his left side. Looks like a sort of isometric view of a hot dog, the bun dark brown and the wiener light brown.
We already knew the couple who owned the cat from our last job with them. Well, “knew” is a strong word. It was more like I just kind of assumed these were the same people as I remembered neither their names nor faces. Coulda been tricking us like those videos on YouTube where somebody walks up to a stranger and when the stranger is distracted they swap with somebody else, the victim none the wiser.
Wouldn't matter either way. We were getting payed. (Not actually, but I didn’t know that yet.)
The couple was quite visibly upset at the cat's disappearance. You'd think they'd be used to it by now, but I guess a parent never gets used to a child running off either. They were bombarding us with questions, just like last time.
“How long will it take?”
I don't know.
“Do you think he's okay? It's been days!”
He's pretty fat. He's got some energy stored up.
“Wait, are you the same guys as last time? Didn't you refuse payment?”
Oh shit.
Mike picked up on me not wanting to voice my thoughts and decided to jump in with, “Everything is going to be alright. We do this all the time. We have a very high success rate. After all, we found him last time, right?“
“All the time.” That meant about four times. Pets are hard and not exactly in line with our usual "services." Also, our success rate is like three outta four, including Mr. Fuji, and one of those was a kid we found while looking for a dog. I counted that as a success despite the dog returning home without us actually finding it. All that searching for nothing. Well, I guess we did find a child, but that was on accident.
He continued. “We will find Mr. Fuji, no matter how long it takes. That's a promise.”
Goddammit. Fucking promises.
We got a map and started “Operation Eggplant” as Mike called it; the sequel to “Operation Hawk” from the last Mr. Fuji job.
Real cute, but we’re a long way from New Years.
Our procedure for pets was something we just kinda grabbed haphazardly off the internet. It goes something like,
  • Draw three or four circles with the pet’s home as a center. One at half a mile, one at a mile, one at three miles, and in the case of bigger, healthier animals, one at five miles. Mr. Fuji is big, but he ain't healthy. We kept it to three.
  • Search the circled areas for the pet at the time they're usually asleep so they stay in one place. This meant daytime for the cat, thankfully.
  • ???
  • Don't profit at all because Mike won't take money.
And so we were off, backpacks filled with cat treats, toys, water, and whatever else you might want to help you lure in a cat that clearly doesn't want to be found. We hopped in Mike's truck and were off to...nowhere in particular. The plan is just look until there's nowhere left to look. Like I said, pet finding isn't our forte.
It started raining.
Silly me, thinking the weather forecast would be right. If I didn't know any better I'd say Mr. Fuji has the superpower to impede the progress of anyone looking for him. Last time, our car broke down three times in two weeks, and the last week decided it was gonna be 90° every day. Fuck this cat.
I got a bit happier when I realized this might work to our advantage. If he wasn't inside already, this would force Mr. Fuji to take shelter somewhere enclosed and higher up. Mike reached that conclusion about the same time and we agreed to start looking for anywhere that you might would go to escape the rain.
We wasted a few days doing that. We didn't really think through our locations and were just wandering around and chatting or hitting up food stands. Saw a wonderful poster in a library we stopped in to get some coffee. Eager for Edgar? Oh yeah. That face is a real moist-maker.
I got tired of it on the third day and suggested we narrow down our list of possible locations. We sat down and started shooting ideas.
“No underpasses because of the noisy cars, and likely not any occupied houses or buildings. If he could even find his way in, the owners would probably shoo him out anyway. They also wouldn't want us snooping around. Abandoned places? I don't think this cat likes people much.“ That was mostly bullshit from me to keep us from searching literally everywhere.
“Fourth time he’s gone missing? Sounds like he just doesn't like his owners. You're right though. He'd probably be trying to stay alone. On the other hand, he probably hasn't eaten in a while. One look at him and you can tell he's no hunter. He'd scavenge or, more likely, look for accommodating humans. So? Somewhere dry that won't flood, has a roof, is quiet, and has humans willing to feed a hungry kitty?”
We said it at the same time.
“Bastet.”
You know the lady in A Clockwork Orange with all the cats? Remember her house? Alright, multiply the cats by ten and replace the lady with about twenty homeless people.
Café Bastet is uh…weird.
It’d originally been a sort of cat café. I think the owner hoped he was being clever, so it probably sucked when he found out there’s at least two other cat cafés with that same name. They’re in foreign countries though, so he could at least say his was the only one in the US. He took in stray cats (a problem here) and…I dunno what they do in those places. Let them rub up in your food? Shit everywhere? It can’t smell good.
Anyway, some kind of city regulations forced him to build it on the outskirts of town. Long way away and not many were interested in the first place. That combined with the fact that you couldn’t find him on Google if you tried meant he was forced to close down after only a few months. Cats are apparently pretty expensive. After the closing, homeless people started moving in, as is custom, and being surrounded by the cat imagery and strays that still visited day in and day out, they found themselves housing them as well. A fat, lazy cat like Mr. Fuji couldn’t hope for a better spot. It’s like the cat equivalent of an old west saloon, booze and all.
After a night's rest, one I had to fight Mike for, we started the 45 minute drive to Bastet, rain still going strong after three days. The place has a reputation for being…friendly I guess, but I was steeling myself nonetheless. Mike seemed excited at least. We had a pretty good idea and were going someplace interesting. That’s all it takes to make him happy. Still, I was anxious. This was Mr. Fuji’s fourth escape? It’s not like his owners mistreated him. His weight showed they probably gave in to his every demand. So why keep sneaking out? Even if he was temperamental, why run away from your food source? Why exert that much effort on your fat body?
“He wasn’t always their cat.”
Can he read my mind? What the fuck.
Mike decided to speak up from the driver’s seat. I guess it was getting a little too quiet.
“What do you mean?”
“I mean they rescued him. Found him on the street. I talked to them over the phone before we headed out and they chewed my ear off with his history. I didn’t think it’d help us much, but I couldn’t just hang up. They found him as a stray, near dead on the side of the road. Took him in. Fed him pretty well too, apparently. They said he slept heavy all the way home.”
Stray? Or lost?
I was solving that Rubik’s Cube when we pulled up outside Bastet. The owner had built on an empty lot, and had a bit too much enthusiasm, so he didn’t have to worry about size restrictions. As such, it was a decently sized, two floor building. If it weren’t for the big sign on the front, ‘Café’ having long since fallen off, you’d assume it was just somebody’s house. Well, I guess it kind of is now.
We got out into the wet air and walked inside. I don’t know what I was expecting, but it wasn’t what I got. The place was a homeless den for sure, but it was…clean-ish? Hearing about a homeless….home, tends to conjure up visions of crappy floors, leaking ceilings, nitroglycerin soap facilities, et cetera. But this looked like it could’ve been vacated last week, cat paintings still adorning the walls. They kept the place in surprisingly good shape.
Oh yeah, there were cats fucking everywhere.
Okay, it was like, fifteen or twenty cats in the whole building. Maybe 3-5 per room. But as someone who’s not around cats, that’s a lot of cats to just walk into. Shit and piss everywhere by the way. No point in training them I suppose.
Mike, unfazed or at least not letting it show, was already heading over to a nearby hobo, the man hunched over with a cat on his shoulder. I wasn’t thrilled about moving closer to the smells so I stayed back.
I couldn’t hear him, he was speaking low for whatever reason, but I could see Mike take out the flier and presumably ask the man if he’d seen the cat. The man shook his head. In response, Mike asked him again, this time pointing to the weird almost-hot dog shape in Mr. Fuji’s fur. Still nothing. Mike repeated this with the other three residents in the room, each giving him a negative response.
The rain was getting louder.
I begrudgingly moved through the house with Mike, stopping in each room to ask if anyone had seen the cat. One rather confused and drunk man assumed we were foreigners asking him the word for hot dog with the cat as a reference photo. That mostly boiled down to he and Mike alternating between “Hot dog.” “No, the cat.” “Not cat, hot dog.” and we decided to move on.
Heading up to the second floor, things started to get a bit more in-line with my vision of the house. These seemed to be the main living quarters and as such were clearly much more used. The upper floor, having previously been a completely open dining space, was now divided into rooms with tarps, boards, and anything else the hobos could find to use as walls, reminding me a bit of that giant walled in complex that used to be in Hong Kong. It seemed like everyone had their own tiny room. Guess even they value their privacy.
It was up there that we finally caught a lead. An older man, or at least he looked old, tending to three kittens. He said that he’d been personally feeding Mr. Fuji every time he came by. We of course needed an explanation of ‘every time.’ The kitten man said that Mr. Fuji had been a regular visitor for quite a few years, having slowed his visits in the past few months. In his words, “Ever since he got fat he hasn’t had much need for us anymore.”
He’d last seen Mr. Fuji yesterday around 9pm. He came by for a meal and a nap and headed on his way. I internally kicked myself for convincing Mike to let me sleep last night. Could’ve had this over and done with.
And with that, we were fucked. The cat was here and we missed it. Nothing to do but start aimlessly wandering again. Then my question from back in the truck resurfaced above the cat shit and furballs clogging my mind.
“Did someone own him? Before he got fat I mean.”
Kitten wrangler looked puzzled for a moment, thinking, then left without a word. Mike and I stood there for a few moments out of confusion. He returned before we could snap out of it.
The old man handed me a small collar that most definitely wouldn’t fit Mr. Fuji now. It read “My name is Swanson” and had a list of his shots and an address and phone number.
Swanson? Seriously?
Kitten man didn’t say anything after that but we understood. Mr. Fuji wasn’t a stray. He was lost. Well, lost to someone other than his current owners. That had to be why the poor bastard kept escaping. He was trying to get home. I felt kinda bad about bringing him back last time. The promise of $400 kept me from feeling that this time however.
The phone number was disconnected, so it was off to the address…
…and motherfuck if it wasn’t hard to find. You ever try looking for a house that doesn’t exist in any kind of neighborhood? Just, off the side of the road somewhere? You see those all the time, but you ever stop and think how difficult it is to find a place when the address was basically made up on the spot because the house is out in the middle of nowhere? I feel sorry for those people’s UPS drivers.
You might be poised to ask, “But Hyde, what of the wonderful, if not sometimes wonky, invention of GPS navigation? Why couldn’t you use that?” and to that I’d say, wonderful question dear reader. Your answer will be both pathetic and stupid.
If those that read the last story remember, Mike and I fell into some sewer water. (Okay, I fell, Mike jumped after me.) We had our phones in our pockets. Probably should’ve left those in the car. I realized when we got home that we, and everything on us, was wet as fuck and immediately started freaking out trying to save my phone. Threw it in some rice. That apparently doesn’t work as well as people say. Mike microwaved his, in my microwave of course. I don’t think he actually thought that would work. Pretty sure he was just waiting for an excuse to microwave a phone.
So now we both have crappy pre-paid’s and I’m not gonna be eating frozen food for a while. That being the case, we had to drive around in the rain for four hours trying the find this place on our map. We eventually determined it was out near the Fuckfields. Uh…Fairfields. In a bygone era known as the late 90’s they were used to host fairs and festivals or any kind of large scale event, but now they’re just used by teenagers to go park and screw, hence the current name. No one there on account of the rain though. Michael Myers was gonna have to go somewhere else for horny teenagers to murder.
We pulled up to the house and the uneasy feeling I’d had since we started out this morning finally peaked. One look and you could tell no one had dared to live here in a long time. It says something that the homeless would rather take up in a cat infested café than this place.
The rain had really picked up at this point and we were soaked pretty much the instant we got out of the truck. I wasn’t looking forward to the inside of this place in all the rain, and rightfully so. The door was long gone, so you could get a preview of what you were in for as you walked up the steps of the porch. It was soaked inside. It looked like every storm in the past ten years had dumped everything it had in there. A pretty large portion of the roof had collapsed above the stairs in the entryway, letting the rain in freely. It honestly looked kind of cool with the rain making a big column in the middle of the room. The fact the bottom floor was in ankle deep water was distracting me from appreciating the sight however, and I wanted out.
“He’s not gonna be here, Mike. Even if he came this way, there’s no way he’d come into the house in this condition.”
Mike didn’t acknowledge that of course and started exploring the house, the promise to find this cat apparently clouding his senses. I pushed away visions of my future self with trench foot and followed behind him, splashing in the water and getting my socks wetter with each step.
In its better days, the house probably looked pretty nice. Expensive doorknobs, chandeliers (now adorning the floor), what seemed to be nice furniture even through the wetness and mold, a place you’d expect to see in a gated community, not out in the Fuckfields. Mike stepped in something.
“Cat poop! It’s squishy. Seems fresh.”
“It’s in 4 inches of water. Everything in here is squishy. It could be months old for-“
The source of the shit leapt onto my back.
I’m sure you’ve seen someone freak out over something jumping on them. Spinning, screaming, complete loss of any mental function. Mike must’ve been in a similar state of mind as he reached for a gun in his jacket, but he doesn’t own a gun so there was nothing there. I overreacted to the cat on my back for maybe a minute before he decided to jump off and dart up to the second floor.
Mike checked to make sure I was okay and ran after Mr. Fuji. I was still a little dazed so it took me a minute to get up the small waterfall that was the stairs. At the top I found Mike moving up and down the hall opening doors, clearly having lost Mr. Fuji. The second floor was shaped like a sideways F, the stairs leading up into the middle prong. Mike had the long end covered, so I headed around the corner. At the end of this hall was another small set of stairs. There didn’t seem to be any space for a third floor from outside, but the stairs obviously went somewhere. I peeked into the two doors in my section of the hall. A coat closet and a bathroom. No cat in either one. Up the stairs it was.
There were only about seven steps before I hit a small landing, to the right another door. It was cracked open, just enough for a fat cat to fit through. I headed through and was greeted with some pretty intense darkness. There were no windows up here and the owner clearly wasn’t paying the electric bill anymore, so the only light was a small amount from the open door behind me. I opened my temporary flip-phone for a little light.
It was another hallway. Shorter this time, with only a single door at the end. The walls here didn’t seem to match the rest of the house, and looking behind me I could see the stairs seemed off as well. Different wall paper, door style, and the only carpet I’d seen so far. It was like someone had found a piece of a different playset that just so happened to fit on their dollhouse; a makeshift sort of look completely at odds with the rest of the house. And in seemingly better condition to boot, but not by much.
I squishy-shoed my way across the tacked on hallway, path illuminated by the default rainbow wallpaper on my phone, and upon reaching the door could see it had a small, cat-sized hole cut out on the bottom, like a doggy door. Unlike the glass doorknobs in the rest of the house, this one was silver and rusted. The years of weathering had really reached every inch of this place. I turned the knob.
"For the cat is cryptic, and close to strange things which men cannot see. He is the soul of antique Aegyptus, and bearer of tales from forgotten cities in Meroe and Ophir. He is the kin of the jungle’s lords, and heir to the secrets of hoary and sinister Africa. The Sphinx is his cousin, and he speaks her language; but he is more ancient than the Sphinx, and remembers that which she hath forgotten."
It's strange what pops into your head sometimes. Stuff you could never purposefully memorize, just stuck up there waiting for some kind of trigger so it can pop up and say hi.
I entered the door and...it took me a minute to process the room on the other side. I’ll try to recount my thought process as accurately as I can.
It’s loud was the first thing that came to mind, followed by the realization that it was much brighter in here than the rest of the house. That was in turn followed by me noticing that almost the entire roof of the octagonal room was glass. One massive skylight, shaped like the roof of a gazebo, with what looked to be retractable panes of glass. The rain was assaulting it relentlessly as if trying to break through and cover the last portion of the house it could in water. No clue how I didn't notice this place from outside. It was a decently sized room, and when we left I checked again and you could very clearly see the glass roof from ground level.
There were several telescopes of varying age, planet models, and other pieces of astronomical gear I don't know the names for. One of those globe shaped things with all the rings inside, a quarter circle device for measurement, quadrant I think that's called, and at the other end of the room a massive star map. This was a hobbyist's personal observatory.
I put my phone back in my pocket and started exploring the room. The equipment here was old. Like, really old. Long obsolete in today's sci-fi world. No sign of the cat, but I was a bit distracted from my main mission at the moment. Charts and logs, maps, history books, manuals on equipment usage, whoever lived here really went the whole nine yards with this. The room was in good shape too, relative to the rest of the house at least. Newer and well maintained, at least up until the owner left. I noticed a small corner of the room had a bed and fridge. I got the impression that the previous resident spent a little too much time in here. Walking further in, I came closer to the star map. Impossibly flat on the wall and with no visible spots where it'd been affixed.
It's not a paper map you dumbass.
Massive wall to wall mural. Not just of the stars but of nebulas, galaxies. A wide array of celestial bodies, all intricately detailed but barely visible and distant, seemingly painted from the perspective of this room.
“Check these out.”
I peed a little.
Mike had walked in while I wasn’t looking and was fiddling with some sort of contraption a few feet away from the painting. Some kind of stand with various lenses on it, all attached to moveable joints so they could be lined up. Most were for magnification, but several were just clear, their rims colored shades of red and blue. Mike was bent over, playing with different combinations of lenses.
“The detail here is crazy. Check it out, it’s like using an actual telescope.”
He was right. The further you magnified, the more detailed the different areas of the mural became. There's no way you could see all of this from here. I'd be surprised if Hubble could arrange an image like this. The scope and detail were impossible, especially with the equipment in this room. It couldn't have been real. Just an artist's daydream.
Right?
I moved a red lens into position. I don’t know how the artist managed this, but the mural changed color. Reds and light blues colored the whole thing. Some kind of paint invisible to the naked eye. I switched out the red lens for a blue one. Color change again. Cool colors, greens, blues, purples. Combining the two matched their colors together. I tried other shades of lenses. They all had similar effects but with slightly different colors. It hurt my eyes. Looking at space has always made me uneasy, but this just felt wrong. Something I wasn’t supposed to see.
I stood up and turned to Mike. “No way. Bullshit. There’s no way you can see all this with his shitty equipment. It’s cool but it’s fake. Copies of stuff he’d seen in pictures.”
We don’t take pictures like this.
“What about these lenses, and the invisible paint? I’ve never seen these colors before.” I didn’t say anything, just turned away to leave the room. The cat wasn’t up here. He must’ve slipped out when I wasn’t looking. I made for the door.
But of course I would see something on my way out, just to keep me there a little longer. At another wall was what looked to be a little relaxation area. A small table, book shelf, lamp, and big comfy chair.
Cat! In the chai-OH FUCK DEAD BODY.
In the chair was a badly decomposed corpse. Old enough to no longer smell very strong. He was sitting up, a little slumped over. Looked like maybe he fell asleep and never woke back up. Mr. Fuji was asleep in his lap.
I let out a short, definitely manly gasp and Mike turned away from the lenses to see where I was looking. He and I froze, me because of the dead guy in the chair and Mike because if we woke Mr. Fuji we’d never get him back. I stayed in place, but Mike began slowly making his way over to the chair, careful not to spook the cat. Once he was within a few feet he quickly leaned forward and grabbed Mr. Fuji in that special way you grab an animal to keep it from struggling away. But Mr. Fuji didn’t struggle. He didn’t even open his eyes. Mike let go, then leaned back over and shook him a little, the dead man’s head rocking back and forth with the motion.
“He’s dead.”
It took me a second to realize he didn’t mean the man in the chair.
I was in love once. Her name was Julie. She was playful and fun. Returned the same love I gave to her, perhaps more. Her hair was a beautiful brown, and she loved when I would wash it for her. Every day she would wait eagerly for me to return home so that I could make her dinner. Afterwards we would lie in bed, and I would rub her head until we both fell asleep.
She was a good dog.
Not the brightest though. In case you haven’t guessed, she died. Got out of the house one day. Jumped a kid down the street and ate his chocolate bar. Even in death she could make me laugh. After that, I vowed to never love a pet again.
Mr. Fuji wasn’t my pet, so it wasn’t breaking my rule to feel bad, right?
Regardless, we’d found him. It was time to go.
Mike picked up Mr. Fuji’s body, cradling him like a baby. As he did, something fell to the floor from the dead man’s lap. A small snub nosed revolver. He hadn’t fallen asleep. There was a hole in his head. Mike gave me a look like “well shit” and walked out of the room.
I was about to follow, but something on the table caught my eye. It was a small leather bound book. A journal. The first few pages confirmed this was the body of the house’s owner, as if that really needed clarification. I skimmed it for a few seconds. Details about his interest in astronomy, logs of his findings and each new piece of equipment he acquired. Mostly boring. Then I caught a page that was talking about the mural being half finished.
I have the journal with me now. It recounts the entire creation of the mural. No details about how exactly it was made. Vague references to some kind of guideline or book he was following. He mentions another document he was keeping for the details, and I’m not going back there to find it. But the journal shows the mural’s creation spanned several decades. His whole life was dedicated to the thing.
Back in the house, my curiosity had gotten the better of me and I’d been reading the journal for a couple minutes. The pages are small and he only did one entry per page, so it goes by quick. At the time, I had just come upon the page from the day he finished the mural. I’ll retype it as best I can. His handwriting kinda sucks.
“August 7th, 1976 It’s done. I can finally rest. In a few days I’ll start travelling like I’ve always wanted. No more worries. I have all the time in the world now.”
I’d just finished reading the page when one of the retractable glass panes collapsed, finally losing its battle with the rain outside. The noise scared the shit out of me and I was out of there before I’d even realized what caused it.
Mike had just finished putting Mr. Fuji in the back seat of his truck when I exited the house. We silently got back in the truck and began the journey back to Mr. Fuji’s house. As we left, I took one last look at the Astronomer’s ramshackled home. There was the glass ceiling, one pane missing. I could imagine the room filling with water and, for a moment, felt saddened that the mural would be destroyed by the flood.
Just for a moment.
The trip back to Mr. Fuji’s house was uneventful. Neither of us talked the whole way there. I think we were both trying to think of what we’d say to his owners. What do you say though? “We found him. That’s all we promised.”
I was gonna let Mike do the talking again.
We decided to stop by my apartment to change clothes, both of us far too wet and dirty to present the news of a death. The rain had finally stopped, failing in its mission to keep us from finding Mr. Fuji, so we’d have a mostly dry trip over to his house.
The middle of my living room was wet. The ceiling had apparently been leaking. It rained so much, a leak sprung in the roof and went straight through the two floors above mine. It still smells right now.
Mike had brought Mr. Fuji up, not wanting anyone to see the dead cat in his truck and get the wrong idea. I heard a noise.
Mr. Fuji farted.
Mike must’ve squeezed him or something and pushed out some gas. I could see him struggling to stifle an inappropriate laugh. He’d held his breath for about twenty seconds and I decided to crack up first so he could finally laugh and breathe. We got finished changing and headed back out to the owner’s place.
We pulled up to the driveway and got out of the truck. Mike had borrowed a suit I’d bought for my cousin’s wedding a few years ago. A little tight on him so he left the jacket open. I figured he was overdoing it, but maybe looking professional was best.
We decided it would be best to leave Mr. Fuji’s body in the truck until we told them what had happened. I followed Mike to the door, feeling like the soldiers they send out to tell someone their kid just died 7000 miles from home.
It’s just a damn cat.
Mike knocked on the door, and the owners answered almost immediately. He got the news over with fast.
I saw their faces and thought about Julie.
The husband followed us out to the truck to see the body, his wife opting to stay inside, and we talked with him about the homeless men, Mr. Fuji’s previous owner, and his old house where we found him. We left out the dead Astronomer and weird painting.
He wasn’t as shaken up as his wife, but he said he was concerned about what to do with the body. His wife didn’t want to see it and he didn’t want to take care of it alone. Mike thought for a moment and then offered for us to tend to it ourselves, saying we’d taken up the job of helping the couple with Mr. Fuji, and that extended beyond just finding him. We’d take him to a pet crematorium and the couple wouldn’t have to do a thing. I added that we’d take care of the cost. We gave the husband Mr. Fuji’s collar. Kept the old one ourselves. Don’t want the guy getting curious and heading over to the address. The husband thanked us and we headed off.
Nothing much happened at the crematorium. The, uh… cremator(?) told us the cost and explained the process, which I didn’t much care about. We left Mr. Fuji with him and headed back out, Mike dropping me by my apartment saying he was going to head to the police station to report the body. Hope they had fun with the painting.
Mike wore my suit back to his place. I think it’s his now.
I sat down to start relaxing after our eventful few days. The shit at the Astronomer’s house was still bothering me, and I remembered his journal was still in my jacket pocket. I got it back out and started reading the last few entries.
The third to last.
”June 7th, 1981 It didn’t work. Why didn’t it work? I did everything just as the book said, and it still failed! My hair is beginning to gray. Wrinkles appearing on my face. I’m getting older.”
Second to last.
”December 31st, 1990 There was a death today. My only friend. 16 years old as of last month. I don’t understand. He was healthy, full of life. He never even showed the usual congenital diseases associated with his breed. I will bury him tomorrow. Goodbye Swanson.”
Final entry.
”January 1st, 1991 Swanson is alive.”
What the fucking fuck.
Nope. I was done. We found the cat, burned it (alive?), and I was ready for my usual routine of “masturbate, fall asleep, sometimes in the middle of masturbating.” Fuck the Astronomer, fuck his weird eldritch painting, and fuck this cat.
I fell asleep masturbating.
Scratching at the door.
Oh fuck, monster. It’s gonna see my hand in my pants.
My priorities aren’t exactly straight.
I removed my hand from my pants and made my way to the door, half asleep and half expecting my imminent demise.
It’s finally happening. It’s gonna be another me at the door with a gun.
It was Mr. Fuji. Alive and smelling like shitty barbeque.
There it is. You knew it’d happen. He’s your cat now.
I mean, can’t tell the owners about this. “Hey, we brought back your undead cat. You deal with it.” And assuming we could make up some bullshit story about “He came back to life before we burnt him to a crisp! It’s a miracle!” they’re gonna notice when their cat dies in another 16 years and then wakes up again. And then outlives them. No, we kept the shit we saw in the sewers to ourselves, we were gonna keep the immortal cat to ourselves.
Oh fuck, you have to tell Mike.
I knew what he was gonna say. “He came back to your place? He must like you. You should keep him and also pay for his food and toys and litter and vet visits.”
Or you could let him die. He’s gonna come back anyway.
Fuck. That thought came from my darker area.
I called up Mike, he gave me almost exactly what I expected, and I asked him to take me to the store to get stuff. Mr. Fuji was probably gonna need to eat and then shit today, so I was on a timer. We got food, litter and box, a scratching post that Mr. Fuji has mostly ignored in favor of my couch and bed, and a little cat cushion.
“What about a collar? We can’t ask for the other one back, and the old one doesn’t fit.”
He was right. Cat gets picked up by animal control because he has no collar, gets put down, and that could…become a thing. So, blue collar and off to one of those machines that laser etches pet tags. The kind that have a superfluous amount of designs. I headed straight to the “exotic” section, because that’s always a spot you need to check.
Among the “exotic” tags were a few that stood out. One was a phoenix, flat but colored and detailed. One was a complex celtic knot. The last, and most expensive, was a heavily textured and detailed 3D ring designed after Ouroboros. Intense and ironic.
I went for one shaped like a cat. To remind myself he’s a cat first and immortal, black magic monster second. I typed in his info and it popped out a few seconds later.
”My name is Mr. Fiji. Return me to…”
A stupid motherfucker.
I was exhausted, and “I” is right next to “U” on the keyboard, okay? I said “fuck it,” a nearby mother glared at me while her kid laughed, and I took Mr. Fuji back home.
That’s it, folks. The story of my new cat. He’s escaped my apartment a few times and I just leave the window open now. He always comes back when he's hungry. I don’t know if that’s just me or if he would’ve returned to his impatient owners as well. It’s hard to tell the intentions of these animals.
As for how we’re getting along, he’s giving me a look right now that either says “I respect you,” “Fuck you, pussy,” or “I’m just a cat, and this face means nothing other than the emotion you project onto it. Also, fuck you pussy.”
I miss dogs.
Oh yeah, a song recommendation like last time. Mike says “Who Wants to Live Forever” by Queen. Little on the nose, but blame him. These songs are his idea.
Until next time.
-Hyde
Oh shit, there's a strong language tag? Did I use that last time? That's cool.
submitted by Hydometer to nosleep [link] [comments]


2017.03.04 21:30 phrostbyt [H] PhrostB's Phamous Game Shop! [W] Games I don't have, Keys, Ref, ToDs

WANT: looking for games i don't already have, check here: https://barter.vg447/
PROFILE: http://steamcommunity.com/id/phrostb/
IGSREP 2: https://www.reddit.com/IGSRep/comments/3dzfvd/phrostbyts_igs_rep_page_2/
PAYMENT: i will accept any form of payment.. here's my preferences in order from most prefered to least prefered: CS:GO keys > TF2 keys > Tour of Duty tickets > (refined) metal > trading cards and other items, i'll also take paypal IF i already trust you. also i'll take any steam game i don't already have as up to 4 ref in credit
TRADE OFFER URL: https://steamcommunity.com/tradeoffenew/?partner=142501291&token=1LbIQSPo
and now for my have list, please keep in mind this is just a small sample of the games that i can get, if you have something else in mind ask me and i'll let you know if i can get it or not:
$$$$$$$$$$$$$$$$$$$ 2 ref $$$$$$$$$$$$$$$$$$$ (Picturesque) VR 1 Moment Of Time: Silentville 1,000 Heads Amongst the trees 12 Labours Of Hercules 12 Labours of Hercules II: The Cretan Bull 12 Labours of Hercules III: Girl Power 12 Labours of Hercules IV: Mother Nature (Platinum Edition) 12 Labours of Hercules V: Kids of Hellas (Platinum Edition) 123 Slaughter Me Street 2 123 Slaughter Me Street 16bit Trader 16bit-Trader 3 Coins At School 500 Years Act 1 7.62 High Calibre 7th Legion 8BitBoy 8infinity 9 Clues 2: The Ward 9th Company - Roots of Terror A Boy and His Blob A Detective's Novel A Land Fit For Heroes A Week of Circus Terror A Wild Catgirl Appears! A-GENTS A-Men 2 A-Men A.I. Invasion A.I. Space Corps A.I.M. Racing ABC Coloring Town AERENA - Skin Pack AGON - The Lost Sword of Toledo AGON - The Mysterious Codex (Trilogy) ALIEN RUN ALONE? ALPAGES : THE FIVE BOOKS ANGRY ARROWS APOKALYPSIS ARK BOX Unlimited ASDAD: All-Stars Dungeons and Diamonds AWA AX:EL Abandoned Knight Abducted Abduction Action! 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The Logging Experts Timberman Time Mysteries 2: The Ancient Spectres Time Mysteries 3: The Final Enigma Time Mysteries: Inheritance - Remastered Time Of Silence Tinboy Tiny Guardians Titan To The Capital Tobe's Vertical Adventure Toki Tori Tokyo Hosto Tompi Jones Top Hat Torch Cave 2 Toro Tourists Kidnapped a Little Bear TownCraft Townopolis Trace Vector Tracks and Turrets Tracks of Triumph: Industrial Zone Tracks of Triumph: Summertime Trap Them - Sniper Edition Trash TV Treeker: The Lost Glasses TribeQuest: Red Killer Trigger Runners Trouble In The Manor True Bliss Tulpa Turba Turbo Pug Twilight City: Love as a Cure Two Brothers Two Digits Tycoon City: New York Tyler UFO Afterlight Ultimate Word Search 2: Letter Boxed Uncanny Valley Undead Shadows Undead vs Plants Under Zero UnderEarth Unforgiving Trials: The Space Crusade Unheard Screams - King Leopold II's Rule Over The Congo Uninvited: MacVenture Series Unium Uriel's Chasm 2 Uriels Chasm Urizen Shadows of the Cold VECTOR STRAIN VEKTOR WARS VERGE:Lost chapter VERLIES II VIOLET: Space Mission VOI VR Escape the space station VR Journey Vampire of the Sands Vanguard Princess Hilda Rize Pack Veer Velocibox Velvet Assassin Verdict Guilty Vertical Drop Heroes HD Vindictive Drive Vintage Year Violett Remastered Violett: Soundtrack Edition Void Invaders VolChaos Vortex: The Gateway Vox Populi Vox Dei 2 VoxreD WARMACHINE Tactics - Mercenaries Faction Bundle WARMACHINE: Tactics - Standard Edition WARRIORS OF VILVATIKTA WYRMSUN: BRISING FACTION FLAIR PACK WYRMSUN: FRANKISH FACTION FLAIR PACK Wanderlust: Rebirth War Birds: WW2 Air strike 1942 War in a Box: Paper Tanks Warbit Warhammer: Arcane Magic Warriors & Castles Waste Walkers Wave Mechanics Waveform Way of Gold and Steel Way to Go! We Are Legion - Key 1 We Are Legion - Key 2 Weird Hero Weird Worlds: Return to Infinite Space What's under your blanket !? Where's My Helmet? Whispers White Mirror Why So Evil 2: Dystopia Why So Evil Wild Frontera Wildlife Creative Studio WinKings Winexy Witches, Heroes and Magic Wooden Floor Wooden House Woof Blaster Word Killer: Revolution Word Killer: Zorgilonian Chronicles Word Rescue World War I Wormhole City Wrath of Anna Xenus 2. White gold. Yasai Ninja Yellow: The Yellow Artifact You Are Not A Banana Your Quest Yumsters 2: Around the World ZANZARAH: THE HIDDEN PORTAL ZENODYNE R Zenohell Ziggy's Chase Zolg Zombie Boom Zombie Camp Zombie Shooter 2 Zombie Shooter Zombie Tycoon 2: Brainhov's Revenge Zombie Zoeds ZombieCarz Zombillie Zombo Buster Rising Zoo Empire Zotrix [the Sequence] bit Dungeon II dUpLicity Beyond the Lies gShift hack_me inMomentum mr.President Prologue Episode simian.interface++
$$$$$$$$$$$$$$$$$$$ 3 ref $$$$$$$$$$$$$$$$$$$ A Virus Named TOM A.R.E.S.: Extinction Agenda ANKI ASTROKILL Adventures Of Fluzz Adventures of Pip Air Conflicts: Secret Wars Alpha Decay Alphadia Genesis Ampu-Tea Antiflux Arcadecraft Baseball Mogul 2015 Baseball Mogul Diamond Beach Bounce Betrayer Blake Stone: Aliens of Gold Blues and Bullets - Episode 1 BoomTown! Deluxe Burnstar Camp Sunshine Car Mechanic Simulator 2014 Caveman World: Mountains of Unga Boonga Chef Solitaire: USA Child Of Ault Chime Cognition: An Erica Reed Thriller - Season One + OST Vol 1 Corpse of Discovery Cosmo's Cosmic Adventure Cosmophony Cranium Conundrum Cruel Arena Cuties Dance Magic Dashy Square Dinocide DogFighter Driftwatch VR Edge of Space Empress Of The Deep Enigmatis 3: The Shadow of Karkhala Escape The Past Existentia FIVE: GUARDIANS OF DAVID Fairies vs. Darklings: Arcane Edition Fantasy Wars Father's Island Fear Equation Find Out Finding Teddy Fireburst Football Mogul 15 FranknJohn Funklift GUNNHEIM Galactic Storm Galagan's Island: Reprymian Rising Gem Monster Goosebumps: The Game Gravity Cat Grim Legends 3: The Dark City Hocus Pocus Hoops VR Human Extinction Simulator Hyperdrive Massacre Hyperspeed Inbetween Land Incitement 3 Infected: The Twin Vaccine - Collector's Edition Investigator Ironclad Tactics JULAI Jamsouls Jurassic Survival KRUM - Edge Of Darkness KWAAN Kick Ass Commandos Killer Klownz King's Bounty: Dark Side Konung 2 Konung 3: Ties of the Dynasty Le Havre: The Inland Port Lead and Gold: Gangs of the Wild West Lex Mortis Lost World Zero Luxor Mahjong MAHJONG DELUXE 3 MIGHT MIRRORED Machines At War 3 MagNets Major Mayhem Marblize Mata Hari Melissa K. and the Heart of Gold Collector's Edition Midnight Mysteries 2: Salem Witch Trials Mirror Mysteries Moebius: Empire Rising Momentum Moonstone Tavern - A Fantasy Tavern Sim! Munin My Bones Nancy's Summer VR Nanooborg Nekuia Night Shift Nightork Adventures - Beyond the Moons of Shadalee NotGTAV Nux Of Carrots And Blood Orbital Gear Orion: A Sci-Fi Visual Novel OutDrive Pajama Sam's Sock Works Pay2Win: The Tricks Exposed Platformica Playing History: The Plague Plush Project Graviton Puzzle Nebula RFLEX + Soundtrack Pack Rail Cargo Simulator Random Journey Reach for the Sun Rebound Repulsanoid Rescue your chickens Robinson Crusoe and the Cursed Pirates Russian Car Driver Russian SuperHero Dead Ivan RymdResa SNOWFLAKE TATTOO Salvage Op Save Halloween: City of Witches Shadow Warrior (Classic) Shadowgate (2014) Sky Mercenaries Sleep Attack Speed Kills Steam Heroes Steamroll Story Of the Survivor StuntMANIA Reloaded Super Intergalactic Gang Super Killer Hornet: Resurrection Supreme League of Patriots Season Pass TIMEframe TRANSPORT GIANT Take On Helicopters The Agony The Asskickers-Steam Edition The Haunting of Billy The Mysterious Cities of Gold The Old City: Leviathan The Orb Chambers II The Race for the White House The Secret Order 4: Beyond Time The Whispered World Special Edition Uprising: Join or Die VOODOO CHRONICLES: THE FIRST SIGN HD Vanquish: The Adventures of Lady Exton Vapour Vault Cracker Veilia Verde Station Vernon's Legacy Video blogger Story WackyMoles Wanda - A Beautiful Apocalypse Warhammer Quest Warrior Kings Winter Voices (COMPLETED PACK) Wobbly Jungle World War I - Centennial Edition Wyv and Keep: The Temple of the Lost Idol You Deserve Zamarian Zero Reflex : Black Eye Edition
$$$$$$$$$$$$$$$$$$$ 4 ref $$$$$$$$$$$$$$$$$$$ $1 RIDE 140 1953 KGB Unleashed 1Quest 24 Hours 'til Rescue 24 Hours til Rescue 3079 - Block Action RPG 4089: Ghost Within 9 Clues: The Secret of Serpent Creek A New Beginning - Final Cut A-Train 8 A.I.M.2 Clan Wars ABO MANDO ADVENTURE APES AND THE MAYAN MYSTERY ADVERTCITY AI: Rampage AIRPORT FIRE DEPARTMENT - THE SIMULATION AR-K ARM Planetary Prospectors Asteroid Resource Mining AWAKE Aaru's Awakening Abode Absence Abyss Odyssey Acceleration of SUGURI X Edition HD Adorables Adventure Chronicles: The Search For Lost Treasure Adventures of Bertram Fiddle: Episode 1: A Dreadly B Age of Survival Agent Walker: Secret Journey Air Guardians Akin Alien Hallway Alien Spidy Alpha Kimori 1 Alteric Always The Same Blue Sky... An Imp? A Fiend! Anode Antisquad Aozora Meikyuu Apocalypse: Party's Over AquaNox 2: Revelation AquaNox Armada 2526 Gold Edition Arson and Plunder: Unleashed Astral Breakers Astro Emporia Aura: Fate of the Ages Axes and Acres BLACKSEA ODYSSEY BOMB THE MONSTERS! BOX -CONTAINMENT BOXLIFE BRAWL Beast Boxing Turbo BeatBlasters III Beater Spirit Belladonna Bibou BitRay Blackguards: Untold Legends (DLC) Blast Em! Blockwick 2 Blue Sheep Bob Was Hungry Bret Airborne Brink of Consciousness: Dorian Gray Syndrome CE Broken Dreams Bunny Must Die! Chelsea and the 7 Devils C-RUSH CAFE 0 -The Drowned Mermaid- Deluxe (Voiced Version) CMYW CO-OP : Decrypted CONTASION 2 CURSE Cahors Sunset Captain Kaon Caravanserail Cargo! The Quest for Gravity Caster Chains Cheaters Blackjack 21 Cheesecake Cool Conrad Chicken Assassin - Master of Humiliation Chiptune Champion Chompy Chomp Chomp City of Fools Clickr Club Life Cognition: An Erica Reed Thriller Cold War Coldfire Keep Collisions Commander: Conquest of the Americas Complete Pack Crazy Belts Crazy Machines 2 Critical Mass Cubetractor Cultures: Northland + 8th Wonder of the World Cyborg Detonator Cyborg Rage Cyto DEAD SYNCHRONICITY: TOMORROW COMES TODAY DEEP SPACE DASH DOCTOR WATSON - TREASURE ISLAND DRAGON: A Game About a Dragon DRAW RIDER Dark Gates Dark Raid Dark Shadows - Army of Evil Dark Years Darkness Within: In Pursuit of Loath Nolder David Deadly 30 Deadly Premonition: The Director's Cut Deadly Sin 2 Defragmented Demon Hunter 2: New Chapter Depth Hunter 2: Deep Dive Depths of Fear :: Knossos Devil's Dare Diadra Empty Diamond Deeps Dino Eggs: Rebirth Doodle God Doorways: Chapters 1 to 3 Collection Dragon Fin Soup Dream Tale Dynamite Jack Earth Overclocked East Tower - Akio East Tower - Kurenai East Tower - Takashi Eight Mini Racers Electric Circuit Elysium: Blood Games Endless Fables: The Minotaur's Curse Epigenesis Epsilon corp. Etaria Survival Adventure Eternal Step Eventide: Slavic Fable EvilQuest Experience Explosionade FARM LIFE: NATURES ADVENTURE FARON'S FATE - OST Fabula Mortis Faces of War Fairy Tale About Father Frost, Ivan and Nastya Fairy Tale Mysteries: The Puppet Thief Fairytales: Three Heroes Fearless Fantasy Feel-A-Maze Fester Mudd: Curse of the Gold- Episode 1 Fighters Unleashed Fine Sweeper Fleeting Ages Fluffy Fly, Glowfly! Forgotten Lore Freaking Meatbags Fruits Inc. Deluxe Pack GAIN Galactineers GamersGoMakers Garden Rescue: Christmas Edition Garden Rescue Goblin Defenders: Steel‘n’ Wood God of Word Goo Saga Greed: Black Border Grim Legends: The Forsaken Bride GrottyScape Gryphon Knight Epic Guardian Of December Gumboy Tournament Gun Metal Guncraft HOARD Complete Pack HOCUS HOTEL BLIND HOVEN THE SAGES SPINEL Hacker Evolution Duality Hamlet or the Last Game without MMORPG Features, Shaders ... Hauntsters Heartomics 2 Heartomics Heaven Island Herding Dog Heroes of the Seven Seas VR Hexcells Plus Hidden Mysteries: Titanic Highschool Romance Home Sheep Home 2 Hot Dish Hotel Giant 2 Hunted: One Step Too Far Hyperspace Invaders II: Pixel Edition I, Gladiator Imagine Me Imperium Romanum - Gold Edition In Celebration of Violence Infection: Humanity's Last Gasp Infinite Shooter Innoquous 5 Insanity's Blade Edition Intake Into the Dark: Ultimate Trash Edition JUST BONES Jet Racing Extreme Jets'n'Guns Gold Joe Dever's Lone Wolf HD Remastered Jolly Rover Journey of a Roach Jump/Boxer King Lucas King's Guard TD Kingdom Elemental Knight Squad Knights of Pen and Paper +1 Deluxier Edition Knights of Pen and Paper +1 Edition Krai Mira Kung Fury: Street Rage LIFE IS HARD OST LIGHTRISE Labyrinthine Dreams Lands Of Devastation Larva Mortus Last Hope - Tower Defense Last Word League of Mermaids Legend of Mysteria RPG Legends of Atlantis: Exodus Leviathan: The Last Day of the Decade LightWalk Light Lilly Looking Through
-List is cut off due to reddit character limit, message me for more if you need to-
btw thanks for all the help with the list ian <3
submitted by phrostbyt to indiegameswap [link] [comments]


2017.02.26 03:11 phrostbyt [H] PhrostB's Phamous Game Shop! [W] Games I don't have, Keys, Ref, ToDs

WANT: looking for games i don't already have, check here: https://barter.vg447/
PROFILE: http://steamcommunity.com/id/phrostb/
IGSREP 2: https://www.reddit.com/IGSRep/comments/3dzfvd/phrostbyts_igs_rep_page_2/
PAYMENT: i will accept any form of payment.. here's my preferences in order from most prefered to least prefered: CS:GO keys > TF2 keys > Tour of Duty tickets > (refined) metal > trading cards and other items, i'll also take paypal IF i already trust you. also i'll take any steam game i don't already have as up to 4 ref in credit
TRADE OFFER URL: https://steamcommunity.com/tradeoffenew/?partner=142501291&token=1LbIQSPo
and now for my have list, please keep in mind this is just a small sample of the games that i can get, if you have something else in mind ask me and i'll let you know if i can get it or not:
$$$$$$$$$$$$$$$$$$$ 2 ref $$$$$$$$$$$$$$$$$$$ 1 Moment Of Time: Silentville 1,000 Heads Amongst the trees 12 Labours Of Hercules 12 Labours of Hercules II: The Cretan Bull 12 Labours of Hercules III: Girl Power 12 Labours of Hercules IV: Mother Nature (Platinum Edition) 12 Labours of Hercules V: Kids of Hellas (Platinum Edition) 123 Slaughter Me Street 2 123 Slaughter Me Street 16bit Trader 16bit-Trader 3 Coins At School 500 Years Act 1 7.62 High Calibre 7th Legion 8BitBoy 8infinity 9 Clues 2: The Ward 9th Company - Roots of Terror A Boy and His Blob A Detective's Novel A Land Fit For Heroes A Wild Catgirl Appears! A-GENTS A-Men 2 A-Men A.I. Invasion A.I. Space Corps A.I.M. Racing ABC Coloring Town AERENA - Skin Pack AGON - The Lost Sword of Toledo AGON - The Mysterious Codex (Trilogy) ALIEN RUN ALONE? ALPAGES : THE FIVE BOOKS ANGRY ARROWS APOKALYPSIS ARK BOX Unlimited ASDAD: All-Stars Dungeons and Diamonds AWA AX:EL Abandoned Knight Abducted Abduction Action! Plus Abrix for kids Abrix the robot Absconding Zatwor Abyss: The Wraiths of Eden Ace of Protectors Aces of the Luftwaffe Acorn Assault: Rodent Revolution Acro Storm AcrossFlash Action Alien Adam and Eve: The Game - Chapter 1 Adrenaline Adventure Advent Rising Advent Adventure World Aegis Aeon Command Aerannis Aero's Quest After Life - Story of a Father After The End: The Harvest Agapan Age of Enigma: The Secret of the Sixth Ghost Age of Steel: Recharge Agent Awesome Agricultural Simulator 2012 : Deluxe Edition Akane the Kunoichi Albino Lullaby: Episode 1 Alchemist Alice's Mom's Rescue Alice's Patchwork Alien Hostage Alien Shooter 2 Conscription Alien Shooter 2: Reloaded Alien Shooter All My Gods Alpha Prime Alpha Runner Alter World Amerzone: The Explorer's Legacy Amigdala Among the Heavens Ampersand Amygdala Ancients of Fasaria: Chess Club Andoran Skye XD Android John Angels of Fasaria: Version 2.0 Angvik Annie Amber Anoxemia Ant War: Domination AoF Chess Club 2.0 AoF World Online Apartment 666 Approaching Blocks Arcane Sorcery Archimedes Arclight Cascade Are You Smarter Than a 5th Grader? Arkhelom 3D Armed with Wings: Rearmed Army of Tentacles: (Not) A Cthulhu Dating Sim Artificial Defense Ascension to the Throne Ascent - The Space Game Asteroid Bounty Hunter Atlantis 2: Beyond Atlantis Atonement: Scourge of Time Attempt[42] Auro: A Monster-Bumping Adventure Autumn Avalanche 2: Super Avalanche Avencast: Rise of the Mage Awakened BARRIER X BBM 2015 BUILD 'N BUMP Back To Bed Bacteria Collector's Edition Content Bacteria Soundtrack (DLC) Bacteria Bad Caterpillar Bad birthday Ball of Wonder Ballistic Protection Ballistick Ballpoint Universe - Infinite BanHammer Banzai Escape Base Squad 49 Battle For The Sun Battle Forever BattleStorm BattleTime Battleplan: American Civil War Beach Bounce - Soundtrack Beach Bounce Remastered Beast Blaster Beasts Battle Bermuda Bernie Needs Love Bet On Soldier Big Action Mega Fight! Bin Weevils Arty Arcade Biology Battle BitMaster BitRay2 Black Moon Chronicles Black Sails - The Ghost Ship Black Sand Drift Black Viper: Sophia's Fate BlackShadows BlackSmith HIT BlackSoul: Extended Edition Blackbay Asylum Blaite Blake Stone: Planet Strike Blaster Shooter GunGuy! Bleeding Blocks Blob From Space Block Blowout BloodNet BloodRayne 2 BloodRayne Betrayal BloodRayne Bloodbath Kavkaz - Khovan Revenge Bloodbath Kavkaz - Soundtrack Bloodbath Kavkaz Soundtrack Bloodbath Kavkaz Bloody Streets Bloop Reloaded Bloop Blowy Fish Bomb U! BomberZone BoneBone: Rise of the Deathlord BoneBone Box Maze Brain In My Head Brave Dungeon Break Into Zatwor Breaking Bones Breakout Invaders Breathing Fear Bridge Constructor Medieval Bridge Constructor Brilliant Bob Broadside Broadsword: Age Of Chivalry Broken Bots Brushwood Buddies Bubble Blowout Bulb Boy Bullet Life 2010 Bunny & Piggy Bunny Hop League Bus Tycoon ND (Night and Day) Butsbal Button Tales C.R.E.E.P.S CAT Interstellar CAVERNUS CHEXS CRACKHEAD CRAZYCARS3D CT Special Forces: Fire for Effect Call Of The Mighty Warriors Call of Tomsk-7 Cally's Caves 3 Cally's Trials Candy Blast Candy Smash VR Car Mechanic Manager Car Washer: Summer of the Ninja Caromble! Carp Fishing Simulator Carrie's Order Up! Case #8 Castle Chaos Cat on a Diet Catorize Cerdocornio Challenge of the Five Realms: Spellbound in the World of Nhagardia ChargeShot Charm Tale Quest Chernobyl Commando Child Phobia: Nightcoming Fears Chill the Piro Chip Chopper: Lethal darkness Chronicle Keepers: The Dreaming Garden Chronicles of the Witches and Warlocks Circuits Citadel Citalis City Quest Clandestinity of Elsie Clergy Splode Clickdraw Clicker Clockwork Tales: Of Glass and Ink Club Life - Soundtrack Cluck Yegger in Escape From The Planet of The Poultroid Clumsy Moose Season Coffin Dodgers Cold Dreams Collider Color Chemistry Color Syndrome Coma: Mortuary Commando Jack Conan the mighty pig Conclusion Constricting Cubes Contract With The Devil Cosmic Cavern 3671 Cosmic Rocket Defender CosmoLands Space-Adventure CountDown CountDown™ Crab Cakes Rescue Crash Time 2 Crazy Flies Crazy Forest Crazy Plant Shop Crazy Sapper 3D Crime Secrets: Crimson Lily Crow Crusader Kings II - African Unit Pack Crusader Kings II - Russian Unit Pack Crusader Kings II: Norse Unit Pack Crystal Catacombs Crystal Caves Crystal Towers 2 XL Cuban Missile Crisis: Ice Crusade Cuban Missile Crisis Cube Land Arena Cube Master Cubic complex Cubicle Quest Curse: The Eye of Isis Cursed West Cursed Curvatron Cute Things Dying Violently Cyber City 2157: The Visual Novel Cyberpunk 3776 D/Generation HD DAMAGE CONTROL DERANGED RABBITS DEUS EX MACHINA 2 DREAMFLIGHT VR Daedalus - No Escape Daily Chthonicle: Editor's Edition Dale Hardshovel HD Damnation City of Death Dance of Death Dangerous Danko and treasure map Darconika: The Cube of Soul Dark Arcana: The Carnival Dark Fear Dark Heritage: Guardians of Hope Dark Matter Dark Quest Darklands Darkstone DashBored Data Hacker: Corruption Data Hacker: Reboot Data Jammers: FastForward Dawn's Light 2 Day D: Tower Rush Day of the Trumplings Dead But Alive! Southern England Dead6hot Deadlands Noir - That Old Time Religion Deadlings: Rotten Edition Deadlock II: Shrine Wars Dear RED - Extended Death Goat Death Penalty: Beginning Death Ray Manta SE Death Tractor Deathwave Decay: The Mare Defend Your Life Defense of Egypt: Cleopatra Mission Defunct Defy Gravity Extended Demented Dementium II HD Demon Hearts Demon Hunter: Chronicles from Beyond Demons with Shotguns Desert Ashes Desert Law Desert Thunder Desire Dessert Storm Destiny Warriors RPG Devils & Demons Dexodonex Die for the Empire Diner Mania DinoOps Divine Slice of Life - Soundtrack (DLC) Divine Slice of Life Don't Let Go! Doomed Kingdoms Doomed'n Damned Door To Door Doors Dorke and Ymp Double Cubes Dr. Daisy Pet Vet Dracula 2: The Last Sanctuary Dracula 3: The Path of the Dragon Dracula 4 and 5 Special Dracula's Legacy Dracula: The Resurrection Dragon's Wake Dragonsphere Dream Factory Dreaming Sarah Drones, The Human Condition Duckles: the Jigsaw Witch Dungeon Crawlers HD Dungeon Escape Dungeon Hero DvDrum, Ultimate Drum Simulator! Dwarfs!? ECHOES OF AETHERIA: SOUNDTRACK EDGE EM: Shader Attack EURGAVA™ - Fight for Haaria EVERTOWN Eaten Alive Echo Tokyo - Wallpapers Echo Tokyo: Graphic Novel #1 Echo Tokyo: Intro Eclipsed Egyptian Senet Elizabeth Find M.D. - Diagnosis Mystery - Season 2 Elven Legacy: Magic Elven Legacy: Ranger Elven Legacy: Siege Elven Legacy Ember Kaboom Empire of the Gods Empires Of Creation Endless Room Endorlight Energy Balance Energy Cycle Enigmatis 2: The Mists of Ravenwood Enigmatis: The Ghosts of Maple Creek Envoy 2 Epic Showdown Era of Majesty Eradicator Eron Erusal Escape Machines Escape from Puzzlegate Estiman Eternity's Child Ethan: Meteor Hunter Eurofighter Typhoon Everything is Peachy Evo Explores Evolution Planet: Gold Edition Exowar Expert Rifleman - Reloaded Exteria F-19 Stealth Fighter FLASHOUT 2 FORT DEFENSE - ATLANTIC OCEAN Face Noir Fairy Tale Mysteries 2: The Beanstalk Fairyland: Fairy Power Falcon Fall of the New Age Premium Edition Fancy Skulls Fantastic 4 In A Row 2 Fantasy Kingdom Simulator Farnham Fables Tape 1 Episode 2 Fasaria World Online Fearful Symmetry Fenix Rage Fermi's Path Ferrum's Secrets: Where Is Grandpa? Fetch It Again Fiber Twig: Midnight Puzzle Fiends of Imprisonment Fine China Finque Fire & Forget - The Final Assault Fireflies Fish Fillets 2 Flat Path Flesh Eaters Flix The Flea Fly O'Clock Fly and Destroy Football Mogul 2014 Forest Warrior Forgotten, Not Lost - A Kinetic Novel Fort Defense Fortune's Tavern - The Fantasy Tavern Simulator Frankenstein: Master of Death Freddi Fish and Luther's Maze Madness Frederic : Resurrection of Music Frederic: Evil Strikes Back Frederic: Resurrection of Music Director's Cut Frizzy G Prime Into The Rain GAL-X-E GEARGUNS - Tank offensive GET THE GEMS GNUMZ MASTERS OF DEFENSE GON E CHOO GUARDIAN'S OATH Galacide Galactic Conquerors Galaxy Admirals Garfield Kart Gear Gauntlet Gem Wars: Attack of the Jiblets Gems of the Aztecs Get Rich or Die Gaming Ghost Encounters: Deadwood - Collector's Edition Ghostship Aftermath Gimbal Girls Like Robots Glacier 3: The Meltdown Glass Wing Glow Gnomes Garden Gnumz: Masters of Defense Go Go Nippon! - My First Trip to Japan Go To Bed: Survive The Night Gods vs Humans Gold Rush! Classic Golden Swords Gone In November Collector's Edition Content Gone In November GooCubelets 2 GooCubelets: OCD GooCubelets: The Algoorithm GooCubelets: The Void GooCubelets Grab the Bottle Grail to the Thief Grand Pigeon's Duty Grapple Grave Prosperity: Redux- part 1 Graveyard Shift Green Game: TimeSwapper Grey Cubes Grey Phobia Grid Masters Gridberd Grimind Grind Zones Guardian war VR Guardians of Victoria Gun Done Gun Rocket GunWorld 2 GunWorld GundeadliGne Gundemonium Recollection Gunman Clive 2 Gunman Clive Gunship! Gunspell - Gynophobia HOVER HAZARD HUNTSMAN - The Orphanage - Halloween Edition HUSH Habitus Hack RUN Hack Run ZERO Hack, Slash, Loot Hade Haegemonia: Legions of Iron Haegemonia: The Solon Heritage Happy Empire Hard Room Hare In The Hat Hashtag Dungeon Hassleheart Hatch and Slay Haven Haywire on Fuel Station Zeta Head Shot Heaven Forest - VR MMO Heaven Island - VR MMO Heavenly Battle Helicopter Simulator 2014 HellAngel Hero of Many + OST Hero of the Kingdom II Heroes & Legends: Conquerors of Kolhar Hidden Mysteries: Civil War Hide and Secret Treasure of the Ages Highschool Possession Hiiro Hills Of Glory 3D Hit Tank PRO Hitogata Happa Holiday Bonus GOLD Home Design 3D Home Hook Hooligan Vasja Hoplite Hordelicious Hostile Dimension Hostile Waters: Antaeus Rising Hot Pinball Thrills Humanity Asset Hunting Unlimited 2010 Hyper Fighters HyperRogue Hypership Out of Control Hyperspace Pinball Hyposphere Hypt Hyspherical 2 IACTURA IRON SEA - LOST LAND IRON SEA - THE WEST COAST Idol Hands Iesabel Immersion Imperial Glory Impossiball Impulse! In Between Incoming Forces Infinity Wings - Scout & Grunt Initia: Elemental Arena Intensive Exposure Intergalactic Bubbles Into the Void Intralism Invasion Invention 2 Iron Commando - Koutetsu no Senshi Isaac the Adventurer Island Defense Isyium It Comes Around - A Kinetic Novel Jack Keane Jackal Jane Angel: Templar Mystery Jim Power -The Lost Dimension Job The Leprechaun Joe's Diner Johnny Graves - The Unchosen One Judgement Just Hero Just a Cleric K-Rolik KAMI Keebles Khaba KickHim King of Booze: Drinking Game Knights and Merchants Knights of the Sky Krampus Krautscape Kraven Manor Krinkle Krusher Kronos Kubz VR LECTROVOLT II LOVELY WEATHER WE'RE HAVING LUDO SUPREMO LUXIS Labyrinth Simulator Labyronia RPG 2 Labyronia RPG Ladra Lamia's Game Room Last Days of Spring Visual Novel Leap Up no jutsu Left in the Dark: No One on Board Legena: Union Tides Legend (1994) Legends of Persia Leona's Tricky Adventures Let There Be Life Let's Draw Let's Explore the Airport Let's Explore the Farm Let's Explore the Jungle Lethal Brutal Racing Lethal RPG: War Letter Quest: Grimm's Journey Leviathan Starblade Lift It Lilly and Sasha: Guardian Angels Linea, the Game Litil Divil Little Walker Liveza: Death of the Earth Locked-in syndrome Lonath Online Lone Leader Loot Hero DX Lord Mayor Lost Civilization Lost Crew Lost In Woods 2 Lost Moon Lost in Paradise Love in the Glen - OST Love in the Glen Lumber Island - That Special Place Lup MACHINE MADE: REBIRTH MADROBOT X MANOS: The Hands of Fate-Director's Cut Macabre Machine Gun Train Run Mad Combat Marines Mad Hunter Magdalena Magic Quest Magic Tavern Magicka Wizard Wars Exclusive Staff and Blade Magicka: Wizard Wars E3 Robe Magma Tsunami Mahjong Destiny Mahluk:Dark demon Mahsung Deluxe Malavision: The Origin Man Alive Mankind Defender Manor of the Damned! Marble Mayhem: Fragile Ball Mars Industries Marwin and The Evolution Stone Massive Cleavage vs Zombies: Awesome Edition Masterspace Match 3 Revolution Math Rescue Maze Lord Measurement Problem Mechatroniks Attack Medieval Playground Megapolis Memories of a Vagabond Merchants of Kaidan Merger 3D Meridian: New World Metrocide Miaou Moon Mibibli's Quest Micron Midnight Mysteries Midnight Outlaw: 6 Hours to SunUp Milford Heaven - Luken's Chronicles Millie Mimic Arena Mind Dead Mind OVR Matter Mind Snares: Alice's Journey Mind Spheres Miner Mayhem Mines of Mars Mini Golf Mundo MiniDrivers Minimized Miracle Fly Mistwood Heroes Mobile Astro Monster Jam Battlegrounds Monsterland Monsti Monument Builders - Alcatraz Monumental Moon Colonization Project Moonlight Minions Moorhuhn Invasion (Crazy Chicken Invasion) Morningstar: Descent to Deadrock Morphine Moto Racer Collection Mountain Moustache Mountain Mr. Bree+ Mr. Shadow Mu Cartographer Muffin Knight Musaic Box Musclecar Online My Family Creative Studio Mysterious Space Mystic Towers N.P.P.D. RUSH - The milk of Ultraviolet NAL Is Alive NEO-NOW! NIGHTMAREZ NO THING NORTH Nam Naninights National Zombie Park Navpoint NeXus: One Core Neon Shadow Neon Space 2 Neon Space ULTRA Networm New kind of adventure Nicolas Eymerich - The Inquisitor - Book 1 : The Plague Night Vigil Nightfall: Escape Nightmare Nightmares from the Deep 2: The Siren`s Call Nightmares from the Deep 3: Davy Jones Nikopol: Secrets of the Immortals Ninja Guy Ninja Stealth No Turning Back: The Pixel Art Action Adventure Roguelike Nomad Nosferatu: The Wrath of Malachi Nostradamus: The Last Prophecy Not without my donuts O3DX ONE DAY for Ched ORBITAL OTTTD Oblivion's Edge Occurrence at JCR Outpost Odysseus: Long Way Home Office Battle Offroad: VR Ohio Jack and The Cup Of Eternity Oknytt Olympia Rising One Day : The Sun Disappeared One Final Breath - Episode One One way to exit Oniken Only One Hope Ookibloks Oozi: Earth Adventure Orbit HD Orborun Orbox C Orc Attack: Flatulent Rebellion Orczz Organ Biker Our Love Will Grow Out There Somewhere Owys PHAT STACKS PILOT BROTHERS POPixel PUZZLES AT MYSTERY MANOR PUZZLES UNDER THE HILL Paganitzu Pahelika: Secret Legends Pandarama: The Lost Toys Paper Monsters Recut Paper Train Traffic Parallels Paranautical Activity: Deluxe Atonement Edition Particulars Party Saboteurs Paws and Claws: Pampered Pets Paws and Claws: Pet School Paws and Claws: Pet Vet Penguins Arena: Sedna's World Pepe Porcupine Perimeter: Emperor's Testament Perimeter Pertinence Pesadelo - Regressao Phoenix Force Physic Monster Piggy Princess Pillar Pills4Skills Pilot Brothers 2 Pilot Brothers 3: Back Side of the Earth Pilot Crusader Pineview Drive Pinga Ponga Pirates vs Corsairs: Davy Jones's Gold Pitiri 1977 Pixel Gladiator Pixel Heroes: Byte & Magic Pixel Puzzles 2: Birds Pixel Star Planes, Bullets and Vodka Planet Driller Planet R-12 Plantera Plazma Being Pocket God vs Desert Ashes Polygon Attack Polyology Pongo Porradaria Upgrade Portal of Evil: Stolen Runes - Collector's Edition Postal Postmortem: One Must Die (Extended Cut) Potatoman Seeks the Troof Potioneer: The VR Gardening Simulator Praetorians Predator Simulator Prehistorik Pressured Primitive Road Princess.Loot.Pixel.Again Soundtrack Princess.Loot.Pixel.Again Prismatica Pro Skater 2D Procyon Professor Nasty Time: The Stupidly Unfair Test Simulator 2016 Project Abyss Project Hovercraft Project Root Proto Raider Protocol Protoshift OST Protoshift PulseCharge Puppy Dog: Jigsaw Puzzles Purgatory: War of the Damned Putrefaction 2: Void Walker Putrefaction Puzzle Agent Puzzle Ball Puzzle Cube Q.U.B.E. Director’s Cut Quantum Conscience Quantum Flux Quantum Rush Champions Quatros Origins Queen's Quest: Tower of Darkness Quell Memento Quell Reflect Quell Quest for Infamy QuestEvent QuestRun Quick Slick Deadly R.O.O.T.S RED Fuse: Rolling Explosive Device RETSNOM RIP - Trilogy RPG Tycoon + Soundtrack RUN RABBIT RUN RUSH RX SQUAD Rabbit Island Radial Impact Radium Raging Titan Railcargo Simulator Rainbow Rage Squad Raining Blobs Raise Your Own Clone Ranger of the jungle Raptor: Call of the Shadows (1994 Classic Edition) Ravensword: Shadowlands Razortron 2000 ReBoot Realm of Perpetual Guilds Realms of Arkania 2 - Star Trail Classic Realms of Arkania 3 - Shadows over Riva Classic Realms of Arkania: Blade of Destiny Realms of the Haunting Red Game Without A Great Name Red Johnson's Chronicles: 1 & 2 Red Lake Red Risk Soundtrack Edition Redactem Redemption: Eternal Quest Redline Redux: Dark Matters Reed Reflections Relativity Wars - A Science Space RTS Remnants of a Beautiful Day Reptilian Rebellion Rescue Love Revenge Rest In Peace Reversi Rex Nebular and the Cosmic Gender Bender Rex Rocket Rhiannon: Curse of the Four Branches Richard & Alice Riddled Corpses Ride! Carnival Tycoon Ringies Rise of the Ancients Rise of the Triad: Dark War Risky Rescue Road Works Robin Hood: The Legend of Sherwood Robo's World: The Zarnok Fortress Robot Exploration Squad Robot Legions Reborn Robot vs Birds Zombies Rogue Port - Red Nightmare Roll'd Romopolis Rooftop Cop Room 404 Rooms: The Main Building Rotieer Rover Rescue Rubber and Lead Rumble Run Run And Die Rune Classic Runeyana Russian Underground: VR Ruzh Delta Z SAFETY DRIVING SIMULATOR: CAR SAMOLIOTIK - SOUNDTRACK SAMOLIOTIK SHOFER Race Driver SHOWTIME 2073 SPINGUN STAR MERC STARLORD STARUSHKO LUB STEEL RIVALS SWEATER? OK! Sacraboar Sacred Line Genesis Salammbo: Battle for Carthage Sandmason Santa Rockstar Santa's Big Adventures Sapper's bad dream Sarab: The Dark Tower Save the Dodos Save the Furries Scapeland Scarab Tales Schein School Bus Fun Scoregasm Scott In Space Scourge: Outbreak Ambrosia Bundle Scribble Space Search and Kill Secret Agent Secret Of Magia Secret Santa Secrets of Deep Earth Shrine See No Evil Sekwere Sentinel 4: Dark Star Serafina's Crown Settled Seven Kingdoms 2 HD Seven Kingdoms: Ancient Adversaries Shadowgate: MacVenture Series Shadows on the Vatican Act I: Greed Shadows: Price For Our Sins Bonus Edition Shannon Tweed's Attack Of The Groupies Sherlock Holmes Consulting Detective: The Case of the Mummy's Curse Sherlock Holmes Consulting Detective: The Case of the Mystified Murderess Sherlock Holmes: The Case of the Tin Soldier Shift ShipLord Shmadow Shmup Love Boom Shooting Stars! Shot In The Dark Shot Shot Tactic Showdown Adventure Shut Up And Dig Shutter Sid Meier's Colonization (Classic) Sid Meier's Covert Action (Classic) Sid Meier's Railroad Sid Meier’s Ace Patrol: Pacific Skies Sid Meier’s Ace Patrol Sideway New York Siege of Turtle Enclave Sig.NULL Silent Service SilverQuest: Gaiden SimpleRockets Sinister City Sinless + OST Sins Of The Demon RPG Sirius Online Six Sides of the World Sixtieth Kilometer SizeBlock Sky To Fly: Faster Than Wind Sky Valley SkyTime Skyflower Slash or Die Slave Zero Sleengster Slinki Smash Pixel Racing Smithy Smugglers 5: Invasion Smugglers 5 Solar Flux Solitaire Christmas Match 2 Cards Sophie's Curse Soul of the Devil Soulbringer Space Beret Space Distant Space Drifters 2D Space Hack Space Incident Space Moth DX Space Pilgrim Episode II: Epsilon Indi Space Pilgrim Episode III: Delta Pavonis Space Pilgrim Episode IV: Sol Space Pilgrim Episode One: Alpha Centauri Space Ranger ASK Space Robot Samurai Zombie Slayer Space Station Alpha Space Trader: Merchant Marine Space Warp Spaceport Hope Spakoyno: Back To USSR 2.0 - OST Spakoyno: Back to the USSR 2.0 Spandex Force: Champion Rising Sparkle 2 Evo Sparkle 2 Sparkle 3 Genesis Sparkle Zero Spate Spectre Spells 'n' Stuff Spheroid Spinning Maze Spirit Of War Spoiler Alert Collector's Edition - Includes Bonus Content Spooky Heroes Sprinter Spy Bugs Spy Fox: In Hold the Mustard Square's Route Squarelands Star Chronicles: Delta Quadrant Star Phoenix Stardust Vanguards Stargazer Christmas Starsphere Statues Steel Invaders Stellar 2D Stick 'Em Up 2: Paper Adventures StoneBack Prehistory Stones of Sorrow Stories of Bethem: Full Moon Storm Of Spears RPG StoryMode - A Game About Crafting Stranded In Time Stray Cat Crossing Strayed Street Arena Street Racing Syndicate Subject 13 Sumo Revise Super 3-D Noah's Ark Super Cyborg Super Flippin' Phones Super Happy Singh Super Helmets on Fire DX Ultra Edition Plus Alpha Super Hipster Lumberjack Super Jagua Super Kitty Boing Boing Super LOH Super Mega Bob Super Space Meltdown Super Ubie Island REMIX SuperMoose Supreme League of Patriots Survivalist Survive Me Miolhr Swapperoo Switch Galaxy Ultra Charity Pack 1 Sword 'N' Board Sword of Asumi - Deluxe Edition Systematic Immunity THE BIG ELK THE LAST NIGHTMARY THE LOST ISLAND TILE TWIN BROS Tachyon Project Take Thy Throne Tales From The Dragon Mountain: The Strix Tales from the Void Tales of the Elements FC Talisman: Prologue Tank Blast Tank Universal Tap Heroes Tapocalypse Tea Party Simulator 2015 Ted by Dawn Teddy Floppy Ear - Kayaking Teddy Floppy Ear - Mountain Adventure Teddy Floppy Ear - The Race Teddy Terror Tennis in the Face Terminal Velocity Terra Incognita - Chapter One: The Descendant Terror Lab Tesla's Best Friend The 7th Guest The Adventures of Mr. Bobley The Adventures of Shuggy The Adventures of Tree The Apotheosis Project The Archetype The Atomy The Bizarre Creations of Keith the Magnificent The Bluecoats: North vs South The Cameron Files: The Secret at Loch Ness The Charnel House Trilogy The Chosen RPG The Crystal Nebula The Dark Legions The Deed The Deer God The Deer The Descendant The Dwarf Run The Dweller The Egyptian Prophecy: The Fate of Ramses The Extinction The Falling Sun The Few The First Spark The Fleets of Sol The Flock The Flying Dutchman The Gleam: VR Escape the Room The Glow The God's Chain The Juicer The Land Of Lamia The Last Error The Last Hope The Last Photon The Legend: A University Story The Life Of Greather The Lost Battalion: All Out Warfare The Lost Souls The Lost Valley The Magical Silence The Mahjong Huntress The Oil Blue: The Orb Chambers The Orphan Dreams The Pit And The Pendulum The Planet of the Vicious Creatures The Prism The Quivering The Rebel The Return Home The Rollingball's Melody The Secret Monster Society - Chapter 1: Monsters, Fires and Forbidden Forests The Spirit Underneath The Superfluous The Tape The Tower - Fantogame The Tower Of Elements The Travels of Marco Polo The Turkey of Christmas Past They Breathe They Came From The Moon ThreadSpace: Hyperbol Three Digits Three Fourths Home: Extended Edition Thrills & Chills - Roller Coasters Through Abandoned 2. The Forest Tic-Toc-Tower Tick Tock Isle Tiki Man Timber! The Logging Experts Timberman Time Mysteries 2: The Ancient Spectres Time Mysteries 3: The Final Enigma Time Mysteries: Inheritance - Remastered Time Of Silence Tinboy Tiny Guardians Titan To The Capital Tobe's Vertical Adventure Toki Tori Tokyo Hosto Tompi Jones Top Hat Torch Cave 2 Toro TownCraft Townopolis Trace Vector Tracks and Turrets Tracks of Triumph: Industrial Zone Tracks of Triumph: Summertime Trap Them - Sniper Edition Trash TV Treeker: The Lost Glasses TribeQuest: Red Killer Trigger Runners Trouble In The Manor True Bliss Tulpa Turba Twilight City: Love as a Cure Twixel Two Brothers Two Digits Tycoon City: New York Tyler UFO Afterlight Uncanny Valley Undead Shadows Undead vs Plants Under Zero UnderEarth Unforgiving Trials: The Space Crusade Unheard Screams - King Leopold II's Rule Over The Congo Uninvited: MacVenture Series Unium Uriels Chasm Urizen Shadows of the Cold VECTOR STRAIN VEKTOR WARS VERGE:Lost chapter VERLIES II VOI VR Escape the space station VR Journey Vampire of the Sands Vanguard Princess Hilda Rize Pack Veer Velocibox Velvet Assassin Verdict Guilty Vertical Drop Heroes HD Vintage Year Violett Remastered Violett: Soundtrack Edition Void Invaders VolChaos Vortex: The Gateway Vox Populi Vox Dei 2 VoxreD WARMACHINE Tactics - Mercenaries Faction Bundle WARMACHINE: Tactics - Standard Edition WYRMSUN: BRISING FACTION FLAIR PACK WYRMSUN: FRANKISH FACTION FLAIR PACK Wanderlust: Rebirth War Birds: WW2 Air strike 1942 War in a Box: Paper Tanks Warbit Warhammer: Arcane Magic Warriors & Castles Waste Walkers Wave Mechanics Waveform Way of Gold and Steel Way to Go! We Are Legion - Key 1 We Are Legion - Key 2 Weird Hero Weird Worlds: Return to Infinite Space What's under your blanket !? Where's My Helmet? Whispers White Mirror Why So Evil 2: Dystopia Why So Evil Wild Frontera Wildlife Creative Studio WinKings Witches, Heroes and Magic Wooden Floor Wooden House Woof Blaster Word Killer: Zorgilonian Chronicles Word Rescue World War I Wormhole City Wrath of Anna Xenus 2. White gold. Yasai Ninja Yellow: The Yellow Artifact You Are Not A Banana Your Quest Yumsters 2: Around the World ZANZARAH: THE HIDDEN PORTAL ZENODYNE R Zenohell Ziggy's Chase Zolg Zombie Boom Zombie Camp Zombie Shooter 2 Zombie Shooter Zombie Tycoon 2: Brainhov's Revenge Zombie Zoeds ZombieCarz Zombillie Zombo Buster Rising Zoo Empire [the Sequence] bit Dungeon II dUpLicity Beyond the Lies gShift hack_me inMomentum mr.President Prologue Episode simian.interface++
$$$$$$$$$$$$$$$$$$$ 3 ref $$$$$$$$$$$$$$$$$$$ A Virus Named TOM A.R.E.S.: Extinction Agenda ANKI ASTROKILL Adventures Of Fluzz Adventures of Pip Air Conflicts: Secret Wars Alpha Decay Alphadia Genesis Ampu-Tea Antiflux Arcadecraft Baseball Mogul 2015 Baseball Mogul Diamond Beach Bounce Betrayer Blake Stone: Aliens of Gold BoomTown! Deluxe Burnstar Car Mechanic Simulator 2014 Caveman World: Mountains of Unga Boonga Chef Solitaire: USA Child Of Ault Chime Cognition: An Erica Reed Thriller - Season One + OST Vol 1 Corpse of Discovery Cosmo's Cosmic Adventure Cosmophony Cranium Conundrum Cruel Arena Cuties Dance Magic Dashy Square Dinocide DogFighter Driftwatch VR Edge of Space Empress Of The Deep Enigmatis 3: The Shadow of Karkhala Escape The Past Existentia FIVE: GUARDIANS OF DAVID Fairies vs. Darklings: Arcane Edition Father's Island Fear Equation Find Out Finding Teddy Fireburst Football Mogul 15 FranknJohn Funklift GUNNHEIM Galactic Storm Galagan's Island: Reprymian Rising Gem Monster Goosebumps: The Game Gravity Cat Grim Legends 3: The Dark City Hocus Pocus Hoops VR Human Extinction Simulator Hyperdrive Massacre Hyperspeed Inbetween Land Incitement 3 Infected: The Twin Vaccine - Collector's Edition Investigator Ironclad Tactics JULAI Jamsouls Jurassic Survival KRUM - Edge Of Darkness KWAAN Kick Ass Commandos Killer Klownz King's Bounty: Dark Side Konung 2 Konung 3: Ties of the Dynasty Le Havre: The Inland Port Lead and Gold: Gangs of the Wild West Lex Mortis Lost World Zero Luxor Mahjong MAHJONG DELUXE 3 MIGHT MIRRORED Machines At War 3 MagNets Major Mayhem Marblize Mata Hari Melissa K. and the Heart of Gold Collector's Edition Midnight Mysteries 2: Salem Witch Trials Mirror Mysteries Moebius: Empire Rising Momentum Moonstone Tavern - A Fantasy Tavern Sim! Munin My Bones NaissanceE Nanooborg Nekuia Night Shift Nightork Adventures - Beyond the Moons of Shadalee NotGTAV Nux Of Carrots And Blood Orbital Gear Orion: A Sci-Fi Visual Novel OutDrive Pajama Sam's Sock Works Pay2Win: The Tricks Exposed Platformica Plush Project Graviton Puzzle Nebula Random Journey Reach for the Sun Rebound Repulsanoid Rescue your chickens Robinson Crusoe and the Cursed Pirates Russian Car Driver Russian SuperHero Dead Ivan RymdResa SNOWFLAKE TATTOO Save Halloween: City of Witches Shadow Warrior (Classic) Shadowgate (2014) Sky Mercenaries Sleep Attack Speed Kills Steam Heroes Steamroll Story Of the Survivor StuntMANIA Reloaded Super Intergalactic Gang Super Killer Hornet: Resurrection Supreme League of Patriots Season Pass TIMEframe TRANSPORT GIANT Take On Helicopters The Agony The Asskickers-Steam Edition The Haunting of Billy The Mysterious Cities of Gold The Old City: Leviathan The Orb Chambers II The Race for the White House The Secret Order 4: Beyond Time The Whispered World Special Edition Uprising: Join or Die VIOLET: Space Mission VOODOO CHRONICLES: THE FIRST SIGN HD Vanquish: The Adventures of Lady Exton Vapour Vault Cracker Veilia Vernon's Legacy Video blogger Story WackyMoles Wanda - A Beautiful Apocalypse Warhammer Quest Warrior Kings Winter Voices (COMPLETED PACK) Wobbly Jungle World War I - Centennial Edition Wyv and Keep: The Temple of the Lost Idol You Deserve Zamarian Zero Reflex : Black Eye Edition
$$$$$$$$$$$$$$$$$$$ 4 ref $$$$$$$$$$$$$$$$$$$ $1 RIDE 140 1953 KGB Unleashed 1Quest 24 Hours 'til Rescue 24 Hours til Rescue 3079 - Block Action RPG 4089: Ghost Within 9 Clues: The Secret of Serpent Creek A New Beginning - Final Cut A-Train 8 A.I.M.2 Clan Wars ABO MANDO ADVENTURE APES AND THE MAYAN MYSTERY ADVERTCITY AI: Rampage AIRPORT FIRE DEPARTMENT - THE SIMULATION AR-K ARM Planetary Prospectors Asteroid Resource Mining AWAKE Aaru's Awakening Abode Absence Abyss Odyssey Acceleration of SUGURI X Edition HD Adorables Adventure Chronicles: The Search For Lost Treasure Adventures of Bertram Fiddle: Episode 1: A Dreadly B Age of Survival Agent Walker: Secret Journey Air Guardians Akin Alien Hallway Alien Spidy Alpha Kimori 1 Alteric Always The Same Blue Sky... An Imp? A Fiend! Anode Antisquad Aozora Meikyuu Apocalypse: Party's Over AquaNox 2: Revelation AquaNox Armada 2526 Gold Edition Astral Breakers Astro Emporia Aura: Fate of the Ages Axes and Acres BLACKSEA ODYSSEY BOMB THE MONSTERS! BOX -CONTAINMENT BOXLIFE BRAWL Beast Boxing Turbo BeatBlasters III Beater Spirit Belladonna Bibou BitRay Blackguards: Untold Legends (DLC) Blast Em! Blockwick 2 Blue Sheep Bob Was Hungry Bret Airborne Brink of Consciousness: Dorian Gray Syndrome CE Broken Dreams Bunny Must Die! Chelsea and the 7 Devils C-RUSH CAFE 0 -The Drowned Mermaid- Deluxe (Voiced Version) CMYW CO-OP : Decrypted CONTASION 2 CURSE Cahors Sunset Camera Obscura Captain Kaon Caravanserail Cargo! The Quest for Gravity Chains Cheaters Blackjack 21 Cheesecake Cool Conrad Chicken Assassin - Master of Humiliation Chiptune Champion Chompy Chomp Chomp City of Fools Clickr Club Life Cognition: An Erica Reed Thriller Cold War Coldfire Keep Collisions Commander: Conquest of the Americas Complete Pack Crazy Belts Crazy Machines 2 Critical Mass Cubetractor Cultures: Northland + 8th Wonder of the World Cyborg Detonator Cyborg Rage Cyto DEAD SYNCHRONICITY: TOMORROW COMES TODAY DEEP SPACE DASH DOCTOR WATSON - TREASURE ISLAND DRAGON: A Game About a Dragon DRAW RIDER Dark Gates Dark Raid Dark Shadows - Army of Evil Dark Years Darkness Within: In Pursuit of Loath Nolder David Deadly 30 Deadly Premonition: The Director's Cut Deadly Sin 2 Defragmented Demon Hunter 2: New Chapter Depth Hunter 2: Deep Dive Depths of Fear :: Knossos Devil's Dare Diadra Empty Diamond Deeps Dino Eggs: Rebirth Doodle God Doorways: Chapters 1 to 3 Collection Dragon Fin Soup Dream Tale Dynamite Jack Earth Overclocked East Tower - Akio East Tower - Kurenai East Tower - Takashi Eight Mini Racers Electric Circuit Else Heart.Break() Elysium: Blood Games Endless Fables: The Minotaur's Curse Epigenesis Epsilon corp. Etaria Survival Adventure Eternal Step Eventide: Slavic Fable EvilQuest Experience Explosionade FARM LIFE: NATURES ADVENTURE FARON'S FATE - OST FINAL QUEST Fabula Mortis Fairy Tale About Father Frost, Ivan and Nastya Fairy Tale Mysteries: The Puppet Thief Fairytales: Three Heroes Fearless Fantasy Feel-A-Maze Fester Mudd: Curse of the Gold- Episode 1 Fighters Unleashed Fine Sweeper Fleeting Ages Fluffy Fly, Glowfly! Forgotten Lore Freaking Meatbags Fruits Inc. Deluxe Pack GAIN Galactic Arms Race GamersGoMakers Garden Rescue: Christmas Edition Garden Rescue Goblin Defenders: Steel‘n’ Wood God of Word Goo Saga Greed: Black Border Grim Legends: The Forsaken Bride GrottyScape Gryphon Knight Epic Guardian Of December Gumboy Tournament Gun Metal Guncraft HOARD Complete Pack HOCUS HOTEL BLIND HOVEN THE SAGES SPINEL HYPER COLOR BALL Hacker Evolution Duality Hamlet or the Last Game without MMORPG Features, Shaders ... Hauntsters Heartomics 2 Heartomics Heaven Island Life Heaven Island Herding Dog Heroes of the Seven Seas VR Hexcells Plus Highschool Romance Home Sheep Home 2 Hot Dish Hotel Giant 2 Hunted: One Step Too Far Hyperspace Invaders II: Pixel Edition I, Gladiator Imagine Me Imperium Romanum - Gold Edition In Celebration of Violence Infection: Humanity's Last Gasp Infinite Shooter Innoquous 5 Insanity's Blade Edition Intake Into the Dark: Ultimate Trash Edition Jet Racing Extreme Jets'n'Guns Gold Joe Dever's Lone Wolf HD Remastered Jolly Rover Journey of a Roach Jump/Boxer King's Guard TD Kingdom Elemental Knight Squad Knights of Pen and Paper +1 Deluxier Edition Knights of Pen and Paper +1 Edition Krai Mira Kung Fury: Street Rage LIFE IS HARD OST LIGHTRISE Labyrinthine Dreams Lands Of Devastation Larva Mortus Last Hope - Tower Defense Last Word League of Mermaids Legend of Mysteria RPG Legends of Atlantis: Exodus Leviathan: The Last Day of the Decade LightWalk Light Lilly Looking Through Little Farm Little Racers STREET Lockdown: Stand Alone Lucid Ludwig Lume Luminosity Lux Delux Mad Bullets Magical Brickout Mahjongg Investigations: Under Suspicion Make America Great Again Marble Void Max Stern May's Mysteries: The Secret of Dragonville Melting Hearts: Our Love Will Grow 2 Meridian: Age of Invention Midnight Mysteries 4: Haunted Houdini Midvinter Millionaire Manor Mind: Path to Thalamus Mindless Running Mini Motor Racing EVO MiniBikers Miniature - The Story Puzzle Montague's Mount Motorama Murder Miners Mushroom Men: Truffle Trouble Mushroom Wars Music Wars Empire Mustache in Hell Mythic Wonders: The Philosopher's Stone NANOFIGHTS NORDENFELT Naval Warfare New York Taxi Simulator Nicolas Eymerich The Inquisitor Book II : The Village Nightmares from the Deep: The Cursed Heart Nightmares from the Deep: The Siren's Call Ninjahtic Mind Tricks Ninjahtic Nock: Hidden Arrow Normality Numba Deluxe Nuts!: The Battle of the Bulge Nyan Cat: Lost In Space OCTAVE OPERATION KREEP Obliteracers Ocean City Racing OddEven Of Love And Sorrow Original War Otem's Defiance PERFECT ANGLE: The puzzle game based on optical illusions PRiO Pahelika: Revelations Pajama Sam's Lost & Found Parkan 2 Party of Sin Pester Pid Pinball FX2 - Captain America Table Pinball FX2 - Doctor Strange Table Pinball FX2 - Excalibur Table Pinball FX2 - Mars Table Ping Ping PixBit Planet in the Shadows Plastiland Platypus II Platypus Plight of the Zombie Portal of Evil Post Mortem Power-Up Poöf Pre-Civilization Marble Age Pressure Primal Fears Prime World: Defenders Princess Isabella: The Rise of an Heir Project G Project Night Project Temporality Proxy Blade Zero Puzzle Bots Puzzle Kingdoms
-List is cut off due to reddit character limit, message me for more if you need to-
btw thanks for all the help with the list ian <3
submitted by phrostbyt to indiegameswap [link] [comments]


2017.02.20 01:33 phrostbyt [H] PhrostB's Phamous Game Shop! [W] Games I don't have, Keys, Ref, ToDs

WANT: looking for games i don't already have, check here: https://barter.vg447/
PROFILE: http://steamcommunity.com/id/phrostb/
IGSREP 2: https://www.reddit.com/IGSRep/comments/3dzfvd/phrostbyts_igs_rep_page_2/
PAYMENT: i will accept any form of payment.. here's my preferences in order from most prefered to least prefered: CS:GO keys > TF2 keys > Tour of Duty tickets > (refined) metal > trading cards and other items, i'll also take paypal IF i already trust you. also i'll take any steam game i don't already have as up to 4 ref in credit
TRADE OFFER URL: https://steamcommunity.com/tradeoffenew/?partner=142501291&token=1LbIQSPo
and now for my have list, please keep in mind this is just a small sample of the games that i can get, if you have something else in mind ask me and i'll let you know if i can get it or not:
$$$$$$$$$$$$$$$$$$$ 2 ref $$$$$$$$$$$$$$$$$$$ 1 Moment Of Time: Silentville 1,000 Heads Amongst the trees 12 Labours Of Hercules 12 Labours of Hercules II: The Cretan Bull 12 Labours of Hercules III: Girl Power 12 Labours of Hercules IV: Mother Nature (Platinum Edition) 12 Labours of Hercules V: Kids of Hellas (Platinum Edition) 123 Slaughter Me Street 2 123 Slaughter Me Street 16bit Trader 16bit-Trader 3 Coins At School 500 Years Act 1 7.62 High Calibre 7th Legion 8BitBoy 8infinity 9 Clues 2: The Ward 9th Company - Roots of Terror A Boy and His Blob A Detective's Novel A Land Fit For Heroes A Week of Circus Terror A Wild Catgirl Appears! A-GENTS A-Men 2 A-Men A.I. Invasion A.I. Space Corps A.I.M. Racing ABC Coloring Town AERENA - Skin Pack AGON - The Lost Sword of Toledo AGON - The Mysterious Codex (Trilogy) ALONE? ALPAGES : THE FIVE BOOKS ANGRY ARROWS APOKALYPSIS ARK BOX Unlimited ASDAD: All-Stars Dungeons and Diamonds AWA AX:EL Abandoned Knight Abducted Abduction Action! Plus Abrix for kids Abrix the robot Absconding Zatwor Abyss: The Wraiths of Eden Ace of Protectors Aces of the Luftwaffe Acorn Assault: Rodent Revolution AcrossFlash Action Alien Adam and Eve: The Game - Chapter 1 Adrenaline Adventure Advent Rising Advent Adventure World Aegis Aeon Command Aerannis Aero's Quest After Life - Story of a Father After The End: The Harvest Agapan Age of Enigma: The Secret of the Sixth Ghost Age of Steel: Recharge Agent Awesome Agricultural Simulator 2012 : Deluxe Edition Akane the Kunoichi Albino Lullaby: Episode 1 Alchemist Alice's Mom's Rescue Alice's Patchwork Alien Hostage Alien Shooter 2 Conscription Alien Shooter 2: Reloaded Alien Shooter All My Gods Alpha Prime Alpha Runner Alter World Amerzone: The Explorer's Legacy Amigdala Among the Heavens Ampersand Amygdala Ancients of Fasaria: Chess Club Andoran Skye XD Android John Angels of Fasaria: Version 2.0 Angvik Annie Amber Anoxemia Ant War: Domination AoF Chess Club 2.0 AoF World Online Apartment 666 Arcane Sorcery Archimedes Arclight Cascade Are You Smarter Than a 5th Grader? Arkhelom 3D Armed with Wings: Rearmed Army of Tentacles: (Not) A Cthulhu Dating Sim Artificial Defense Ascension to the Throne Ascent - The Space Game Asteroid Bounty Hunter Atlantis 2: Beyond Atlantis Atonement: Scourge of Time Attempt[42] Auro: A Monster-Bumping Adventure Autumn Avalanche 2: Super Avalanche Avencast: Rise of the Mage Awakened BARRIER X BBM 2015 BUILD 'N BUMP Back To Bed Bacteria Collector's Edition Content Bacteria Soundtrack (DLC) Bacteria Bad Caterpillar Bad birthday Ball of Wonder Ballistic Protection Ballistick Ballpoint Universe - Infinite BanHammer Banzai Escape Base Squad 49 Battle For The Sun Battle Forever BattleStorm BattleTime Battleplan: American Civil War Beach Bounce - Soundtrack Beach Bounce Remastered Beast Blaster Beasts Battle Bermuda Bernie Needs Love Bet On Soldier Big Action Mega Fight! Bin Weevils Arty Arcade Biology Battle BitMaster BitRay2 Black Moon Chronicles Black Sails - The Ghost Ship Black Sand Drift Black Viper: Sophia's Fate BlackShadows BlackSmith HIT BlackSoul: Extended Edition Blackbay Asylum Blake Stone: Planet Strike Blaster Shooter GunGuy! Blob From Space Block Blowout BloodNet BloodRayne 2 BloodRayne Betrayal BloodRayne Bloodbath Kavkaz - Khovan Revenge Bloodbath Kavkaz - Soundtrack Bloodbath Kavkaz Bloody Streets Bloop Reloaded Bloop Blowy Fish Bomb U! BomberZone BoneBone: Rise of the Deathlord BoneBone Box Maze Brain In My Head Brainpipe: A Plunge to Inhumanity Brave Dungeon Break Into Zatwor Breaking Bones Breakout Invaders Breathing Fear Bridge Constructor Medieval Bridge Constructor Brilliant Bob Broadside Broadsword: Age Of Chivalry Broken Bots Brushwood Buddies Bubble Blowout Bulb Boy Bullet Life 2010 Bunny & Piggy Bunny Hop League Bus Tycoon ND (Night and Day) Butsbal Button Tales C.R.E.E.P.S CAT Interstellar CAVERNUS CHESS KNIGHT 2 CHEXS CRACKHEAD CRAZYCARS3D CT Special Forces: Fire for Effect Call Of The Mighty Warriors Call of Tomsk-7 Cally's Caves 3 Cally's Trials Candy Blast Candy Smash VR Car Mechanic Manager Car Washer: Summer of the Ninja Caromble! Carp Fishing Simulator Carrie's Order Up! Case #8 Castle Chaos Cat on a Diet Catorize Cerdocornio Challenge of the Five Realms: Spellbound in the World of Nhagardia ChargeShot Charm Tale Quest Chernobyl Commando Child Phobia: Nightcoming Fears Chill the Piro Chip Chopper: Lethal darkness Chronicle Keepers: The Dreaming Garden Chronicles of the Witches and Warlocks Circuits Citadel Citalis City Quest Clandestinity of Elsie Clergy Splode Clickdraw Clicker Clockwork Tales: Of Glass and Ink Club Life - Soundtrack Cluck Yegger in Escape From The Planet of The Poultroid Clumsy Moose Season Coffin Dodgers Cold Dreams Collider Color Chemistry Color Syndrome Coma: Mortuary Commando Jack Conan the mighty pig Conclusion Constricting Cubes Contract With The Devil Cosmic Cavern 3671 Cosmic Rocket Defender CosmoLands Space-Adventure CountDown™ Crab Cakes Rescue Crash Time 2 Crazy Flies Crazy Forest Crazy Plant Shop Crazy Sapper 3D Crime Secrets: Crimson Lily Crow Crusader Kings II - African Unit Pack Crusader Kings II - Russian Unit Pack Crusader Kings II: Norse Unit Pack Crystal Catacombs Crystal Caves Crystal Towers 2 XL Cuban Missile Crisis: Ice Crusade Cuban Missile Crisis Cube Land Arena Cube Master Cubic complex Cubicle Quest Curse: The Eye of Isis Cursed West Cursed Curvatron Cute Things Dying Violently Cyber City 2157: The Visual Novel Cyberpunk 3776 D/Generation HD DAMAGE CONTROL DERANGED RABBITS DEUS EX MACHINA 2 DREAMFLIGHT VR Daedalus - No Escape Daily Chthonicle: Editor's Edition Dale Hardshovel HD Damnation City of Death Dance of Death Dangerous Darconika: The Cube of Soul Dark Arcana: The Carnival Dark Fear Dark Heritage: Guardians of Hope Dark Matter Dark Quest Darklands Darkstone DashBored Data Hacker: Corruption Data Hacker: Reboot Data Jammers: FastForward Dawn's Light 2 Day D: Tower Rush Day of the Trumplings Dead But Alive! Southern England Dead6hot Deadlands Noir - That Old Time Religion Deadlings: Rotten Edition Deadlock II: Shrine Wars Dear RED - Extended Death Goat Death Ray Manta SE Death Tractor Deathwave Decay: The Mare Defend Your Life Defense of Egypt: Cleopatra Mission Defunct Defy Gravity Extended Demented Dementium II HD Demon Hearts Demon Hunter: Chronicles from Beyond Demons with Shotguns Desert Ashes Desert Law Desert Thunder Desire Dessert Storm Destiny Warriors RPG Devils & Demons Dexodonex Die for the Empire Diner Mania DinoOps Divine Slice of Life - Soundtrack (DLC) Divine Slice of Life Don't Let Go! Doomed Kingdoms Doomed'n Damned Door To Door Doors Dorke and Ymp Double Cubes Dr. Daisy Pet Vet Dracula 2: The Last Sanctuary Dracula 3: The Path of the Dragon Dracula 4 and 5 Special Dracula's Legacy Dracula: The Resurrection Dragon's Wake Dragonsphere Dream Factory Dreaming Sarah Drones, The Human Condition Dungeon Crawlers HD Dungeon Hero DvDrum, Ultimate Drum Simulator! Dwarfs!? 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The Quest for Gravity Caster Chains Cheaters Blackjack 21 Cheesecake Cool Conrad Chicken Assassin - Master of Humiliation Chiptune Champion Chompy Chomp Chomp City of Fools Clickr Club Life Cognition: An Erica Reed Thriller Cold War Coldfire Keep Collisions Commander: Conquest of the Americas Complete Pack Crazy Belts Crazy Machines 2 Critical Mass Cubetractor Cultures: Northland + 8th Wonder of the World Cyborg Detonator Cyborg Rage Cyto DEAD SYNCHRONICITY: TOMORROW COMES TODAY DEEP SPACE DASH DOCTOR WATSON - TREASURE ISLAND DRAGON: A Game About a Dragon DRAW RIDER Dark Gates Dark Raid Dark Shadows - Army of Evil Dark Years Darkness Within: In Pursuit of Loath Nolder David Deadly 30 Deadly Premonition: The Director's Cut Deadly Sin 2 Defragmented Demon Hunter 2: New Chapter Depth Hunter 2: Deep Dive Depths of Fear :: Knossos Devil's Dare Diadra Empty Diamond Deeps Dino Eggs: Rebirth Doodle God Doorways: Chapters 1 to 3 Collection Dragon Fin Soup Dream Tale Dynamite Jack Earth Overclocked East Tower - Akio East Tower - Kurenai East Tower - Takashi Eight Mini Racers Elysium: Blood Games Endless Fables: The Minotaur's Curse Epigenesis Epsilon corp. Etaria Survival Adventure Eternal Step Eventide: Slavic Fable EvilQuest Experience Explosionade FARM LIFE: NATURES ADVENTURE FARON'S FATE - OST FINAL QUEST Fabula Mortis Fairy Tale About Father Frost, Ivan and Nastya Fairy Tale Mysteries: The Puppet Thief Fairytales: Three Heroes Fearless Fantasy Feel-A-Maze Fester Mudd: Curse of the Gold- Episode 1 Fighters Unleashed Fine Sweeper Fleeting Ages Fluffy Fly, Glowfly! Forgotten Lore Freaking Meatbags Fruits Inc. Deluxe Pack GAIN Galactic Arms Race GamersGoMakers Garden Rescue: Christmas Edition Garden Rescue Goblin Defenders: Steel‘n’ Wood God of Word Goo Saga Greed: Black Border Grim Legends: The Forsaken Bride GrottyScape Gryphon Knight Epic Guardian Of December Gumboy Tournament Gun Metal Guncraft HOARD Complete Pack HOCUS HOTEL BLIND HOVEN THE SAGES SPINEL HYPER COLOR BALL Hacker Evolution Duality Hamlet or the Last Game without MMORPG Features, Shaders ... Hauntsters Heartomics 2 Heartomics Heaven Island Life Heaven Island Herding Dog Heroes of the Seven Seas VR Hexcells Plus Highschool Romance Home Sheep Home 2 Hot Dish Hotel Giant 2 Hunted: One Step Too Far Hyperspace Invaders II: Pixel Edition I, Gladiator Imagine Me Imperium Romanum - Gold Edition In Celebration of Violence Infection: Humanity's Last Gasp Infinite Shooter Innoquous 5 Insanity's Blade Edition Intake Into the Dark: Ultimate Trash Edition Jet Racing Extreme Jets'n'Guns Gold Joe Dever's Lone Wolf HD Remastered Jolly Rover Journey of a Roach Jump/Boxer King's Guard TD Kingdom Elemental Knight Squad Knights of Pen and Paper +1 Deluxier Edition Knights of Pen and Paper +1 Edition Krai Mira Kung Fury: Street Rage LIFE IS HARD OST LIGHTRISE Labyrinthine Dreams Lands Of Devastation Larva Mortus Last Hope - Tower Defense Last Word League of Mermaids Legend of Mysteria RPG Legends of Atlantis: Exodus Leviathan: The Last Day of the Decade LightWalk Light Lilly Looking Through Little Farm Little Racers STREET Lockdown: Stand Alone Lucid Ludwig Lume Luminosity Lux Delux Magical Brickout Mahjongg Investigations: Under Suspicion Make America Great Again Marble Void Max Stern May's Mysteries: The Secret of Dragonville Melting Hearts: Our Love Will Grow 2 Meridian: Age of Invention Midnight Mysteries 4: Haunted Houdini Midvinter Millionaire Manor Mind: Path to Thalamus Mindless Running Mini Motor Racing EVO MiniBikers Miniature - The Story Puzzle Montague's Mount Motorama Murder Miners Mushroom Men: Truffle Trouble Mushroom Wars Music Wars Empire Mustache in Hell Mythic Wonders: The Philosopher's Stone NANOFIGHTS NORDENFELT Naval Warfare New York Taxi Simulator Nicolas Eymerich The Inquisitor Book II : The Village Nightmares from the Deep: The Cursed Heart Nightmares from the Deep: The Siren's Call Ninjahtic Mind Tricks Ninjahtic Nock: Hidden Arrow Normality Numba Deluxe Nuts!: The Battle of the Bulge Nyan Cat: Lost In Space OCTAVE OPERATION KREEP Obliteracers Ocean City Racing OddEven Of Love And Sorrow Original War Otem's Defiance PERFECT ANGLE: The puzzle game based on optical illusions PRiO Pahelika: Revelations Pajama Sam's Lost & Found Parkan 2 Party of Sin Pester Pid Pinball FX2 - Captain America Table Pinball FX2 - Doctor Strange Table Pinball FX2 - Excalibur Table Pinball FX2 - Mars Table Ping Ping PixBit Planet in the Shadows Plastiland Platypus II Platypus Plight of the Zombie Portal of Evil Post Mortem Power-Up Poöf Pre-Civilization Marble Age Pressure Primal Fears Prime World: Defenders Princess Isabella: The Rise of an Heir Project G Project Night Project Temporality Proxy Blade Zero Puzzle Bots Puzzle Kingdoms RFLEX + Soundtrack RUN THE GAMUT Race.a.bit Racer 8 Raptor: Call of The Shadows - 2015 Edition Rats - Time is running out! Realms of Chaos Recovery Search & Rescue Simulation Redshirt Reflection of Mine Reign: Conflict of Nations Rescue Lucy Residue: Final Cut Return to Mysterious Island 2 Reversion - The Meeting (2nd Chapter) Rime Berta Rise of Flight: Channel Battles Edition - Furious Wings
-List is cut off due to reddit character limit, message me for more if you need to-
btw thanks for all the help with the list ian <3
submitted by phrostbyt to indiegameswap [link] [comments]


2017.02.12 00:56 phrostbyt [H] PhrostB's Phamous Game Shop! [W] Games I don't have, Keys, Ref, ToDs

WANT: looking for games i don't already have, check here: https://barter.vg447/
PROFILE: http://steamcommunity.com/id/phrostb/
IGSREP 2: https://www.reddit.com/IGSRep/comments/3dzfvd/phrostbyts_igs_rep_page_2/
PAYMENT: i will accept any form of payment.. here's my preferences in order from most prefered to least prefered: CS:GO keys > TF2 keys > Tour of Duty tickets > (refined) metal > trading cards and other items, i'll also take paypal IF i already trust you. also i'll take any steam game i don't already have as up to 4 ref in credit
TRADE OFFER URL: https://steamcommunity.com/tradeoffenew/?partner=142501291&token=1LbIQSPo
and now for my have list, please keep in mind this is just a small sample of the games that i can get, if you have something else in mind ask me and i'll let you know if i can get it or not:
$$$$$$$$$$$$$$$$$$$ 2 ref $$$$$$$$$$$$$$$$$$$ 1 Moment Of Time: Silentville 1,000 Heads Amongst the trees 12 Labours Of Hercules 12 Labours of Hercules II: The Cretan Bull 12 Labours of Hercules III: Girl Power 12 Labours of Hercules IV: Mother Nature (Platinum Edition) 12 Labours of Hercules V: Kids of Hellas (Platinum Edition) 123 Slaughter Me Street 2 123 Slaughter Me Street 16bit Trader 16bit-Trader 3 Coins At School 500 Years Act 1 7.62 High Calibre 7th Legion 8BitBoy 8infinity 9 Clues 2: The Ward 9th Company - Roots of Terror A Boy and His Blob A Detective's Novel A Land Fit For Heroes A Wild Catgirl Appears! A-GENTS A-Men 2 A-Men A.I. Invasion A.I. Space Corps A.I.M. Racing ABC Coloring Town AERENA - Skin Pack AGON - The Lost Sword of Toledo AGON - The Mysterious Codex (Trilogy) ALONE? ALPAGES : THE FIVE BOOKS ANGRY ARROWS APOKALYPSIS ARK BOX Unlimited ASDAD: All-Stars Dungeons and Diamonds AWA AX:EL Abandoned Knight Abducted Abduction Action! Plus Abrix for kids Abrix the robot Absconding Zatwor Abyss: The Wraiths of Eden Ace of Protectors Aces of the Luftwaffe Acorn Assault: Rodent Revolution AcrossFlash Action Alien Adam and Eve: The Game - Chapter 1 Adrenaline Adventure Advent Rising Advent Adventure World Aegis Aeon Command Aerannis Aero's Quest After Life - Story of a Father After The End: The Harvest Agapan Age of Enigma: The Secret of the Sixth Ghost Age of Steel: Recharge Agent Awesome Agricultural Simulator 2012 : Deluxe Edition Akane the Kunoichi Albino Lullaby: Episode 1 Alchemist Alice's Mom's Rescue Alice's Patchwork Alien Hostage Alien Shooter 2: Reloaded Alien Shooter All My Gods Alpha Prime Alpha Runner Alter World Amerzone: The Explorer's Legacy Amigdala Among the Heavens Ampersand Amygdala Ancients of Fasaria: Chess Club Andoran Skye XD Android John Angels of Fasaria: Version 2.0 Angvik Annie Amber Anoxemia Ant War: Domination AoF Chess Club 2.0 AoF World Online Apartment 666 Arcane Sorcery Archimedes Arclight Cascade Are You Smarter Than a 5th Grader? Arkhelom 3D Armed with Wings: Rearmed Army of Tentacles: (Not) A Cthulhu Dating Sim Artificial Defense Ascension to the Throne Ascent - The Space Game Asteroid Bounty Hunter Atlantis 2: Beyond Atlantis Atonement: Scourge of Time Attempt[42] Auro: A Monster-Bumping Adventure Autumn Avalanche 2: Super Avalanche Avencast: Rise of the Mage Awakened BARRIER X BBM 2015 BUILD 'N BUMP Back To Bed Bacteria Collector's Edition Content Bacteria Soundtrack (DLC) Bacteria Bad Caterpillar Bad birthday Ball of Wonder Ballistic Protection Ballistick Ballpoint Universe - Infinite BanHammer Banzai Escape Base Squad 49 Battle For The Sun Battle Forever BattleStorm BattleTime Battleplan: American Civil War Beach Bounce - Soundtrack Beach Bounce Remastered Beast Blaster Beasts Battle Bermuda Bernie Needs Love Bet On Soldier Big Action Mega Fight! Bin Weevils Arty Arcade Biology Battle BitMaster BitRay2 Black Moon Chronicles Black Sails - The Ghost Ship Black Sand Drift Black Viper: Sophia's Fate BlackShadows BlackSmith HIT BlackSoul: Extended Edition Blackbay Asylum Blake Stone: Planet Strike Blaster Shooter GunGuy! Blob From Space BloodNet BloodRayne 2 BloodRayne Betrayal BloodRayne Bloodbath Kavkaz - Khovan Revenge Bloodbath Kavkaz - Soundtrack Bloodbath Kavkaz Bloody Streets Bloop Reloaded Bloop Blowy Fish Bomb U! BomberZone BoneBone: Rise of the Deathlord BoneBone Box Maze Brain In My Head Brainpipe: A Plunge to Inhumanity Brave Dungeon Break Into Zatwor Breaking Bones Breakout Invaders Breathing Fear Bridge Constructor Medieval Bridge Constructor Brilliant Bob Broadside Broadsword: Age Of Chivalry Broken Bots Brushwood Buddies Bulb Boy Bullet Life 2010 Bunny & Piggy Bunny Hop League Bus Tycoon ND (Night and Day) Butsbal Button Tales C.R.E.E.P.S CAT Interstellar CAVERNUS CHEXS CRACKHEAD CRAZYCARS3D CT Special Forces: Fire for Effect Call Of The Mighty Warriors Call of Tomsk-7 Cally's Caves 3 Cally's Trials Candy Blast Candy Smash VR Car Mechanic Manager Car Washer: Summer of the Ninja Caromble! Carp Fishing Simulator Carrie's Order Up! Case #8 Castle Chaos Cat on a Diet Catorize Cerdocornio Challenge of the Five Realms: Spellbound in the World of Nhagardia ChargeShot Charm Tale Quest Chernobyl Commando Child Phobia: Nightcoming Fears Chill the Piro Chopper: Lethal darkness Chronicle Keepers: The Dreaming Garden Chronicles of the Witches and Warlocks Circuits Citadel Citalis City Quest Clandestinity of Elsie Clergy Splode Clickdraw Clicker Clock Simulator Clockwork Tales: Of Glass and Ink Club Life - Soundtrack Cluck Yegger in Escape From The Planet of The Poultroid Clumsy Moose Season Coffin Dodgers Cold Dreams Collider Color Chemistry Color Syndrome Coma: Mortuary Commando Jack Conan the mighty pig Conclusion Constricting Cubes Contract With The Devil Cosmic Cavern 3671 Cosmic Rocket Defender CosmoLands Space-Adventure CountDown™ Crab Cakes Rescue Crash Time 2 Crazy Flies Crazy Forest Crazy Plant Shop Crazy Sapper 3D Crime Secrets: Crimson Lily Crow Crusader Kings II - African Unit Pack Crusader Kings II - Russian Unit Pack Crusader Kings II: Norse Unit Pack Crystal Catacombs Crystal Caves Crystal Towers 2 XL Cuban Missile Crisis: Ice Crusade Cuban Missile Crisis Cube Land Arena Cube Master Cubic complex Cubicle Quest Curse: The Eye of Isis Cursed West Cursed Curvatron Cute Things Dying Violently Cyber City 2157: The Visual Novel Cyberpunk 3776 D/Generation HD DAMAGE CONTROL DERANGED RABBITS DEUS EX MACHINA 2 DREAMFLIGHT VR Daedalus - No Escape Daily Chthonicle: Editor's Edition Dale Hardshovel HD Damnation City of Death Dance of Death Dangerous Darconika: The Cube of Soul Dark Arcana: The Carnival Dark Fear Dark Heritage: Guardians of Hope Dark Matter Dark Quest Darklands Darkstone DashBored Data Hacker: Corruption Data Hacker: Reboot Data Jammers: FastForward Dawn's Light 2 Day D: Tower Rush Day of the Trumplings Dead But Alive! Southern England Dead6hot Deadlands Noir - That Old Time Religion Deadlings: Rotten Edition Deadlock II: Shrine Wars Dear RED - Extended Death Goat Death Ray Manta SE Death Tractor Deathwave Decay: The Mare Defend Your Life Defense of Egypt: Cleopatra Mission Defunct Defy Gravity Extended Demented Dementium II HD Demon Hearts Demon Hunter: Chronicles from Beyond Demons with Shotguns Desert Ashes Desert Law Desert Thunder Desire Destiny Warriors RPG Devils & Demons Dexodonex Die for the Empire Diner Mania DinoOps Divine Slice of Life - Soundtrack (DLC) Divine Slice of Life Don't Let Go! Doomed Kingdoms Doomed'n Damned Door To Door Doors Dorke and Ymp Double Cubes Dr. Daisy Pet Vet Dracula 2: The Last Sanctuary Dracula 3: The Path of the Dragon Dracula 4 and 5 Special Dracula's Legacy Dracula: The Resurrection Dragon's Wake Dragonsphere Dream Factory Dreaming Sarah Drones, The Human Condition Dungeon Crawlers HD Dungeon Hero DvDrum, Ultimate Drum Simulator! Dwarfs!? ECHOES OF AETHERIA: SOUNDTRACK EDGE EM: Shader Attack EURGAVA™ - Fight for Haaria EVERTOWN Eaten Alive Echo Tokyo - Wallpapers Echo Tokyo: Graphic Novel #1 Echo Tokyo: Intro Eclipsed Egyptian Senet Elizabeth Find M.D. - Diagnosis Mystery - Season 2 Elven Legacy: Magic Elven Legacy: Ranger Elven Legacy: Siege Elven Legacy Ember Kaboom Empire of the Gods Empires Of Creation Endless Room Endorlight Energy Balance Energy Cycle Enigmatis 2: The Mists of Ravenwood Enigmatis: The Ghosts of Maple Creek Envoy 2 Epic Showdown Era of Majesty Eradicator Eron Erusal Escape Machines Escape from Puzzlegate Estiman Eternity's Child Ethan: Meteor Hunter Eurofighter Typhoon Everything is Peachy Evo Explores Evolution Planet: Gold Edition Exowar Expert Rifleman - Reloaded Exteria F-19 Stealth Fighter FLASHOUT 2 FORT DEFENSE - ATLANTIC OCEAN Face Noir Fairy Tale Mysteries 2: The Beanstalk Fairyland: Fairy Power Falcon Fall of the New Age Premium Edition Fancy Skulls Fantasy Kingdom Simulator Farnham Fables Tape 1 Episode 2 Fasaria World Online Fenix Rage Fermi's Path Ferrum's Secrets: Where Is Grandpa? Fetch It Again Fiber Twig: Midnight Puzzle Fiends of Imprisonment Fine China Finque Fire & Forget - The Final Assault Fireflies Fish Fillets 2 Flat Path Flesh Eaters Flix The Flea Fly O'Clock Fly and Destroy Football Mogul 2014 Forest Warrior Forgotten, Not Lost - A Kinetic Novel Fort Defense Fortune's Tavern - The Fantasy Tavern Simulator Frankenstein: Master of Death Freddi Fish and Luther's Maze Madness Frederic : Resurrection of Music Frederic: Evil Strikes Back Frederic: Resurrection of Music Director's Cut Frizzy G Prime Into The Rain GAL-X-E GEARGUNS - Tank offensive GET THE GEMS GNUMZ MASTERS OF DEFENSE GON E CHOO GUARDIAN'S OATH Galacide Galactic Conquerors Galaxy Admirals Garfield Kart Gear Gauntlet Gem Wars: Attack of the Jiblets Gems of the Aztecs Get Rich or Die Gaming Ghost Encounters: Deadwood - Collector's Edition Gimbal Girls Like Robots Glacier 3: The Meltdown Glass Wing Global Ops: Commando Libya Glow Gnomes Garden Gnumz: Masters of Defense Go Go Nippon! - My First Trip to Japan Go To Bed: Survive The Night Gods vs Humans Gold Rush! Classic Golden Swords Gone In November Collector's Edition Content Gone In November GooCubelets 2 GooCubelets: OCD GooCubelets: The Algoorithm GooCubelets: The Void GooCubelets Grail to the Thief Grand Pigeon's Duty Grapple Grave Prosperity: Redux- part 1 Graveyard Shift Green Game: TimeSwapper Grey Cubes Grey Phobia Grid Masters Gridberd Grimind Grind Zones Guardian war VR Guardians of Victoria Gun Done Gun Rocket GunWorld 2 GunWorld GundeadliGne Gundemonium Recollection Gunman Clive 2 Gunman Clive Gunship! Gunspell - Gynophobia HOVER HAZARD HUNTSMAN - The Orphanage - Halloween Edition HUSH Habitus Hack RUN Hack Run ZERO Hack, Slash, Loot Hade Haegemonia: Legions of Iron Haegemonia: The Solon Heritage Happy Empire Hard Room Hare In The Hat Hashtag Dungeon Hassleheart Hatch and Slay Haven Haywire on Fuel Station Zeta Head Shot Heaven Forest - VR MMO Heaven Island - VR MMO Heavenly Battle Helicopter Simulator 2014 HellAngel Hero of Many + OST Hero of the Kingdom II Heroes & Legends: Conquerors of Kolhar Hidden Mysteries: Civil War Hide and Secret Treasure of the Ages Highschool Possession Hiiro Hills Of Glory 3D Hit Tank PRO Hitogata Happa Holiday Bonus GOLD Home Design 3D Home Hook Hooligan Vasja Hoplite Hordelicious Hostile Dimension Hostile Waters: Antaeus Rising Hot Pinball Thrills Humanity Asset Hunting Unlimited 2010 Hyper Fighters HyperRogue Hypership Out of Control Hyperspace Pinball Hyposphere Hypt Hyspherical 2 IACTURA IRON SEA - LOST LAND IRON SEA - THE WEST COAST Idol Hands Iesabel Immersion Imperial Glory Impossiball Impulse! In Between Incoming Forces Infinity Wings - Scout & Grunt Initia: Elemental Arena Intensive Exposure Intergalactic Bubbles Into the Void Intralism Invasion Invention 2 Iron Commando - Koutetsu no Senshi Isaac the Adventurer Island Defense Isyium It Comes Around - A Kinetic Novel Jack Keane Jackal Jane Angel: Templar Mystery Jim Power -The Lost Dimension Job The Leprechaun Joe's Diner Johnny Graves - The Unchosen One Judgement Just Hero Just a Cleric K-Rolik KAMI Keebles Khaba KickHim King of Booze: Drinking Game Knights and Merchants Knights of the Sky Krampus Krautscape Kraven Manor Krinkle Krusher Kubz VR Kung Fu Strike: The Warrior's Rise LECTROVOLT II LOVELY WEATHER WE'RE HAVING LUXIS Labyrinth Simulator Labyronia RPG 2 Labyronia RPG Ladra Lamia's Game Room Last Days of Spring Visual Novel Leap Up no jutsu Left in the Dark: No One on Board Legena: Union Tides Legend (1994) Legends of Persia Leona's Tricky Adventures Let There Be Life Let's Explore the Airport Let's Explore the Farm Let's Explore the Jungle Lethal Brutal Racing Lethal RPG: War Letter Quest: Grimm's Journey Leviathan Starblade Lift It Lilly and Sasha: Guardian Angels Linea, the Game Litil Divil Little Walker Liveza: Death of the Earth Locked-in syndrome Lonath Online Lone Leader Loot Hero DX Lord Mayor Lost Civilization Lost Crew Lost In Woods 2 Lost Moon Lost in Paradise Love in the Glen - OST Love in the Glen Lumber Island - That Special Place Lup MACHINE MADE: REBIRTH MADROBOT X MANOS: The Hands of Fate-Director's Cut Macabre Machine Gun Train Run Mad Hunter Magdalena Magic Quest Magic Tavern Magicka Wizard Wars Exclusive Staff and Blade Magicka: Wizard Wars E3 Robe Magma Tsunami Mahjong Destiny Mahluk:Dark demon Malavision: The Origin Man Alive Mankind Defender Manor of the Damned! Marble Mayhem: Fragile Ball Marwin and The Evolution Stone Masterspace Match 3 Revolution Math Rescue Maze Lord Measurement Problem Mechatroniks Attack Medieval Playground Megapolis Memories of a Vagabond Merchants of Kaidan Merger 3D Meridian: New World Metrocide Miaou Moon Mibibli's Quest Micron Midnight Mysteries Midnight Outlaw: 6 Hours to SunUp Milford Heaven - Luken's Chronicles Millie Mimic Arena Mind Dead Mind OVR Matter Mind Snares: Alice's Journey Mind Spheres Miner Mayhem Mines of Mars Mini Golf Mundo MiniDrivers Minimized Miracle Fly Mobile Astro Monster Jam Battlegrounds Monsterland Monsti Monument Builders - Alcatraz Monumental Moon Colonization Project Moonlight Minions Moorhuhn Invasion (Crazy Chicken Invasion) Morningstar: Descent to Deadrock Morphine Moto Racer Collection Mountain Moustache Mountain Mr. Bree+ Mr. Shadow Mu Cartographer Muffin Knight Musaic Box Musclecar Online My Family Creative Studio Mysterious Space Mystic Towers N.P.P.D. RUSH - The milk of Ultraviolet NAL Is Alive NEO-NOW! NIGHTMAREZ NIGHTSIDE NO THING NORTH Nam Naninights National Zombie Park Navpoint Neon Shadow Neon Space 2 Neon Space ULTRA Networm New kind of adventure Nicolas Eymerich - The Inquisitor - Book 1 : The Plague Night Vigil Nightfall: Escape Nightmare Nightmares from the Deep 2: The Siren`s Call Nightmares from the Deep 3: Davy Jones Nikopol: Secrets of the Immortals Ninja Guy Ninja Stealth No Turning Back: The Pixel Art Action Adventure Roguelike Nomad Nosferatu: The Wrath of Malachi Nostradamus: The Last Prophecy Not without my donuts O3DX ONE DAY for Ched ORBITAL OTTTD Oblivion's Edge Occurrence at JCR Outpost Odysseus: Long Way Home Office Battle Offroad: VR Ohio Jack and The Cup Of Eternity Oknytt Olympia Rising One Day : The Sun Disappeared One Final Breath - Episode One One More Dungeon One way to exit Oniken Ookibloks Oozi: Earth Adventure Orbit HD Orborun Orc Attack: Flatulent Rebellion Orczz Organ Biker Our Love Will Grow Out There Somewhere Owys PHAT STACKS PILOT BROTHERS POPixel PUZZLES AT MYSTERY MANOR PUZZLES UNDER THE HILL Paganitzu Pahelika: Secret Legends Pandarama: The Lost Toys Paper Monsters Recut Paper Train Traffic Parallels Paranautical Activity: Deluxe Atonement Edition Particulars Party Saboteurs Paws and Claws: Pampered Pets Paws and Claws: Pet School Paws and Claws: Pet Vet Penguins Arena: Sedna's World Pepe Porcupine Perimeter: Emperor's Testament Perimeter Pertinence Pesadelo - Regressao Phoenix Force Physic Monster Piggy Princess Pillar Pills4Skills Pilot Brothers 2 Pilot Brothers 3: Back Side of the Earth Pilot Crusader Pineview Drive Pinga Ponga Pirates vs Corsairs: Davy Jones's Gold Pixel Gladiator Pixel Heroes: Byte & Magic Pixel Puzzles 2: Birds Pixel Star Planes, Bullets and Vodka Planet Driller Planet R-12 Plantera Plazma Being Pocket God vs Desert Ashes Polygon Attack Polyology Pongo Porradaria Upgrade Portal of Evil: Stolen Runes - Collector's Edition Postal Postmortem: One Must Die (Extended Cut) Potatoman Seeks the Troof Potioneer: The VR Gardening Simulator Praetorians Predator Simulator Prehistorik Pressured Primitive Road Princess.Loot.Pixel.Again Soundtrack Princess.Loot.Pixel.Again Prismatica Pro Skater 2D Procyon Professor Nasty Time: The Stupidly Unfair Test Simulator 2016 Project Hovercraft Project Root Proto Raider Protocol Protoshift OST Protoshift PulseCharge Purgatory: War of the Damned Putrefaction Puzzle Agent Puzzle Ball Puzzle Cube Q.U.B.E. Director’s Cut Quantum Conscience Quantum Flux Quantum Rush Champions Queen's Quest: Tower of Darkness Quell Memento Quell Reflect Quell Quest for Infamy QuestEvent QuestRun Quick Slick Deadly R.O.O.T.S RED Fuse: Rolling Explosive Device RETSNOM RIP - Trilogy RPG Tycoon + Soundtrack RUN RABBIT RUN RUSH RX SQUAD Rabbit Island Radial Impact Radium Raging Titan Railcargo Simulator Rainbow Rage Squad Raining Blobs Raise Your Own Clone Ranger of the jungle Raptor: Call of the Shadows (1994 Classic Edition) Ravensword: Shadowlands Razortron 2000 ReBoot Realm of Perpetual Guilds Realms of Arkania 2 - Star Trail Classic Realms of Arkania 3 - Shadows over Riva Classic Realms of Arkania: Blade of Destiny Realms of the Haunting Red Game Without A Great Name Red Johnson's Chronicles: 1 & 2 Red Lake Red Risk Soundtrack Edition Redactem Redemption: Eternal Quest Redline Redux: Dark Matters Reed Reflections Relativity Wars - A Science Space RTS Remnants of a Beautiful Day Reptilian Rebellion Rescue Love Revenge Rest In Peace Reversi Rex Nebular and the Cosmic Gender Bender Rex Rocket Rhiannon: Curse of the Four Branches Richard & Alice Riddled Corpses Ride! Carnival Tycoon Ringies Rise of the Ancients Rise of the Triad: Dark War Risky Rescue Road Works Robin Hood: The Legend of Sherwood Robo's World: The Zarnok Fortress Robot Exploration Squad Robot Legions Reborn Robot vs Birds Zombies Rogue Port - Red Nightmare Roll'd Romopolis Rooftop Cop Room 404 Rooms: The Main Building Rotieer Rover Rescue Rubber and Lead Rumble Run Run And Die Rune Classic Runeyana Ruzh Delta Z SAFETY DRIVING SIMULATOR: CAR SAMOLIOTIK - SOUNDTRACK SAMOLIOTIK SHOFER Race Driver SHOWTIME 2073 SPINGUN STAR MERC STARLORD STEEL RIVALS SWEATER? OK! Sacraboar Sacred Line Genesis Salammbo: Battle for Carthage Sandmason Santa Rockstar Santa's Big Adventures Sapper's bad dream Sarab: The Dark Tower Save the Dodos Save the Furries Scapeland Scarab Tales Schein School Bus Fun Scoregasm Scott In Space Scourge: Outbreak Ambrosia Bundle Scribble Space Search and Kill Secret Agent Secret Of Magia Secret Santa Secrets of Deep Earth Shrine See No Evil Sekwere Sentinel 4: Dark Star Serafina's Crown Settled Seven Kingdoms 2 HD Seven Kingdoms: Ancient Adversaries Shadowgate: MacVenture Series Shadows on the Vatican Act I: Greed Shadows: Price For Our Sins Bonus Edition Shannon Tweed's Attack Of The Groupies Sherlock Holmes Consulting Detective: The Case of the Mummy's Curse Sherlock Holmes Consulting Detective: The Case of the Mystified Murderess Sherlock Holmes: The Case of the Tin Soldier Shift ShipLord Shmadow Shmup Love Boom Shooting Stars! Shot In The Dark Shot Shot Tactic Showdown Adventure Shut Up And Dig Shutter Sid Meier's Colonization (Classic) Sid Meier's Covert Action (Classic) Sid Meier's Railroad Sid Meier’s Ace Patrol: Pacific Skies Sid Meier’s Ace Patrol Sideway New York Siege of Turtle Enclave Sig.NULL Silent Service SilverQuest: Gaiden SimpleRockets Sinister City Sinless + OST Sins Of The Demon RPG Sirius Online Six Sides of the World Sixtieth Kilometer SizeBlock Sky To Fly: Faster Than Wind Sky Valley SkyTime Skyflower Slave Zero Sleengster Slinki Smash Pixel Racing Smithy Smugglers 5: Invasion Smugglers 5 Solar Flux Solitaire Christmas Match 2 Cards Sophie's Curse Soul of the Devil Soulbringer Space Beret Space Distant Space Drifters 2D Space Hack Space Moth DX Space Pilgrim Episode II: Epsilon Indi Space Pilgrim Episode III: Delta Pavonis Space Pilgrim Episode IV: Sol Space Pilgrim Episode One: Alpha Centauri Space Ranger ASK Space Robot Samurai Zombie Slayer Space Station Alpha Space Trader: Merchant Marine Space Warp Spaceport Hope Spakoyno: Back To USSR 2.0 - OST Spakoyno: Back to the USSR 2.0 Spandex Force: Champion Rising SparkDimension Sparkle 2 Evo Sparkle 2 Sparkle 3 Genesis Sparkle Zero Spate Spectre Spells 'n' Stuff Spheroid Spinning Maze Spirit Of War Spoiler Alert Collector's Edition - Includes Bonus Content Spooky Heroes Sprinter Spy Bugs Spy Fox: In Hold the Mustard Square's Route Squarelands Star Chronicles: Delta Quadrant Star Phoenix Stardust Vanguards Stargazer Christmas Starsphere Statues Steel Invaders Stellar 2D Stick 'Em Up 2: Paper Adventures StoneBack Prehistory Stones of Sorrow Stories of Bethem: Full Moon Storm Of Spears RPG StoryMode - A Game About Crafting Stranded In Time Stray Cat Crossing Strayed Street Arena Street Racing Syndicate Subject 13 Sumo Revise Super 3-D Noah's Ark Super Cyborg Super Duper Flying Genocide 2017 Super Happy Singh Super Helmets on Fire DX Ultra Edition Plus Alpha Super Hipster Lumberjack Super Jagua Super Kitty Boing Boing Super LOH Super Mega Bob Super Space Meltdown Super Ubie Island REMIX SuperMoose Supreme League of Patriots Surfingers Survivalist Survive Me Miolhr Swapperoo Switch Galaxy Ultra Charity Pack 1 Sword 'N' Board Sword of Asumi - Deluxe Edition Systematic Immunity THE BIG ELK THE LAST NIGHTMARY THE LOST ISLAND TILE TWIN BROS Take Thy Throne Tales From The Dragon Mountain: The Strix Tales from the Void Tales of the Elements FC Talisman: Prologue Tank Universal Tap Heroes Tapocalypse Tea Party Simulator 2015 Ted by Dawn Teddy Floppy Ear - Kayaking Teddy Floppy Ear - Mountain Adventure Teddy Floppy Ear - The Race Teddy Terror Tennis in the Face Terminal Velocity Terra Incognita - Chapter One: The Descendant Terror Lab The 7th Guest The Adventures of Mr. Bobley The Adventures of Shuggy The Adventures of Tree The Apotheosis Project The Archetype The Atomy The Bizarre Creations of Keith the Magnificent The Bluecoats: North vs South The Cameron Files: The Secret at Loch Ness The Charnel House Trilogy The Chosen RPG The Crystal Nebula The Dark Legions The Deed The Deer God The Deer The Descendant The Dwarf Run The Dweller The Egyptian Prophecy: The Fate of Ramses The Extinction The Falling Sun The Few The First Spark The Fleets of Sol The Flock The Flying Dutchman The Gleam: VR Escape the Room The Glow The God's Chain The Howler The Juicer The Lady The Land Of Lamia The Last Error The Last Hope The Last Photon The Legend: A University Story The Life Of Greather The Lost Battalion: All Out Warfare The Lost Souls The Lost Valley The Magical Silence The Mahjong Huntress The Oil Blue: The Orb Chambers The Pit And The Pendulum The Prism The Quivering The Rebel The Return Home The Rollingball's Melody The Secret Monster Society - Chapter 1: Monsters, Fires and Forbidden Forests The Superfluous The Tape The Tower - Fantogame The Tower Of Elements The Turkey of Christmas Past They Breathe They Came From The Moon ThreadSpace: Hyperbol Three Digits Three Fourths Home: Extended Edition Thrills & Chills - Roller Coasters Through Abandoned 2. The Forest Tic-Toc-Tower Tick Tock Isle Tiki Man Timber! 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-List is cut off due to reddit character limit, message me for more if you need to-
btw thanks for all the help with the list ian <3
submitted by phrostbyt to indiegameswap [link] [comments]


2017.01.21 01:20 SidewinderN7 List of Pro Tips & Non-Obvious Mechanics

Hey StardewValley! Given the influx of new players here, I thought I'd share a list of the tips & tricks I've discovered myself or gathered over time to help players both old & new. This sub's been great for inspiration, & I wanted to give back to you guys. Even experienced players can play dozens of hours without ever discovering the things here. It's not a guide on how-to basics (e.g. watch TV); that's beyond the scope of this list. For that, I recommend checking out the FAQ & Wiki.
If you're looking for a way to take full screenshots of your farm (& any other area), check out my guide here. Also, check out this site by u/kihashi for a great way to track bundles (sub), and this site for fish (link is dead - if this tool was moved rather than closed, please let me know if you have any info about it!)
Last Updated: 15 October 2020. Total number of tips so far: 133!
Added/revised in latest update: updated formatting for spoilers (thanks u/Blixtmen).
Check back from time to time to see what's new!

Farm & Buildings

  1. Place scarecrows, sprinklers or lights on flooring/paths to prevent the hoe from digging them up.
  2. Left-click to drop a sellable item you're holding into the shipping box directly without opening the inventory.
  3. Retrieve the last shipped item from the box by right-clicking on the shipping box & clicking on the shipped item.
  4. With upgraded tools, hold down the button to increase the area of effect. This seems obvious, but a surprising number of people miss it (e.g. watering cans not only have better capacity, but water more tiles & in different patterns if held down). Bonus: tool sparkle colour corresponds to the upgrade level.
  5. The pickaxe can undo tilled soil.
  6. All tiles above tilled dirt that uncovered an item (always clay except winter) will also contain that item. Video. (Patched, thanks u/greymeta).
  7. Shake trees for seeds. Edit: during the last 2 weeks of fall, maple trees drop hazelnuts instead of maple seeds (thanks u/rabidcow).
  8. If you don't get giant crops on harvest day, leave mature crops unharvested for a few days (ensure continued watering) & they'll form. The number of days needed varies; personal experience has been 4-12 days for fusion.
  9. You can plant fruit trees inside the greenhouse, both in the plot & on the floor outside the plot border. Planting behaviour differs slightly normal; you can plant trees in tilled & untilled soil here (unlike only untilled on farmland). The most efficient is my layout. You can plant more trees along the bottom edge, I chose not to as they obscure the view of the plot.
  10. There's a 0.5% chance that you can get ancient seeds from the seed maker instead of the same variety as the input crop. Blueberries & cranberries are great choices for farming ancient seeds.
  11. It's faster & easier to hold right-click while harvesting crops rather than clicking individually on every tile. Hold seed bags to replant the tiles simultaneously, saving time.
  12. Junimos can phase through trellis crops to harvest, so you can plant them without gaps. Remember they don't harvest when it's raining.
  13. The star quality of crops that you put into machines such as kegs has no effect on the end-product quality. To maximise profits, process the lowest star goods & sell the leftover higher star goods (unless you can afford to wait & process everything). However, note that cheese in casks is an exception. Cheese ages from base quality to silver (3d), to gold (4d), to iridium (7d). Putting in cheese that already has a star quality begins its processing at that stage, cutting down the days taken to reach the next higher quality, giving you quicker turnaround/profit. Therefore, star quality does have an impact on the end product here.
  14. You can place torches on fences, the floor, & behind objects/furniture.
  15. You can make oil from sunflower seeds, sunflowers, & corn in the oil maker (corn's usually overlooked).
  16. You can make wider fence gates by having a different kind of fence on either side of the gate. For instance, (HW) = hardwood fence, (W) = wood fence, & (G) = gate. Normally, you'd make (HW)(HW)(G)(HW)(HW). Instead, make (HW)(W)(G)(W)(HW). The stumps to which the gate is attached must be a different material than the main fence (it doesn't matter which), so another example: (W)(HW)(G)(HW)(W). Screenshot. This makes it easier for a horse to go through. Source. Edit: it doesn't necessarily need to be fences, as long as you disconnect the gate's stumps. The rest is cosmetic: other path blocking items (such as tub o' flowers) also work (thanks u/greymeta).
  17. Self-sustaining grass feeders can regenerate grass to keep fields green & animals fed. Grass spreads on its own (including from under fences), provided it isn't eaten first. Animals will only eat grass they can stand on; a feeder's a patch that we prevent them from eating. Lay down grass starters & put fences on top of it (suggested: 2x2, but any config's okay). After a few days, you get new grass around it that animals eat, while the grass underneath remains unharmed, making new grass around it. Screenshots w/ spread. Source. Guide w/ math. Edit: lightning rods work too (thanks u/Raichu7).
  18. To get flower honey, it doesn't matter if there are flowers around a bee house when the honey starts forming. They only need to be there when you collect it. Similarly, if you harvest a flower around a bee house that had flower honey ready for collection, it will become wild honey. Bonus: to get just "honey" (not wild honey), use the pickaxe on a bee house that's ready for collection to pick both up. This unlabelled honey doesn't serve any different purpose & sells for the same amount as wild honey. Just a little quirk.
  19. Use "indicator kegs" outside barns/sheds to signal when the kegs inside are ready for collection. Load all the kegs inside with fruit & load one outside (e.g. next to the door) just after. You don't need to go inside the barn to check whether the wine's ready - once you see the indicator keg's ready, the rest are too. Edit: currently, a known issue (as of 1.11) causes indoor & outdoor keg timers to go out of sync during festival days. Time elapsed when you come back to your farm (after the event) is only applied to the indicator, making them finish processing faster, yielding a false positive. Source (thanks u/GlassDeviant).
  20. If you're not carrying an axe/bomb, don't get boxed inside fencing/trellis crops. You won't be able to chop your way out. You'll have to sit there until you pass out. That is your life now. If you're carrying/able to craft a gate though, you can "overwrite" the fence with it and let yourself out (thanks u/idonteven93).
  21. Underrated side effect of the botanist perk: all foraged items use less inventory space (the same quality will stack). Very useful when collecting truffles.
  22. Farming in winter is not only possible, but potentially lucrative.
  23. You can axe away unwanted bushes in the forest farm, but note they won't grow back.
  24. Remember that Sandy sells unique seeds that you can't buy anywhere else.
  25. Plant grass starters on the 28th for batshit growth the next day. It's a good way to keep animals happy in a small space (thanks u/owlrecluse). Remember that grass dies in winter, so cut everything by fall 28 into hay; new grass will spawn in spring (thanks u/aznanywayz).
  26. A pickaxe isn't strictly necessary to pick up an object that usually needs it. Click on it repeatedly with an empty hand, & it will eventually pop up for collection (thanks u/owlrecluse). Edit: I tested it with sprinklers, kegs, oil makers, seed makers, recycling machines & cheese presses (gates too, thanks u/MuphynManOG).
  27. You don't need to remove broken fences before mending them. Just place a replacement on top of it even if the tile is red (thanks u/AlfLives).
  28. In the forest farm, tall grass can be planted on short grass, but will not spread there (thanks u/EndlessArgument).
  29. Remember that you can process coconuts & cacti in machines (e.g. preserves jar) (thanks u/blasek0). Buying coconuts from Sandy just to process them isn't worth it (math here), but if you have idle jars, throw in coconuts you find in (spoiler, unlockable area:) the desert for profit (thanks u/Psylisa).
  30. Fences decay over time unless you get the golden clock. Instead of making traditional fences you have to fix, you can make indestructible, functional fences by using objects such as preserves jars instead. See my farm for an example. Others include tub o' flowers, lightning rods, kegs, etc.
  31. Giant crops can survive indefinitely through the seasons (they don't die out like normal crops if they're not in season). If you just want some giants for aesthetics, don't harvest them & they'll live on even through winter. Example.
  32. As of 1.07, lightning is more likely to strike trees & crops, but lightning rods have a very good chance of intercepting them if they aren't already processing a battery (thanks u/Avarice0107).
  33. If you like having Junimos hang around your farm, fence in a harvestable crop/flower in the vicinity (single tile will do). Junimos will come out to harvest it, but the fence will prevent them from reaching it. This way, you can have them about all the time, not just on harvest days.
  34. Follow-up to #33: Junimo huts have a toggle harvest button. If you don't want Junimos to harvest but still like them hanging around, you can stop them by toggling it off. You still need ripe crops to lure them out (or else they stay in), but you can toggle it on/off midday, so you can have them harvest most crops & then just stay out until you want (thanks u/some_internet_rando). Update: use this to grow giant crops in range of the Junimo huts. Junimos don't harvest giants if they're already there, but this lets you leave ripe crops on the field for some time to fuse (see #8).
  35. To save time tilling the field for planting in a new season, leave crops planted that will die out on next season's day 1. You can then quickly clear away the dry plants with a scythe & be ready to plant new ones, so that you have more time to do other things on that day. Useful in the transition from winter to spring where you can use cheap winter seeds that you don't mind losing.
  36. If you blow up your Statue of Perfection with a bomb it is destroyed & does not drop as an item. However, you can just get another one by interacting with the shrine again. Source (thanks u/reverendsteveii).
  37. If you want to redesign your farm, the quickest way is to have Robin/Wizard move your buildings & use bombs to clear the rest. Note that explosives are destructive on certain items, so if you want to reuse something, remove it manually. For e.g. if you use the pickaxe to remove 1 tile stone fencing, you'll get 1 unit of stone fencing intact to reuse elsewhere. Bombing it turns it into 1 stone (2 units stone = 1 tile stone fencing, so you get back half the ingredients).
  38. Debris around the farm (e.g. wood) can spread, destroying placeable objects/crops when it does. Pathways prevent debris from spreading onto (& across) them. If you have a valuable crop such as starfruit or a rarecrow (some of them are irreplaceable) ensure you protect them by placing the scarecrow on a path & have paths around the crops (thanks u/ghoulavenger). Source.
  39. If you're lacking farm space to tap trees or need lots of resin to make kegs, use empty spaces outside the farm to plant trees there. See The Valley, Shops & Gifts #27 on how to plant trees outside the farm. Example.
  40. You can use a crystalarium trick to change any gem/mineral into another. Video & source.
  41. If you are dissatisfied with your choice of farm cave & want to change it, you can use the What FarmCave mod or edit your save file. Neither choice is the end of the world. They're not moneymakers; they just give you a nudge towards completing a relevant community center bundle.
  42. There's a secret passage in the forest farm (picture) (thanks u/ImTheBoo512). You can check all hidden walkable areas when placing buildings at Robin's (thanks u/pqkluan).
  43. You can put hats on the alien rarecrow!
  44. Make sure to have inventory space when you pick up the parsnip gift in your house on day 1. If it's full, it'll be discarded (thanks u/GreenPlazma).

Fishing

  1. Hold bait while harvesting from crab pots to prevent accidentally picking them up & reload them in one go.
  2. Cast the fishing line at bubbles in the water for quicker bites.
  3. Fishing's not limited to water (you can fish in lava/swamps).
  4. You can pause time while fishing by clicking the on-screen journal button (not shortcut key). Fishing continues with the journal open. Once you hear a bite, close the journal to start reeling in the fish. This allows you to catch nearly 4x the fish in the same time, & hit a high fishing level early on. Edit: you need to have a quest in the journal for the button to show up; complete any quest & not collect the reward to keep it there (thanks u/greymeta) patched in 1.4 (thanks u/LandoChronus).
  5. It's possible to reach reach unreachable fishing spots like this by casting your line at an angle. Press the WASD keys once you start casting & it will move the hook slightly in that direction (thanks u/teibbes). Screenshots (thanks u/Kairuni).

Animals & Ranch

  1. Silos can be reloaded not just by cutting grass, but manually from outside & from within a coop/barn. Hold hay & right-click the silo/indoor dispenser to add it to the silo. This allows you to have less silos on your farm. Put a chest down nearby to hold multiple stacks of hay (much larger capacity than a silo) & just reload it when it gets low. Full tip here.
  2. Hold a piece of hay while petting animals to prevent the mood dialog from coming up & pet all quickly.
  3. You can place machines (e.g. mayo) inside barns/coops.
  4. If an animal is blocking your path inside or sleeping in an inconvenient spot, exit the barn/coop & come back to randomise their positions. Also works with pets in your house.
  5. The hitbox for cows is centered on the bottom of their sprite (makes sense: udders). It's fairly large, but does not cover the top of their sprite. To milk them, aim low, below their hooves. There's no specific order between animals, so if there's one you want to hit, aim away from overlaps (thanks u/rabidcow). On PC, get the Better Ranching mod to make this a lot better.
  6. Hold a tool that doesn't have a right-click action (such as the scythe or copper pan) while picking up eggs to prevent the dialog asking you to eat it from coming up (thanks u/KwinAlexander).
  7. You can use symbols when you name your animals. Use the = key to get a star in the name & + for a smiley face (not sure about the console equivalent).
  8. Further to #4, if a really stubborn animal is in your way, you can move them by clicking on their change/barn coop button & cancelling it out. When the screen closes, they will be in a different location (thanks u/aznanywayz).
  9. As of 1.2.x, you can now choose the colour of the animal you buy from Marnie, mentioned on the "choose a new for your " screen. If you don't get the one you want, cancel & re-roll until you do. Source. Relevant Shane's 8-heart event spoiler: this also applies to blue chickens, so you no longer need to depend on the 25% RNG which converts a regular chicken into a blue one.
  10. You can put hats on your horse (thanks u/fishfeathers).

Mining & Adventuring

  1. A floor in the mines containing tons of mushrooms (see video) spawns on a regular, predictable basis. It's very useful for money, completing bundles, & cooking.
  2. You can reset mine levels by re-entering the mine. I farmed iridium fairly quickly by repeatedly reloading skull cavern level 1.
  3. Get the slime charmer ring faster by killing big slimes in the skull cavern (they split into many tiny slimes, each count as 1 kill).
  4. You can till soil in the mines to find artifacts, cave carrots, clay, & geodes.
  5. You can tell the difference between regular rocks & rock crabs in the mines by glancing at their shadow. No shadow = it's a crab. (note: may not work any more). Bonus: hitting a rock crab with a pick will wake it up & it will attack you, but hitting it with a weapon does not (you get the PING & a 0 damage indicator. A bomb or explosive slingshot ammo will shatter the shell, & it'll run away from you instead. Using the pickaxe from above hits them down, so they don't come at you & do damage right away (thanks u/Caillielf). You can use the pickaxe to pop the shell too, though it takes a few swings (thanks u/Isalan).
  6. You can use eggs as slingshot ammo. Hide behind the bushes & egg people (you know you want to). Edit: you can also load it with ore for combat, & explosive ammo makes a decent combat/mining tool (thanks u/pimhazeveld).
  7. Holding C will allow you to spam weapon swings faster than you can manually click. This can make weapons such as daggers much more effective in combat. Also works with any swing-able tool (e.g. scythe).
  8. You can eat something while a bomb explodes to deny the damage & stop time for a bit (if you time it right). It still causes damage & knocks mobs back (thanks u/Joey0312).
  9. You can till dirt at mines, get items, un-till it using the pickaxe, & repeat to get more items (random each time, may include artifacts). Source (thanks u/Alkaizen). Note: this tip's for educational purposes only; even though this is possible, it's not the most efficient way to mine for artifacts. It's much easier to go to floor 15/55/95 (the layout is the same every 40th floor), till the dirt right by the elevator, leave, & come back. The dirt resets every time you go to the floor. This is much less of a drain on energy & time & is the recommended method (thanks u/Zolge).
  10. You can pick up coal from minecarts.

The Valley, Shops & Gifts

  1. You can buy ice cream in non-summer seasons even when no one's manning the stand! Park your horse behind the counter & instead of getting the message that says no one's working there, you can now buy as much as cream as you like, whenever you like. From your horse. This is one of my favourite tips because it's just so random. Source.
  2. You can plant fruit trees outside the farm. (Patched, thanks u/OldManInternetz). If you planted some before the patch, those will remain.
  3. When a villager's heart meter is full, it will no longer decay over time even if you never talk to them.
  4. Buy items from shops in multiples of 5 by holding Shift while right-clicking. Edit: on console, hold /X (thanks u/wohlstand). On Switch, hold A+Y (thanks u/maniolink).
  5. You can put chests & machines almost anywhere in town (chests at the mine entrance/people's houses, kegs in the tunnel, furnaces/kegs at the quarry, worm bins outside Willy's etc.). Remember to store them away from NPC paths (they trample & destroy anything in their way).
  6. Villagers appreciate the star quality of gifts if they are liked/loved.
  7. Due to the internal re-use of some item IDs, you can use certain wallpapers as stand-ins for some items in the game, including the prismatic shard (e.g. giving Haley a specific wallpaper is equivalent to giving her a coconut). If you have a catalogue, you have an unlimited free supply of some neat items & gifts. See video. Note: video contains an animal & quest spoiler! Edit: patched (thanks u/Chenjiringu & u/chalo1227).
  8. You can forage in the trash bins around town for some decent loot. If someone (except Linus) is within 7 tiles when you do it, they'll disapprove & lose some friendship points (line of sight doesn't matter, forage freely).
  9. Clint's ore quests can't be instantly completed with ore you already held or took out of a chest in a stack straight away. Put the stack in a chest & take it out one by one for it to count (video) Edit: dropping the exact amount & picking it back up works too - if you drop & pick up more than what's required at once, it won't register (source). You'll hear a "ding" (journal says "Talk to Clint."). It doesn't matter what you do with the ore now. You don't need to hold it while talking to him or even have it in your inventory (don't risk gifting it to him & making him depressed). Source (thanks u/justintnelson, u/grand_cheesemonger, u/FutureCode, u/diakked, & u/Raichu7).
  10. When you hear a whistle & get a notification saying "a train is passing through Stardew Valley", head up ASAP to the tracks & catch it go by. You might get lucky as it drops some resources. In winter, the train carries presents (just cosmetic but cute).
  11. If you want cash instantly, you can sell directly to Willy & Pierre instead of waiting for the shipping box overnight. Useful in early game if you want money for same-day planted seeds. Edit: you can also sell mine loot, weapons, & shoes at the Adventurer's Guild (thanks u/Caillielf & u/Lykanth), wood/stone to Robin, & ores/minerals/bars to Clint (thanks u/Fiametta37).
  12. Birthday gifts can be given to a villager at any time, regardless of whether you've already given a villager their 2 gifts for the week. Useful to boost friendship quickly, especially for the spring dance.
  13. You can give everyone a bouquet & see all their heart events without penalties before choosing one to give a pendant to.
  14. Remember that the travelling cart comes on Fridays & Sundays & can be very useful in completing community center bundles (especially for off-season goods).
  15. You can access the lower portion of the (mild spoiler, unlockable area after upgrading axe:) secret forest for some more hardwood. If you ever wondered why the wiki claimed you could get 12, this is why.
  16. Make Pam reach the bus stop faster by blocking her path when she's on the way there. She'll run past you. You can also plant a tree in her path to block her to make it more permanent (see #27).
  17. At the Stardew Valley fair, always bet on green at the wheel. Here's the math from decompiled code.
  18. You can complete the crab pot bundle without ever building a crab pot. Cockles can be foraged at the beach & crabs drop from the rock crabs in the mines.
  19. Once a bachelor or bachelorette is at 8 hearts, you can repeatedly give them more bouquets to quickly raise their hearts to ten in the same day. You don't have to wait another potential 2 weeks to see their 10 heart event. It takes approximately 20 bouquets (thanks u/Cocowife).
  20. When trying to complete a community center bundle, check how many blank squares it has. Some bundles show a large list of items needed, but you only need as many items as there are empty squares; you often don't need everything (thanks u/bagelpizzaman).
  21. You don't need to go to the community center (& each room separately) to check on bundle progress. See it at any time by clicking on the bundles button (thanks u/Trayoos).
  22. If you plan to process geodes & upgrade tools on the same day, process the geodes first as Clint will work on your tool only until it's done (thanks u/Lemerney2).
  23. In your co-op partner's house, you'll find a chest inside with level 1 tools to use. This is helpful early in the game your tool is being upgraded at Clint's. Note that you can't upgrade these tools if you've already upgraded the others. For example, if you take a regular watering can to Clint's to get it upgraded to copper, and you already have a copper watering can, steel is the only available option (thanks u/vegankilljoy).
  24. Unlockable area spoiler: if you can't enter the casino, zoom all the way out to be able to interact with the bouncer & the vendor (thanks u/moonlawliet).
  25. Unlockable area spoiler: you can buy deluxe speed-gro at the Oasis on Thursdays for cheaper than at Pierre's (thanks u/FutureCode & u/eyemahdin).
  26. During fairs & events, always remember to check for interactions everywhere. For e.g. the fall fair has a top area that is easily overlooked, near the water fountain. If you ever wondered why Gus, Elliot, Maru, George, & Evelyn were, that's where they went. You can click the grill to get burgers there!
  27. 1.1 building spoiler: you can bring your horse with you when you use a warp obelisk, so you're not stuck with having to walk. Park your horse right in front of the obelisk. Dismount (be careful where you click, otherwise you'll warp without your horse). Start walking into it until it shakes & you phase into it, so you occupy the same space as the horse. Click the area that covers both the horse & the obelisk, & as you warp, you will jump on to it. As long as your cursor covers both the obelisk & the horse, you'll be transported with it. Source.
  28. You can plant non-fruit trees outside the farm. Pick a spot, use the hoe to dig there, & plant your maple seed/acorn/pine cone there (thanks u/gridbuster).
  29. Unlockable area spoiler: pay back the cost of the 500 g bus ticket to Calico desert easily by foraging. Even the lowest quality coconut goes for 100 g, so pick up a few coconuts/cacti along your way to the skull cavern (better still process those in preserves jars/kegs), & you can make back the money without much effort, besides any good loot you'll pick up in the skull cavern as well.
  30. To rearrange the museum exhibit, you'll need to have something to donate (to access that screen). If you give your last item to complete the collection & have nothing left to donate, you'll get stuck with that layout, so make sure you set up everything beforehand. PC players can get around this by using the museum rearranger mod which allows you to change the layout at any time.
  31. Unlockable area spoiler: Calico spin at the Casino is the best/only way to make the Qi coins you need to buy everything, & it follows a pattern which can be exploited. Video tutorial (thanks u/KippDynamite). Illustrated tutorial (thanks u/Joey0312).
  32. 1.1 quest spoiler: in the witch quest, you have to get past the goblin henchman by giving him void mayonnaise, which is easily obtained by fishing in the swamp right there. The first item you'll catch is void mayo. If you put a chest there & stash it, you can fish another one, stash it & repeat ad infinitum (you get it about 25% of the time). Source (thanks u/Myrandall & u/Nuderval).
  33. Remember that you can regenerate health & energy at the spa by standing still in the pool. While you're there, you can enter the opposite gender's locker room, even though it says you're not allowed in. At the pool, push up at the stairs continuously while spamming the button to dismiss the notification & you'll get through (thanks u/Skinn_Bones). Source.
  34. On the 28th of any season, go to the bush in the little alcove north of the swings/slide in town & click on it at exactly 12:00 pm to get a secret gift! Furniture item: Junimo plush..
  35. Standing at the edge of the map & swinging your tool will allow you to creep forward & escape the map, to do some cool things. Video & source.
  36. The map-escape trick in #34 can also be exploited to get infinite health & energy at the spa. Video & source.
  37. You can force the quality of spring onions to be gold only (especially helpful in early game). Fill up your backpack completely, with a gold quality spring onion in 1 slot (no other type of spring onion in your pack). When you click on a spring onion to pick it up, it will spawn as one of the 3 or 4 qualities. Since different qualities occupy different slots, any time a non-gold quality is spawned, it won't let you pick it up since there's no space. Keep clicking until a gold is spawned, whereupon it will be added to the stack in your pack. The quality also affects how much people like them as gifts. Video & source.
  38. Don't waste resources making chests for community center quest items. You can lock them into the slot as you get them (note multiples need the exact number). That way you don't have to keep track of what you have (thanks u/lolcrunchy).
  39. You can get Mayor Lewis' shorts without befriending Marnie (thanks u/Ryandw2).
  40. Unlockable area spoiler: buy Qi coins easily by holding right-click on the coin machine & spamming Y on the keyboard (thanks u/deadline_wooshing_by).

Player, House & Skills

  1. Stay up past 2 am by clicking on the on-screen journal icon (not shortcut key, as with Fishing #4) once you see the pass-out animation begin. You get a short time to get to bed safely before the animation is triggered again (this is repeatable). You still get an energy penalty the next day, but it's better than losing money early in the game. (patched, thanks u/vegankilljoy).
  2. If a pet/villager is blocking your path, keep walking into them. They vibrate at first, & after a moment, allow you to phase through.
  3. Cooking ingredients are pulled from both your inventory & the fridge. I used to put cooked food in the fridge before I realised this. Edit: inventory items are pulled before the fridge (thanks u/Pellantana).
  4. Don't store your legendary fish in the fridge. You might make legendary sashimi by accident. It tastes of regret, & a reloaded day.
  5. Sashimi recipe + crab pots = easy energy. If you have fish that isn't very valuable, make it more profitable by turning it into sashimi. Useful if you have a lot of crab pots.
  6. Foods that give you speed buffs stack with coffee, & the horse. Wiki.
  7. You can place objects on top of & under furniture, even furniture on furniture (e.g. artifacts & decorations on tables, torches underneath tables, & chairs on top of tables). Place a torch behind the Tree of the Winter Star to give it a nice glow.
  8. Rotate furniture with right-click before placing it.
  9. You can hide chests behind bookcases & under tables. Place the chest in the same spot & you can make functional furniture while saving space in the house. To move a hidden chest, pick up the furniture first to get to it. Source.
  10. You can place paths inside the house.
  11. Turn on "always show tool hit location" in settings to better see where tools will hit.
  12. Controller players: do you often find actions taking place outside the spot you're facing? Are you watering a random tile behind/around you instead of the one in front? This happens because your cursor location interferes with where you're facing. The quickest correction is to hit Y/equivalent to bring up your menu/backpack & dismiss it again. This resets your tool hit to the spot you're facing. I made a gif to demo this.
  13. If you randomly/accidentally click things, you might use a tool which costs energy even if it doesn't accomplish anything. Equip a weapon or the scythe instead, which costs nothing to swing.
  14. Hover the cursor over the energy & health bars to see the exact numbers of how much you have & use.
  15. If you lose your scythe (e.g. after passing out in the mines), & can't find it anywhere, you will likely find it in the fridge.
  16. You can change the pitch of flute & drum blocks by right-clicking them. Here's a creative example!
  17. When selecting items from the inventory/chest, you can Shift-click a stack to halve it. Useful if you want to redistribute resources, split stacks, or to get to a certain number quickly (e.g. if you want ~300 wood, halve a 400 stack, drop it in your inventory, & halve the source again for another 100) (thanks u/Ihateleeks).
  18. Some objects, such as campfires, can be placed both inside & outside the house/sheds.
  19. As of 1.2.x, you can use the Del key to trash items in your inventory. You no longer need to drag them into the trash can. Just select the item & press Del.
  20. As of 1.2.x, you can use LB/RB (Xbox controller, tested on PC) to scroll through your three inventory rows, so you have a full new hotbar accessible with the controller without needing to open up the inventory screen (thanks u/fearofthesky). Source. If you are on PC, Rotate Toolbar does the same for KB/M.
  21. Just as you can use Shift to buy items in batches of 5, you can hold Shift while clicking on an item to craft it in batches of 5 instead of 1. Useful for items you usually want to craft a lot of at once, such as fencing (thanks u/spambreakfast).
  22. Remember to have free space in your inventory while picking up presents in the mail from your neighbours. If you don't (or otherwise ESC the screen before collecting it) you'll lose the mail (thanks u/pikaababe).
  23. Jack-O-Lanterns on display will turn to mush on the night the season changes from fall to winter. Protect them by keeping them in a chest/inventory (thanks u/Blu-Cup64).
  24. By using item numbers instead of names you can spawn any item in the game, no mods required.
submitted by SidewinderN7 to StardewValley [link] [comments]


2016.10.24 04:14 swagmew Preview for my new story, FNaF:The Secrets Within (it's gonna be quite a long book,so yee)

FNaF: The Secrets Within
 I really shouldn’t be here,thought Jason. 
He looked at the sign that read “Welcome to Hurricane,Utah”.He drove past it,looking at the scorching desert lands.He drove up the road to see a town not too big in size,just the right amount to fit about 14,000 people.Jason looked at the rough back seats,making sure his stuff was all there.A loud car beep ringed his ears and he stomped on the brake as hard as he could.He looked to see that he almost passed a stop sign,and so he waved at the car to thank them and they just looked away and left.He sighed and kept on driving. Jason was coming to Hurricane since there was a new job offer.It was releated to Freddy’s and he wanted to go there again,but he already knew that they tore the old place down.About 10 years ago they made a horror attraction based off of the Pizzerias,but it burned down before it even got a chance to open.They sold some items in an auction and Jason even went to it and got himself a stupid burnt paper plate doll that looked like Bonnie.He wanted the whole set but he already spent alot on the paper plate doll that was missing an arm,so he just went away with it. The place was being made since some of the old builders of the place bought boxes full of mostly the toy animatronic parts.They left most of the old animatronic parts in the auction since it wouldn’t really be necessary.Only some of the old parts were necessary,like the springlocks for some reason.They said they “modified them to be safer”.Jason wryly laughed at this,as he saw what Carlton and William went through.With them on his mind he thought about him coming here years ago. Jason came with his older sister,Marla,to memorize one of her old friends that died by a serial killer at Freddy’s,and he even came face-to-face with him.He has been traumatized,as he experienced being dragged by a animatronic fox by a hook,with left a small scar on his leg,and ruined his jeans,or at least it didn’t go with the dress code.He also snuck away into Freddy’s through the vent,which he has Claustrophobia now.He even saw William die from the springlocks,as the suit turned a harsh brown soaked with the cold blood of a killer,and as he left he though one thing.
 He deserves it. Jason finally snapped back into reality,almost at Hurricane.He kept on driving till he finally got to the motel.He parked,got out,and stepped into the old motel,feeling a wave of nostalgia as he looked at the old design that looked just like the 90’s,with “radical” colors.He saw that the wallpaper was torn in some places,coming of the wall revealing a semi-clean spot as if it the building just opened.He looked up at the desk where a female,probably in her 30’s stood.He walked over,asking for a room. “Just in time!We only have one room left.We’ll get everything ready and give you your first day bill right now.” Jason was surprised as the parking lot was almost empty,but then he was handed a bill,with a surprisingly cheap $10 a night.He looked around the place again and now thought that his bill may be a bit too much,but he took the offer anyways and headed upstairs.109,110,111,112,113,there it is!He opened room 113 and turned on the light,and was in awe.The room look absolutely amazing!Nice and clean carpets,a kitchen,living room with a widescreen TV,a bathroom,and a bedroom with 2 king sized beds.He was so shocked at this amazing room that he jumped on the bed with glee,feeling young again. He got up and just laughed.It must be his imagination,a luxury motel?For $10 a night?This must of been some secret for the people who lived here,a motel disguised as a run-out shitty place. First was the living room with a flatscreen TV,bigger than any he has seen before.There was a small fireplace with an on/off switch.There were 2 couches,both very comfy and having 2 pillow at the end of each.In the middle of all this there was a wooden coffee table with magazines and remotes all lined and stacked nicley.There was a window with very old blinds,and old worn-out curtians that had a couple holes.For some reason the blinds could not be moved but he decided to keep it closed for the illusion of a worn down place. Next was the kitchen,with pots and pans hanging from the ceiling,so shiny that you could even see your reflection.There was a counter with salt and pepper shakes,and behind it has a box of sweeteners.There also was a coffee maker with a box of tea bags and stuff needed to make coffee,like some kind of powder and some sugar.Jason opened up the refrigerator,the only thing inside was some milk,which expired in 5 days.Not all perfect,Jason though.He looked through the cabinets,sad to see nothing but some Froot Loops and Jurassic World gummies,but both had not expiration dates,though the gummies did look pretty good. 
The bathroom was next.Not much to say about it,though it was very shiny.The shower curtain was white,so was the tub,toilet,and sink.The ground had a weird checker pattern just like Freddy’s. Finally,the bedroom.There was 2 king-sized beds with 4 nice pillows,one with feathers and ones without.He tried out the feather one but it felt weird,so he tried the other one and it worked well.He pulled everything but the pillows onto his bed and put the feathered pillows under the bed.Above the empty bed was a picture of Vincent Van Gogh’s Starry Night.Above his bed was just the Mona Lisa.There was a stand between the two beds with a lamp sitting on it.He turned of the lamp and went to sleep. He woke up,tired.He got up and-bang.His foot hit the side of the table leg.What a great morning to wake up to,he painfully thought.He looked at the table.It had a drawer with a note from someone and a card that read “special access”.The note read Dear next stayer,
Hi!My name is Frenk Deverra.I stayed in this room before you!I just wanted to say,this “motel” is amazing!As you can see already,it is disguised as a run down place,but then once you get to your room it is grand!You may be by yourself or with a family of 4!Who knows.Anyways,I just wanted to say that the only problem I had was room service.It is not that great.If you ask for more towels it may take a day before someone takes it up to you,but anyways there are not that many people that work here.Acually,around only 10 workers work here.Besides that it is all great.Also in the main area there is a part of the wall that is peeling off with a clean wall behind it.That is acually a secret door to the cafe/pool area,but you may need some special access,which is why I left you a card in this drawer.Anyways,that is it!Have an excellent time and i’ll see you later!
PS: If you want to contact me,here is my number! 555-808-1987
Jason closed up the note and looked at his card,getting excited.He was hungry and had enough to pay for it,plus he had to save for the nightly bill and gas money to drive from the new Freddy’s and back.Jason walked into the main worn out 90’s room and looked over at the lady at the counter.He gave a thumbs up and she smiled.Jason looked behind the torn wallpaper to find a door handle.He opened it slightly,and already starting to hear some music.He closed the door behind him and started to walk into down the narrow hall. As he walked down the music got louder and louder until he could see some kind of light at the end of the tunnel.Right when he saw it he started to dash,wanting to finally get to the food after about 3 minutes of walking straight,and his Claustrophobia wasn’t helping.Finally,he reached the end and saw a door.Music was blasting from the other side while he could he faint conversations.Jason walked in,the music bursting his eardrums.He covered his ears and opened his eyes to see about 30 people dancing and around 40 talking.He went over to a bright neon sign that read “Le Run down Cafe”.He chuckled a bit at the name and walked in. It looked just like the motel main room.90’s like wallpaper,some of it tearing but this time no clean spots,and a counter with about 5 seats but only 2 were taken.Jason sat next to a sleeping guy,or having a hangover,he couldn’t really tell.There was a large menu but just decided to order some chicken tenders.They came out looking delicious,and his mouth was watering.A second before he started eating a plate of fries came and so did a medium drink cup.He walked over to the soda machine and decided for some Pepsi.He went back to his food and had one of the greatest meal he’s had at a hotel/motel. Jason woke up,and then fell asleep again before he could turn off the light. Screams echoed from down below.Jason was crawling through the vents again.He continued on,determined to make it in.He looked and finally saw the slight lines of light.He broke the vent with a couple big kicks,the vent gave way,falling onto the hard floor making a too loud sound.He looked down and saw a little pile of wires.Jason jumped into the pile barely making a sound,sighing that the vent cover couldn't just move to the left a bit.He looked around and he was in a party room he did not recognize.He walked out and saw the main area up ahead and the entrance to the Pirate’s Cove room. Jason walked towards Pirate Cove and peaked inside the room.It was like any room but a sub stage that had a sign that read “Out of Order”.Marla told him not to go near the animatronics but didn't really listen.Jason opened the curtain,surprised to see an empty stage.Just at that moment bumps came from the roof.Someone is sneaking in,Jason thought.He ran out of Pirate’s Cove into the main area and hid under one of the tables.He heard footsteps inside and on the roof now.He had to get out. Jason started looking for any air vents around.He had to be careful when he runs to not make too much noise.He then heard something swoop open and someone jump down from somewhere.They’re in,he thought.He ran into a room that he had never seen before,another boring and empty party room. It was a couple of minutes until Jason heard footsteps coming closer.He was trembling under the table,until he saw Marla and Lamar.He jumped up to them,happy to see them again.Then not even a second later,Marla let go of him and she was about to say something but then a sharp pain in his leg triggered.Before he could even see what was going on,whatever just hurt him started pulling them with something.He felt weary and the world started spinning.He looked at his leg to see a hook stuck in his thighs and saw a red arm connected to it before he hit his head on a table leg and was out cold. Jason woke up sweating,trying to forget what just happened in his dream,or was it a flashback?He didn't know or care.He looked at his watch to see it was 6:37 AM.He got up and got dressed.Today was his interview,which had to be in person of course.He looked around the place,remembering his luxury motel.He walked out of the bedroom and went to the kitchen to make some coffee.He also ate some Jurrasic World gummies.They were pretty good actually. He walked over to the living room and turned on the TV.There were 2 channels,Nicktoons and CNN.He turned on Nicktoons but turned it off after he saw Breadwinners was on.Why is that TV show still on air,he thought.He sighed and turned on the news.It was on the weather part.It is gonna be rainy today.He looked at the time of the rain and it was during his interview.Great,Jason thought.Another reason to be scared today. The next report was on the new Freddy’s with a “big advancement in technology”.Yeah,bringing back the most deadly thing to wear is being remade.Very big advancement,he thought.Wait,how would you bring back one of the most deadly things to wear,and make it any safer?Jason thought.He considered for a second if he really needed this job.He pulled out his laptop from his supplies and checked his bank account.Nevermind,I definitely need it,he thought.He put his laptop back and looked at the time.7:23 AM.He sighed and turned on the news channel. Drip,drop,drip,drop.The rain had come early.Jason looked at the clock,and it was almost time.He decided to start driving to the place.He didn’t know exactly where it was,but he had an idea.In the cold,foggy rain he could see the lights of a new place.He started driving towards it.Jason arrived in the driveway of the pizzeria,parked his car and walked inside. It didn't look very impressive so far.Not all the tiles in the floor were put in,and some were not in the right place.The walls obviously needed a better painting job,with paint peeling from the walls,and spots without paint.The roof was not much better,tiles barely staying up by single cords.A fan was in the corner,swinging some of the tiles.There were 3 doors,each to different rooms.One lead to the office and the others leads to diffrent stages,as shown by little signs next to the door.There also seemed to be little party rooms across the building.He saw someone leave the buliding,very exited for some reason. Jason walked into the office where the interview would take place.He looked around the office,fake children drawings swaying in the walls.One of the old paper plates which looked like a boy hung on the wall.There was stars hanging from the roof on little strings,barely hitting his head.There was no more entrances except the giant door.There was a black desk with a metal fan,there also was a wheel chair in the middle,which someone was sitting on it,probably his boss. The chair suddenly turned around,showing a man probably in his 40’s,sitting,smiling.There was an old,squeaky chair in the corner and he brought it over.He came over and sat on the chair,and the interview started. “So I heard you wanted a job here?” “Well,of course,why would I be here instead to try to get a job?” “Alright,take this”.The boss gave him a laptop.”Just start the test,we need someone good a round robots and stuff like that.” Jason proceeded to answer the questions,some about personality and some about more personal questions.He finally finished the test and sent it over to him.He then checked his email,looked at the forum,and smiled. “Before we hire you”,Jason smiled hearing this,”Tell us how you were traumatized,it will be crucial for the job.” Jason then explained he got a fear of tight spaces after sneaking into Freddy’s.The boss looked at him curiously,wanting to tell more,so he did.He told him about how he got lost and dragged away by foxy,and came face-to-face with a serial killer and watching him die as well.He looked at the boss’s eyes,widened by these stories.He stood up and shook his hand. You’re hired. Jason was back at the motel,shocked that he just got a new job.He looked the the day.He was starting on Monday and tomorrow was Sunday.He got ready for bed,had some tea and gummies,got his pajamas on and brushed his teeth.He put in the covers,finally going to sleep. 2 days later Jason woke up on the Monday,looking out the window.It was morning,the sun was rising.He got out of bed and grabbed his calendar,looking to check if it was Monday.It was.He walked out of bed and went over to the bathroom and looked at himself to make sure he looked ok.Of course,he still has bed head and got ready for the shower. Jason,finally got out of his house,eating the last gummy.He left the coffee at the room,already finishing it.He got to his car and started to drive to the new location.Once he was there he decided to check out the rest of the rooms.He went left first. In here was a party room with a big show stage and arcades.On the stage was weird looking versions of Freddy,Bonnie,and Chica.They looked like weird,plastic toys with big red cheeks on their face,making them look as if they’re always blushing.The room looked just like the main area,with checkered patterns,peeling paint,and roofs barely falling.He walked out and went to the right room. In the room there was a mini stage with a Toy like Foxy on the stage.It had something on its shoulder,but he couldn't tell what it was.In the back of the room was more arcade machines.Streamers hung on the roof with stars still hanging on,and of course the tiles were falling,paint,blah blah blah.There was also a bothroom for boys and a bathroom for girls. He walked to the office,surprised to see his boss sitting in the chair.He looked down and asked why he was here.The boss turned around and said “Why am I here?Why are you here?You don’t have dayshift,but nightshift”.Jason was a bit confused as the paper said dayshift.”We were gonna put you in dayshift but the last spot was taken by this guy who I don’t remember his name to be honest,but he left right as you got here.” the boss said. Jason then remembered the guy walking outside the building with an excited look on his face.He has to be the guy who got hired,with the stars in his eyes.No wonder he was carrying a paper,it must of been the approved signature.Jason sighed and said “Alright,but will I ever be able to switch over to dayshift”,he asked.The boss looked at him,and said “Yes,we can move someone to nightshift for everyweek,but you’re going first,alright? “Alright”,Jason said. 11:43 PM,June 6th,2033 Jason looked at the time,and it was almost time for his shift at 12:00 AM.He knew that if he left now he would get there a bit too early,so he made a couple bottles of coffee and brought a bag or 2 of gummies. When he arrived at the place,he instantly noticed a colorful box in the corner.He opened it up,disappointed to see a weird puppet like thing.It was very skinny and tall,wearing something in all back with 5 lines on the bottum of both of it’s arms and many on the bottom of both of it’s legs.It had 2 buttons on it’s chest and a head with a creepy drama mask with purple tears running down it’s eyes and 2 rosey red cheeks just like the others,making look more like a toy than a puppet/animatronic. He walked towards the office,dimly lit by a week ceiling light.It casted a shadow of a fan blowing the other dicrention,little strips of paper stuck on to it making it look like the fan had a weird tongue. He walked over and sat down,instantly noticing the tablet on his desk.He also saw there was a tape recorder,and pressed play. “Hello?He-Hello?Hey!I just wanted to leave this message for your first night at the graveyard shift.Now,you may not know a lot about this place,but we have to tell you one thing...Next night.You might discover it,but only time will tell!Now,there is a tablet in the middle of your desk,that is your monster to check the animatronics!Now,why would you need to check?Well...the animatronics...they don't really like other humans.Now why?As I said,I will tell more tomorrow.Anyways,to keep the main 3 away,you have to hide.There are 3 places to hide,a box,your desk,and another box.The first box if close by but a bit easier to be caught.The desk is very fast to get you but you probably will get caught.The other box is all the way across the room but it is a great place to hide.Also,there should be a camera for that colorful box in the corner.It has a puppet animatronic we found in the auction,but it is very old,from like 1987 or something,I don’t know.Anyways,I’ll let you get back to your job.It shouldn’t be too hard and the time should fly right by!Good luck,and goodbye.” Beep,Beep.That’s how he knew the message was over.He was shaking,wondering why this job seemed like a game.He looked over at the boxes and saw that he was right,they were farther from each other,but one was bigger than the other,like siblings.He then noticed some kind of worksheet or something sticking out from under the chair.He picked it up and it was labed “Job Interview 2.0: Now with extra detail!” As Jason read the things to fill out,he looked around,looking for a pen on pencil.He looked around the office a bit,confused where the pen/pencil could be.He decided to go look inside one of the boxes and found a note saying Remember to try to close the box as much as you can!”He discarded the note,and checked the other box,finally finding a small black pen in the middle.He felt a sigh of relief as he picked up the pen,memorizing it as if it were an ancient artifact.He went over to the desk,grabbing the pen,and started to right “What is one of your hobbies?” Jason read this last question carefully,chewing on the tip of the pen in the process,thinking of what he loved to do.He usually loved going for small walks in the woods,thinking of songs like “Beware the Friendly Stranger” to help him feel better.He would even sometimes grab his phone and some headphones and listen to the track legitimately.He decided that this would be a good answer,but only wrote “Taking long walks in the forest”,without saying he listened to music. Finally,about half an hour later,he was done with the second interview.Jason placed the now filled out piece of paper onto the desk,feeling relieved after finishing.He wasn’t sure that he would finish it,but he did have 6 hours to do so.He decided that it probably is a good idea to check the cameras. At least nothing is moving yet,thought Jason.He looked around the now bland place,waiting for some excitement,but also chills,wanting to see them move.He sorta wanted to play this little “game”,running into boxes,hiding,but also doesn’t want to risk his life.He checked the cameras one more time,making sure none have moved.None of them were in unusual places,but still on stage,but Jason swore he saw an animatronic move a bit,but he wasn’t sure if he was already losing it.He grabbed his now almost empty bottle of coffee that he made and drank away. 3:43 AM,June 6th,2033 The clock seemed to go on forever,never stopping.Still checking the cameras,he sighed,and just waited.He knew that he should’ve brought something to use,a phone,a computer,maybe even something as old as a 3DS,but just something!The endless hours never continued,and it never seemed that they would.He stared into the dark abyss in front of him,gazing into it as if something was staring back.He sighed,checking the stage and- It’s gone. One of the suits,a big blue bunny,was gone.Jason stared into the camera for a while,wondering where it went.He just stared and the others,as if in a staring contest.He finally came to his senses and started to check the other cameras,and there it was.The animatronic stood in a room that he had not seen before.It seemed to be a large party room with about 3 tables lined up,party hats and plates lined up neatly on them.A big “HAPPY BIRTHDAY!!!”sign on the roof was obviously pointing at the fact that this was a private party room.Little painted peices of confetti were on the grey-dull walls,and little checkers of black and white were below it.The bunny,named Bonnie,had a guitar in it’s hands,looking ready to play.It stared right up at him,looking into Jason’s fixed eyes. Jason felt as if he were going insane.An animatronic,moved to a room,and knew what a camera was,and even knows I’m here?Jason thought this as he started to stare at the bunny.Then,after what seemed like hours staring at it,the bunny started to move towards the camera,started messing with it,and it went to static.Jason just sat there for a moment,bewildered that the animatronic just did that.He went to look at the other camera,but then he checked back at the static one,and it was fixed now,but the bunny was nowhere to be seen.He quickly checked all the cameras,looking for the bunny.After he couldn’t find it,large footsteps started to come from the hall.He panicked and ran to the biggest box,closing it as fast as he could. Jason heard footsteps circling the room,obviously teasing him.A evil giggle came for it.He started to think the bunny knew where he was.He sat in his box,letting out a quiet sigh,feeling as this could be the end,but right at this moment,the bunny said “Oh well,we’ll play again later!”and let out a sickening laugh.Jason just waited,shocked that the bunny just talked.He peeked out,and all looked safe.He walked quietly back to the desk,looking down the hallway,thankful to see nothing. 5:56 AM,June 6th,2033 Peering out the box,he knew it left.He ran back to the desk,now sickened by this stupid game.He checked the cameras once more,and now the chicken was gone.So many bells started to ring inside of him.He looked down the hallway to see 2 silver eyes.He jumped into one of the boxes,closing it.He just waited as the footsteps circled the room.Finally,minutes later the footsteps wandered out,saying once more “Oh well,we’ll play again later!”,obviusly followed by a sickening laugh.It was the bunny again and he sighed.As he got out of the box,he looked at the time to see it read 5:59,and then what seemed like days went by,it switched to 6:00,and a little tune played from the clock.It was…Toreador March...He remebered being at Freddy’s with them and this little tune playing from the bear.He had heard it before.Jason just thought for a second why it would play a jingle before he just sighed and left.When he got back to the hotel,he jumped onto his bed and started to sleep. Jason once again woke up,and sighed.He got up,and checked the time.It was around 9:00 PM.He,once again,sighed at got dressed,and by the time he left it was only 10:00 PM,but he didn’t care.He went down the stairs and back into the main room,once again waving at the lady at the counter.It had basically become a routine.She waved back and he left,turned on his car,and head over to the place,keeping the “Job Interview 2.0” in his pocket. Jason got over and opened the door,and he expected the boss to be at the office,sitting in the chair.Of course,he was right as he saw a little hair-do that he always had on.He walked to the office,and the boss was about to say something until Jason handed him the Job Interview 2.0.The boss read it,obviously curious of what Jason was really like.He finished reading,and set down the paper,and asked “When you go for long walks in the woods”,Jason knew what was coming,”Do you do anything than walk?Or do you like listen to music,or play a little game by yourself?” Jason knew this wouldn’t effect his job but he was shaking.He already felt like saying that he went for long walks was enough,but he had no idea why he was shaking of the fact that he didn’t add what he did while walking.It wasn’t embarassing,or even funny or something to make fun of.He just went into the woods and listened to music.He finally felt like he was ready to tell the answer,but right before he could say anything the boss said “I guess you mean you only take walks?Alright.Just wanted to know.” Jason quickly said “Yeah,but I do listen to music.Sorry,I just felt weirdly...shy”.The boss looked at him and said “What music do you tend to listen to”?Jason Thought for a second,not wanting another ackward 30 seconds not saying anything while thinking in his head.He said “I listen to,and by the way you probably haven’t heard it before,Beware the Friendly Stranger”.By the boss’s face,he could tell he had never heard of it before.The boss after that just said that he was gonna leave and that Jason had to stay here the rest of the time.Jason agreed,and the boss went.When the boss left,he grabbed his phone and started to play a game. Stupid pig,Jason thought.He was playing Angry Birds 7,one of the newest “Angry Birds” games.He was launching some virtual birds into some virtual towers built by some virtual pigs.He felt that he was too old to play this game,but being in your 40s doesn’t mean you can’t enjoy a phone game or two.Finally,after about 20 tries,he got Hanferd (one of the new birds) just right into the angel pig.He loved the levels with Hanferd,but hated the other new one,Garfunkle.It was an advertisement by Garfield to get a bird named after him,so they called him Garfunkle.Why?He never knew.He was an ok character,if you tapped he would launch to the nearest pig,but they had to have a “mouse scent” on them,which you had to buy,and a five pack cost $3,but he didn’t really want to buy any.Hanferd on the other hand cost nothing and throws metal disk where ever you tapped.It shot through everything and might have been,well it is,too op.Anyways,he still loved the hazel bird. Jason checked the time and it was almost 12.He remembered the phone guy telling him that he would tell him a secret today.As the clock switched to 12:00,he noticed a red button light up on the phone.He pressed it and waited. “Hey!So,I promised a secret yesterday,and if you haven’t already learned yet,”Jason got a bit excited,”The animatronics are actually people.”Jason didn’t take it too well and got worried.No,it couldn’t be,he thought to himself.Have these things that have wanted to play “hide and seek” are humans?How would the be humans?He started to calm down after he realized that someone could just be using a controller of sorts to use them.But then why would they be dangerous?He pondered,not sure of what to think about this.”Now,I know that may be shocking,and well,it really just is.Now you may be wondering ‘What do you mean?Is someone controlling them with like a controller or…’,no,well...sort of.Let me tell you.So,once apon a time,we had flyers up for people who wanted to help in an experiment.Many people came in,about 40.He made them all sign a contract that this would mean they would die,but sorta still live.About 32 left,and 8 stayed.We wanted to put people inside Soul Capture Endoskeletons,or SCE.We wanted bring back the old ones,so we put one in a Freddy suit with an SCE to make her spirit inhabit the suit.It was just basically this thing that captured souls that could only be seen by a very creativly named “Soul Cam”.It would then connect the spirit to the body of the suits and could move around,though with this prototype there was a problem.It could only move one of its arms and legs and the voice modifer didn’t work to make it sound more...robotic.So we put it away and got a better,more improved version of an unused unspringed SpringBonnie costume.This time,they could fully move around and talk.We connected another one to an unspringed SpringFreddy,or Fredbear,then we connected the rest to some toy looking ones and had 1 left over,and put them into a spare empty SCE.It is very exposed though,but dont worry,it’s in a hidden room.We turned on the camera today to...check on it.Just in case.Anyways,I also wanted to say that a fatal mistake was made in these SCEs.They... are quite aggressive near humans,usually adults.We...had an earlier place.A more worn down place,with only 2 of the SCEs,but something happened,a bad bite when an animatronic got too close,and when we went to talk to Fredbear,he just made gargling noises so we had to close down the diner and scrap them,and we still have them in that back room,anyways after that we were low on money,and a group of people wanted to help fund a new place...a better place.We called it ‘Fazbear Entertainment’ and we want to make our business better than ever!So please,tell N O O N E about the humans.If you do,you won’t be able to be fired before this place shuts down,but still!The Fredbear and SpringBonnie are still active,as they can’t be turned off.That’s why they were after you yesterday.Welp,i’ll see you later,and take care!” 
submitted by swagmew to FNaFWriters [link] [comments]


2016.10.17 22:53 phrostbyt [H] PhrostB's Phamous Game Shop! [W] Games I don't have, Keys, Ref, ToDs

WANT: looking for games i don't already have, you can check here: https://barter.vg447/
PROFILE: http://steamcommunity.com/id/phrostb/
IGSREP 2: https://www.reddit.com/IGSRep/comments/3dzfvd/phrostbyts_igs_rep_page_2/
PAYMENT: i basically will accept any form of payment.. but here's my preferences in order from most prefered to least prefered: CS:GO keys > TF2 keys > Tour of Duty tickets > (refined) metal > trading cards and other items, with trading cards and other items you'll have a pay a small exchange fee, since i generally don't like dealing with them. i'll also take paypal IF i already trust you. also i'll take any steam game i don't already have as up to 4 ref in credit
TRADE OFFER URL: https://steamcommunity.com/tradeoffenew/?partner=142501291&token=1LbIQSPo
FLAIR: we have a new flair system on IGS.. so please.. if you're going to add me for trades, just go ahead and post here what games you want.. so I can peramlink it later into my flair thread
and now for my have list, please keep in mind this is just a small sample of the games that i can get, if you have something else in mind ask me and i'll let you know if i can get it or not:
$$$$$$$$$$$$$$$$$$$ 2 ref $$$$$$$$$$$$$$$$$$$ 123 Slaughter Me Street 16bit Trader 7 Wonders: Ancient Alien Makeover 7th Legion 8BitBoy 9 Clues 2: The Ward A Boy and His Blob A Detective's Novel A Land Fit For Heroes A Wild Catgirl Appears! A-GENTS A-Men 2 A-Men A.I. Invasion A.I. Space Corps ABC Coloring Town AGON - The Lost Sword of Toledo AGON - The Mysterious Codex (Trilogy) ALONE? ALPAGES : THE FIVE BOOKS ANGRY ARROWS ASDAD: All-Stars Dungeons and Diamonds Abandoned Knight Abducted Abduction Action! Plus Abrix for kids Abrix the robot Absconding Zatwor Abyss: The Wraiths of Eden Ace of Protectors Aces of the Luftwaffe Acorn Assault: Rodent Revolution AcrossFlash Action Alien Adam and Eve: The Game - Chapter 1 Advent Rising Advent Adventure World Aeon Command Aerannis Aero's Quest After The End: The Harvest Agapan Age of Steel: Recharge Agricultural Simulator 2012 : Deluxe Edition Akane the Kunoichi Alice's Mom's Rescue Alice's Patchwork Alien Shooter 2: Reloaded Alien Shooter All My Gods Alpha Runner Alter World Amerzone: The Explorer's Legacy Amigdala Among the Heavens Ampersand Amygdala Ancients of Fasaria: Chess Club Android John Angels of Fasaria: Version 2.0 Angvik Annie Amber Anoxemia Ant War: Domination AoF Chess Club 2.0 AoF World Online Apartment 666 Arcane Sorcery Arclight Cascade Are You Smarter Than a 5th Grader? Arkhelom 3D Army of Tentacles: (Not) A Cthulhu Dating Sim Ascent - The Space Game Asdivine Hearts Asteroid Bounty Hunter Atlantis 2: Beyond Atlantis Atonement: Scourge of Time Auro: A Monster-Bumping Adventure Avalanche 2: Super Avalanche Avencast: Rise of the Mage Awakened BARRIER X BUILD 'N BUMP Back To Bed Bacteria Collector's Edition Content Bacteria Soundtrack (DLC) Bacteria Ballpoint Universe - Infinite BanHammer Banzai Escape Base Squad 49 Battle For The Sun Battle Forever BattleStorm Beach Bounce - Soundtrack Beach Bounce Remastered Beast Blaster Beasts Battle Bermuda Bernie Needs Love Bet On Soldier Big Action Mega Fight! Biology Battle BitRay2 Black Moon Chronicles Black Sails - The Ghost Ship Black Viper: Sophia's Fate BlackShadows Blade Symphony Blake Stone: Planet Strike Blaster Shooter GunGuy! Blockstorm BloodRayne 2 BloodRayne Bloodbath Kavkaz - Khovan Revenge Bloodbath Kavkaz - Soundtrack Bloodbath Kavkaz Bloody Streets Bloop Reloaded Blowy Fish BoneBone Break Into Zatwor Bridge Constructor Medieval Bridge Constructor Brilliant Bob Broadside Broadsword: Age Of Chivalry Bullet Life 2010 Butsbal Bye-Bye, Wacky Planet C.R.E.E.P.S CAT Interstellar CAVERNUS Call Of The Mighty Warriors Call of Tomsk-7 Cally's Caves 3 Cally's Trials Candy Blast Candy Smash VR Car Washer: Summer of the Ninja Caromble! Carp Fishing Simulator Case #8 Castle Chaos Cat on a Diet Catorize Challenge of the Five Realms: Spellbound in the World of Nhagardia ChargeShot Chill the Piro Chronicles of the Witches and Warlocks Circuits Citadel Clandestinity of Elsie Clergy Splode Clockwork Tales: Of Glass and Ink Club Life - Soundtrack Coffin Dodgers Cold Dreams Collider Coma: Mortuary Conan the mighty pig Conclusion Contract With The Devil Cook, Serve, Delicious! Cosmic Rocket Defender CosmoLands Space-Adventure Crash Time 2 Crazy Forest Crow Crowman & Wolfboy Crystal Catacombs Crystal Caves Cube Land Arena Cubic complex Cubicle Quest Curse: The Eye of Isis Curvatron Cute Things Dying Violently Cyber City 2157: The Visual Novel DAMAGE CONTROL DERANGED RABBITS DEUS EX MACHINA 2 DREAMFLIGHT VR Daedalus - No Escape Dale Hardshovel HD Dance of Death Dangerous Darconika: The Cube of Soul Dark Fear Dark Heritage: Guardians of Hope Dark Matter Dark Quest Darklands Darkstone Data Hacker: Reboot Day D: Tower Rush Dead But Alive! Southern England Dead6hot Deadlands Noir - That Old Time Religion Deadlings: Rotten Edition Deadlock II: Shrine Wars Dear RED - Extended Death Goat Death Ray Manta SE Death Tractor Decay: The Mare Defend Your Life Demented Demon Hunter: Chronicles from Beyond Demons with Shotguns Desert Ashes Devils & Demons Disillusions Manga Horror Divine Slice of Life - Soundtrack (DLC) Divine Slice of Life Doomed'n Damned Door To Door Dr. Daisy Pet Vet Dracula 4 and 5 Special Dragon's Wake Dragonsphere Dreaming Sarah Dungeon Crawlers HD Dungeon Hero DvDrum, Ultimate Drum Simulator! Dwarfs!? ECHOES OF AETHERIA: SOUNDTRACK EDGE EVERTOWN Eaten Alive Echo Tokyo - Wallpapers Echo Tokyo: Graphic Novel #1 Echo Tokyo: Intro Egyptian Senet Elizabeth Find M.D. - Diagnosis Mystery - Season 2 Ember Kaboom Empire of the Gods Empires Of Creation Endorlight Energy Balance Energy Cycle Enigmatis 2: The Mists of Ravenwood Envoy 2 Era of Majesty Eradicator Eron Erusal Escape Machines Escape from Puzzlegate Eternity's Child Ethan: Meteor Hunter Everything is Peachy Evo Explores Evolution Planet: Gold Edition Expert Rifleman - Reloaded FLASHOUT 2 Face Noir Fairy Tale Mysteries 2: The Beanstalk Falcon Fancy Skulls Fantasy Kingdom Simulator Fasaria World Online Fenix Rage Fermi's Path Ferrum's Secrets: Where Is Grandpa? Fiends of Imprisonment Fire & Forget - The Final Assault Fireflies Flesh Eaters Flix The Flea Fly and Destroy Football Mogul 2014 Forest Warrior Forgotten, Not Lost - A Kinetic Novel Fort Defense Freddi Fish and Luther's Maze Madness Frederic : Resurrection of Music Frederic: Evil Strikes Back Frizzy G Prime Into The Rain GON E CHOO Galacide Galactic Conquerors Garfield Kart Gem Wars: Attack of the Jiblets Gems of the Aztecs Get Rich or Die Gaming Ghost Encounters: Deadwood - Collector's Edition Gimbal Girls Like Robots Glass Wing Gnomes Garden Gnomoria Gnumz: Masters of Defense Go Go Nippon! - My First Trip to Japan Go To Bed: Survive The Night Gods vs Humans Gold Rush! Anniversary GooCubelets 2 GooCubelets: The Algoorithm GooCubelets: The Void GooCubelets Grail to the Thief Grapple Grey Cubes Grey Phobia Grid Masters Gridberd Grind Zones Guardian war VR Guardians of Victoria Gun Done Gun Rocket GunWorld 2 GunWorld GundeadliGne Gundemonium Recollection Gunman Clive 2 Gynophobia HUSH Habitus Hack RUN Hack Run ZERO Hack, Slash, Loot Haegemonia: Legions of Iron Haegemonia: The Solon Heritage Happy Empire Hard Room Hashtag Dungeon Hatch and Slay Haven Haywire on Fuel Station Zeta Head Shot Heaven Island - VR MMO Heavenly Battle Hektor HellAngel Hero of Many + OST Hero of the Kingdom II Heroes & Legends: Conquerors of Kolhar Hidden Mysteries: Civil War Highschool Possession Hiiro Hills Of Glory 3D Hitogata Happa Home Design 3D Hook Hooligan Vasja Hordelicious Hostile Dimension Hot Pinball Thrills Hunting Unlimited 2010 HyperRogue Hypership Out of Control Hyperspace Pinball Hyposphere Hypt Hyspherical 2 IACTURA Idol Hands Iesabel Imperial Glory Impulse! In Between Industry Giant 2 Initia: Elemental Arena Intergalactic Bubbles Into the Void Invasion Island Defense Jack Keane Jackal Jim Power -The Lost Dimension Job The Leprechaun Joe's Diner Johnny Graves - The Unchosen One Journey To The Center Of The Earth Judgement Keebles Knights and Merchants Knights of the Sky Krautscape Kung Fu Strike: The Warrior's Rise LOVELY WEATHER WE'RE HAVING Labyrinth Simulator Ladra Lamia's Game Room Last Days of Spring Visual Novel Legena: Union Tides Legend (1994) Legends of Persia Leona's Tricky Adventures Let There Be Life Let's Explore the Airport Let's Explore the Farm Let's Explore the Jungle Lethal Brutal Racing Lethal RPG: War Letter Quest: Grimm's Journey Lift It Lilly and Sasha: Guardian Angels Linea, the Game Little Walker Liveza: Death of the Earth Locked-in syndrome Lonath Online Loot Hero DX Lord Mayor Lost Civilization Lost Moon Lost in Paradise Love in the Glen - OST Love in the Glen Lucius Demake Lumber Island - That Special Place Lup MANOS: The Hands of Fate-Director's Cut Macabre Machine Gun Train Run Magdalena Magic Quest Mahjong Destiny Mahluk:Dark demon Man Alive Masterspace Match 3 Revolution Math Rescue Megapolis Merchants of Kaidan Meridian: New World Metrocide Miaou Moon Mibibli's Quest Micron Midnight Mysteries 3: Devil on the Mississippi Midnight Mysteries Midnight Outlaw: 6 Hours to SunUp Milford Heaven - Luken's Chronicles Millie Miner Mayhem Mines of Mars Mini Golf Mundo MiniDrivers Miracle Fly Monster Jam Battlegrounds Monsti Monument Builders - Alcatraz Monumental Moon Colonization Project Moonlight Minions Moorhuhn Invasion (Crazy Chicken Invasion) Morningstar: Descent to Deadrock Morphine Moto Racer Collection Moustache Mountain Mr. Bree+ Mu Cartographer Muffin Knight Musaic Box Musclecar Online Mysterious Space Mystic Towers NEO-NOW! NORTH Nam Naninights National Zombie Park Navpoint Neon Space 2 Neon Space ULTRA Networm New kind of adventure Nicolas Eymerich - The Inquisitor - Book 1 : The Plague Night Vigil Nightfall: Escape Nightmares from the Deep 3: Davy Jones Nikopol: Secrets of the Immortals Ninja Stealth No Turning Back: The Pixel Art Action Adventure Roguelike Nomad Nostradamus: The Last Prophecy ONE DAY for Ched OTTTD Occurrence at JCR Outpost Office Battle Oknytt Olympia Rising One Final Breath - Episode One One way to exit Oniken Ookibloks Oozi: Earth Adventure Orbit HD Orborun Orc Attack: Flatulent Rebellion Organ Biker Our Love Will Grow Owys POPixel PUZZLES UNDER THE HILL Paganitzu Parallels Paranautical Activity: Deluxe Atonement Edition Particulars Party Saboteurs Penguins Arena: Sedna's World Pepe Porcupine Pertinence Pesadelo - Regressao Phoenix Force Physic Monster Piggy Princess Pillar Pills4Skills Pilot Crusader Pineview Drive Pinga Ponga Pirates vs Corsairs: Davy Jones's Gold Pixel Heroes: Byte & Magic Pixel Puzzles 2: Birds PixelJunk Eden Planet Driller Planet R-12 Plazma Being Pocket God vs Desert Ashes Polyology Pongo Porradaria Upgrade Portal of Evil: Stolen Runes - Collector's Edition Postal Postmortem: One Must Die (Extended Cut) Potatoman Seeks the Troof Praetorians Prehistorik Princess.Loot.Pixel.Again Soundtrack Princess.Loot.Pixel.Again Prismatica Procyon Project Pulsation Project Root Proto Raider Protocol Protoshift OST Protoshift PulseCharge Putrefaction Putt-Putt Enters the Race Puzzle Agent Puzzle Ball Puzzle Galaxies Q.U.B.E. Director’s Cut Quantum Conscience Quantum Flux Quantum Rush Champions Queen's Quest: Tower of Darkness Quell Memento Quell Reflect Quell Quest for Infamy Quest of Dungeons QuestRun Quick Slick Deadly RETSNOM RIP - Trilogy RPG Tycoon + Soundtrack RUN RABBIT RUN RUSH RX SQUAD Rabbit Island Radial Impact Radium Railcargo Simulator Raining Blobs Ranger of the jungle Raptor: Call of the Shadows (1994 Classic Edition) Ravensword: Shadowlands Realm of Perpetual Guilds Realms of Arkania 1 - Blade of Destiny Classic Realms of Arkania 2 - Star Trail Classic Realms of Arkania 3 - Shadows over Riva Classic Realms of Arkania: Blade of Destiny Red Johnson's Chronicles: 1 & 2 Redactem Redemption: Eternal Quest Redline Redux: Dark Matters Reflections Relativity Wars - A Science Space RTS Remnants of a Beautiful Day Reptilian Rebellion Reversi Rex Rocket Rhiannon: Curse of the Four Branches Richard & Alice Riddled Corpses Ride! Carnival Tycoon Ringies Rise of the Ancients Rise of the Triad: Dark War Risky Rescue Road Works Robin Hood: The Legend of Sherwood Robo's World: The Zarnok Fortress Robot Exploration Squad Robot Legions Reborn Robot vs Birds Zombies Rogue Port - Red Nightmare Romopolis Rooftop Cop Rooms: The Main Building Rubber and Lead Rumble Run Run And Die Rune Classic Ruzh Delta Z SAFETY DRIVING SIMULATOR: CAR SAMOLIOTIK SHOFER Race Driver SHOWTIME 2073 STARLORD STEEL RIVALS Salammbo: Battle for Carthage Sandmason Sapper's bad dream Save the Dodos Save the Furries Scapeland Scarab Tales Schein School Bus Fun Scoregasm Scott In Space Scourge: Outbreak Ambrosia Bundle Scribble Space Search and Kill Secret Agent Secrets of Deep Earth Shrine See No Evil Sekwere Sentinel 4: Dark Star Serafina's Crown Settled Seven Kingdoms 2 HD Seven Kingdoms: Ancient Adversaries Shadowgate: MacVenture Series Shadows on the Vatican Act I: Greed Sherlock Holmes Consulting Detective: The Case of the Mummy's Curse Sherlock Holmes Consulting Detective: The Case of the Mystified Murderess Sherlock Holmes: The Case of the Tin Soldier Shift ShipLord Shmadow Shmup Love Boom Shooting Stars! Shot In The Dark Shut Up And Dig Sid Meier's Colonization (Classic) Sid Meier's Covert Action (Classic) Silent Service SilverQuest: Gaiden SimpleRockets Sirius Online Six Sides of the World Sixtieth Kilometer Sky To Fly: Faster Than Wind Sky Valley Skyflower Slinki Slipstream 5000 Smugglers 5: Invasion Smugglers 5 Solar Flux Solitaire Christmas Match 2 Cards Soul of the Devil Space Drifters 2D Space Hack Space Moth DX Space Pilgrim Episode II: Epsilon Indi Space Pilgrim Episode III: Delta Pavonis Space Pilgrim Episode IV: Sol Space Pilgrim Episode One: Alpha Centauri Space Ranger ASK Space Trader: Merchant Marine Spaceport Hope Spakoyno: Back To USSR 2.0 - OST Spakoyno: Back to the USSR 2.0 Spandex Force: Champion Rising Sparkle 2 Evo Sparkle 2 Sparkle 3 Genesis Sparkle Zero Spells 'n' Stuff Spheroid Spirit Of War Spoiler Alert Collector's Edition - Includes Bonus Content Spooky Heroes Spy Bugs Spy Fox: In Hold the Mustard Square's Route Squarelands Star Chronicles: Delta Quadrant Stardust Vanguards Starsphere Statues Stellar 2D Stones of Sorrow StoryMode - A Game About Crafting Stranded In Time Stray Cat Crossing Strayed Street Racing Syndicate Subject 13 Sumo Revise Super 3-D Noah's Ark Super Cyborg Super Helmets on Fire DX Ultra Edition Plus Alpha Super Hipster Lumberjack Super Kitty Boing Boing Super Mega Bob Super Space Meltdown Super Ubie Island REMIX Supreme League of Patriots Surfingers Survivalist Survive Me Miolhr Switch Galaxy Ultra Charity Pack 1 Sword 'N' Board Sword of Asumi - Deluxe Edition Systematic Immunity THE BIG ELK THE LAST NIGHTMARY THE LOST ISLAND Take Thy Throne Talisman: Prologue Tank Universal Tap Heroes Tea Party Simulator 2015 Teddy Floppy Ear - Mountain Adventure Teddy Floppy Ear - The Race Teddy Terror Tennis in the Face Terminal Velocity Terra Incognita - Chapter One: The Descendant Terror Lab The 7th Guest The Adventures of Mr. Bobley The Adventures of Shuggy The Apotheosis Project The Archetype The Ball The Bizarre Creations of Keith the Magnificent The Charnel House Trilogy The Crystal Nebula The Dark Legions The Deed The Deer God The Deer The Descendant The Dwarf Run The Egyptian Prophecy: The Fate of Ramses The Extinction The Falling Sun The Few The First Spark The Glow The God's Chain The Inner World The Juicer The Lady The Land Of Lamia The Last Door - Collector's Edition The Last Photon The Legend: A University Story The Lost Battalion: All Out Warfare The Lost Souls The Oil Blue: The Orb Chambers The Pit And The Pendulum The Prism The Rebel The Return Home The Rollingball's Melody The Samaritan Paradox The Secret Monster Society - Chapter 1: Monsters, Fires and Forbidden Forests The Tape The Tower Of Elements They Breathe They Came From The Moon This Book Is A Dungeon Three Digits Three Fourths Home: Extended Edition Tic-Toc-Tower Tiki Man Timberman Time Mysteries 2: The Ancient Spectres Time Mysteries 3: The Final Enigma Tinboy Tiny and Big: Grandpa's Leftovers Titan Toki Tori Tokyo Hosto Toro TownCraft Townopolis Trace Vector Tracks and Turrets Tracks of Triumph: Industrial Zone Trap Them - Sniper Edition Trash TV TribeQuest: Red Killer Trigger Runners Trouble In The Manor Tulpa Two Digits Tycoon City: New York Tyler Uncanny Valley Undead vs Plants Under Zero Uninvited: MacVenture Series Unium Urizen Shadows of the Cold VERGE:Lost chapter Vampire of the Sands Vanguard Princess Hilda Rize Pack Verdict Guilty Vertical Drop Heroes HD Vintage Year Violett Remastered Void Invaders VolChaos Vortex: The Gateway Vox Populi Vox Dei 2 WARMACHINE Tactics - Mercenaries Faction Bundle WYRMSUN: BRISING FACTION FLAIR PACK WYRMSUN: FRANKISH FACTION FLAIR PACK Wanderlust: Rebirth War in a Box: Paper Tanks Warhammer: Arcane Magic Warriors & Castles Wave Mechanics Way of Gold and Steel Way to Go! We Are Legion - Key 1 We Are Legion - Key 2 Weird Worlds: Return to Infinite Space What's under your blanket !? Where's My Helmet? Whispers White Mirror Why So Evil 2: Dystopia Why So Evil Wild Frontera Witches, Heroes and Magic Wooden Floor 2 - Resurrection Wooden Floor Wooden House Woof Blaster Word Rescue World War I Yasai Ninja You Are Not A Banana Your Quest Yumsters 2: Around the World ZANZARAH: THE HIDDEN PORTAL Zeno Clash Zombie Camp Zombie Shooter 2 Zombie Shooter Zombie Tycoon 2: Brainhov's Revenge Zombie Zoeds Zoo Empire [the Sequence] bit Dungeon II dUpLicity Beyond the Lies gShift simian.interface++
$$$$$$$$$$$$$$$$$$$ 3 ref $$$$$$$$$$$$$$$$$$$ ANKI ASTROKILL Adventures Of Fluzz Adventures of Pip Alpha Decay Antiflux Arcadecraft Baseball Mogul 2015 Baseball Mogul Diamond Beach Bounce Betrayer Blake Stone: Aliens of Gold Burnstar Caveman World: Mountains of Unga Boonga Chef Solitaire: USA Chime Cognition: An Erica Reed Thriller - Season One + OST Vol 1 Corpse of Discovery Cosmo's Cosmic Adventure Cosmophony Cruel Arena Cuties Dashy Square Demon Hearts Dinocide Edge of Space Existentia FIVE: GUARDIANS OF DAVID Father's Island Find Out Finding Teddy Football Mogul 15 FranknJohn GUNNHEIM Galagan's Island: Reprymian Rising Goosebumps: The Game Gravity Cat Hocus Pocus Human Extinction Simulator Hyperdrive Massacre Inbetween Land Incitement 3 Investigator Ironclad Tactics JULAI Jamsouls Jurassic Survival KRUM - Edge Of Darkness Kick Ass Commandos King's Bounty: Dark Side LUDO SUPREMO Lead and Gold: Gangs of the Wild West Lex Mortis Lost World Zero Luxor Mahjong MAHJONG DELUXE 3 MIGHT MILITARY LIFE: TANK SIMULATOR MagNets Midnight Mysteries 2: Salem Witch Trials Moebius: Empire Rising Moonstone Tavern - A Fantasy Tavern Sim! Munin My Bones NaissanceE Nanooborg Nightork Adventures - Beyond the Moons of Shadalee NotGTAV Of Carrots And Blood Orbital Gear Orion: A Sci-Fi Visual Novel OutDrive Pajama Sam's Sock Works Pay2Win: The Tricks Exposed Pickers Platformica Plush Project Graviton Puzzle Agent 2 Puzzle Nebula RymdResa Shadow Warrior (Classic) Shadowgate (2014) Sky Mercenaries Sleep Attack Spectre Story Of the Survivor Super Intergalactic Gang Supreme League of Patriots Season Pass TRANSPORT GIANT Teslagrad The Adventures of Tree The Asskickers-Steam Edition The Mysterious Cities of Gold The Old City: Leviathan The Orb Chambers II The Whispered World Special Edition True Bliss VIOLET: Space Mission VOODOO CHRONICLES: THE FIRST SIGN HD Veilia Video blogger Story Warhammer Quest Waste Walkers Winter Voices (COMPLETED PACK) Wobbly Jungle Wyv and Keep: The Temple of the Lost Idol Zamarian Zero Reflex : Black Eye Edition
$$$$$$$$$$$$$$$$$$$ 4 ref $$$$$$$$$$$$$$$$$$$ 12 Labours Of Hercules 140 1Quest 24 Hours 'til Rescue 24 Hours til Rescue 3079 - Block Action RPG 4089: Ghost Within ABO MANDO ADVENTURE APES AND THE MAYAN MYSTERY ADVERTCITY AI: Rampage ALIEN RUN ARM Planetary Prospectors Asteroid Resource Mining AWAKE Aaru's Awakening Absence Abyss Odyssey Acceleration of SUGURI X Edition HD Adorables Age of Enigma: The Secret of the Sixth Ghost Age of Survival Air Guardians Akin Alteric Always The Same Blue Sky... An Imp? A Fiend! Anode Aozora Meikyuu Armada 2526 Gold Edition Astral Breakers Astro Emporia BOMB THE MONSTERS! BOX -CONTAINMENT BOXLIFE BRAWL Beater Spirit Belladonna Bibou BitRay Blackguards: Untold Legends (DLC) Blades of the Righteous Blockwick 2 Blue Sheep Bob Was Hungry Broken Dreams Bunny Must Die! Chelsea and the 7 Devils CAFE 0 -The Drowned Mermaid- Deluxe (Voiced Version) CMYW CONTASION 2 Car Mechanic Simulator 2014 Caravanserail Chains Cheaters Blackjack 21 Cheesecake Cool Conrad Chicken Assassin - Master of Humiliation City of Fools Clickr Club Life Collisions Control Craft 2 Crazy Belts Cultures: Northland + 8th Wonder of the World Cyborg Detonator Cyborg Rage Cyto DEAD SYNCHRONICITY: TOMORROW COMES TODAY DOCTOR WATSON - TREASURE ISLAND DRAW RIDER Dark Raid Dark Shadows - Army of Evil Darkness Within: In Pursuit of Loath Nolder Deadly Premonition: The Director's Cut Deadly Sin 2 Depth Hunter 2: Deep Dive Destiny Warriors RPG Devil's Dare Diadra Empty Diamond Deeps Divekick Doorways: Chapters 1 to 3 Collection Double Dragon: Neon Dracula's Legacy Dragon Fin Soup Dream Tale Dub Dash Earth Overclocked East Tower - Akio East Tower - Kurenai East Tower - Takashi Eight Mini Racers Electric Circuit Elven Legacy: Ranger Elysium: Blood Games Epsilon corp. Eternal Step Eventide: Slavic Fable Experience FARON'S FATE - OST Fabula Mortis Fairy Tale About Father Frost, Ivan and Nastya Fairy Tale Mysteries: The Puppet Thief Fairytales: Three Heroes Fearless Fantasy Feel-A-Maze Fine Sweeper Forgotten Lore Freaking Meatbags Fruits Inc. Deluxe Pack GAIN Galactic Inheritors Galaxy Admirals Garden Rescue: Christmas Edition Garden Rescue GemBreak Goblin Defenders: Steel‘n’ Wood Guncraft HOARD Complete Pack HOCUS HOTEL BLIND HOVEN THE SAGES SPINEL Hamlet or the Last Game without MMORPG Features, Shaders ... Hauntsters Heartomics 2 Heartomics Heaven Island Life Heaven Island Herding Dog Highschool Romance Home Sheep Home 2 Hot Dish Hotel Giant 2 Hunted: One Step Too Far Hyperspace Invaders II: Pixel Edition I, Gladiator In Celebration of Violence Infection: Humanity's Last Gasp Infinite Shooter Innoquous 5 Intake Into the Dark: Ultimate Trash Edition Jet Racing Extreme Joe Dever's Lone Wolf HD Remastered Jump/Boxer King's Guard TD Knight Squad Knights of Pen and Paper +1 Deluxier Edition Knights of Pen and Paper +1 Edition Konung 2 Krai Mira Kraven Manor LIFE IS HARD OST LIGHTRISE Labyronia RPG 2 Labyronia RPG Lands Of Devastation Last Hope - Tower Defense Last Word League of Mermaids Legend of Mysteria RPG Legends of Atlantis: Exodus Leviathan: The Last Day of the Decade LightWalk Light Luminosity Magical Brickout Mahjongg Investigations: Under Suspicion Marble Void Melting Hearts: Our Love Will Grow 2 Meridian: Age of Invention Midnight Mysteries 4: Haunted Houdini Midvinter Millionaire Manor Mind: Path to Thalamus Mindless Running MiniBikers Music Wars Empire Mustache in Hell Mythic Wonders: The Philosopher's Stone NANOFIGHTS NORDENFELT New York Taxi Simulator Nicolas Eymerich The Inquisitor Book II : The Village Ninjahtic Mind Tricks Ninjahtic Normality Nuts!: The Battle of the Bulge Nyan Cat: Lost In Space OddEven PERFECT ANGLE: The puzzle game based on optical illusions POSTAL 2 PRiO Party of Sin Pester Ping Ping PixBit Planet in the Shadows Plastiland Plight of the Zombie Post Mortem Power-Up Poöf Pre-Civilization Marble Age Pressure Prime World: Defenders Princess Isabella: The Rise of an Heir Project G RFLEX + Soundtrack RUN THE GAMUT Rats - Time is running out! Real Warfare 1242 Realms of Chaos Rescue Lucy Reversion - The Meeting (2nd Chapter) Rime Berta Rogue State Rolling Gauntlet Rot Gut Rush for gold: California SIM JUNTA SLEEPING VALLEY SPIKIT STAR DRIFTER STARFRINGE: ADVERSUS STOP ONLINE - BATTLE OF WORDS SUGURI SUNNY HILLRIDE SWR JST DX Selective Memory Erase Effect Sakura Spirit Samsa and the Knights of Light SanctuaryRPG: Black Edition Secret Of Magia Seeders Shin Samurai Jazz Shiny The Firefly Sickness Sid Meier's Pirates! Gold Plus (Classic) Sinless + OST Sneak Thief Soccertron Soda Star Song of the Myrne: What Lies Beneath Space Codex Space Survival Spectraball Spectrubes Splice Steam and Metal Steamalot: Epoch's Journey Stone Tales StuntMANIA Reloaded Swiftly Switch Galaxy Ultra Swordbreaker The Game TECHWARS ONLINE THE SECRET OF HILDEGARDS TOXIC TERROR Tales from the Void Tank Operations: European Campaign Tank: The M1A1 Abrams Battle Tank Simulation TeraBlaster The Construct The Dark Eye: Chains of Satinav The Defenders: The Second Wave The Deletion The Emerald Maiden: Symphony of Dreams The Fallen Kingdom The Great Escape The Last Dream: Developer's Edition The Living Dungeon The Secret Order 2: Masked Intent The Secret Order 3: Ancient Times The Slaughter: Act One The Way of the Pixelated Fist Theatre Of The Absurd There Was A Caveman Tibetan Quest: Beyond the World's End Timore 5 Toki Tori 2+ Top Trumps Turbo Trap Them Tropical Fish Shop 2 True Lover's Knot Deluxe Edition (OST + Bonus Artbook) Turbo Pug UNHACK Ultimate General Gettysburg UnderWater Adventure Unforgiving Trials: The Darkest Crusade Urja Vampire Legends: The True Story of Kisilova Vertiginous Golf Gift Key Viscera Cleanup Detail: Santa's Rampage WARMACHINE Tactics WARRIORS' WRATH WORLD WAR II GI Warriors' Wrath Wars and Warriors: Joan of Arc Watson's Watch Will Fight for Food: Super Actual Sellout: Game of the Hour Wimp: Who Stole My Pants? Witch's Pranks: Frog's Fortune Collector's Edition Wondershot Worms Crazy Golf Worms Worst Case Z Yellow: The Yellow Artifact Z.I.O.N. ZENGE ZVEZDOLIOTIK Zeus Quest Remastered Zombie Kill of the Week - Reborn ZombieRush samurai_jazz
$$$$$$$$$$$$$$$$$$$ 5 ref $$$$$$$$$$$$$$$$$$$ 3D MiniGolf A Fistful of Gun A Wolf in Autumn A grande bagunça espacial - The big space mess Abandoned Abyss Raiders: Uncharted Adam's Venture Chronicles Adventures of Robinson Crusoe Albedo: Eyes from Outer Space Alien Blitz Alien Rage: Unlimited Another Perspective Apocalypse Hotel - The Post-Apocalyptic Hotel Simulator! Apothecarium: The Renaissance of Evil - Premium Edition Appointment With FEAR BURNING MAN: BEYOND BLACK ROCK BUTTS: THE VR EXPERIENCE Bard to the Future Battle Group 2 Battlepillars Gold Edition Bipolar Game Blackguards - Deluxe Edition Blasters of the Universe Bleeding Border Bloo Kid 2 C. Kane CANDLELIGHT CLUMSY RUNNERS (SKEDADDLE) CRASH LANDING Cast of the Seven Godsends Cataegis : The White Wind Caverns of the Snow Witch Chainsaw Warrior: Lords of the Night Chainsaw Warrior Chronoclysm Circuit Breakers City of Chains Cluck Yegger in Escape From The Planet of The Poultroid Contagion Cuban Missile Crisis + Ice Crusade Pack Cultures - Northland DOCTOR WATSON - THE RIDDLE OF THE CATACOMBS DRIZZLEPATH Darkness Assault Deadly 30 Deep Dungeons of Doom Deep Eclipse: New Space Odyssey Dream Chamber Dreamscapes - The Sandman - Premium Edition Drive to Hell Dungeoncraft Dustoff Heli Rescue ENKI East Tower - Kuon Eidolon Elements II: Hearts of Light Elements: Epic Heroes Elliot Quest English Country Tune Envy the Dead Epic Showdown Exowar FOTONICA Feesh FootLOL - Epic Fail League Foreign Legion:Multi Massacre Fortix 2 Furfly Gardenarium GentleMoon 2 Ghost in the Machine Go Home - Rage incoming GravBlocks Gravity Den Grimoire: Manastorm Gunjitsu HYPER BOX Hero Battle Hero Quest: Tower Conflict Home is Where One Starts... Horror in the Asylum House of Caravan Houston, we have a problem How to Take Off Your Mask Hunting Unlimited 2008 Hydraulic Empire IRON MADNESS IZERIYA Incognito Indie Assault InnerCube Inquisitor Deluxe Edition It came from space, and ate our brains Jumpix Jump Kabitis Karma Kidnapped Kill The Plumber LOWCOBALL Led It Rain Legends of Solitaire: Curse of the Dragons Lord of the Dark Castle Luna's Wandering Stars MAGMA CHAMBER MANYLAND MIND GAMES MONDRIAN - ABSTRACTION IN BEAUTY: ORIGINAL GAME SOUNDTRACK MONDRIAN - ABSTRACTION IN BEAUTY MY BEST FRIENDS - CATS & DOGS MY PET HOTEL 2 MY PET HOTEL MY RIDING STABLES: LIFE WITH HORSES MY RIDING STABLES MY VET PRACTICE: IN THE COUNTRY MacGuffin Magnetron Masked Shooters 2 Mayhem Triple Midnight Militia Mirror Mysteries Monster Truck Destruction Mountain Crime: Requital Mystica: The Ninth Society Nandeyanen!? - The 1st Sutra NeXus: One Core Nightmare on Azathoth Nightmares from the Deep: The Cursed Heart No Pineapple Left Behind Noct (Early Access) Notrium Nuclear Dawn OPERATION KREEP One More Line Oscura: Lost Light Osteya Overhell PIXELMAN POTATO THRILLER PROJECT DRUID Paradise Island - VR MMO Paranormal State: Poison Spring Pixel Galaxy Playing History 2: Slave Trade Porcunipine Post Master Postmortem: One Must Die - Extended Cut Project Starship Psychocat: The Answer RIDING STAR RISING RUNNER Randal's Monday Razenroth Recursion Deluxe Red Baron Pack ReignMaker Rescue: Everday Heroes US Edition Retro City Rampage DX Retro Game Crunch Revolt Rock, the Tree Hugger Rogue Harvest Roller Coaster Rampage Ropeway Simulator 2014 Runaway Express Mystery Runespell: Overture Rush for gold: Alaska SECTOR SEEP Universe STAR MERC STEEL RAIN STOORM - Yellow (Full) Edition. SUPER DISTRO SUPER SPACE PUG Sakura Angels Sakura Beach 2 Sakura Beach Sea Legends: Phantasmal Light Collector's Edition Showing Tonight: Mindhunters Incident Shutter Siege Wars Signal to Noise Silicone-2 Skilltree Saga Snake Blocks Space Radiance Spellbind Splatter Store Manager: Cellular Edition Strata Strong Bad's Cool Game for Attractive People: Season 1 Suits: A Business RPG Super Motherload Super Splatters Super Toy Cars Super Trench Attack2 TALES ACROSS TIME TURBO PUG DX Taimumari Taxi Tcheco in the Castle of Lucio Terra Lander Tesla Effect: A Tex Murphy Adventure The Adventures of Fatman The Dreamatorium of Dr. Magnus 2 The Incredible Adventures of Van Helsing The Next Penelope The Night of the Rabbit The Note The Original Strife: Veteran Edition The Troma Project The chronicles of Emerland. Solitaire. Time Ramesside Toby: The Secret Mine Twilight City: Love as a Cure Urban Pirate Usagi Yojimbo: Way of the Ronin VECTOR ASSAULT VILMONIC Vertiginous Golf Voodoo Whisperer Curse of a Legend WIZARDRY 6 & 7 Warlocks vs Shadows We Are The Dwarves Wolfsong Worms Pinball Yet Another World Yosumin Yrminsul Z.A.R. Zeus vs Monsters - Math Game for kids Zombie Office Politics Zombie Solitaire Zoo Park Zxill: A Legend of Time atorb inMomentum inSynch stratO
$$$$$$$$$$$$$$$$$$$ 6 ref $$$$$$$$$$$$$$$$$$$ A Wizard's Lizard Black Mirror Celia's Quest Centauri Sector Dungeon Nightmares II : The Memory Genesis of Drones Invasion: Brain Craving Mechanic Escape Mystery of Unicorn Castle: The Beastmaster Slender: The Arrival
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btw thanks for all the help with the list ian <3
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